Compare commits

..

372 Commits

Author SHA1 Message Date
Isaac Marovitz 1c6636d3cd Make resource encoding less stupid 2024-09-30 17:52:07 +02:00
Isaac Marovitz e60b90fc47 Set correct maximum supported anisotropy 2024-09-29 01:17:21 +02:00
Isaac Marovitz cedc8e00df GAL Changes 2024-09-29 01:06:10 +02:00
Isaac Marovitz 0ca4c03af4 Updates 2024-09-28 19:03:01 -04:00
Isaac Marovitz 7d86cb8d7f GAL Changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz f58920b944 Check for null resources before declaring them resident 2024-09-28 19:03:01 -04:00
Isaac Marovitz ca30248d97 Fix null sampler crash 2024-09-28 19:03:01 -04:00
Isaac Marovitz 6fed9b51b5 Fix counted indirect draws
Fixes Monster Hunter Rise and Apollo Justice
2024-09-28 19:03:01 -04:00
Isaac Marovitz bb917a4aa4 Program hash set 2024-09-28 19:03:01 -04:00
Isaac Marovitz 7245193f08 Auto-backed samplers 2024-09-28 19:03:01 -04:00
Isaac Marovitz 2f0235fc37 Refactor binding logic + Bind image arrays 2024-09-28 19:03:01 -04:00
Isaac Marovitz 04c0090653 Fix primitive id in shader gen
Fixes Dark Souls
2024-09-28 19:03:01 -04:00
Isaac Marovitz d5502b02b1 Fix cubemap array length
Fixes crash in Sonic Frontiers
2024-09-28 19:03:01 -04:00
Isaac Marovitz 691b0de6e1 Properly create stencil views of combined formats
Fixes Link’s Awakening
2024-09-28 19:03:01 -04:00
Isaac Marovitz b43ff78ba1 Add missing set texture for depth stencil blit
Mostly fixes Sonic Frontiers & Link’s Awakening
2024-09-28 19:03:01 -04:00
Isaac Marovitz 16eb005e8b Fix typo in stride change shader
Fixes Castlevania Dominus Collection
2024-09-28 19:03:01 -04:00
Isaac Marovitz ce23bff285 Fix invalid depth stencil state when no depth stencil is present
Partially fixes Sonic Frontiers and Castlevania Dominus Collection
2024-09-28 19:03:01 -04:00
Isaac Marovitz 6b2bc16dc3 Style 2024-09-28 19:03:01 -04:00
Isaac Marovitz 302ee73f34 Metal: Unsupported topology indexed draw conversion (#40)
* Convert unsupported indexed buffer topologies

* Fix index count and dispatch size

* Cleanup

* Fix typos
2024-09-28 19:03:01 -04:00
Isaac Marovitz 6a46943af9 Fix null resources breaking arg buffer alignment 2024-09-28 19:03:01 -04:00
Isaac Marovitz a968ec71fd Remove RenderPipelineDescriptorResult 2024-09-28 19:03:01 -04:00
Isaac Marovitz d7c71c8a7b D32FS8 to D24S8 Conversion 2024-09-28 19:03:01 -04:00
Isaac Marovitz f06c869df1 Upstream changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz 8a579b64be Logic Operations 2024-09-28 19:03:01 -04:00
Isaac Marovitz e928ec9708 Fix array size query 2024-09-28 19:03:01 -04:00
Isaac Marovitz c7c80dc2fb Debug Groups 2024-09-28 19:03:01 -04:00
Isaac Marovitz fc581cf707 IaIndexing
Fixes shader problems in Donkey Kong Country Tropical Freeze, and Fire Emblem: Three Houses
2024-09-28 19:03:01 -04:00
Isaac Marovitz bdb00f3981 Rasterizer Discard + Multisample State 2024-09-28 19:03:01 -04:00
Isaac Marovitz 6e3aaa6360 Metal: Argument Buffer Pre-Pass (#38)
* Init

* Fix missing flags

* Cleanup
2024-09-28 19:03:01 -04:00
riperiperi fff3a4f8f8 Patch some leaks and only perform copies on valid textures (#37) 2024-09-28 19:03:01 -04:00
Isaac Marovitz 01f41b8b0e Get render command encoder after finalising buffers
Fixes crash in Fire Emblem: Houses
2024-09-28 19:03:01 -04:00
Isaac Marovitz 080af8db24 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz 29e6f17978 Fix non atomic image loads again 2024-09-28 19:03:01 -04:00
Isaac Marovitz 068a83bdfb Finally fix (most) image atomics 2024-09-28 19:03:01 -04:00
Isaac Marovitz 8fa8f3a390 Precise Float Fixes
Fixes artifacts in TOTK
2024-09-28 19:03:01 -04:00
Isaac Marovitz 3360740250 Fix image atomics 2024-09-28 19:03:01 -04:00
Isaac Marovitz c77f3b90a9 Fix Non-Float Textures + Image Read + FSI Buffers
Fixes Mario Party Superstars
2024-09-28 19:03:01 -04:00
Isaac Marovitz d5e19a70bd Image Constant Fixes
Allows Mario Party Superstars to boot
2024-09-28 19:03:01 -04:00
Isaac Marovitz 245778bc7e Helper Shader fixes for non float formats 2024-09-28 19:03:01 -04:00
Isaac Marovitz 4cd15cb1a6 Shader Extra Set Support + Cleanup (#36)
Separate samplers are now supported and arrays in constant sets are bound
2024-09-28 19:03:01 -04:00
Isaac Marovitz d9025904a7 InstGenMemory Refactor + Bindless Support 2024-09-28 19:03:01 -04:00
Isaac Marovitz 47b99e6bc3 TextureArray & ImageArray Creation + State 2024-09-28 19:03:01 -04:00
Isaac Marovitz d07f6ed38e Fix hex number type ambiguity
Fixes cutscenes in Super Mario Sunshine
2024-09-28 19:03:01 -04:00
Isaac Marovitz 7490afbdc3 Use RGBA8Unorm for R4G4B4A4Unorm
Gets SM64 to boot
2024-09-28 19:03:01 -04:00
Isaac Marovitz 62b8d25315 Dual Source Blend Support in Shader
Fixes Super Mario Galaxy and The Legend of Zelda: Skyward Sword HD
2024-09-28 19:03:01 -04:00
Isaac Marovitz 911389db63 Get Tomb Raider working 2024-09-28 19:03:01 -04:00
Isaac Marovitz 4f6860cfd4 Remove DummyBufferTextures
Mostly gets VTG on Compute working again
2024-09-28 19:03:01 -04:00
Isaac Marovitz e8dda2d5ef Properly register TextureBuffer usage + Store Auto ref 2024-09-28 19:03:01 -04:00
Isaac Marovitz 810b5792a8 Partial indirect draw support 2024-09-28 19:03:01 -04:00
Gabriel A 1b9377023a Fixes 2024-09-28 19:03:01 -04:00
Gabriel A 29cca80d9f Start building more accurate vertex as compute usage info 2024-09-28 19:03:01 -04:00
Isaac Marovitz 3214a4cf8e Bind TextureBuffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz 62602e58b7 Remove ClearSegments for now
Currently unimplemented and issues are arising with building BindingSegments in general.
2024-09-28 19:03:01 -04:00
Isaac Marovitz 997e8d11f7 Fix compute generation failure in NieR 2024-09-28 19:03:01 -04:00
Isaac Marovitz 42c6611563 Some debug improvements 2024-09-28 19:03:01 -04:00
Isaac Marovitz 3d12f7ef74 Stop complaining about clip distance 2024-09-28 19:03:01 -04:00
Isaac Marovitz e42e4931a8 Shader Gen Fixes
Fixes Luigi’s Mansion 2 HD
2024-09-28 19:03:01 -04:00
Isaac Marovitz 3a04d72686 DepthStencil Blits 2024-09-28 19:03:01 -04:00
Isaac Marovitz aa6e87e8a6 Multisample Blits
Partially fixes Sonic Colors Ultimate
2024-09-28 19:03:01 -04:00
Isaac Marovitz b434cae2c2 Fix image bindings 2024-09-28 19:03:01 -04:00
Isaac Marovitz 2b919493e3 FSI (with raster order groups) 2024-09-28 19:03:01 -04:00
Isaac Marovitz fdf7578928 SwizzleAdd (NOT TESTED) 2024-09-28 19:03:01 -04:00
Isaac Marovitz 558752594c Consolodate barriers 2024-09-28 19:03:01 -04:00
Isaac Marovitz a31e461db8 Shader Memory Barriers
Fixes some of the shader generation failures in Sonic Frontiers
2024-09-28 19:03:01 -04:00
Isaac Marovitz 650f309b58 Image binding support
Kirby still has a problem with NaN 3D Texture
2024-09-28 19:03:01 -04:00
Isaac Marovitz 4e5cf38009 Image shader gen support 2024-09-28 19:03:01 -04:00
Isaac Marovitz b44167d12a Shader cache support 2024-09-28 19:03:01 -04:00
Isaac Marovitz eb2dae561f Make dotnet format happy 2024-09-28 19:03:01 -04:00
Isaac Marovitz 1287098b8b GAL ResourceUsage Changes
TODO: Guest Barrier Defer
2024-09-28 19:03:01 -04:00
Isaac Marovitz 9f2c99fcfa Better vertex buffer management 2024-09-28 19:03:01 -04:00
Isaac Marovitz a6f5f2f82b Fix LOD 2024-09-28 19:03:01 -04:00
Isaac Marovitz 655823ecc7 Better index buffer management 2024-09-28 19:03:01 -04:00
Isaac Marovitz 18a1741348 Formatting cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz b734c81683 Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz 6e80cc6caa Update binding model description comment 2024-09-28 19:03:01 -04:00
riperiperi ea30e543e6 Fix preload cbs optimization (for real) (#34)
* Mostly fix preload cbs. There seems to be some random flickering...

* fix index buffer usage range

* fix missing preflush submit before present
2024-09-28 19:03:01 -04:00
Isaac Marovitz e3468d35b6 Fix invariant position not doing its job 2024-09-28 19:03:01 -04:00
riperiperi d22feff1d2 implement compressed/uncompressed copy, fix other copies, fix int/uint output shaders (#33) 2024-09-28 19:03:01 -04:00
Isaac Marovitz 9d866ff282 Fix blend state optimisation breaking attachments
Fixes SM3DW
2024-09-28 19:03:01 -04:00
riperiperi fd0329f2eb Fix warnings 2024-09-28 19:03:01 -04:00
riperiperi 468ab8242f Maintain identity swizzle view of textures for rendering 2024-09-28 19:03:01 -04:00
riperiperi 7b9b23e500 Fix a bunch of issues with texture copy and flush (#32)
* Fix a bunch of issues with texture copy and flush

* TextureCopy helper class, fix clear bug
2024-09-28 19:03:01 -04:00
Isaac Marovitz 0c1acb5107 Cleanup + Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz 8e8dcf0d7f Fix trying to reserve size 0 in staging buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz 9f0a468f55 Fix zero buff not being reset 2024-09-28 19:03:01 -04:00
Isaac Marovitz ab79959975 Dirty Arg Buffers on Program Change 2024-09-28 19:03:01 -04:00
Isaac Marovitz de5bf3a141 Least allocations in the west 2024-09-28 19:03:01 -04:00
Isaac Marovitz 5e8606c89a Don’t use Enum.HasFlag 2024-09-28 19:03:01 -04:00
Isaac Marovitz daee63c451 Metal: Better Bindings (#29)
* Tell GAL to use Vk model (and break everything)

* ResourceBindingSegments

* Set information on backend caps

* Get ready to break everything

* Refactor EncoderStateManager

* Remove padding from helper shaders

* Fix ref array sizes

* Seperate vert & frag buffers

* Shader-side changes

* Fixes

* Fix some helper shader resource layouts

* Sort by binding id

* Fix helper shader layouts

* Don’t do inline vertex buffer updates

* Check for null storage
2024-09-28 19:03:01 -04:00
Isaac Marovitz 971c270bcf Update comment for Metal 2024-09-28 19:03:01 -04:00
Isaac Marovitz 6aff6401fb Don’t do inline vertex buffer updates
Somehow broke zero buff MTLVertexDescriptor, but fixes broken geoemtry so I’m pushing anyway
2024-09-28 19:03:01 -04:00
riperiperi 6f6ccb7898 Create command buffers when rented rather than in advance (#31)
* Make it less likely to freeze, but the creation of the command buffer should probably be moved

* Create command buffers as they're rented rather than in advance
2024-09-28 19:03:01 -04:00
riperiperi 2511bf1e4c Preload command speedup, Texture/buffer data flush, blit shader fix (#30)
* Move encoder state to be tied to command buffer, so preload and background cbs have their own encoder state

* Texture buffer/data flush, blit shader fix
2024-09-28 19:03:01 -04:00
Isaac Marovitz 80f9a5d0da Dont bind images in texture slots 2024-09-28 19:03:01 -04:00
Isaac Marovitz ed4f7a5602 Stop depth/stencil blits from crashing everything 2024-09-28 19:03:01 -04:00
riperiperi edceb1607f Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28) 2024-09-28 19:03:01 -04:00
riperiperi e02df72323 State and cache optimization (#27)
* WIP pipeline/depth state cache rework

* Fix some issues

* Fix some more default values

* Reduce allocations for state changes

* fix helpershader stuff

* explanation comment

* fix depth bias
2024-09-28 19:03:01 -04:00
Isaac Marovitz 9d26aa8d06 Fragment input interpolation qualifiers
Fixes Mario’s shadow in SMO
2024-09-28 19:03:01 -04:00
Isaac Marovitz c8c4fd730d CommandBufferBarrier 2024-09-28 19:03:01 -04:00
riperiperi e27ade5aee Add constrained border colours to samplers (#26) 2024-09-28 19:03:01 -04:00
Isaac Marovitz b33c1ae22f Don’t bind byte format converted index buffers at requested index 2024-09-28 19:03:01 -04:00
Isaac Marovitz 242fcc2481 Render target deduplication
not sure if this is working
2024-09-28 19:03:01 -04:00
Isaac Marovitz ef4a2fb3b5 Fix CBP not doing its job
Thanks peri (again)
2024-09-28 19:03:01 -04:00
Isaac Marovitz c4731c0555 Fix blend descriptors not dirting render pipeline
Thanks peri
2024-09-28 19:03:01 -04:00
Isaac Marovitz 0c562a2c50 Support non-index quad draws
Fixes Deltarune
2024-09-28 19:03:01 -04:00
Isaac Marovitz ab1e02c56a Be better about memory 2024-09-28 19:03:01 -04:00
Isaac Marovitz a264d9273d Fix stencil clears 2024-09-28 19:03:01 -04:00
Isaac Marovitz 05189c7749 Enable Alpha Test workaround on Metal 2024-09-28 19:03:01 -04:00
Isaac Marovitz b7ddb693bc Fix Cull FrontAndBack 2024-09-28 19:03:01 -04:00
Isaac Marovitz a60643620d Warning about host map buffer creation 2024-09-28 19:03:01 -04:00
Isaac Marovitz 113e721cce Fix fragment point_coord in 2024-09-28 19:03:01 -04:00
Isaac Marovitz c8308d27f1 Argument Buffers (#24)
* Stuff

* More arg buffer stuff

* Fixes

* Rebase

* Pass storage buffers to inline functions

* Fix binding

* Fix typo + Fix a couple shaders

* Enforce ids

* Dispose

* Mark used buffers as resident

* Update depth clear shader

* Fix non-contiguous struct defs

* Update ChangeBufferStride

* Fix StorageBuffer assignments

* Fix odyssey crash

* Retain buffer bindings

* Pad Std140

* Set texture data with safe buffers

* Clone buffers

* Always declare vert in

* Stop clears from breaking OpenGL games

* Fix depth clear

* Use invariant position

* Horribly inefficient texture & sampler arg buffers

* Fix missing struct access

* Minimise rebinds as much as possible

* Build arg buffers on staging buffer
2024-09-28 19:03:01 -04:00
Isaac Marovitz a71b5f1a3a VoteAllEqual, FindLSB/MSB 2024-09-28 19:03:01 -04:00
Isaac Marovitz b094d34575 Fix vertex “built-ins”
Only declare main func out in main

Fix simd_ballot

Fix thread_index_in_simdgroup outside of compute

Fix atomic operations

instance_index
2024-09-28 19:03:01 -04:00
Isaac Marovitz 4578ee53d3 Actually clear the right render target 2024-09-28 19:03:01 -04:00
Isaac Marovitz 72cbb41609 Big GetData()
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz e7fab91c69 Fix Animal Crossing Crash 2024-09-28 19:03:01 -04:00
Isaac Marovitz 97a36298fa Instruction.Barrier
Whoops

Fix inline functions in compute stage

Fix regression

Declare SharedMemories + Only Declare Memories on Main Func

Lowecase struct

Avoid magic strings

Make function signatures readable

Change how unsized arrays are indexed

Use string builder

Fix shuffle instructions

Cleanup NumberFormater

Bunch of Subgroup I/O Vars

Will probably need further refinement

Fix point_coord type

Fix support buffer declaration

Fix point_coord
2024-09-28 19:03:01 -04:00
Isaac Marovitz 03161d8048 PreloadCbs + FlushCommandsIfWeightExceeding 2024-09-28 19:03:01 -04:00
Isaac Marovitz b1928461bb Cleanup Pipeline
Housekeeping

More housekeeping
2024-09-28 19:03:01 -04:00
Isaac Marovitz 30b50a99e4 PersistentFlushBuffer + BackgroundResources 2024-09-28 19:03:01 -04:00
Isaac Marovitz a638060dee Match S8UintD24Unorm to Depth24UnormStencil8
Kind of works for es2gears
2024-09-28 19:03:01 -04:00
Isaac Marovitz 49781fde65 Fix FEZ not showing anything
Does not fix the underlying shortcomings of the cache system
2024-09-28 19:03:01 -04:00
Isaac Marovitz 84f3b4a3e1 Clear cached converted buffers on signaled write 2024-09-28 19:03:01 -04:00
Isaac Marovitz 2c511cdf4f FIx regression 2024-09-28 19:03:01 -04:00
Isaac Marovitz 17cfcf07d2 Helper shader cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz 410287aba2 Use buffer manager for color blit 2024-09-28 19:03:01 -04:00
Isaac Marovitz 6ebe5bb406 Buffer Conversions (#23)
* Why is this not working

* Revert helper shader changes for now

* Byte Index Buffer Restride
2024-09-28 19:03:01 -04:00
riperiperi 02de48a6f2 don't recreate render pipeline unless we're about to draw, pass view depth properly (#22) 2024-09-28 19:03:01 -04:00
Isaac Marovitz 58b3e2e82b Metal: Buffers Take 2 (#21)
* Basic BufferManager

* Start Scoped Command Buffers

* Fences stuff

* Remember to cleanup sync manager

* Auto, Command Buffer Dependants

* Cleanup

* Cleanup + Fix Texture->Buffer Copies

* Slow buffer upload

* Cleanup + Rework TextureBuffer

* Don’t get unsafe

* Cleanup

* Goddamn it

* Staging Buffer + Interrupt Action + Flush
2024-09-28 19:03:01 -04:00
Isaac Marovitz d0946213fa Log failed format conversions 2024-09-28 19:03:01 -04:00
Isaac Marovitz 66e2533c90 Print shader code involved in failed linking 2024-09-28 19:03:01 -04:00
Isaac Marovitz b821cb1739 Don’t use DidModifyRange 2024-09-28 19:03:01 -04:00
Isaac Marovitz 122f0f45c8 Fix sample compare 2024-09-28 19:03:01 -04:00
Isaac Marovitz 9a6759d1e5 Depth Bias 2024-09-28 19:03:01 -04:00
Isaac Marovitz e97c9bc959 Map R5G5B5A1Unorm 2024-09-28 19:03:01 -04:00
Samuliak bc5df02d7d override Equals for render pipeline hash 2024-09-28 19:03:01 -04:00
Isaac Marovitz 1c5937c40b Disable scaled vertex formats 2024-09-28 19:03:01 -04:00
Isaac Marovitz 4bb736d70a Disable Vector Indexing Bug Workaround 2024-09-28 19:03:01 -04:00
Isaac Marovitz efb7baf15c Fix modulo operator
Support sample offsets

Include FragmentIn as additional arg

Always declare frag output struct

SubgroupLaneId
2024-09-28 19:03:01 -04:00
Isaac Marovitz fad653c12e Workaround for Wonder 2024-09-28 19:03:01 -04:00
Isaac Marovitz bb4cb531f2 Fix 3D -> 3D Texture Copies 2024-09-28 19:03:01 -04:00
Isaac Marovitz 3c188718c4 Fix Clear Viewport 2024-09-28 19:03:01 -04:00
Isaac Marovitz 362672ae12 Fix sample-less reads with lod 2024-09-28 19:03:01 -04:00
Isaac Marovitz 970914e2b4 Fix Pack and UnpackHalf2x16 2024-09-28 19:03:01 -04:00
Isaac Marovitz f7e97a30af Handle Array Format SetData 2024-09-28 19:03:01 -04:00
Isaac Marovitz aae9dc0c2e Cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz b0ba5d5da1 Implement IoVariable.FrontFacing 2024-09-28 19:03:01 -04:00
Isaac Marovitz a6de2c9274 Fix LOD sample typo 2024-09-28 19:03:01 -04:00
Isaac Marovitz d323a8d44a Rebase Changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz ba07a8c603 More cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz 362746887e Cleanup + Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz b064d76a4f Metal: Compute Shaders (#19)
* check for too bix texture bindings

* implement lod query

* print shader stage name

* always have fragment input

* resolve merge conflicts

* fix: lod query

* fix: casting texture coords

* support non-array memories

* use structure types for buffers

* implement compute pipeline cache

* compute dispatch

* improve error message

* rebind compute state

* bind compute textures

* pass local size as an argument to dispatch

* implement texture buffers

* hack: change vertex index to vertex id

* pass support buffer as an argument to every function

* return at the end of function

* fix: certain missing compute bindings

* implement texture base

* improve texture binding system

* remove useless exception

* move texture handle to texture base

* fix: segfault when using disposed textures

---------

Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz 131ab75d55 Handle stride 0 on regular buffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz 65149cfe9f Buffer Descriptor Step Functions 2024-09-28 19:03:01 -04:00
Isaac Marovitz a435d94fae Sample LOD Level 2024-09-28 19:03:01 -04:00
Isaac Marovitz 88dd2984be Fix FragmentOutputColor Type 2024-09-28 19:03:01 -04:00
Isaac Marovitz 43460186a8 Stencil Ref Value 2024-09-28 19:03:01 -04:00
Isaac Marovitz 0a6f11d247 Stencil Fixes 2024-09-28 19:03:01 -04:00
Isaac Marovitz 1b86360a61 RenderTargetColorMasks 2024-09-28 19:03:01 -04:00
Isaac Marovitz dc01de61cd Make dotnet format happy 2024-09-28 19:03:01 -04:00
SamoZ256 e423f81155 Zero vertex buffer (#17)
* cast src size to float

* implement zero buffers
2024-09-28 19:03:01 -04:00
Isaac Marovitz 35f68c1b31 Implement Texture CopyTo 2024-09-28 19:03:01 -04:00
Isaac Marovitz cb8fdeafbc Cleanup present 2024-09-28 19:03:01 -04:00
Isaac Marovitz 1f29a76ea3 Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-09-28 19:03:01 -04:00
SamoZ256 1f91c74a95 Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
SamoZ256 20b1f6a6ee Fix Scott Pilgrim (#15)
* check for null vertex functions

* format

* Format

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz 8b7ac4e87f Suppress GC Finalize on StateCache 2024-09-28 19:03:01 -04:00
Isaac Marovitz bbcd05aacf Use Stack instead of List 2024-09-28 19:03:01 -04:00
Isaac Marovitz 0e095c778a Whitespace formatting 2024-09-28 19:03:01 -04:00
Samuliak 2833642858 dispose all temporary buffers 2024-09-28 19:03:01 -04:00
Samuliak f470430c2f dispose temporary metal buffer 2024-09-28 19:03:01 -04:00
Samuliak 051bd144e1 dispose drawable texture view 2024-09-28 19:03:01 -04:00
Samuliak 68f6c08287 implement texture get data 2024-09-28 19:03:01 -04:00
Samuliak 704a78c11f fix: don't dispose stencil state before using 2024-09-28 19:03:01 -04:00
Samuliak acce02bdf5 allow null depth stencil render targets 2024-09-28 19:03:01 -04:00
Samuliak 8d7be4fe25 reset certain state before doing blit or clear 2024-09-28 19:03:01 -04:00
Samuliak 57a173a671 reset viewport before blit 2024-09-28 19:03:01 -04:00
Samuliak e6e898b297 dispose encoder state manager 2024-09-28 19:03:01 -04:00
Samuliak 7654f0b16c dispose all objects in encoder state manager 2024-09-28 19:03:01 -04:00
Samuliak c26df1f7a3 dispose caches 2024-09-28 19:03:01 -04:00
Samuliak 41fb433495 warn about barriers 2024-09-28 19:03:01 -04:00
Samuliak 1a0b928c35 do memory barriers 2024-09-28 19:03:01 -04:00
Samuliak 17334b2131 remove useless parameters 2024-09-28 19:03:01 -04:00
Samuliak be9f5dcf69 set the inline state after restoring state 2024-09-28 19:03:01 -04:00
Samuliak f08d6c1cad make states private 2024-09-28 19:03:01 -04:00
Samuliak 8eba42447f fix: incorrect merge stuff 2024-09-28 19:03:01 -04:00
Samuliak 3ec45f73f4 don't interrupt render pass before color clear 2024-09-28 19:03:01 -04:00
Samuliak b475a44941 implement save and restore state system 2024-09-28 19:03:01 -04:00
Samuliak 295845e6e3 revert deferred clears 2024-09-28 19:03:01 -04:00
Samuliak 79acae3709 prepare for deferred clears 2024-09-28 19:03:01 -04:00
Samuliak d423a53595 resolve merge conflicts 2024-09-28 19:03:01 -04:00
Isaac Marovitz f4190bd95a Rebase 2024-09-28 19:03:01 -04:00
Isaac Marovitz 997393bc65 Cleanup + Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz 937d84018e Start Proper Dispose 2024-09-28 19:03:01 -04:00
Samuliak 4bbf7b67d4 do texture barrier tiled 2024-09-28 19:03:01 -04:00
Samuliak b1549be8c3 do texture barrier 2024-09-28 19:03:01 -04:00
Samuliak 0d15f0fc90 implement depth stencil cache 2024-09-28 19:03:01 -04:00
Isaac Marovitz 20beb2e250 Fix typo in SamplerType.TextureBuffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz e1279f67fe Fix StoreActions & Don’t Clamp Scissor for Now 2024-09-28 19:03:01 -04:00
Isaac Marovitz bd3df5f26a Depth Clear 2024-09-28 19:03:01 -04:00
Isaac Marovitz 8feee9c005 Shitty Clears + Inline Buffer Improvements? 2024-09-28 19:03:01 -04:00
Isaac Marovitz 087bf71a13 FragmentOutputDepth Fixes 2024-09-28 19:03:01 -04:00
Isaac Marovitz 3e1f624308 Depth Sampler Fixes 2024-09-28 19:03:01 -04:00
Isaac Marovitz 8b2cc4ccf1 Revert position changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz 1aa2b793eb Nvm it should be in.position 2024-09-28 19:03:01 -04:00
Isaac Marovitz 6f44dcc416 More shader fixes 2024-09-28 19:03:01 -04:00
Samuliak bd14efb220 fix: incorrect layer count of texture view 2024-09-28 19:03:01 -04:00
Samuliak f5cffa0b46 don't use mask on size query 2024-09-28 19:03:01 -04:00
Samuliak 979da4c1ab declare local memory 2024-09-28 19:03:01 -04:00
Samuliak f08d3a7517 support multiple render targets & fix: incorrect texture name 2024-09-28 19:03:01 -04:00
Samuliak 21029e895a put render pipeline cache into a separate file 2024-09-28 19:03:01 -04:00
Samuliak bab9542020 implement pipeline cache 2024-09-28 19:03:01 -04:00
Isaac Marovitz f2490347af Use return value of BeginRenderPass 2024-09-28 19:03:01 -04:00
Isaac Marovitz 684e025d61 Cleanup 2024-09-28 19:03:01 -04:00
Samuliak 7983bc062b remove outdated comment 2024-09-28 19:03:01 -04:00
Isaac Marovitz fe2337d61a Fix table 2024-09-28 19:03:01 -04:00
Isaac Marovitz e72c69cf19 Dont hardcode Vertex Format 2024-09-28 19:03:01 -04:00
Samuliak 9ecaacc977 style 2024-09-28 19:03:01 -04:00
Samuliak d04e24c382 bring back inline updates for some state 2024-09-28 19:03:01 -04:00
Samuliak bb425bf640 fix: don't rebind pipeline unless dirty 2024-09-28 19:03:01 -04:00
Samuliak 0444e43654 don't bind null vertex buffers 2024-09-28 19:03:01 -04:00
Samuliak ccce85e1bb mark state as dirty 2024-09-28 19:03:01 -04:00
Samuliak 348a37a355 add todo notice 2024-09-28 19:03:01 -04:00
Samuliak 918e1c16b7 don't end render pass when not neccessary 2024-09-28 19:03:01 -04:00
Isaac Marovitz 2abadbd649 Remove rebase garbage 2024-09-28 19:03:01 -04:00
Isaac Marovitz 14c58f62eb Be smart and use a bitmask not a list 2024-09-28 19:03:01 -04:00
Isaac Marovitz 102c87e623 Cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz a7e5c26011 Fix Vertex Attributes in Wonder & Kirby 2024-09-28 19:03:01 -04:00
Isaac Marovitz 20e1d1cd33 Implement SetDepthClamp 2024-09-28 19:03:01 -04:00
Isaac Marovitz f98d9bae24 Implement SetBlendState 2024-09-28 19:03:01 -04:00
Isaac Marovitz 1db8decd12 Be consistent with things that lack support 2024-09-28 19:03:01 -04:00
Isaac Marovitz 71ccb7eaef Ignore SetDepthMode 2024-09-28 19:03:01 -04:00
Isaac Marovitz e6c2e5873c Make Texture Volatile on dispose 2024-09-28 19:03:01 -04:00
Isaac Marovitz c97e7d621b Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz 45b533b23b Fix present 2024-09-28 19:03:01 -04:00
Isaac Marovitz fbe275204b Fix Depth/Stencil attachments 2024-09-28 19:03:01 -04:00
Isaac Marovitz 738227519d Break everything :D 2024-09-28 19:03:01 -04:00
Isaac Marovitz de86f20b94 Clamp ScissorRect 2024-09-28 19:03:01 -04:00
Isaac Marovitz fcc7cb55df Set DepthAttachmentPixelFormat 2024-09-28 19:03:01 -04:00
Isaac Marovitz 4e6abb0191 Set Depth Attachment Texture 2024-09-28 19:03:01 -04:00
Isaac Marovitz 35b0436a2b Clamp Viewport ZNear & ZFar 2024-09-28 19:03:01 -04:00
Samuliak e99f9e2af0 format 2024-09-28 19:03:01 -04:00
Samuliak bc3fd22f05 use 0 instead of undef 2024-09-28 19:03:01 -04:00
Samuliak fefdabf257 fix: pass array index as an additional argument to sample 2024-09-28 19:03:01 -04:00
Samuliak 73bb0712a8 don't declare samplers for separate textures 2024-09-28 19:03:01 -04:00
Samuliak 75781ba698 don't hardcode texture type 2024-09-28 19:03:01 -04:00
Samuliak 262452f586 offset storage buffer bindings by 15 2024-09-28 19:03:01 -04:00
Samuliak f56117a5c7 fix: incorrect abs instruction 2024-09-28 19:03:01 -04:00
Samuliak aff8fdb2f8 add: vertex and instance id arguments 2024-09-28 19:03:01 -04:00
Samuliak 3651e8ea32 determine type of buffer by its field types 2024-09-28 19:03:01 -04:00
Isaac Marovitz 2d609ad57b Rebase + Format 2024-09-28 19:03:01 -04:00
Samuliak 559122f591 use unknown texture usage 2024-09-28 19:03:01 -04:00
Samuliak 64005ba9ee don't hardcode render pipeline attachments 2024-09-28 19:03:01 -04:00
Samuliak a11247b72d create GetSwizzle helper function 2024-09-28 19:03:01 -04:00
Samuliak 320c317113 add: textures and samplers as shader arguments & fix: issue with casting 2024-09-28 19:03:01 -04:00
Samuliak 6295153a28 support fragment coord as an input to a shader 2024-09-28 19:03:01 -04:00
Samuliak e638172753 support texture views 2024-09-28 19:03:01 -04:00
Isaac Marovitz 32db6cc281 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz 722aa4e45d Rebase + GAL Changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz 00b99770a2 Remove TODOs 2024-09-28 19:03:01 -04:00
Isaac Marovitz df6821d023 Fix Scissor/Viewport state & Validation Error 2024-09-28 19:03:01 -04:00
Isaac Marovitz 17aa3c6d0f Require Argument Buffers Tier 2 2024-09-28 19:03:01 -04:00
Isaac Marovitz 5a320cca19 Buffer bindings in shader…
Will need to be reworked
2024-09-28 19:03:01 -04:00
Isaac Marovitz 192a84aa2d Bind Uniform & Storage Buffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz ebc53d7961 Fix buffer access syntax 2024-09-28 19:03:01 -04:00
Isaac Marovitz 4d063f80b8 Dispose pipeline before window 2024-09-28 19:03:01 -04:00
Isaac Marovitz 316fea1fa9 Set scissors & viewports 2024-09-28 19:03:01 -04:00
Isaac Marovitz a9db9f5b27 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz 009f791879 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz c0bb55cf5e Fix some crashes 2024-09-28 19:03:01 -04:00
Isaac Marovitz 54c8dabadc Fix Cubemap & Array Texture Creation 2024-09-28 19:03:01 -04:00
Isaac Marovitz 04ca284e14 Properly check for 3D 2024-09-28 19:03:01 -04:00
Isaac Marovitz d58f79ae0f Fix swizzle for certain formats 2024-09-28 19:03:01 -04:00
Isaac Marovitz cd7d62542a Blit at the end of the render 2024-09-28 19:03:01 -04:00
Isaac Marovitz 72209ba2a6 Load attachments 2024-09-28 19:03:01 -04:00
Isaac Marovitz 70ba3506b0 Cleanup Shader I/O 2024-09-28 19:03:01 -04:00
Isaac Marovitz 35cc208435 Fix fragment shader bindings 2024-09-28 19:03:01 -04:00
Isaac Marovitz 8dca53685a Fix VertexBuffers
Naive non-managed approach
2024-09-28 19:03:01 -04:00
Isaac Marovitz e517cfeb8f Fix some shader gen problems… 2024-09-28 19:03:01 -04:00
Isaac Marovitz 4a30b58e0b Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz bdd9ede4fd Make TypeConversion failure an error 2024-09-28 19:03:01 -04:00
Isaac Marovitz 84a8edf675 Fix MSL Reinterpret Casts 2024-09-28 19:03:01 -04:00
Isaac Marovitz e8a2637d46 Dont set Vertex Attributes for now 2024-09-28 19:03:01 -04:00
Isaac Marovitz e4a14dd23a Remove capture code 2024-09-28 19:03:01 -04:00
Isaac Marovitz ffb7423260 Bind Textures & Samplers 2024-09-28 19:03:01 -04:00
Isaac Marovitz 80340c98d3 Revise ISampler 2024-09-28 19:03:01 -04:00
Isaac Marovitz b8c60e993a Try again 2024-09-28 19:03:01 -04:00
Isaac Marovitz d88314424b Resolve warning 2024-09-28 19:03:01 -04:00
Isaac Marovitz df8fca012f Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz 3d897c4f9a FIx build 2024-09-28 19:03:01 -04:00
Isaac Marovitz 62bf395970 Fix some rebase errors 2024-09-28 19:03:01 -04:00
Isaac Marovitz bb742f64c6 End Pass on Dispose 2024-09-28 19:03:01 -04:00
Isaac Marovitz a669592651 Don’t change Render State if Vertex Function is Invalid 2024-09-28 19:03:01 -04:00
Isaac Marovitz eb5fa2b546 “Report” Driver 2024-09-28 19:03:01 -04:00
Isaac Marovitz 8e99199e19 Adjust function signature 2024-09-28 19:03:01 -04:00
Isaac Marovitz b439a52ac7 Get it building again 2024-09-28 19:03:01 -04:00
Isaac Marovitz b9c4a23f22 Render Targets 2024-09-28 19:03:01 -04:00
Isaac Marovitz 64c95bd8d8 format 2024-09-28 19:03:01 -04:00
Isaac Marovitz 264742f085 Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz 64d12e8d23 smh 2024-09-28 19:03:01 -04:00
Isaac Marovitz a9e9819b33 Dont specify [[stage_in]] on fragment 2024-09-28 19:03:01 -04:00
Isaac Marovitz a58d1cffe4 If one shader fails, whole program fails 2024-09-28 19:03:01 -04:00
Isaac Marovitz 511db833db Fix fragment shaders (and fuck everything up) 2024-09-28 19:03:01 -04:00
Isaac Marovitz 2890fc1069 Vertex buffer data 2024-09-28 19:03:01 -04:00
Isaac Marovitz 7f41e7dbd4 Dont be stupid 2024-09-28 19:03:01 -04:00
Isaac Marovitz c58cc76b39 Dont set 0 attributes 2024-09-28 19:03:01 -04:00
Isaac Marovitz 8232ce7d72 Reset Descriptor instead of making a new object 2024-09-28 19:03:01 -04:00
Isaac Marovitz db9de66437 Set Vertex Descriptor properly 2024-09-28 19:03:01 -04:00
Isaac Marovitz 5c9d1bd0da Start vertex descriptor work 2024-09-28 19:03:01 -04:00
Isaac Marovitz fb5402ce81 Implement CreateProgram 2024-09-28 19:03:01 -04:00
Isaac Marovitz ed11cdda8d Fix fragment output color 2024-09-28 19:03:01 -04:00
Isaac Marovitz 6017c225b2 Set TargetLanguage for Metal to MSL 2024-09-28 19:03:01 -04:00
Isaac Marovitz 98e2ab5a49 Fix IoMap variable names
Output struct

Lazy Vertex IO

Output fixes

Fix output struct definition

MSL Binding Model description

Might need tweaks/adjustments

Cleanup

Typo + Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz d5758cb310 Fix ETC2 PTA formats
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz 81b1ae4bcf Partial TextureQuerySamples 2024-09-28 19:03:01 -04:00
Isaac Marovitz ce5f383f5d Fix instructions 2024-09-28 19:03:01 -04:00
Isaac Marovitz d2ec22a01b LDR ASTC 2024-09-28 19:03:01 -04:00
Isaac Marovitz 53b886d893 Get build working again (values likely wrong) 2024-09-28 19:03:01 -04:00
Isaac Marovitz 29ef76f153 dotnet format 2024-09-28 19:03:01 -04:00
Isaac Marovitz a1b314acd2 Back to where we were
First special instruction

Start Load/Store implementation

Start TextureSample

Sample progress

I/O Load/Store Progress

Rest of load/store

TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.

TextureSize and VectorExtract

Fix UserDefined IO Vars

Fix stage input struct names
2024-09-28 19:03:01 -04:00
Isaac Marovitz 5198fcb881 Boot TOTK 2024-09-28 19:03:01 -04:00
Isaac Marovitz b37c109673 Boot Sonic Mania 2024-09-28 19:03:01 -04:00
Isaac Marovitz 163be0a159 Update for new Shader IR format 2024-09-28 19:03:01 -04:00
Isaac Marovitz 1f8ae7e5b1 Update src/Ryujinx.Graphics.Metal/Pipeline.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz bbc2ac2e9b Vertex Input Attributes 2024-09-28 19:03:01 -04:00
Isaac Marovitz f07327166c More Shader Gen Stuff
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…

Isn’t that conveniant?

“Do the simd_shuffle”

atomics

Remaining instructions

Remove removed special instructions

Getting somewhere…
2024-09-28 19:03:01 -04:00
Isaac Marovitz 1790050a14 Fix Metal Validation Error 2024-09-28 19:03:01 -04:00
Isaac Marovitz f2c090fe55 SDL2 Headless Metal Backend support 2024-09-28 19:03:01 -04:00
Isaac Marovitz fd0eaaafc1 Easier capture stuff 2024-09-28 19:03:01 -04:00
Isaac Marovitz 0233a0d35a Define MaxFramesPerCapture 2024-09-28 19:03:01 -04:00
Isaac Marovitz 61910fe342 Cleanup encoder getting + Fix capture overflow 2024-09-28 19:03:01 -04:00
Isaac Marovitz 1cb2ec7ebc Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz 4ec37d1798 Start of MSL instructions
Remaining functions
2024-09-28 19:03:01 -04:00
Isaac Marovitz 27effab989 Warn when generating unsupported shader 2024-09-28 19:03:01 -04:00
Isaac Marovitz d0d5c76f06 Pass sampler to Blit shader 2024-09-28 19:03:01 -04:00
Isaac Marovitz a03471a8ab Shader comments 2024-09-28 19:03:01 -04:00
Isaac Marovitz 93c71110e1 HelperShaders class 2024-09-28 19:03:01 -04:00
Isaac Marovitz 00fce5a51d Undertale boots 2024-09-28 19:03:01 -04:00
Isaac Marovitz ce5f5a6442 Check if packed depth is supported 2024-09-28 19:03:01 -04:00
Isaac Marovitz 541cdfebb7 Fix RGB Seizure 2024-09-28 19:03:01 -04:00
Isaac Marovitz 07be20c369 Barry is here mashallah 2024-09-28 19:03:01 -04:00
Isaac Marovitz aaa140e510 Seizure my beloved is working 2024-09-28 19:03:01 -04:00
Isaac Marovitz 6d722d83ba SetData 2024-09-28 19:03:01 -04:00
Isaac Marovitz 6c3435aaac Look ma no crash 2024-09-28 19:03:01 -04:00
Isaac Marovitz 425177a876 Whitespace 2024-09-28 19:03:01 -04:00
Isaac Marovitz e3da359acf TODO 2024-09-28 19:03:01 -04:00
Isaac Marovitz 96bbc86331 BeginComputePass 2024-09-28 19:03:01 -04:00
Isaac Marovitz 3d42543f03 SetDepthTest 2024-09-28 19:03:01 -04:00
Isaac Marovitz 0f52165e86 SetStencilTest 2024-09-28 19:03:01 -04:00
Isaac Marovitz 628772f685 Forgot depth 2024-09-28 19:03:01 -04:00
Isaac Marovitz 118d10bc32 Texture usage 2024-09-28 19:03:01 -04:00
Isaac Marovitz 33a986317b CopyBuffer to Buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz 7a2ab77b4d CopyTo Buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz 08126b26b1 SetData without region 2024-09-28 19:03:01 -04:00
Isaac Marovitz abcd2b2754 Rewrite SetData for GPU 2024-09-28 19:03:01 -04:00
Isaac Marovitz d076a70816 Clear Buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz 28da4248ae Use Ryujinx Logger 2024-09-28 19:03:01 -04:00
Isaac Marovitz f4aea9b7ec One encoder at a time 2024-09-28 19:03:01 -04:00
Isaac Marovitz e269d1605d Fix byte alignment 2024-09-28 19:03:01 -04:00
Isaac Marovitz 8b21447018 Finish SetData /w region 2024-09-28 19:03:01 -04:00
Isaac Marovitz 66d575965c Spoof Counters 2024-09-28 19:03:01 -04:00
Isaac Marovitz 4104af65a3 BufferAccess 2024-09-28 19:03:01 -04:00
Isaac Marovitz 8da7c42cf8 Delete and Get Data from Buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz da9a194023 Bump SharpMetal 2024-09-28 19:03:01 -04:00
Isaac Marovitz 5dd444f605 Start Texture region-based CopyTo 2024-09-28 19:03:01 -04:00
Isaac Marovitz 0f3358b931 IoMap 2024-09-28 19:03:01 -04:00
Isaac Marovitz 177303d223 Fix error 2024-09-28 19:03:01 -04:00
Isaac Marovitz 0eaee442c7 Renderer cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz 70f54f23c9 Texture Copys 2024-09-28 19:03:01 -04:00
Isaac Marovitz 1e36815713 Texture, Pipeline, Sample, Renderer Improvements 2024-09-28 19:03:01 -04:00
Isaac Marovitz ebaf1d8258 Start Metal Backend
Revert build yml changes
2024-09-28 19:03:01 -04:00
1228 changed files with 38130 additions and 51683 deletions
+1
View File
@@ -0,0 +1 @@
patreon: Ryujinx
+1 -1
View File
@@ -20,7 +20,7 @@ gpu:
gui: gui:
- changed-files: - changed-files:
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**'] - any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**', 'src/Ryujinx.Gtk3/**']
horizon: horizon:
- changed-files: - changed-files:
+13 -5
View File
@@ -1,17 +1,25 @@
cpu: cpu:
- GreemDev - gdkchan
- riperiperi
- LDj3SNuD
gpu: gpu:
- GreemDev - gdkchan
- riperiperi
gui: gui:
- GreemDev - Ack77
- emmauss
- TSRBerry
horizon: horizon:
- GreemDev - gdkchan
- Ack77
- TSRBerry
infra: infra:
- GreemDev - TSRBerry
default: default:
- '@developers' - '@developers'
+13 -1
View File
@@ -6,7 +6,7 @@ on:
env: env:
POWERSHELL_TELEMETRY_OPTOUT: 1 POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1 DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.2.0" RYUJINX_BASE_VERSION: "1.1.0"
jobs: jobs:
build: build:
@@ -67,10 +67,15 @@ jobs:
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13' if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Publish Ryujinx.Gtk3
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_gtk -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Gtk3 --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Set executable bit - name: Set executable bit
run: | run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
chmod +x ./publish_gtk/Ryujinx.Gtk3 ./publish_gtk/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest' if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
- name: Upload Ryujinx artifact - name: Upload Ryujinx artifact
@@ -87,6 +92,13 @@ jobs:
path: publish_sdl2_headless path: publish_sdl2_headless
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13' if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Upload Ryujinx.Gtk3 artifact
uses: actions/upload-artifact@v4
with:
name: gtk-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_gtk
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
build_macos: build_macos:
name: macOS Universal (${{ matrix.configuration }}) name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest runs-on: ubuntu-latest
+212
View File
@@ -0,0 +1,212 @@
name: Flatpak release job
on:
workflow_call:
inputs:
ryujinx_version:
required: true
type: string
concurrency: flatpak-release
jobs:
release:
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
runs-on: ubuntu-latest
env:
NUGET_PACKAGES: ${{ github.workspace }}/.nuget/packages
GIT_COMMITTER_NAME: "RyujinxBot"
GIT_COMMITTER_EMAIL: "61127645+RyujinxBot@users.noreply.github.com"
RYUJINX_PROJECT_FILE: "src/Ryujinx/Ryujinx.csproj"
NUGET_SOURCES_DESTDIR: "nuget-sources"
RYUJINX_VERSION: "${{ inputs.ryujinx_version }}"
steps:
- uses: actions/checkout@v4
with:
path: Ryujinx
- uses: actions/setup-dotnet@v4
with:
global-json-file: Ryujinx/global.json
- name: Get version info
id: version_info
working-directory: Ryujinx
run: |
echo "git_hash=$(git rev-parse HEAD)" >> $GITHUB_OUTPUT
- uses: actions/checkout@v4
with:
repository: flathub/org.ryujinx.Ryujinx
token: ${{ secrets.RYUJINX_BOT_PAT }}
submodules: recursive
path: flathub
- name: Install dependencies
run: python -m pip install PyYAML lxml
- name: Restore Nuget packages
# With .NET 8.0.100, Microsoft.NET.ILLink.Tasks isn't restored by default and only seems to appears when publishing.
# So we just publish to grab the dependencies
run: |
dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
dotnet publish -c Release -r linux-arm64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
- name: Generate nuget_sources.json
shell: python
run: |
import hashlib
from pathlib import Path
import base64
import binascii
import json
import os
import urllib.request
sources = []
def create_source_from_external(name, version):
full_dir_path = Path(os.environ["NUGET_PACKAGES"]).joinpath(name).joinpath(version)
os.makedirs(full_dir_path, exist_ok=True)
filename = "{}.{}.nupkg".format(name, version)
url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format(
name, version, filename
)
print(f"Processing {url}...")
response = urllib.request.urlopen(url)
sha512 = hashlib.sha512(response.read()).hexdigest()
return {
"type": "file",
"url": url,
"sha512": sha512,
"dest": os.environ["NUGET_SOURCES_DESTDIR"],
"dest-filename": filename,
}
has_added_x64_apphost = False
for path in Path(os.environ["NUGET_PACKAGES"]).glob("**/*.nupkg.sha512"):
name = path.parent.parent.name
version = path.parent.name
filename = "{}.{}.nupkg".format(name, version)
url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format(
name, version, filename
)
with path.open() as fp:
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode("ascii")
sources.append(
{
"type": "file",
"url": url,
"sha512": sha512,
"dest": os.environ["NUGET_SOURCES_DESTDIR"],
"dest-filename": filename,
}
)
# .NET will not add current installed application host to the list, force inject it here.
if not has_added_x64_apphost and name.startswith('microsoft.netcore.app.host'):
sources.append(create_source_from_external("microsoft.netcore.app.host.linux-x64", version))
has_added_x64_apphost = True
with open("flathub/nuget_sources.json", "w") as fp:
json.dump(sources, fp, indent=4)
- name: Update flatpak metadata
id: metadata
env:
RYUJINX_GIT_HASH: ${{ steps.version_info.outputs.git_hash }}
shell: python
run: |
import hashlib
import hmac
import json
import os
import yaml
from datetime import datetime
from lxml import etree
# Ensure we don't destroy multiline strings
def str_presenter(dumper, data):
if len(data.splitlines()) > 1:
return dumper.represent_scalar("tag:yaml.org,2002:str", data, style="|")
return dumper.represent_scalar("tag:yaml.org,2002:str", data)
yaml.representer.SafeRepresenter.add_representer(str, str_presenter)
yaml_file = "flathub/org.ryujinx.Ryujinx.yml"
xml_file = "flathub/org.ryujinx.Ryujinx.appdata.xml"
with open(yaml_file, "r") as f:
data = yaml.safe_load(f)
for source in data["modules"][0]["sources"]:
if type(source) is str:
continue
if (
source["type"] == "git"
and source["url"] == "https://github.com/Ryujinx/Ryujinx.git"
):
source["commit"] = os.environ['RYUJINX_GIT_HASH']
is_same_version = data["modules"][0]["build-options"]["env"]["RYUJINX_VERSION"] == os.environ['RYUJINX_VERSION']
with open(os.environ['GITHUB_OUTPUT'], "a") as gh_out:
if is_same_version:
gh_out.write(f"commit_message=Retry update to {os.environ['RYUJINX_VERSION']}")
else:
gh_out.write(f"commit_message=Update to {os.environ['RYUJINX_VERSION']}")
if not is_same_version:
data["modules"][0]["build-options"]["env"]["RYUJINX_VERSION"] = os.environ['RYUJINX_VERSION']
with open(yaml_file, "w") as f:
yaml.safe_dump(data, f, sort_keys=False)
parser = etree.XMLParser(remove_blank_text=True)
tree = etree.parse(xml_file, parser)
root = tree.getroot()
releases = root.find("releases")
element = etree.Element("release")
element.set("version", os.environ['RYUJINX_VERSION'])
element.set("date", datetime.now().date().isoformat())
releases.insert(0, element)
# Ensure 4 spaces
etree.indent(root, space=" ")
with open(xml_file, "wb") as f:
f.write(
etree.tostring(
tree,
pretty_print=True,
encoding="UTF-8",
doctype='<?xml version="1.0" encoding="UTF-8"?>',
)
)
- name: Push flatpak update
working-directory: flathub
env:
COMMIT_MESSAGE: ${{ steps.metadata.outputs.commit_message }}
run: |
git config user.name "${{ env.GIT_COMMITTER_NAME }}"
git config user.email "${{ env.GIT_COMMITTER_EMAIL }}"
git add .
git commit -m "$COMMIT_MESSAGE"
git push origin master
+41
View File
@@ -0,0 +1,41 @@
name: Mako
on:
discussion:
types: [created, edited, answered, unanswered, category_changed]
discussion_comment:
types: [created, edited]
gollum:
issue_comment:
types: [created, edited]
issues:
types: [opened, edited, reopened, pinned, milestoned, demilestoned, assigned, unassigned, labeled, unlabeled]
pull_request_target:
types: [opened, edited, reopened, synchronize, ready_for_review, assigned, unassigned]
jobs:
tasks:
name: Run Ryujinx tasks
permissions:
actions: read
contents: read
discussions: write
issues: write
pull-requests: write
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
if: github.event_name == 'pull_request_target'
with:
# Ensure we pin the source origin as pull_request_target run under forks.
fetch-depth: 0
repository: Ryujinx/Ryujinx
ref: master
- name: Run Mako command
uses: Ryujinx/Ryujinx-Mako@master
with:
command: exec-ryujinx-tasks
args: --event-name "${{ github.event_name }}" --event-path "${{ github.event_path }}" -w "${{ github.workspace }}" "${{ github.repository }}" "${{ github.run_id }}"
app_id: ${{ secrets.MAKO_APP_ID }}
private_key: ${{ secrets.MAKO_PRIVATE_KEY }}
installation_id: ${{ secrets.MAKO_INSTALLATION_ID }}
+7 -1
View File
@@ -9,8 +9,9 @@ jobs:
pr_comment: pr_comment:
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success' if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps: steps:
- uses: actions/github-script@v7 - uses: actions/github-script@v6
with: with:
script: | script: |
const {owner, repo} = context.repo; const {owner, repo} = context.repo;
@@ -38,19 +39,24 @@ jobs:
return core.error(`No artifacts found`); return core.error(`No artifacts found`);
} }
let body = `Download the artifacts for this pull request:\n`; let body = `Download the artifacts for this pull request:\n`;
let hidden_gtk_artifacts = `\n\n <details><summary>Old GUI (GTK3)</summary>\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`; let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`; let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) { for (const art of artifacts) {
if(art.name.includes('Debug')) { if(art.name.includes('Debug')) {
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('gtk-ryujinx')) {
hidden_gtk_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('sdl2-ryujinx-headless')) { } else if(art.name.includes('sdl2-ryujinx-headless')) {
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else { } else {
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} }
} }
hidden_gtk_artifacts += `\n</details>`;
hidden_headless_artifacts += `\n</details>`; hidden_headless_artifacts += `\n</details>`;
hidden_debug_artifacts += `\n</details>`; hidden_debug_artifacts += `\n</details>`;
body += hidden_gtk_artifacts;
body += hidden_headless_artifacts; body += hidden_headless_artifacts;
body += hidden_debug_artifacts; body += hidden_debug_artifacts;
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
with: with:
# Ensure we pin the source origin as pull_request_target run under forks. # Ensure we pin the source origin as pull_request_target run under forks.
fetch-depth: 0 fetch-depth: 0
repository: GreemDev/Ryujinx repository: Ryujinx/Ryujinx
ref: master ref: master
- name: Update labels based on changes - name: Update labels based on changes
+21 -13
View File
@@ -7,8 +7,6 @@ on:
branches: [ master ] branches: [ master ]
paths-ignore: paths-ignore:
- '.github/**' - '.github/**'
- 'docs/**'
- 'assets/**'
- '*.yml' - '*.yml'
- '*.json' - '*.json'
- '*.config' - '*.config'
@@ -19,10 +17,10 @@ concurrency: release
env: env:
POWERSHELL_TELEMETRY_OPTOUT: 1 POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1 DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.2" RYUJINX_BASE_VERSION: "1.1"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master" RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev" RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx" RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
jobs: jobs:
tag: tag:
@@ -33,11 +31,10 @@ jobs:
id: version_info id: version_info
run: | run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
shell: bash shell: bash
- name: Create tag - name: Create tag
uses: actions/github-script@v7 uses: actions/github-script@v6
with: with:
script: | script: |
github.rest.git.createRef({ github.rest.git.createRef({
@@ -52,7 +49,7 @@ jobs:
with: with:
name: ${{ steps.version_info.outputs.build_version }} name: ${{ steps.version_info.outputs.build_version }}
tag: ${{ steps.version_info.outputs.build_version }} tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}" body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }} owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }} repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
@@ -61,6 +58,7 @@ jobs:
release: release:
name: Release for ${{ matrix.platform.name }} name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }} runs-on: ${{ matrix.platform.os }}
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
strategy: strategy:
matrix: matrix:
platform: platform:
@@ -81,7 +79,6 @@ jobs:
id: version_info id: version_info
run: | run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash shell: bash
@@ -107,7 +104,9 @@ jobs:
if: matrix.platform.os == 'windows-latest' if: matrix.platform.os == 'windows-latest'
run: | run: |
pushd publish_ava pushd publish_ava
cp publish/Ryujinx.exe publish/Ryujinx.Ava.exe
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish 7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd popd
pushd publish_sdl2_headless pushd publish_sdl2_headless
@@ -119,8 +118,10 @@ jobs:
if: matrix.platform.os == 'ubuntu-latest' if: matrix.platform.os == 'ubuntu-latest'
run: | run: |
pushd publish_ava pushd publish_ava
chmod +x publish/Ryujinx.sh publish/Ryujinx cp publish/Ryujinx publish/Ryujinx.Ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd popd
pushd publish_sdl2_headless pushd publish_sdl2_headless
@@ -135,7 +136,7 @@ jobs:
name: ${{ steps.version_info.outputs.build_version }} name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip" artifacts: "release_output/*.tar.gz,release_output/*.zip"
tag: ${{ steps.version_info.outputs.build_version }} tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}" body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true omitBodyDuringUpdate: true
allowUpdates: true allowUpdates: true
replacesArtifacts: true replacesArtifacts: true
@@ -146,6 +147,7 @@ jobs:
macos_release: macos_release:
name: Release MacOS universal name: Release MacOS universal
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
@@ -174,7 +176,6 @@ jobs:
id: version_info id: version_info
run: | run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release - name: Configure for release
@@ -201,10 +202,17 @@ jobs:
name: ${{ steps.version_info.outputs.build_version }} name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz" artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }} tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}" body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true omitBodyDuringUpdate: true
allowUpdates: true allowUpdates: true
replacesArtifacts: true replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }} owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }} repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }} token: ${{ secrets.RELEASE_TOKEN }}
flatpak_release:
uses: ./.github/workflows/flatpak.yml
needs: release
with:
ryujinx_version: "1.1.${{ github.run_number }}"
secrets: inherit
+4 -5
View File
@@ -10,15 +10,13 @@
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" /> <PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" /> <PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" /> <PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
<PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.4.0" />
<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.4.0"/>
<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0"/>
<PackageVersion Include="CommandLineParser" Version="2.9.1" /> <PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="2.2.0" /> <PackageVersion Include="Concentus" Version="2.2.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" /> <PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="DynamicData" Version="9.0.4" /> <PackageVersion Include="DynamicData" Version="9.0.4" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" /> <PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
<PackageVersion Include="Humanizer" Version="2.14.1" /> <PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="LibHac" Version="0.19.0" /> <PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" /> <PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" /> <PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
@@ -36,10 +34,11 @@
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" /> <PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" /> <PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" /> <PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" /> <PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="Gommon" Version="2.6.5" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" /> <PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" /> <PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview20" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" /> <PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" /> <PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" /> <PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />
+43 -14
View File
@@ -1,6 +1,6 @@
<h1 align="center"> <h1 align="center">
<br> <br>
<img src="https://raw.githubusercontent.com/GreemDev/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a> <a href="https://ryujinx.org/"><img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a>
<br> <br>
<b>Ryujinx</b> <b>Ryujinx</b>
<br> <br>
@@ -9,34 +9,29 @@
</h1> </h1>
<p align="center"> <p align="center">
Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#. Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds. This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017. It was written from scratch and development on the project began in September 2017.
Ryujinx is available on Github under the <a href="https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>. Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br /> <br />
</p> </p>
<p align="center">
On October 1st 2024, Ryujinx was discontinued as the creator was forced to abandon the project.
This fork is intended to be a direct continuation for existing Ryujinx users.
Guides and documentation will not be provided at this time, though you can find the old ones on the Internet Archive.
</p>
<p align="center"> <p align="center">
<a href="https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml"> <a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
<img src="https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml/badge.svg" <img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
alt=""> alt="">
</a> </a>
<a href="https://crwd.in/ryujinx"> <a href="https://crwd.in/ryujinx">
<img src="https://badges.crowdin.net/ryujinx/localized.svg" <img src="https://badges.crowdin.net/ryujinx/localized.svg"
alt=""> alt="">
</a> </a>
<a href="https://discord.gg/dHPrkBkkyA"> <a href="https://discord.com/invite/VkQYXAZ">
<img src="https://img.shields.io/discord/1294443224030511104?color=5865F2&label=Ryujinx&logo=discord&logoColor=white" <img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
alt="Discord"> alt="Discord">
</a> </a>
<br> <br>
<br> <br>
<img src="https://raw.githubusercontent.com/GreemDev/Ryujinx/refs/heads/master/docs/shell.png"> <img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
</p> </p>
## Compatibility ## Compatibility
@@ -44,6 +39,8 @@
As of May 2024, Ryujinx has been tested on approximately 4,300 titles; As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable. over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
Anyone is free to submit a new game test or update an existing game test entry; Anyone is free to submit a new game test or update an existing game test entry;
simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
Use the search function to see if a game has been tested already! Use the search function to see if a game has been tested already!
@@ -53,11 +50,22 @@ Use the search function to see if a game has been tested already!
To run this emulator, your PC must be equipped with at least 8GiB of RAM; To run this emulator, your PC must be equipped with at least 8GiB of RAM;
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes. failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
For our Local Wireless (LDN) builds, see our [Multiplayer: Local Play/Local Wireless Guide
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
## Latest build ## Latest build
These builds are compiled automatically for each commit on the master branch. These builds are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
## Documentation ## Documentation
If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md). If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md).
@@ -73,7 +81,7 @@ Make sure your SDK version is higher or equal to the required version specified
### Step 2 ### Step 2
Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files. Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3 ### Step 3
@@ -127,6 +135,27 @@ This folder is located in the user folder, which can be accessed by clicking `Op
The emulator has settings for enabling or disabling some logging, remapping controllers, and more. The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI. You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Contact
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx).
You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
## Donations
If you'd like to support the project financially, Ryujinx has an active Patreon campaign.
<a href="https://www.patreon.com/ryujinx">
<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">
</a>
All developers working on the project do so in their free time, but the project has several expenses:
* Hackable Nintendo Switch consoles to reverse-engineer the hardware
* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
* Licenses for various software development tools (e.g. Jetbrains, IDA)
* Web hosting and infrastructure maintenance (e.g. LDN servers)
All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.
## License ## License
This software is licensed under the terms of the [MIT license](LICENSE.txt). This software is licensed under the terms of the [MIT license](LICENSE.txt).
+14
View File
@@ -3,6 +3,8 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 17
VisualStudioVersion = 17.1.32228.430 VisualStudioVersion = 17.1.32228.430
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Gtk3", "src\Ryujinx.Gtk3\Ryujinx.Gtk3.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests", "src\Ryujinx.Tests\Ryujinx.Tests.csproj", "{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests", "src\Ryujinx.Tests\Ryujinx.Tests.csproj", "{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Unicorn", "src\Ryujinx.Tests.Unicorn\Ryujinx.Tests.Unicorn.csproj", "{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Unicorn", "src\Ryujinx.Tests.Unicorn\Ryujinx.Tests.Unicorn.csproj", "{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}"
@@ -86,6 +88,10 @@ EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
ProjectSection(ProjectDependencies) = postProject
{A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E} = {A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E}
EndProjectSection
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -93,6 +99,10 @@ Global
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{074045D4-3ED2-4711-9169-E385F2BFB5A0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{074045D4-3ED2-4711-9169-E385F2BFB5A0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{074045D4-3ED2-4711-9169-E385F2BFB5A0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{074045D4-3ED2-4711-9169-E385F2BFB5A0}.Release|Any CPU.Build.0 = Release|Any CPU
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Debug|Any CPU.Build.0 = Debug|Any CPU {EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Release|Any CPU.ActiveCfg = Release|Any CPU {EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -249,6 +259,10 @@ Global
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU {B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU {B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU {B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
File diff suppressed because it is too large Load Diff
Binary file not shown.

Before

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 93 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 115 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 91 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 126 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 118 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 112 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 245 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 104 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 148 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 87 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 95 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 275 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 114 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 91 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 164 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 250 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 110 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 94 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 94 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 252 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 181 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 167 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 182 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 272 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 99 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 123 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 176 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 184 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 287 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 185 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 143 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 126 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 176 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 155 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 179 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 105 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 124 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 64 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 224 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 93 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 272 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 104 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 110 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 51 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 91 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 120 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 168 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 272 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 115 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 96 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 59 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 79 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 90 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 120 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 102 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 103 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 78 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 132 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 100 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 78 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 102 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 83 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 80 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 83 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 83 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 169 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 220 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 162 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 209 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 928 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 396 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 980 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 138 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 63 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 78 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 69 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 75 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 194 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 216 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 69 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 176 KiB

Some files were not shown because too many files have changed in this diff Show More