Commit Graph

37 Commits

Author SHA1 Message Date
Isaac Marovitz
fcd2adecc5 Better index buffer management 2024-12-23 21:39:43 -06:00
Isaac Marovitz
09546205b5 Dirty Arg Buffers on Program Change 2024-12-23 21:38:39 -06:00
Isaac Marovitz
d2a4a9e9a7 Least allocations in the west 2024-12-23 21:38:37 -06:00
Isaac Marovitz
d3f273cad1 Don’t use Enum.HasFlag 2024-12-23 21:38:35 -06:00
Isaac Marovitz
60722a1837 Metal: Better Bindings (#29)
* Tell GAL to use Vk model (and break everything)

* ResourceBindingSegments

* Set information on backend caps

* Get ready to break everything

* Refactor EncoderStateManager

* Remove padding from helper shaders

* Fix ref array sizes

* Seperate vert & frag buffers

* Shader-side changes

* Fixes

* Fix some helper shader resource layouts

* Sort by binding id

* Fix helper shader layouts

* Don’t do inline vertex buffer updates

* Check for null storage
2024-12-23 21:38:32 -06:00
Isaac Marovitz
144397c3da Don’t do inline vertex buffer updates
Somehow broke zero buff MTLVertexDescriptor, but fixes broken geoemtry so I’m pushing anyway
2024-12-23 21:38:17 -06:00
riperiperi
bbbc9e529d State and cache optimization (#27)
* WIP pipeline/depth state cache rework

* Fix some issues

* Fix some more default values

* Reduce allocations for state changes

* fix helpershader stuff

* explanation comment

* fix depth bias
2024-12-23 21:37:58 -06:00
Isaac Marovitz
de8e03c350 Render target deduplication
not sure if this is working
2024-12-23 21:37:45 -06:00
Isaac Marovitz
4f699ef96a Fix Cull FrontAndBack 2024-12-23 21:37:07 -06:00
Isaac Marovitz
dae0f3cded Argument Buffers (#24)
* Stuff

* More arg buffer stuff

* Fixes

* Rebase

* Pass storage buffers to inline functions

* Fix binding

* Fix typo + Fix a couple shaders

* Enforce ids

* Dispose

* Mark used buffers as resident

* Update depth clear shader

* Fix non-contiguous struct defs

* Update ChangeBufferStride

* Fix StorageBuffer assignments

* Fix odyssey crash

* Retain buffer bindings

* Pad Std140

* Set texture data with safe buffers

* Clone buffers

* Always declare vert in

* Stop clears from breaking OpenGL games

* Fix depth clear

* Use invariant position

* Horribly inefficient texture & sampler arg buffers

* Fix missing struct access

* Minimise rebinds as much as possible

* Build arg buffers on staging buffer
2024-12-23 21:37:01 -06:00
Isaac Marovitz
197184657f Cleanup Pipeline
Housekeeping

More housekeeping
2024-12-23 21:36:44 -06:00
Isaac Marovitz
c911db8309 Fix FEZ not showing anything
Does not fix the underlying shortcomings of the cache system
2024-12-23 21:35:50 -06:00
Isaac Marovitz
b8779c6e09 Buffer Conversions (#23)
* Why is this not working

* Revert helper shader changes for now

* Byte Index Buffer Restride
2024-12-23 21:35:38 -06:00
Isaac Marovitz
dda746c0fb Metal: Buffers Take 2 (#21)
* Basic BufferManager

* Start Scoped Command Buffers

* Fences stuff

* Remember to cleanup sync manager

* Auto, Command Buffer Dependants

* Cleanup

* Cleanup + Fix Texture->Buffer Copies

* Slow buffer upload

* Cleanup + Rework TextureBuffer

* Don’t get unsafe

* Cleanup

* Goddamn it

* Staging Buffer + Interrupt Action + Flush
2024-12-23 21:35:33 -06:00
Isaac Marovitz
5423ad9ae1 Depth Bias 2024-12-23 21:35:13 -06:00
Isaac Marovitz
49e83335d1 Cleanup + Format 2024-12-23 21:33:14 -06:00
Isaac Marovitz
f00cf8704f Metal: Compute Shaders (#19)
* check for too bix texture bindings

* implement lod query

* print shader stage name

* always have fragment input

* resolve merge conflicts

* fix: lod query

* fix: casting texture coords

* support non-array memories

* use structure types for buffers

* implement compute pipeline cache

* compute dispatch

* improve error message

* rebind compute state

* bind compute textures

* pass local size as an argument to dispatch

* implement texture buffers

* hack: change vertex index to vertex id

* pass support buffer as an argument to every function

* return at the end of function

* fix: certain missing compute bindings

* implement texture base

* improve texture binding system

* remove useless exception

* move texture handle to texture base

* fix: segfault when using disposed textures

---------

Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-12-23 21:33:12 -06:00
Isaac Marovitz
2e99df371f Stencil Ref Value 2024-12-23 21:32:56 -06:00
Isaac Marovitz
a58568d036 RenderTargetColorMasks 2024-12-23 21:32:52 -06:00
Isaac Marovitz
7ed45d12db Make dotnet format happy 2024-12-23 21:32:50 -06:00
Isaac Marovitz
f7941a0a8b Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-12-23 21:32:40 -06:00
SamoZ256
6cc4d46e8c Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-12-23 21:32:34 -06:00
Isaac Marovitz
bea46ff9ce Cleanup + Format 2024-12-23 21:29:50 -06:00
Isaac Marovitz
7f8d54d6dc Depth Clear 2024-12-23 21:29:33 -06:00
Isaac Marovitz
90e3899c23 Shitty Clears + Inline Buffer Improvements? 2024-12-23 21:29:24 -06:00
Samuliak
dd5fb8bed9 implement pipeline cache 2024-12-23 21:28:36 -06:00
Isaac Marovitz
96eea9de23 Cleanup 2024-12-23 21:28:31 -06:00
Samuliak
9c5917912b remove outdated comment 2024-12-23 21:28:29 -06:00
Samuliak
5a6169b19d bring back inline updates for some state 2024-12-23 21:28:15 -06:00
Samuliak
b5f15de64f mark state as dirty 2024-12-23 21:28:07 -06:00
Samuliak
f3d314104f don't end render pass when not neccessary 2024-12-23 21:28:01 -06:00
Isaac Marovitz
c51c8bdae6 Fix Vertex Attributes in Wonder & Kirby 2024-12-23 21:27:13 -06:00
Isaac Marovitz
4f356b4117 Implement SetDepthClamp 2024-12-23 21:27:10 -06:00
Isaac Marovitz
15051d6e56 Implement SetBlendState 2024-12-23 21:27:08 -06:00
Isaac Marovitz
95af212cfc Fix present 2024-12-23 21:26:46 -06:00
Isaac Marovitz
4190abbbf5 Fix Depth/Stencil attachments 2024-12-23 21:25:27 -06:00
Isaac Marovitz
c7b6e4cf80 Break everything :D 2024-12-23 21:25:24 -06:00