LotP1
4f206d0e73
Merge remote-tracking branch 'upstream/master' into validation-v2
2024-12-28 01:35:52 +01:00
Daniel Nylander
e1e4e5d2d5
Swedish translation ( #446 )
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Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com >
2024-12-27 17:58:58 -06:00
Evan Husted
56e45ae648
misc: Collapse LdnGameDataArray into the main class as an inner class
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- privated the constructor; only obtainable by the static helper on the main LdnGameData class.
- constructor logic now in the static helper; constructor just directly sets the data it's given.
2024-12-27 15:33:31 -06:00
Evan Husted
07074272ca
Revert "UI: Directly proxy window properties on the view model back to the stored window"
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This reverts commit 9754d247b5 .
2024-12-27 15:24:57 -06:00
LotP1
e2e8502278
force line endings to use LF
2024-12-27 12:10:50 +01:00
Evan Husted
d3bc3a1081
UI: Simplify LDN data logic
2024-12-27 01:32:23 -06:00
Evan Husted
c69881a0a2
UI: chore: remove direct static MainWindowViewModel reference
2024-12-27 00:47:57 -06:00
Evan Husted
1bc0159139
Once again, I am stupid
2024-12-27 00:41:50 -06:00
Evan Husted
0733b7d0a1
chore: Remove duplicate VSyncMode enum in GAL
2024-12-27 00:38:12 -06:00
Evan Husted
9df1366fa1
I may be stu-- nah. I am here. I am stupid for this one.
2024-12-27 00:00:29 -06:00
Evan Husted
c73b5bdf46
metal: wip: allow getting/setting developerHUDProperies
2024-12-26 23:58:55 -06:00
Evan Husted
9754d247b5
UI: Directly proxy window properties on the view model back to the stored window
2024-12-26 23:32:53 -06:00
Evan Husted
267e9f6350
UI: Redirect IME errors to Debug instead of error
2024-12-26 23:13:35 -06:00
Evan Husted
d7b3dd12d1
UI: Set title bar icon to the already loaded one
2024-12-26 22:58:49 -06:00
Evan Husted
c9b2a6b1f1
metal: Try and see if this lets VSync turn off.
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(cherry picked from commit 9558b37716 )
2024-12-26 22:46:18 -06:00
Evan Husted
aa806b1032
Rename program.cs to Program.cs
2024-12-26 21:07:29 -06:00
LotP1
aabb786016
fix spelling and names
2024-12-26 23:42:53 +01:00
LotP1
2a38f1bbbf
only log runtime if a runtime is set
2024-12-26 23:34:43 +01:00
LotP1
fdece62f88
fix matching windows runner
2024-12-26 23:32:14 +01:00
LotP1
d39b3a5864
fix locales.json to comply with validation
2024-12-26 23:20:29 +01:00
LotP1
f976c3c362
simplify
2024-12-26 23:20:06 +01:00
LotP1
d9f2b813a0
Merge remote-tracking branch 'upstream/master' into validation-v2
2024-12-26 23:12:30 +01:00
LotP1
8cb6767c7c
slash instead of backslash
2024-12-26 23:10:36 +01:00
LotP1
80377c1553
run with dotnet dll runner
2024-12-26 23:04:05 +01:00
LotP1
1dbcaf1fd7
missing quote, will still fail
2024-12-26 22:57:07 +01:00
LotP1
bad1f72918
v4 first test, will fail due to new validation step
2024-12-26 22:54:22 +01:00
LotP1
a317184594
check target dir
2024-12-26 21:34:07 +01:00
LotP1
0cde245875
forgot to remove true
2024-12-26 21:31:24 +01:00
LotP1
e3638d13b1
correct form of --runtime
2024-12-26 21:29:10 +01:00
LotP1
2fe19044cf
use RuntimeIdentifier instead
2024-12-26 21:25:45 +01:00
LotP1
9320decc45
test RuntimeIdentifiers
2024-12-26 21:06:08 +01:00
LotP1
35b23bcafb
try simplified csproj and force runtime identifier
2024-12-26 20:45:37 +01:00
LotP1
4add4829c7
force restore
2024-12-26 20:38:46 +01:00
LotP1
eb46909808
manually run dotnet restore
2024-12-26 20:29:56 +01:00
LotP1
c91d9d8049
build target fix
2024-12-26 20:18:29 +01:00
LotP1
21f23f0a2e
lets see what's actually going on
2024-12-26 20:13:18 +01:00
LotP1
9ca0926439
confirm that it actually builds
2024-12-26 20:07:45 +01:00
LotP1
7b8c8776a2
Revert "use outdir"
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This reverts commit b00d80c17a .
2024-12-26 20:06:07 +01:00
LotP1
b00d80c17a
use outdir
2024-12-26 20:00:04 +01:00
LotP1
8c0a82bb6e
v4
2024-12-26 19:54:02 +01:00
Evan Husted
17233d30da
misc: give various threads dedicated names
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Move all title ID lists into a TitleIDs class in Ryujinx.Common, with helpers.
Unify & simplify Auto graphics backend selection logic
2024-12-26 00:29:00 -06:00
LotP1
1bac6ab19e
please
2024-12-26 00:00:05 +01:00
LotP1
dac137fd43
test stuff
2024-12-25 23:47:20 +01:00
LotP1
d83d80de73
here we go
2024-12-25 23:22:38 +01:00
LotP1
097836bfac
NO-BREAK SPACE is now escaped
2024-12-25 22:14:20 +01:00
LotP1
695f9e277d
v3
2024-12-25 22:13:54 +01:00
Otozinclus
2bf48f57d2
Add more games to metal list ( #447 )
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Mario Kart 8 Deluxe and Deltarune got tested by Isaac with help from
Peri previosly (His video: https://www.youtube.com/watch?v=GEVre_0ZVUg
)
Captain Toad, Cuphead and Animal Crossing I tested myself (side-by-side
Video comparison: https://youtu.be/auNS9MmZMPI )
Additional information:
Cuphead has flickering issues with certain UI elements on Vulkan via
MoltenVK. Metal fixes those and introduces no new issues, according to
my testing.
Animal Crossing is accurate, except for it having broken backgrounds in
interiors, causing them to appear as white instead of black. This is
caused by a hardware level sampler bug, that isaac never got to find a
workaround for.
However, this issue happens with Vulkan via MoltenVK as well, both Metal
and Vulkan have this issue, therefore Metal shouldn't have any downside
compared to using Vulkan in this game.
2024-12-25 14:19:53 -06:00
LotP1
b19ee23c6b
this won't work
2024-12-25 20:48:28 +01:00
LotP1
748e93ba65
lets give this another shot
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moved from netstandard to netframework
2024-12-25 17:09:57 +01:00
Evan Husted
412d4065b8
UI: Abstract applet launch logic for future potential applets
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Optimize locale loading (remove always loading english, that was only needed with the old system)
2024-12-25 00:56:01 -06:00