Compare commits
7 Commits
1c385a54df
...
Canary-1.2
| Author | SHA1 | Date | |
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55536f5d78 | ||
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b2eecd28ce | ||
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fe43c32e60 | ||
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8117e160c2 | ||
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bf713a80d6 | ||
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b38b5a1e70 | ||
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2d7700949c |
@@ -2483,7 +2483,7 @@
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0100A5200C2E0000,"Safety First!",,playable,2021-01-06 09:05:23
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0100A5200C2E0000,"Safety First!",,playable,2021-01-06 09:05:23
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||||||
0100A51013530000,"SaGa Frontier Remastered",nvdec,playable,2022-11-03 13:54:56
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0100A51013530000,"SaGa Frontier Remastered",nvdec,playable,2022-11-03 13:54:56
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010003A00D0B4000,"SaGa SCARLET GRACE: AMBITIONS™",,playable,2022-10-06 13:20:31
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010003A00D0B4000,"SaGa SCARLET GRACE: AMBITIONS™",,playable,2022-10-06 13:20:31
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01008D100D43E000,"Saints Row IV®: Re-Elected™",ldn-untested;LAN,playable,2023-12-04 18:33:37
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01008D100D43E000,"Saints Row IV®: Re-Elected™",ldn-untested;LAN;deadlock,ingame,2025-02-02 16:57:53
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0100DE600BEEE000,"SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE",slow;LAN,playable,2023-08-24 02:40:58
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0100DE600BEEE000,"SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE",slow;LAN,playable,2023-08-24 02:40:58
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01007F000EB36000,"Sakai and...",nvdec,playable,2022-12-15 13:53:19
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01007F000EB36000,"Sakai and...",nvdec,playable,2022-12-15 13:53:19
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0100B1400E8FE000,"Sakuna: Of Rice and Ruin",,playable,2023-07-24 13:47:13
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0100B1400E8FE000,"Sakuna: Of Rice and Ruin",,playable,2023-07-24 13:47:13
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@@ -7,7 +7,7 @@ namespace Ryujinx.Horizon
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{
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{
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public static class HorizonStatic
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public static class HorizonStatic
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{
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{
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internal static void HandlePlayReport(MessagePackObject report) => PlayReportPrinted.Invoke(report);
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internal static void HandlePlayReport(MessagePackObject report) => PlayReportPrinted?.Invoke(report);
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public static event Action<MessagePackObject> PlayReportPrinted;
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public static event Action<MessagePackObject> PlayReportPrinted;
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@@ -1,4 +1,3 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL2.Common;
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using Ryujinx.SDL2.Common;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@@ -37,7 +36,6 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
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// Add already connected gamepads
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// Add already connected gamepads
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int numJoysticks = SDL_NumJoysticks();
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int numJoysticks = SDL_NumJoysticks();
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@@ -85,30 +83,19 @@ namespace Ryujinx.Input.SDL2
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private void HandleJoyStickDisconnected(int joystickInstanceId)
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private void HandleJoyStickDisconnected(int joystickInstanceId)
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{
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{
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bool joyConPairDisconnected = false;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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return;
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return;
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lock (_lock)
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lock (_lock)
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{
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{
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_gamepadsIds.Remove(id);
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_gamepadsIds.Remove(id);
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if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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joyConPairDisconnected = true;
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}
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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OnGamepadDisconnected?.Invoke(id);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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}
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
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{
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{
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bool joyConPairConnected = false;
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
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{
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{
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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@@ -133,29 +120,13 @@ namespace Ryujinx.Input.SDL2
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_gamepadsIds.Insert(joystickDeviceId, id);
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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else
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_gamepadsIds.Add(id);
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_gamepadsIds.Add(id);
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if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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_gamepadsIds.Add(SDL2JoyConPair.Id);
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joyConPairConnected = true;
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}
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}
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}
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OnGamepadConnected?.Invoke(id);
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OnGamepadConnected?.Invoke(id);
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if (joyConPairConnected)
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{
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OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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}
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}
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}
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}
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}
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private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
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{
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Logger.Info?.Print(LogClass.Hid,
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$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
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}
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protected virtual void Dispose(bool disposing)
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protected virtual void Dispose(bool disposing)
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{
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{
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if (disposing)
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if (disposing)
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@@ -186,14 +157,6 @@ namespace Ryujinx.Input.SDL2
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public IGamepad GetGamepad(string id)
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public IGamepad GetGamepad(string id)
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{
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{
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if (id == SDL2JoyConPair.Id)
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{
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lock (_lock)
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{
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return SDL2JoyConPair.GetGamepad(_gamepadsIds);
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}
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}
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int joystickIndex = GetJoystickIndexByGamepadId(id);
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int joystickIndex = GetJoystickIndexByGamepadId(id);
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if (joystickIndex == -1)
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if (joystickIndex == -1)
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@@ -202,16 +165,12 @@ namespace Ryujinx.Input.SDL2
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}
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}
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nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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if (gamepadHandle == nint.Zero)
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if (gamepadHandle == nint.Zero)
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{
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{
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return null;
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return null;
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}
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}
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if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
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{
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return new SDL2JoyCon(gamepadHandle, id);
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}
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return new SDL2Gamepad(gamepadHandle, id);
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return new SDL2Gamepad(gamepadHandle, id);
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}
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}
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@@ -1,409 +0,0 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Threading;
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using static SDL2.SDL;
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namespace Ryujinx.Input.SDL2
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{
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internal class SDL2JoyCon : IGamepad
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{
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private bool HasConfiguration => _configuration != null;
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private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
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{
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
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}
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private StandardControllerInputConfig _configuration;
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
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{
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{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
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{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
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{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
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{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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};
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
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{
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{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
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{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
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{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
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{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
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};
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private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
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private readonly Lock _userMappingLock = new();
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private readonly List<ButtonMappingEntry> _buttonsUserMapping;
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private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
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{
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StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
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};
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public GamepadFeaturesFlag Features { get; }
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private nint _gamepadHandle;
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private enum JoyConType
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{
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Left, Right
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}
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public const string Prefix = "Nintendo Switch Joy-Con";
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public const string LeftName = "Nintendo Switch Joy-Con (L)";
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public const string RightName = "Nintendo Switch Joy-Con (R)";
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private readonly JoyConType _joyConType;
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public SDL2JoyCon(nint gamepadHandle, string driverId)
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{
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_gamepadHandle = gamepadHandle;
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_buttonsUserMapping = new List<ButtonMappingEntry>(10);
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Name = SDL_GameControllerName(_gamepadHandle);
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Id = driverId;
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Features = GetFeaturesFlag();
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// Enable motion tracking
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if (Features.HasFlag(GamepadFeaturesFlag.Motion))
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|
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{
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if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
|
|
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SDL_bool.SDL_TRUE) != 0)
|
|
||||||
{
|
|
||||||
Logger.Error?.Print(LogClass.Hid,
|
|
||||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
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|
||||||
SDL_bool.SDL_TRUE) != 0)
|
|
||||||
{
|
|
||||||
Logger.Error?.Print(LogClass.Hid,
|
|
||||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (Name)
|
|
||||||
{
|
|
||||||
case LeftName:
|
|
||||||
{
|
|
||||||
_buttonsDriverMapping = _leftButtonsDriverMapping;
|
|
||||||
_joyConType = JoyConType.Left;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case RightName:
|
|
||||||
{
|
|
||||||
_buttonsDriverMapping = _rightButtonsDriverMapping;
|
|
||||||
_joyConType = JoyConType.Right;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private GamepadFeaturesFlag GetFeaturesFlag()
|
|
||||||
{
|
|
||||||
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
|
|
||||||
|
|
||||||
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
|
|
||||||
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
|
|
||||||
{
|
|
||||||
result |= GamepadFeaturesFlag.Motion;
|
|
||||||
}
|
|
||||||
|
|
||||||
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
|
|
||||||
|
|
||||||
if (error == 0)
|
|
||||||
{
|
|
||||||
result |= GamepadFeaturesFlag.Rumble;
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Id { get; }
|
|
||||||
public string Name { get; }
|
|
||||||
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
|
|
||||||
|
|
||||||
protected virtual void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && _gamepadHandle != nint.Zero)
|
|
||||||
{
|
|
||||||
SDL_GameControllerClose(_gamepadHandle);
|
|
||||||
|
|
||||||
_gamepadHandle = nint.Zero;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
Dispose(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void SetTriggerThreshold(float triggerThreshold)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
|
||||||
{
|
|
||||||
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
|
|
||||||
return;
|
|
||||||
|
|
||||||
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
|
|
||||||
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
|
|
||||||
|
|
||||||
if (durationMs == uint.MaxValue)
|
|
||||||
{
|
|
||||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
|
|
||||||
0)
|
|
||||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
|
||||||
}
|
|
||||||
else if (durationMs > SDL_HAPTIC_INFINITY)
|
|
||||||
{
|
|
||||||
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
|
|
||||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 GetMotionData(MotionInputId inputId)
|
|
||||||
{
|
|
||||||
SDL_SensorType sensorType = inputId switch
|
|
||||||
{
|
|
||||||
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
|
|
||||||
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
|
|
||||||
_ => SDL_SensorType.SDL_SENSOR_INVALID
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
|
|
||||||
return Vector3.Zero;
|
|
||||||
|
|
||||||
const int ElementCount = 3;
|
|
||||||
|
|
||||||
unsafe
|
|
||||||
{
|
|
||||||
float* values = stackalloc float[ElementCount];
|
|
||||||
|
|
||||||
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
|
|
||||||
|
|
||||||
if (result != 0)
|
|
||||||
return Vector3.Zero;
|
|
||||||
|
|
||||||
Vector3 value = _joyConType switch
|
|
||||||
{
|
|
||||||
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
|
|
||||||
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
|
|
||||||
};
|
|
||||||
|
|
||||||
return inputId switch
|
|
||||||
{
|
|
||||||
MotionInputId.Gyroscope => RadToDegree(value),
|
|
||||||
MotionInputId.Accelerometer => GsToMs2(value),
|
|
||||||
_ => value
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
|
|
||||||
|
|
||||||
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
|
||||||
|
|
||||||
public void SetConfiguration(InputConfig configuration)
|
|
||||||
{
|
|
||||||
lock (_userMappingLock)
|
|
||||||
{
|
|
||||||
_configuration = (StandardControllerInputConfig)configuration;
|
|
||||||
|
|
||||||
_buttonsUserMapping.Clear();
|
|
||||||
|
|
||||||
// First update sticks
|
|
||||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
|
||||||
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
|
||||||
|
|
||||||
|
|
||||||
switch (_joyConType)
|
|
||||||
{
|
|
||||||
case JoyConType.Left:
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
|
||||||
break;
|
|
||||||
case JoyConType.Right:
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
throw new ArgumentOutOfRangeException();
|
|
||||||
}
|
|
||||||
|
|
||||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public GamepadStateSnapshot GetStateSnapshot()
|
|
||||||
{
|
|
||||||
return IGamepad.GetStateSnapshot(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
|
||||||
{
|
|
||||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
|
||||||
GamepadStateSnapshot result = default;
|
|
||||||
|
|
||||||
lock (_userMappingLock)
|
|
||||||
{
|
|
||||||
if (_buttonsUserMapping.Count == 0)
|
|
||||||
return rawState;
|
|
||||||
|
|
||||||
|
|
||||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
|
||||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
|
||||||
{
|
|
||||||
if (!entry.IsValid)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Do not touch state of button already pressed
|
|
||||||
if (!result.IsPressed(entry.To))
|
|
||||||
{
|
|
||||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
|
||||||
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
|
||||||
|
|
||||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
|
||||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private static float ConvertRawStickValue(short value)
|
|
||||||
{
|
|
||||||
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
|
||||||
|
|
||||||
return value * ConvertRate;
|
|
||||||
}
|
|
||||||
|
|
||||||
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
|
|
||||||
GetLogicalJoyStickConfig(StickInputId inputId)
|
|
||||||
{
|
|
||||||
switch (inputId)
|
|
||||||
{
|
|
||||||
case StickInputId.Left:
|
|
||||||
if (_configuration.RightJoyconStick.Joystick ==
|
|
||||||
Common.Configuration.Hid.Controller.StickInputId.Left)
|
|
||||||
return _configuration.RightJoyconStick;
|
|
||||||
else
|
|
||||||
return _configuration.LeftJoyconStick;
|
|
||||||
case StickInputId.Right:
|
|
||||||
if (_configuration.LeftJoyconStick.Joystick ==
|
|
||||||
Common.Configuration.Hid.Controller.StickInputId.Right)
|
|
||||||
return _configuration.LeftJoyconStick;
|
|
||||||
else
|
|
||||||
return _configuration.RightJoyconStick;
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public (float, float) GetStick(StickInputId inputId)
|
|
||||||
{
|
|
||||||
if (inputId == StickInputId.Unbound)
|
|
||||||
return (0.0f, 0.0f);
|
|
||||||
|
|
||||||
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
|
|
||||||
{
|
|
||||||
return (0.0f, 0.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
(short stickX, short stickY) = GetStickXY();
|
|
||||||
|
|
||||||
float resultX = ConvertRawStickValue(stickX);
|
|
||||||
float resultY = -ConvertRawStickValue(stickY);
|
|
||||||
|
|
||||||
if (HasConfiguration)
|
|
||||||
{
|
|
||||||
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
|
|
||||||
|
|
||||||
if (joyconStickConfig != null)
|
|
||||||
{
|
|
||||||
if (joyconStickConfig.InvertStickX)
|
|
||||||
resultX = -resultX;
|
|
||||||
|
|
||||||
if (joyconStickConfig.InvertStickY)
|
|
||||||
resultY = -resultY;
|
|
||||||
|
|
||||||
if (joyconStickConfig.Rotate90CW)
|
|
||||||
{
|
|
||||||
float temp = resultX;
|
|
||||||
resultX = resultY;
|
|
||||||
resultY = -temp;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return inputId switch
|
|
||||||
{
|
|
||||||
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
|
||||||
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
|
||||||
_ => (0.0f, 0.0f)
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
private (short, short) GetStickXY()
|
|
||||||
{
|
|
||||||
return (
|
|
||||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
|
||||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsPressed(GamepadButtonInputId inputId)
|
|
||||||
{
|
|
||||||
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,142 +0,0 @@
|
|||||||
using Ryujinx.Common.Configuration.Hid;
|
|
||||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Numerics;
|
|
||||||
using static SDL2.SDL;
|
|
||||||
|
|
||||||
namespace Ryujinx.Input.SDL2
|
|
||||||
{
|
|
||||||
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
|
||||||
{
|
|
||||||
private StandardControllerInputConfig _configuration;
|
|
||||||
|
|
||||||
private readonly StickInputId[] _stickUserMapping =
|
|
||||||
[
|
|
||||||
StickInputId.Unbound,
|
|
||||||
StickInputId.Left,
|
|
||||||
StickInputId.Right
|
|
||||||
];
|
|
||||||
|
|
||||||
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
|
||||||
(right?.Features ?? GamepadFeaturesFlag.None);
|
|
||||||
|
|
||||||
public const string Id = "JoyConPair";
|
|
||||||
string IGamepad.Id => Id;
|
|
||||||
|
|
||||||
public string Name => "* Nintendo Switch Joy-Con (L/R)";
|
|
||||||
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
left?.Dispose();
|
|
||||||
right?.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
|
||||||
{
|
|
||||||
return GetStateSnapshot();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 GetMotionData(MotionInputId inputId)
|
|
||||||
{
|
|
||||||
return inputId switch
|
|
||||||
{
|
|
||||||
MotionInputId.Accelerometer or
|
|
||||||
MotionInputId.Gyroscope => left.GetMotionData(inputId),
|
|
||||||
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
|
||||||
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
|
||||||
_ => Vector3.Zero
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public GamepadStateSnapshot GetStateSnapshot()
|
|
||||||
{
|
|
||||||
return IGamepad.GetStateSnapshot(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public (float, float) GetStick(StickInputId inputId)
|
|
||||||
{
|
|
||||||
return inputId switch
|
|
||||||
{
|
|
||||||
StickInputId.Left => left.GetStick(StickInputId.Left),
|
|
||||||
StickInputId.Right => right.GetStick(StickInputId.Right),
|
|
||||||
_ => (0, 0)
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsPressed(GamepadButtonInputId inputId)
|
|
||||||
{
|
|
||||||
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
|
||||||
{
|
|
||||||
if (lowFrequency != 0)
|
|
||||||
{
|
|
||||||
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (highFrequency != 0)
|
|
||||||
{
|
|
||||||
left.Rumble(highFrequency, highFrequency, durationMs);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (lowFrequency == 0 && highFrequency == 0)
|
|
||||||
{
|
|
||||||
left.Rumble(0, 0, durationMs);
|
|
||||||
right.Rumble(0, 0, durationMs);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetConfiguration(InputConfig configuration)
|
|
||||||
{
|
|
||||||
left.SetConfiguration(configuration);
|
|
||||||
right.SetConfiguration(configuration);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetTriggerThreshold(float triggerThreshold)
|
|
||||||
{
|
|
||||||
left.SetTriggerThreshold(triggerThreshold);
|
|
||||||
right.SetTriggerThreshold(triggerThreshold);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsCombinable(List<string> gamepadsIds)
|
|
||||||
{
|
|
||||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
|
||||||
return leftIndex >= 0 && rightIndex >= 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
|
||||||
{
|
|
||||||
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
|
||||||
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
|
||||||
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
|
|
||||||
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
|
|
||||||
|
|
||||||
return (leftIndex, rightIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
|
||||||
{
|
|
||||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
|
||||||
if (leftIndex == -1 || rightIndex == -1)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
|
||||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
|
||||||
|
|
||||||
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
|
|
||||||
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -269,7 +269,6 @@ namespace Ryujinx.Input.HLE
|
|||||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||||
{
|
{
|
||||||
_leftMotionInput = new MotionInput();
|
_leftMotionInput = new MotionInput();
|
||||||
_rightMotionInput = new MotionInput();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -302,20 +301,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
|
|
||||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||||
{
|
{
|
||||||
if (gamepad.Id== "JoyConPair")
|
_rightMotionInput = _leftMotionInput;
|
||||||
{
|
|
||||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
|
||||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
|
||||||
|
|
||||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
|
||||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
|
||||||
|
|
||||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_rightMotionInput = _leftMotionInput;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -350,7 +336,6 @@ namespace Ryujinx.Input.HLE
|
|||||||
// Reset states
|
// Reset states
|
||||||
State = default;
|
State = default;
|
||||||
_leftMotionInput = null;
|
_leftMotionInput = null;
|
||||||
_rightMotionInput = null;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -21,17 +21,5 @@ namespace Ryujinx.Input
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>Values are in degrees</remarks>
|
/// <remarks>Values are in degrees</remarks>
|
||||||
Gyroscope,
|
Gyroscope,
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Second accelerometer.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>Values are in m/s^2</remarks>
|
|
||||||
SecondAccelerometer,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Second gyroscope.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>Values are in degrees</remarks>
|
|
||||||
SecondGyroscope
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,17 +25,14 @@ namespace Ryujinx.SDL2.Common
|
|||||||
|
|
||||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||||
|
|
||||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||||
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
|
||||||
|
|
||||||
private bool _isRunning;
|
private bool _isRunning;
|
||||||
private uint _refereceCount;
|
private uint _refereceCount;
|
||||||
private Thread _worker;
|
private Thread _worker;
|
||||||
|
|
||||||
private const uint SDL_JOYBATTERYUPDATED = 1543;
|
|
||||||
public event Action<int, int> OnJoyStickConnected;
|
public event Action<int, int> OnJoyStickConnected;
|
||||||
public event Action<int> OnJoystickDisconnected;
|
public event Action<int> OnJoystickDisconnected;
|
||||||
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
|
||||||
|
|
||||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||||
|
|
||||||
@@ -81,14 +78,12 @@ namespace Ryujinx.SDL2.Common
|
|||||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||||
{
|
{
|
||||||
Logger.Error?.PrintMsg(LogClass.Application,
|
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
||||||
"Couldn't change the state of game controller events.");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||||
{
|
{
|
||||||
Logger.Error?.PrintMsg(LogClass.Application,
|
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||||
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||||
@@ -148,12 +143,7 @@ namespace Ryujinx.SDL2.Common
|
|||||||
|
|
||||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||||
}
|
}
|
||||||
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
|
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||||
{
|
|
||||||
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
|
||||||
}
|
|
||||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
|
||||||
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
|
||||||
{
|
{
|
||||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Ryujinx.Ava.Utilities;
|
|||||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||||
using Ryujinx.Ava.Utilities.Configuration;
|
using Ryujinx.Ava.Utilities.Configuration;
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
|
using Ryujinx.Common.Helper;
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.HLE;
|
using Ryujinx.HLE;
|
||||||
using Ryujinx.HLE.Loaders.Processes;
|
using Ryujinx.HLE.Loaders.Processes;
|
||||||
@@ -23,12 +24,12 @@ namespace Ryujinx.Ava
|
|||||||
public static Timestamps GuestAppStartedAt { get; set; }
|
public static Timestamps GuestAppStartedAt { get; set; }
|
||||||
|
|
||||||
private static string VersionString
|
private static string VersionString
|
||||||
=> (ReleaseInformation.IsCanaryBuild ? "Canary " : string.Empty) + $"v{ReleaseInformation.Version}";
|
=> (ReleaseInformation.IsCanaryBuild ? "Canary " : string.Empty) + $"v{ReleaseInformation.Version}";
|
||||||
|
|
||||||
private static readonly string _description =
|
private static readonly string _description =
|
||||||
ReleaseInformation.IsValid
|
ReleaseInformation.IsValid
|
||||||
? $"{VersionString} {ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelSourceRepo}@{ReleaseInformation.BuildGitHash}"
|
? $"{VersionString} {ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelSourceRepo}@{ReleaseInformation.BuildGitHash}"
|
||||||
: "dev build";
|
: "dev build";
|
||||||
|
|
||||||
private const string ApplicationId = "1293250299716173864";
|
private const string ApplicationId = "1293250299716173864";
|
||||||
|
|
||||||
@@ -38,6 +39,7 @@ namespace Ryujinx.Ava
|
|||||||
private static DiscordRpcClient _discordClient;
|
private static DiscordRpcClient _discordClient;
|
||||||
private static RichPresence _discordPresenceMain;
|
private static RichPresence _discordPresenceMain;
|
||||||
private static RichPresence _discordPresencePlaying;
|
private static RichPresence _discordPresencePlaying;
|
||||||
|
private static ApplicationMetadata _currentApp;
|
||||||
|
|
||||||
public static void Initialize()
|
public static void Initialize()
|
||||||
{
|
{
|
||||||
@@ -45,8 +47,7 @@ namespace Ryujinx.Ava
|
|||||||
{
|
{
|
||||||
Assets = new Assets
|
Assets = new Assets
|
||||||
{
|
{
|
||||||
LargeImageKey = "ryujinx",
|
LargeImageKey = "ryujinx", LargeImageText = TruncateToByteLength(_description)
|
||||||
LargeImageText = TruncateToByteLength(_description)
|
|
||||||
},
|
},
|
||||||
Details = "Main Menu",
|
Details = "Main Menu",
|
||||||
State = "Idling",
|
State = "Idling",
|
||||||
@@ -86,10 +87,10 @@ namespace Ryujinx.Ava
|
|||||||
{
|
{
|
||||||
if (titleId.TryGet(out string tid))
|
if (titleId.TryGet(out string tid))
|
||||||
SwitchToPlayingState(
|
SwitchToPlayingState(
|
||||||
ApplicationLibrary.LoadAndSaveMetaData(tid),
|
ApplicationLibrary.LoadAndSaveMetaData(tid),
|
||||||
Switch.Shared.Processes.ActiveApplication
|
Switch.Shared.Processes.ActiveApplication
|
||||||
);
|
);
|
||||||
else
|
else
|
||||||
SwitchToMainState();
|
SwitchToMainState();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -113,8 +114,9 @@ namespace Ryujinx.Ava
|
|||||||
private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
|
private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
|
||||||
{
|
{
|
||||||
_discordClient?.SetPresence(_discordPresencePlaying ??= CreatePlayingState(appMeta, procRes));
|
_discordClient?.SetPresence(_discordPresencePlaying ??= CreatePlayingState(appMeta, procRes));
|
||||||
|
_currentApp = appMeta;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void UpdatePlayingState()
|
private static void UpdatePlayingState()
|
||||||
{
|
{
|
||||||
_discordClient?.SetPresence(_discordPresencePlaying);
|
_discordClient?.SetPresence(_discordPresencePlaying);
|
||||||
@@ -124,39 +126,32 @@ namespace Ryujinx.Ava
|
|||||||
{
|
{
|
||||||
_discordClient?.SetPresence(_discordPresenceMain);
|
_discordClient?.SetPresence(_discordPresenceMain);
|
||||||
_discordPresencePlaying = null;
|
_discordPresencePlaying = null;
|
||||||
|
_currentApp = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void HandlePlayReport(MessagePackObject playReport)
|
private static void HandlePlayReport(MessagePackObject playReport)
|
||||||
{
|
{
|
||||||
|
if (_discordClient is null) return;
|
||||||
if (!TitleIDs.CurrentApplication.Value.HasValue) return;
|
if (!TitleIDs.CurrentApplication.Value.HasValue) return;
|
||||||
if (_discordPresencePlaying is null) return;
|
if (_discordPresencePlaying is null) return;
|
||||||
if (!playReport.IsDictionary) return;
|
|
||||||
|
|
||||||
foreach ((string titleId, (string reportKey, Func<object, string> formatter)) in _playReportValues)
|
PlayReportFormattedValue value = PlayReport.Analyzer.Run(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
|
||||||
|
|
||||||
|
if (!value.Handled) return;
|
||||||
|
|
||||||
|
if (value.Reset)
|
||||||
{
|
{
|
||||||
if (!TitleIDs.CurrentApplication.Value.Value.EqualsIgnoreCase(titleId))
|
_discordPresencePlaying.Details = $"Playing {_currentApp.Title}";
|
||||||
continue;
|
Logger.Info?.Print(LogClass.UI, "Reset Discord RPC based on a supported play report value formatter.");
|
||||||
|
}
|
||||||
if (!playReport.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
|
else
|
||||||
return;
|
{
|
||||||
|
_discordPresencePlaying.Details = value.FormattedString;
|
||||||
_discordPresencePlaying.Details = formatter(valuePackObject.ToObject());
|
|
||||||
UpdatePlayingState();
|
|
||||||
Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
|
Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
|
||||||
}
|
}
|
||||||
|
UpdatePlayingState();
|
||||||
}
|
}
|
||||||
|
|
||||||
// title ID -> Play Report key & value formatter
|
|
||||||
private static readonly ReadOnlyDictionary<string, (string ReportKey, Func<object, string> Formatter)>
|
|
||||||
_playReportValues = new(new Dictionary<string, (string ReportKey, Func<object, string> Formatter)>
|
|
||||||
{
|
|
||||||
{
|
|
||||||
// Breath of the Wild Master Mode display
|
|
||||||
"01007ef00011e000",
|
|
||||||
("IsHardMode", val => val is 1 ? "Playing Master Mode" : "Playing Normal Mode")
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
private static string TruncateToByteLength(string input)
|
private static string TruncateToByteLength(string input)
|
||||||
{
|
{
|
||||||
if (Encoding.UTF8.GetByteCount(input) <= ApplicationByteLimit)
|
if (Encoding.UTF8.GetByteCount(input) <= ApplicationByteLimit)
|
||||||
|
|||||||
198
src/Ryujinx/Utilities/PlayReport.cs
Normal file
198
src/Ryujinx/Utilities/PlayReport.cs
Normal file
@@ -0,0 +1,198 @@
|
|||||||
|
using Gommon;
|
||||||
|
using MsgPack;
|
||||||
|
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||||
|
using Ryujinx.Common.Helper;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace Ryujinx.Ava.Utilities
|
||||||
|
{
|
||||||
|
public static class PlayReport
|
||||||
|
{
|
||||||
|
public static PlayReportAnalyzer Analyzer { get; } = new PlayReportAnalyzer()
|
||||||
|
.AddSpec(
|
||||||
|
"01007ef00011e000",
|
||||||
|
spec => spec.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
|
||||||
|
)
|
||||||
|
.AddSpec( // Super Mario Odyssey
|
||||||
|
"0100000000010000",
|
||||||
|
spec =>
|
||||||
|
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
|
||||||
|
)
|
||||||
|
.AddSpec( // Super Mario Odyssey (China)
|
||||||
|
"010075000ECBE000",
|
||||||
|
spec =>
|
||||||
|
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
|
||||||
|
)
|
||||||
|
.AddSpec( // Super Mario 3D World + Bowser's Fury
|
||||||
|
"010028600EBDA000",
|
||||||
|
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
|
||||||
|
)
|
||||||
|
.AddSpec( // Mario Kart 8 Deluxe, Mario Kart 8 Deluxe (China)
|
||||||
|
["0100152000022000", "010075100E8EC000"],
|
||||||
|
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
|
||||||
|
);
|
||||||
|
|
||||||
|
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(ref PlayReportValue value)
|
||||||
|
=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
|
||||||
|
|
||||||
|
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(ref PlayReportValue value)
|
||||||
|
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
|
||||||
|
|
||||||
|
private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(ref PlayReportValue value)
|
||||||
|
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
|
||||||
|
|
||||||
|
private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(ref PlayReportValue value)
|
||||||
|
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
|
||||||
|
|
||||||
|
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(ref PlayReportValue value)
|
||||||
|
=> value.BoxedValue switch
|
||||||
|
{
|
||||||
|
// Single Player
|
||||||
|
"Single" => "Single Player",
|
||||||
|
// Multiplayer
|
||||||
|
"Multi-2players" => "Multiplayer 2 Players",
|
||||||
|
"Multi-3players" => "Multiplayer 3 Players",
|
||||||
|
"Multi-4players" => "Multiplayer 4 Players",
|
||||||
|
// Wireless/LAN Play
|
||||||
|
"Local-Single" => "Wireless/LAN Play",
|
||||||
|
"Local-2players" => "Wireless/LAN Play 2 Players",
|
||||||
|
// CC Classes
|
||||||
|
"50cc" => "50cc",
|
||||||
|
"100cc" => "100cc",
|
||||||
|
"150cc" => "150cc",
|
||||||
|
"Mirror" => "Mirror (150cc)",
|
||||||
|
"200cc" => "200cc",
|
||||||
|
// Modes
|
||||||
|
"GrandPrix" => "Grand Prix",
|
||||||
|
"TimeAttack" => "Time Trials",
|
||||||
|
"VS" => "VS Races",
|
||||||
|
"Battle" => "Battle Mode",
|
||||||
|
"RaceStart" => "Selecting a Course",
|
||||||
|
"Race" => "Racing",
|
||||||
|
_ => PlayReportFormattedValue.ForceReset
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Analyzer implementation
|
||||||
|
|
||||||
|
public class PlayReportAnalyzer
|
||||||
|
{
|
||||||
|
private readonly List<PlayReportGameSpec> _specs = [];
|
||||||
|
|
||||||
|
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
|
||||||
|
{
|
||||||
|
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
|
||||||
|
{
|
||||||
|
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
|
||||||
|
{
|
||||||
|
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..titleIds] }));
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
|
||||||
|
{
|
||||||
|
_specs.Add(new PlayReportGameSpec { TitleIds = [..titleIds] }.Apply(transform));
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public PlayReportFormattedValue Run(string runningGameId, ApplicationMetadata appMeta, MessagePackObject playReport)
|
||||||
|
{
|
||||||
|
if (!playReport.IsDictionary)
|
||||||
|
return PlayReportFormattedValue.Unhandled;
|
||||||
|
|
||||||
|
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
|
||||||
|
return PlayReportFormattedValue.Unhandled;
|
||||||
|
|
||||||
|
foreach (PlayReportValueFormatterSpec formatSpec in spec.Analyses.OrderBy(x => x.Priority))
|
||||||
|
{
|
||||||
|
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
PlayReportValue value = new()
|
||||||
|
{
|
||||||
|
Application = appMeta,
|
||||||
|
BoxedValue = valuePackObject.ToObject()
|
||||||
|
};
|
||||||
|
|
||||||
|
return formatSpec.ValueFormatter(ref value);
|
||||||
|
}
|
||||||
|
|
||||||
|
return PlayReportFormattedValue.Unhandled;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PlayReportGameSpec
|
||||||
|
{
|
||||||
|
public required string[] TitleIds { get; init; }
|
||||||
|
public List<PlayReportValueFormatterSpec> Analyses { get; } = [];
|
||||||
|
|
||||||
|
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
|
||||||
|
{
|
||||||
|
Analyses.Add(new PlayReportValueFormatterSpec
|
||||||
|
{
|
||||||
|
Priority = Analyses.Count,
|
||||||
|
ReportKey = reportKey,
|
||||||
|
ValueFormatter = valueFormatter
|
||||||
|
});
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey, PlayReportValueFormatter valueFormatter)
|
||||||
|
{
|
||||||
|
Analyses.Add(new PlayReportValueFormatterSpec
|
||||||
|
{
|
||||||
|
Priority = priority,
|
||||||
|
ReportKey = reportKey,
|
||||||
|
ValueFormatter = valueFormatter
|
||||||
|
});
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct PlayReportValue
|
||||||
|
{
|
||||||
|
public ApplicationMetadata Application { get; init; }
|
||||||
|
public object BoxedValue { get; init; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct PlayReportFormattedValue
|
||||||
|
{
|
||||||
|
public bool Handled { get; private init; }
|
||||||
|
|
||||||
|
public bool Reset { get; private init; }
|
||||||
|
|
||||||
|
public string FormattedString { get; private init; }
|
||||||
|
|
||||||
|
public static implicit operator PlayReportFormattedValue(string formattedValue)
|
||||||
|
=> new() { Handled = true, FormattedString = formattedValue };
|
||||||
|
|
||||||
|
public static PlayReportFormattedValue Unhandled => default;
|
||||||
|
public static PlayReportFormattedValue ForceReset => new() { Handled = true, Reset = true };
|
||||||
|
|
||||||
|
public static PlayReportValueFormatter AlwaysResets = AlwaysResetsImpl;
|
||||||
|
|
||||||
|
private static PlayReportFormattedValue AlwaysResetsImpl(ref PlayReportValue _) => ForceReset;
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct PlayReportValueFormatterSpec
|
||||||
|
{
|
||||||
|
public required int Priority { get; init; }
|
||||||
|
public required string ReportKey { get; init; }
|
||||||
|
public PlayReportValueFormatter ValueFormatter { get; init; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public delegate PlayReportFormattedValue PlayReportValueFormatter(ref PlayReportValue value);
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user