Commit Graph

91 Commits

Author SHA1 Message Date
Isaac Marovitz
ce23bff285 Fix invalid depth stencil state when no depth stencil is present
Partially fixes Sonic Frontiers and Castlevania Dominus Collection
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6a46943af9 Fix null resources breaking arg buffer alignment 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f06c869df1 Upstream changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8a579b64be Logic Operations 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bdb00f3981 Rasterizer Discard + Multisample State 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6e3aaa6360 Metal: Argument Buffer Pre-Pass (#38)
* Init

* Fix missing flags

* Cleanup
2024-09-28 19:03:01 -04:00
riperiperi
fff3a4f8f8 Patch some leaks and only perform copies on valid textures (#37) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
080af8db24 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d5e19a70bd Image Constant Fixes
Allows Mario Party Superstars to boot
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4cd15cb1a6 Shader Extra Set Support + Cleanup (#36)
Separate samplers are now supported and arrays in constant sets are bound
2024-09-28 19:03:01 -04:00
Isaac Marovitz
47b99e6bc3 TextureArray & ImageArray Creation + State 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e8dda2d5ef Properly register TextureBuffer usage + Store Auto ref 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3214a4cf8e Bind TextureBuffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b434cae2c2 Fix image bindings 2024-09-28 19:03:01 -04:00
Isaac Marovitz
650f309b58 Image binding support
Kirby still has a problem with NaN 3D Texture
2024-09-28 19:03:01 -04:00
Isaac Marovitz
9f2c99fcfa Better vertex buffer management 2024-09-28 19:03:01 -04:00
Isaac Marovitz
655823ecc7 Better index buffer management 2024-09-28 19:03:01 -04:00
Isaac Marovitz
18a1741348 Formatting cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b734c81683 Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
9d866ff282 Fix blend state optimisation breaking attachments
Fixes SM3DW
2024-09-28 19:03:01 -04:00
riperiperi
468ab8242f Maintain identity swizzle view of textures for rendering 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0c1acb5107 Cleanup + Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8e8dcf0d7f Fix trying to reserve size 0 in staging buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz
9f0a468f55 Fix zero buff not being reset 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ab79959975 Dirty Arg Buffers on Program Change 2024-09-28 19:03:01 -04:00
Isaac Marovitz
de5bf3a141 Least allocations in the west 2024-09-28 19:03:01 -04:00
Isaac Marovitz
5e8606c89a Don’t use Enum.HasFlag 2024-09-28 19:03:01 -04:00
Isaac Marovitz
daee63c451 Metal: Better Bindings (#29)
* Tell GAL to use Vk model (and break everything)

* ResourceBindingSegments

* Set information on backend caps

* Get ready to break everything

* Refactor EncoderStateManager

* Remove padding from helper shaders

* Fix ref array sizes

* Seperate vert & frag buffers

* Shader-side changes

* Fixes

* Fix some helper shader resource layouts

* Sort by binding id

* Fix helper shader layouts

* Don’t do inline vertex buffer updates

* Check for null storage
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6aff6401fb Don’t do inline vertex buffer updates
Somehow broke zero buff MTLVertexDescriptor, but fixes broken geoemtry so I’m pushing anyway
2024-09-28 19:03:01 -04:00
riperiperi
2511bf1e4c Preload command speedup, Texture/buffer data flush, blit shader fix (#30)
* Move encoder state to be tied to command buffer, so preload and background cbs have their own encoder state

* Texture buffer/data flush, blit shader fix
2024-09-28 19:03:01 -04:00
riperiperi
edceb1607f Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28) 2024-09-28 19:03:01 -04:00
riperiperi
e02df72323 State and cache optimization (#27)
* WIP pipeline/depth state cache rework

* Fix some issues

* Fix some more default values

* Reduce allocations for state changes

* fix helpershader stuff

* explanation comment

* fix depth bias
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b33c1ae22f Don’t bind byte format converted index buffers at requested index 2024-09-28 19:03:01 -04:00
Isaac Marovitz
242fcc2481 Render target deduplication
not sure if this is working
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c4731c0555 Fix blend descriptors not dirting render pipeline
Thanks peri
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ab1e02c56a Be better about memory 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b7ddb693bc Fix Cull FrontAndBack 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c8308d27f1 Argument Buffers (#24)
* Stuff

* More arg buffer stuff

* Fixes

* Rebase

* Pass storage buffers to inline functions

* Fix binding

* Fix typo + Fix a couple shaders

* Enforce ids

* Dispose

* Mark used buffers as resident

* Update depth clear shader

* Fix non-contiguous struct defs

* Update ChangeBufferStride

* Fix StorageBuffer assignments

* Fix odyssey crash

* Retain buffer bindings

* Pad Std140

* Set texture data with safe buffers

* Clone buffers

* Always declare vert in

* Stop clears from breaking OpenGL games

* Fix depth clear

* Use invariant position

* Horribly inefficient texture & sampler arg buffers

* Fix missing struct access

* Minimise rebinds as much as possible

* Build arg buffers on staging buffer
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4578ee53d3 Actually clear the right render target 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b1928461bb Cleanup Pipeline
Housekeeping

More housekeeping
2024-09-28 19:03:01 -04:00
Isaac Marovitz
49781fde65 Fix FEZ not showing anything
Does not fix the underlying shortcomings of the cache system
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6ebe5bb406 Buffer Conversions (#23)
* Why is this not working

* Revert helper shader changes for now

* Byte Index Buffer Restride
2024-09-28 19:03:01 -04:00
Isaac Marovitz
58b3e2e82b Metal: Buffers Take 2 (#21)
* Basic BufferManager

* Start Scoped Command Buffers

* Fences stuff

* Remember to cleanup sync manager

* Auto, Command Buffer Dependants

* Cleanup

* Cleanup + Fix Texture->Buffer Copies

* Slow buffer upload

* Cleanup + Rework TextureBuffer

* Don’t get unsafe

* Cleanup

* Goddamn it

* Staging Buffer + Interrupt Action + Flush
2024-09-28 19:03:01 -04:00
Isaac Marovitz
9a6759d1e5 Depth Bias 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3c188718c4 Fix Clear Viewport 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ba07a8c603 More cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b064d76a4f Metal: Compute Shaders (#19)
* check for too bix texture bindings

* implement lod query

* print shader stage name

* always have fragment input

* resolve merge conflicts

* fix: lod query

* fix: casting texture coords

* support non-array memories

* use structure types for buffers

* implement compute pipeline cache

* compute dispatch

* improve error message

* rebind compute state

* bind compute textures

* pass local size as an argument to dispatch

* implement texture buffers

* hack: change vertex index to vertex id

* pass support buffer as an argument to every function

* return at the end of function

* fix: certain missing compute bindings

* implement texture base

* improve texture binding system

* remove useless exception

* move texture handle to texture base

* fix: segfault when using disposed textures

---------

Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
131ab75d55 Handle stride 0 on regular buffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
65149cfe9f Buffer Descriptor Step Functions 2024-09-28 19:03:01 -04:00
Isaac Marovitz
43460186a8 Stencil Ref Value 2024-09-28 19:03:01 -04:00