Compare commits

..

1 Commits

Author SHA1 Message Date
Vladimir Sokolov eb9d6ea3ab Merge 8efceb3c28 into 6ab899f621 2025-02-11 08:57:00 +10:00
22 changed files with 119 additions and 476 deletions
-1
View File
@@ -2480,7 +2480,6 @@
010081C0191D8000,"Rune Factory 3 Special",,playable,2023-10-15 08:32:49
010051D00E3A4000,"Rune Factory 4 Special",32-bit;crash;nvdec,ingame,2023-05-06 08:49:17
010014D01216E000,"Rune Factory 5 (JP)",gpu,ingame,2021-06-01 12:00:36
010071E0145F8000,"Rustler",,playable,2025-02-10 20:17:12
0100E21013908000,"RWBY: Grimm Eclipse - Definitive Edition",online-broken,playable,2022-11-03 10:44:01
010012C0060F0000,"RXN -Raijin-",nvdec,playable,2021-01-10 16:05:43
0100B8B012ECA000,"S.N.I.P.E.R. - Hunter Scope",,playable,2021-04-19 15:58:09
1 title_id game_name labels status last_updated
2480 010081C0191D8000 Rune Factory 3 Special playable 2023-10-15 08:32:49
2481 010051D00E3A4000 Rune Factory 4 Special 32-bit;crash;nvdec ingame 2023-05-06 08:49:17
2482 010014D01216E000 Rune Factory 5 (JP) gpu ingame 2021-06-01 12:00:36
010071E0145F8000 Rustler playable 2025-02-10 20:17:12
2483 0100E21013908000 RWBY: Grimm Eclipse - Definitive Edition online-broken playable 2022-11-03 10:44:01
2484 010012C0060F0000 RXN -Raijin- nvdec playable 2021-01-10 16:05:43
2485 0100B8B012ECA000 S.N.I.P.E.R. - Hunter Scope playable 2021-04-19 15:58:09
-1
View File
@@ -219,7 +219,6 @@ namespace Ryujinx.Common
//Misc Games
"010056e00853a000", // A Hat in Time
"0100fd1014726000", // Baldurs Gate: Dark Alliance
"01008c2019598000", // Bluey: The Video Game
"0100c6800b934000", // Brawlhalla
"0100dbf01000a000", // Burnout Paradise Remastered
"0100744001588000", // Cars 3: Driven to Win
+20 -170
View File
@@ -3425,101 +3425,26 @@
{
"ID": "SettingsTabGeneralCheckUpdatesOnLaunch",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Check for Updates:",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "SettingsTabGeneralCheckUpdatesOnLaunchOff",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Off",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "SettingsTabGeneralCheckUpdatesOnLaunchPromptAtStartup",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Prompt",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "SettingsTabGeneralCheckUpdatesOnLaunchBackground",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Background",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
"ar_SA": "التحقق من وجود تحديثات عند التشغيل",
"de_DE": "Beim Start nach Updates suchen",
"el_GR": "Έλεγχος για Ενημερώσεις στην Εκκίνηση",
"en_US": "Check for Updates on Launch",
"es_ES": "Buscar actualizaciones al iniciar",
"fr_FR": "Vérifier les mises à jour au démarrage",
"he_IL": "בדוק אם קיימים עדכונים בהפעלה",
"it_IT": "Controlla aggiornamenti all'avvio",
"ja_JP": "起動時にアップデートを確認する",
"ko_KR": "시작 시, 업데이트 확인",
"no_NO": "Se etter oppdateringer ved oppstart",
"pl_PL": "Sprawdzaj aktualizacje przy uruchomieniu",
"pt_BR": "Verificar se há atualizações ao iniciar",
"ru_RU": "Проверять наличие обновлений при запуске",
"sv_SE": "Leta efter uppdatering vid uppstart",
"th_TH": "ตรวจหาการอัปเดตเมื่อเปิดโปรแกรม",
"tr_TR": "Her Açılışta Güncellemeleri Denetle",
"uk_UA": "Перевіряти наявність оновлень під час запуску",
"zh_CN": "启动时检查更新",
"zh_TW": "啟動時檢查更新"
}
},
{
@@ -12572,31 +12497,6 @@
"zh_TW": "正在下載更新..."
}
},
{
"ID": "DialogRebooterMessage",
"Translations": {
"ar_SA": "من فضلك انتظر، المحاكي في طور إعادة التشغيل",
"de_DE": "Bitte warten Sie, der Emulator wird neu gestartet",
"el_GR": "Παρακαλώ περιμένετε, ο εξομοιωτής επανεκκινείται",
"en_US": "Please wait, the emulator is restarting",
"es_ES": "Por favor, espere, el emulador se está reiniciando",
"fr_FR": "Veuillez patienter, l'émulateur est en train de redémarrer",
"he_IL": "אנא המתן, המחקה מתארגן מחדש",
"it_IT": "Attendere prego, l'emulatore si sta riavviando",
"ja_JP": "お待ちください、エミュレーターが再起動しています",
"ko_KR": "잠시만 기다려 주세요, 에뮬레이터가 재시작 중입니다",
"no_NO": "Vennligst vent, emulatoren starter på nytt",
"pl_PL": "Proszę czekać, emulator jest w trakcie ponownego uruchamiania",
"pt_BR": "Por favor, aguarde, o emulador está reiniciando",
"ru_RU": "Пожалуйста, подождите, эмулятор перезапускается",
"sv_SE": "Vänligen vänta, emulatorn startar om",
"th_TH": "กรุณารอสักครู่, ตัวจำลองกำลังเริ่มใหม่",
"tr_TR": "Lütfen bekleyin, emülatör yeniden başlatılıyor",
"uk_UA": "Будь ласка, зачекайте, емулятор перезавантажується",
"zh_CN": "请稍等,模拟器正在重新启动",
"zh_TW": "請稍候,模擬器正在重新啟動"
}
},
{
"ID": "DialogUpdaterExtractionMessage",
"Translations": {
@@ -17847,31 +17747,6 @@
"zh_TW": "更新已停用!"
}
},
{
"ID": "UpdaterBackgroundStatusBarButtonText",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Update Available!",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "ControllerSettingsRotate90",
"Translations": {
@@ -19447,31 +19322,6 @@
"zh_TW": "{0} 更新程式"
}
},
{
"ID": "RyujinxRebooter",
"Translations": {
"ar_SA": "إعادة تشغيل {0}",
"de_DE": "Neustart von {0}",
"el_GR": "Επανεκκίνηση {0}",
"en_US": "{0} Reboot",
"es_ES": "Reinicio de {0}",
"fr_FR": "Redémarrage de {0}",
"he_IL": "אתחול {0}",
"it_IT": "Riavvio di {0}",
"ja_JP": "{0} 再起動",
"ko_KR": "{0} 재부팅",
"no_NO": "Omstart av {0}",
"pl_PL": "Ponowne uruchomienie {0}",
"pt_BR": "Reinício de {0}",
"ru_RU": "{0} Перезагрузка",
"sv_SE": "Ominläsning av {0}",
"th_TH": "เริ่มต้นใหม่ {0}",
"tr_TR": "{0} Yeniden Başlatma",
"uk_UA": "Перезавантаження {0}",
"zh_CN": "{0} 重启",
"zh_TW": "{0} 重新啟動"
}
},
{
"ID": "SettingsTabHotkeys",
"Translations": {
-1
View File
@@ -54,7 +54,6 @@ namespace Ryujinx.Ava.Common.Locale
SetDynamicValues(LocaleKeys.RyujinxInfo, RyujinxApp.FullAppName);
SetDynamicValues(LocaleKeys.RyujinxConfirm, RyujinxApp.FullAppName);
SetDynamicValues(LocaleKeys.RyujinxUpdater, RyujinxApp.FullAppName);
SetDynamicValues(LocaleKeys.RyujinxRebooter, RyujinxApp.FullAppName);
}
public string this[LocaleKeys key]
-6
View File
@@ -35,7 +35,6 @@ namespace Ryujinx.Ava
public static string GlobalConfigurationPath { get; private set; }
public static bool PreviewerDetached { get; private set; }
public static bool UseHardwareAcceleration { get; private set; }
public static string BackendThreadingArg { get; private set; }
[LibraryImport("user32.dll", SetLastError = true)]
public static partial int MessageBoxA(nint hWnd, [MarshalAs(UnmanagedType.LPStr)] string text, [MarshalAs(UnmanagedType.LPStr)] string caption, uint type);
@@ -251,11 +250,6 @@ namespace Ryujinx.Ava
_ => ConfigurationState.Instance.Graphics.BackendThreading
};
if (CommandLineState.OverrideBackendThreadingAfterReboot is not null)
{
BackendThreadingArg = CommandLineState.OverrideBackendThreadingAfterReboot;
}
// Check if docked mode was overriden.
if (CommandLineState.OverrideDockedMode.HasValue)
ConfigurationState.Instance.System.EnableDockedMode.Value = CommandLineState.OverrideDockedMode.Value;
-95
View File
@@ -1,95 +0,0 @@
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities;
using SkiaSharp;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace Ryujinx.Ava
{
internal static class Rebooter
{
private static readonly string _updateDir = Path.Combine(Path.GetTempPath(), "Ryujinx", "update");
public static void RebootAppWithGame(string gamePath, List<string> args)
{
_ = Reboot(gamePath, args);
}
private static async Task Reboot(string gamePath, List<string> args)
{
bool shouldRestart = true;
TaskDialog taskDialog = new()
{
Header = LocaleManager.Instance[LocaleKeys.RyujinxRebooter],
SubHeader = LocaleManager.Instance[LocaleKeys.DialogRebooterMessage],
IconSource = new SymbolIconSource { Symbol = Symbol.Games },
XamlRoot = RyujinxApp.MainWindow,
};
if (shouldRestart)
{
List<string> arguments = CommandLineState.Arguments.ToList();
string executableDirectory = AppDomain.CurrentDomain.BaseDirectory;
// On macOS we perform the update at relaunch.
if (OperatingSystem.IsMacOS())
{
string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
string newBundlePath = Path.Combine(_updateDir, "Ryujinx.app");
string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
string currentPid = Environment.ProcessId.ToString();
arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid });
Process.Start("/bin/bash", arguments);
}
else
{
var dialogTask = taskDialog.ShowAsync(true);
await Task.Delay(500);
// Find the process name.
string ryuName = Path.GetFileName(Environment.ProcessPath) ?? string.Empty;
// Some operating systems can see the renamed executable, so strip off the .ryuold if found.
if (ryuName.EndsWith(".ryuold"))
{
ryuName = ryuName[..^7];
}
// Fallback if the executable could not be found.
if (ryuName.Length == 0 || !Path.Exists(Path.Combine(executableDirectory, ryuName)))
{
ryuName = OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx";
}
ProcessStartInfo processStart = new(ryuName)
{
UseShellExecute = true,
WorkingDirectory = executableDirectory,
};
foreach (var arg in args)
{
processStart.ArgumentList.Add(arg);
}
processStart.ArgumentList.Add(gamePath);
Process.Start(processStart);
}
Environment.Exit(0);
}
}
}
}
@@ -7,7 +7,6 @@ using Avalonia.Media.Imaging;
using Avalonia.Platform.Storage;
using Avalonia.Threading;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using DynamicData;
using DynamicData.Binding;
using FluentAvalonia.UI.Controls;
@@ -105,13 +104,6 @@ namespace Ryujinx.Ava.UI.ViewModels
[ObservableProperty] private bool _isSubMenuOpen;
[ObservableProperty] private ApplicationContextMenu _listAppContextMenu;
[ObservableProperty] private ApplicationContextMenu _gridAppContextMenu;
[ObservableProperty] private bool _updateAvailable;
public static AsyncRelayCommand UpdateCommand { get; } = Commands.Create(async () =>
{
if (Updater.CanUpdate(true))
await Updater.BeginUpdateAsync(true);
});
private bool _showLoadProgress;
private bool _isGameRunning;
@@ -1531,16 +1523,10 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public bool InitializeUserConfig(ApplicationData application)
public void InitializeUserConfig(ApplicationData application)
{
// Code where conditions will be met before loading the user configuration (Global Config)
// Code where conditions will be met before loading the user configuration
BackendThreading backendThreadingValue = ConfigurationState.Instance.Graphics.BackendThreading.Value;
string BackendThreadingInit = Program.BackendThreadingArg;
if (BackendThreadingInit is null)
{
BackendThreadingInit = ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString();
}
// If a configuration is found in the "/games/xxxxxxxxxxxxxx" folder, the program will load the user setting.
string idGame = application.IdBaseString;
@@ -1551,29 +1537,19 @@ namespace Ryujinx.Ava.UI.ViewModels
}
// Code where conditions will be executed after loading user configuration
if (ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString() != BackendThreadingInit)
if (ConfigurationState.Instance.Graphics.BackendThreading != backendThreadingValue)
{
List<string> Arguments = new List<string>
{
"--bt", ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString() // BackendThreading
};
Rebooter.RebootAppWithGame(application.Path, Arguments);
return true;
/*
* The function to restart the emulator together with the selected game
Task.Run(async () => await Rebooter.RebootAppWithGame(application.Path));
*/
}
return false;
}
public async Task LoadApplication(ApplicationData application, bool startFullscreen = false, BlitStruct<ApplicationControlProperty>? customNacpData = null)
{
if (InitializeUserConfig(application))
{
return;
}
InitializeUserConfig(application);
if (AppHost != null)
{
+41 -22
View File
@@ -15,7 +15,6 @@ using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Ava.Utilities.Configuration.System;
using Ryujinx.Ava.Utilities.Configuration.UI;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.GraphicsDriver;
@@ -72,16 +71,45 @@ namespace Ryujinx.Ava.UI.ViewModels
public SettingsHacksViewModel DirtyHacks { get; }
private readonly bool _isGameRunning;
private Bitmap _gameIcon;
private string _gameTitle;
private string _gamePath;
private string _gameId;
public bool IsGameRunning => _isGameRunning;
public Bitmap GameIcon => _gameIcon;
public string GamePath => _gamePath;
public string GameTitle => _gameTitle;
public string GameId => _gameId;
public Bitmap GameIcon
{
get => _gameIcon;
set
{
if (_gameIcon != value)
{
_gameIcon = value;
}
}
}
public string GameTitle
{
get => _gameTitle;
set
{
if (_gameTitle != value)
{
_gameTitle = value;
}
}
}
public string GameId
{
get => _gameId;
set
{
if (_gameId != value)
{
_gameId = value;
}
}
}
public int ResolutionScale
{
@@ -136,7 +164,6 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool RememberWindowState { get; set; }
public bool ShowTitleBar { get; set; }
public int HideCursor { get; set; }
public int UpdateCheckerType { get; set; }
public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; }
public bool EnableMouse { get; set; }
@@ -359,10 +386,8 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public SettingsViewModel(
VirtualFileSystem virtualFileSystem,
public SettingsViewModel(VirtualFileSystem virtualFileSystem,
ContentManager contentManager,
bool gameRunning,
string gamePath,
string gameName,
string gameId,
@@ -376,14 +401,12 @@ namespace Ryujinx.Ava.UI.ViewModels
{
using (var ms = new MemoryStream(gameIconData))
{
_gameIcon = new Bitmap(ms);
GameIcon = new Bitmap(ms);
}
}
_isGameRunning = gameRunning;
_gamePath = gamePath;
_gameTitle = gameName;
_gameId = gameId;
GameTitle = gameName;
GameId = gameId;
if (enableToLoadCustomConfig) // During the game. If there is no user config, then load the global config window
{
@@ -534,7 +557,6 @@ namespace Ryujinx.Ava.UI.ViewModels
{
ConfigurationState config = ConfigurationState.Instance;
//It is necessary that the data is used from the global configuration file
if (string.IsNullOrEmpty(GameId))
{
@@ -545,8 +567,7 @@ namespace Ryujinx.Ava.UI.ViewModels
RememberWindowState = config.RememberWindowState;
ShowTitleBar = config.ShowTitleBar;
HideCursor = (int)config.HideCursor.Value;
UpdateCheckerType = (int)config.UpdateCheckerType.Value;
GameDirectories.Clear();
GameDirectories.AddRange(config.UI.GameDirs.Value);
@@ -647,7 +668,6 @@ namespace Ryujinx.Ava.UI.ViewModels
ConfigurationState config = ConfigurationState.Instance;
bool userConfigFile = string.IsNullOrEmpty(GameId);
if (userConfigFile)
{
// User Interface
@@ -657,7 +677,6 @@ namespace Ryujinx.Ava.UI.ViewModels
config.RememberWindowState.Value = RememberWindowState;
config.ShowTitleBar.Value = ShowTitleBar;
config.HideCursor.Value = (HideCursorMode)HideCursor;
config.UpdateCheckerType.Value = (UpdaterType)UpdateCheckerType;
if (GameDirectoryChanged)
{
@@ -51,8 +51,12 @@ namespace Ryujinx.Ava.UI.Views.Main
XciTrimmerMenuItem.Command = Commands.Create(XCITrimmerWindow.Show);
AboutWindowMenuItem.Command = Commands.Create(AboutWindow.Show);
CompatibilityListMenuItem.Command = Commands.Create(() => CompatibilityList.Show());
UpdateMenuItem.Command = MainWindowViewModel.UpdateCommand;
UpdateMenuItem.Command = Commands.Create(async () =>
{
if (Updater.CanUpdate(true))
await Updater.BeginUpdateAsync(true);
});
FaqMenuItem.Command =
SetupGuideMenuItem.Command =
@@ -23,7 +23,7 @@
Background="{DynamicResource ThemeContentBackgroundColor}"
DockPanel.Dock="Bottom"
IsVisible="{Binding ShowMenuAndStatusBar}"
ColumnDefinitions="Auto,Auto,*,Auto,Auto,Auto">
ColumnDefinitions="Auto,Auto,*,Auto,Auto">
<StackPanel
Grid.Column="0"
Margin="5"
@@ -280,30 +280,8 @@
Text="{Binding GpuNameText}"
TextAlignment="Start" />
</StackPanel>
<StackPanel
Grid.Column="4"
Margin="0,0,5,0"
Orientation="Horizontal">
<StackPanel.IsVisible>
<MultiBinding Converter="{x:Static BoolConverters.And}">
<Binding Path="EnableNonGameRunningControls" />
<Binding Path="UpdateAvailable" />
</MultiBinding>
</StackPanel.IsVisible>
<Button Margin="0, 0, 5, 0"
Command="{Binding UpdateCommand}"
Background="{DynamicResource SystemAccentColor}">
<TextBlock
Margin="-5"
Foreground="Black"
HorizontalAlignment="Right"
VerticalAlignment="Center"
Text="{ext:Locale UpdaterBackgroundStatusBarButtonText}" />
</Button>
<controls:MiniVerticalSeparator Margin="5,0,0,0"/>
</StackPanel>
<StackPanel
Grid.Column="5"
Grid.Column="4"
Margin="0,0,5,0"
VerticalAlignment="Center"
IsVisible="{Binding ShowFirmwareStatus}"
@@ -6,7 +6,6 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
mc:Ignorable="d"
x:DataType="viewModels:SettingsViewModel">
<Design.DataContext>
@@ -31,33 +30,18 @@
ToolTip.Tip="{ext:Locale ToggleDiscordTooltip}"
Text="{ext:Locale SettingsTabGeneralEnableDiscordRichPresence}" />
</CheckBox>
<CheckBox IsChecked="{Binding CheckUpdatesOnStart}">
<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunch}" />
</CheckBox>
<CheckBox IsChecked="{Binding ShowConfirmExit}">
<TextBlock Text="{ext:Locale SettingsTabGeneralShowConfirmExitDialog}" />
</CheckBox>
<CheckBox IsChecked="{Binding RememberWindowState}">
<TextBlock Text="{ext:Locale SettingsTabGeneralRememberWindowState}" />
</CheckBox>
<CheckBox IsChecked="{Binding ShowTitleBar}" IsVisible="{x:Static helper:RunningPlatform.IsWindows}">
<CheckBox IsChecked="{Binding ShowTitleBar}" Name="ShowTitleBarBox">
<TextBlock Text="{ext:Locale SettingsTabGeneralShowTitleBar}" />
</CheckBox>
<StackPanel Margin="0, 15, 0, 0" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center"
Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunch}"
Width="150" />
<ComboBox SelectedIndex="{Binding UpdateCheckerType}"
HorizontalContentAlignment="Left"
MinWidth="100">
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunchOff}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunchPromptAtStartup}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunchBackground}" />
</ComboBoxItem>
</ComboBox>
</StackPanel>
<StackPanel Margin="0, 15, 0, 0" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center"
Text="{ext:Locale SettingsTabGeneralHideCursor}"
@@ -21,6 +21,7 @@ namespace Ryujinx.Ava.UI.Views.Settings
public SettingsUiView()
{
InitializeComponent();
ShowTitleBarBox.IsVisible = OperatingSystem.IsWindows();
AddGameDirButton.Command =
Commands.Create(() => AddDirButton(GameDirPathBox, ViewModel.GameDirectories, true));
AddAutoloadDirButton.Command =
+3 -15
View File
@@ -19,7 +19,6 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Ava.Utilities.Configuration.UI;
using Ryujinx.Common;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
@@ -401,21 +400,10 @@ namespace Ryujinx.Ava.UI.Windows
await Dispatcher.UIThread.InvokeAsync(async () => await UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys));
}
if (!Updater.CanUpdate() || CommandLineState.HideAvailableUpdates)
return;
switch (ConfigurationState.Instance.UpdateCheckerType.Value)
if (ConfigurationState.Instance.CheckUpdatesOnStart && !CommandLineState.HideAvailableUpdates && Updater.CanUpdate())
{
case UpdaterType.PromptAtStartup:
await Updater.BeginUpdateAsync()
.Catch(task => Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}"));
break;
case UpdaterType.CheckInBackground:
if ((await Updater.CheckVersionAsync()).TryGet(out (Version Current, Version Incoming) versions))
{
Dispatcher.UIThread.Post(() => RyujinxApp.MainWindow.ViewModel.UpdateAvailable = versions.Current < versions.Incoming);
}
break;
await Updater.BeginUpdateAsync()
.Catch(task => Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}"));
}
}
@@ -136,11 +136,6 @@
Content="{ext:Locale SettingsButtonClose}"
Command="{Binding CancelButton}" />
<Button
IsVisible="{Binding IsGameRunning}"
Content="{ext:Locale SettingsButtonApply}"
Command="{Binding ApplyButton}" />
<Button
IsVisible="{Binding !IsGameRunning}"
Content="{ext:Locale UserProfilesDelete}"
Command="{Binding DeleteConfigGame}"
Classes="red"/>
@@ -35,7 +35,6 @@ namespace Ryujinx.Ava.UI.Windows
DataContext = ViewModel = new SettingsViewModel(
viewModel.VirtualFileSystem,
viewModel.ContentManager,
viewModel.IsGameRunning,
viewModel.SelectedApplication.Path,
viewModel.SelectedApplication.Name,
viewModel.SelectedApplication.IdString,
@@ -47,7 +46,7 @@ namespace Ryujinx.Ava.UI.Windows
InitializeComponent();
Load();
#if DEBUG
this.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Alt));
#endif
+28 -35
View File
@@ -43,18 +43,7 @@ namespace Ryujinx.Ava
private const int ConnectionCount = 4;
private static string _buildVer;
private static readonly string _platformExt =
RunningPlatform.IsMacOS
? "macos_universal.app.tar.gz"
: RunningPlatform.IsWindows
? "win_x64.zip"
: RunningPlatform.IsX64Linux
? "linux_x64.tar.gz"
: RunningPlatform.IsArmLinux
? "linux_arm64.tar.gz"
: throw new PlatformNotSupportedException();
private static string _platformExt;
private static string _buildUrl;
private static long _buildSize;
private static bool _updateSuccessful;
@@ -62,8 +51,30 @@ namespace Ryujinx.Ava
private static readonly string[] _windowsDependencyDirs = [];
public static async Task<Optional<(Version Current, Version Incoming)>> CheckVersionAsync(bool showVersionUpToDate = false)
public static async Task BeginUpdateAsync(bool showVersionUpToDate = false)
{
if (_running)
{
return;
}
_running = true;
// Detect current platform
if (OperatingSystem.IsMacOS())
{
_platformExt = "macos_universal.app.tar.gz";
}
else if (OperatingSystem.IsWindows())
{
_platformExt = "win_x64.zip";
}
else if (OperatingSystem.IsLinux())
{
string arch = RuntimeInformation.OSArchitecture == Architecture.Arm64 ? "arm64" : "x64";
_platformExt = $"linux_{arch}.tar.gz";
}
if (!Version.TryParse(Program.Version, out Version currentVersion))
{
Logger.Error?.Print(LogClass.Application, $"Failed to convert the current {RyujinxApp.FullAppName} version!");
@@ -74,7 +85,7 @@ namespace Ryujinx.Ava
_running = false;
return default;
return;
}
Logger.Info?.Print(LogClass.Application, "Checking for updates.");
@@ -112,7 +123,7 @@ namespace Ryujinx.Ava
_running = false;
return default;
return;
}
break;
@@ -138,7 +149,7 @@ namespace Ryujinx.Ava
_running = false;
return default;
return;
}
}
catch (Exception exception)
@@ -150,7 +161,7 @@ namespace Ryujinx.Ava
_running = false;
return default;
return;
}
if (!Version.TryParse(_buildVer, out Version newVersion))
@@ -163,27 +174,9 @@ namespace Ryujinx.Ava
_running = false;
return default;
}
return (currentVersion, newVersion);
}
public static async Task BeginUpdateAsync(bool showVersionUpToDate = false)
{
if (_running)
{
return;
}
_running = true;
Optional<(Version, Version)> versionTuple = await CheckVersionAsync(showVersionUpToDate);
if (_running is false || !versionTuple.HasValue) return;
(Version currentVersion, Version newVersion) = versionTuple.Value;
if (newVersion <= currentVersion)
{
if (showVersionUpToDate)
-11
View File
@@ -11,7 +11,6 @@ namespace Ryujinx.Ava.Utilities
public static bool? OverrideHardwareAcceleration { get; private set; }
public static string OverrideGraphicsBackend { get; private set; }
public static string OverrideBackendThreading { get; private set; }
public static string OverrideBackendThreadingAfterReboot { get; private set; }
public static string OverridePPTC { get; private set; }
public static string OverrideMemoryManagerMode { get; private set; }
public static string OverrideSystemRegion { get; private set; }
@@ -100,16 +99,6 @@ namespace Ryujinx.Ava.Utilities
OverrideBackendThreading = args[++i];
break;
case "--bt":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
OverrideBackendThreadingAfterReboot = args[++i];
break;
case "--pptc":
if (i + 1 >= args.Length)
{
@@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 65;
public const int CurrentVersion = 64;
/// <summary>
/// Version of the configuration file format
@@ -163,14 +163,9 @@ namespace Ryujinx.Ava.Utilities.Configuration
public bool EnableDiscordIntegration { get; set; }
/// <summary>
/// DEPRECATED: Checks for updates when Ryujinx starts when enabled
/// Checks for updates when Ryujinx starts when enabled
/// </summary>
public bool CheckUpdatesOnStart { get; set; }
/// <summary>
/// Checks for updates when Ryujinx starts when enabled, either prompting when an update is found or just showing a notification.
/// </summary>
public UpdaterType UpdateCheckerType { get; set; }
/// <summary>
/// Show "Confirm Exit" Dialog
@@ -49,16 +49,14 @@ namespace Ryujinx.Ava.Utilities.Configuration
configurationFileUpdated = true;
}
EnableDiscordIntegration.Value = LoadSetting ? cff.EnableDiscordIntegration : EnableDiscordIntegration.Value; // Get from global config only
CheckUpdatesOnStart.Value = LoadSetting ? cff.CheckUpdatesOnStart : CheckUpdatesOnStart.Value; // Get from global config only
UpdateCheckerType.Value = LoadSetting ? cff.UpdateCheckerType : UpdateCheckerType.Value; // Get from global config only
ShowConfirmExit.Value = LoadSetting ? cff.ShowConfirmExit : ShowConfirmExit.Value; // Get from global config only
RememberWindowState.Value = LoadSetting ? cff.RememberWindowState : RememberWindowState.Value; // Get from global config only
ShowTitleBar.Value = LoadSetting ? cff.ShowTitleBar : ShowTitleBar.Value; // Get from global config only
EnableHardwareAcceleration.Value = LoadSetting ? cff.EnableHardwareAcceleration : EnableHardwareAcceleration.Value; // Get from global config only
HideCursor.Value = LoadSetting ? cff.HideCursor : HideCursor.Value; // Get from global config only
Logger.EnableFileLog.Value = cff.EnableFileLog;
Logger.EnableDebug.Value = cff.LoggingEnableDebug;
Logger.EnableStub.Value = cff.LoggingEnableStub;
@@ -440,8 +438,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
}),
(62, static cff => cff.RainbowSpeed = 1f),
(63, static cff => cff.MatchSystemTime = false),
(64, static cff => cff.LoggingEnableAvalonia = false),
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off)
(64, static cff => cff.LoggingEnableAvalonia = false)
);
}
}
@@ -1,7 +1,6 @@
using ARMeilleure;
using Gommon;
using Ryujinx.Ava.Utilities.Configuration.System;
using Ryujinx.Ava.Utilities.Configuration.UI;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
@@ -768,11 +767,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// Checks for updates when Ryujinx starts when enabled
/// </summary>
public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
/// <summary>
/// Checks for updates when Ryujinx starts when enabled, either prompting when an update is found or just showing a notification.
/// </summary>
public ReactiveObject<UpdaterType> UpdateCheckerType { get; private set; }
/// <summary>
/// Show "Confirm Exit" Dialog
@@ -810,7 +804,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
Hacks = new HacksSection();
EnableDiscordIntegration = new ReactiveObject<bool>();
CheckUpdatesOnStart = new ReactiveObject<bool>();
UpdateCheckerType = new ReactiveObject<UpdaterType>();
ShowConfirmExit = new ReactiveObject<bool>();
RememberWindowState = new ReactiveObject<bool>();
ShowTitleBar = new ReactiveObject<bool>();
@@ -56,7 +56,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
DockedMode = System.EnableDockedMode,
EnableDiscordIntegration = EnableDiscordIntegration,
CheckUpdatesOnStart = CheckUpdatesOnStart,
UpdateCheckerType = UpdateCheckerType,
ShowConfirmExit = ShowConfirmExit,
RememberWindowState = RememberWindowState,
ShowTitleBar = ShowTitleBar,
@@ -176,7 +175,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
System.SystemTimeOffset.Value = 0;
System.EnableDockedMode.Value = true;
EnableDiscordIntegration.Value = true;
UpdateCheckerType.Value = UpdaterType.PromptAtStartup;
CheckUpdatesOnStart.Value = true;
ShowConfirmExit.Value = true;
RememberWindowState.Value = true;
ShowTitleBar.Value = !OperatingSystem.IsWindows();
@@ -1,13 +0,0 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Utilities.Configuration.UI
{
[JsonConverter(typeof(TypedStringEnumConverter<UpdaterType>))]
public enum UpdaterType
{
Off,
PromptAtStartup,
CheckInBackground
}
}