Commit Graph

8 Commits

Author SHA1 Message Date
Isaac Marovitz
a07975afec Fix Pack and UnpackHalf2x16 2024-12-23 21:34:50 -06:00
Samuliak
72eb47513c fix: incorrect abs instruction 2024-12-23 21:24:32 -06:00
Samuliak
b2a0ca0e2b add: textures and samplers as shader arguments & fix: issue with casting 2024-12-23 21:23:28 -06:00
Isaac Marovitz
9cc56a3bca Fix instructions 2024-12-23 21:06:58 -06:00
Isaac Marovitz
c5522e3694 Back to where we were
First special instruction

Start Load/Store implementation

Start TextureSample

Sample progress

I/O Load/Store Progress

Rest of load/store

TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.

TextureSize and VectorExtract

Fix UserDefined IO Vars

Fix stage input struct names
2024-12-23 21:05:34 -06:00
Isaac Marovitz
4b5c3d7fc6 More Shader Gen Stuff
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…

Isn’t that conveniant?

“Do the simd_shuffle”

atomics

Remaining instructions

Remove removed special instructions

Getting somewhere…
2024-12-23 21:00:23 -06:00
Isaac Marovitz
7441d94f10 Formatting 2024-12-23 20:57:31 -06:00
Isaac Marovitz
a8b4e643d0 Start of MSL instructions
Remaining functions
2024-12-23 20:55:40 -06:00