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...

4 Commits

Author SHA1 Message Date
Frog Business
979341e73d Merge 6d78e71fc7 into 11e4d8f970 2025-02-03 01:37:07 -06:00
shinra-electric
11e4d8f970 Add the JP version of P5R to the list of Metal games (#612) 2025-02-03 01:36:58 -06:00
Evan Husted
774edb7b29 UI: Match System Time is now an active setting which you can toggle on/off. 2025-02-02 23:46:55 -06:00
Barış Hamil
6d78e71fc7 Handheld Gyro 2025-02-01 22:26:05 +03:00
29 changed files with 283 additions and 65 deletions

View File

@@ -3,6 +3,7 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Alimer.Bindings.SDL" Version="3.7.1" />
<PackageVersion Include="Avalonia" Version="11.0.13" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.13" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.13" />

View File

@@ -75,6 +75,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryuj
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Input.SDL3", "src\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj", "{3BF24278-547D-42C2-9D43-182B978F54DD}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
@@ -259,6 +261,10 @@ Global
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.Build.0 = Debug|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.ActiveCfg = Release|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.Build.0 = Release|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -56,6 +56,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
return motionBackendType switch
{
MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
MotionInputBackendType.Handheld => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, _serializerContext.CemuHookMotionConfigController),
_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
};
@@ -66,6 +67,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
switch (value.MotionBackend)
{
case MotionInputBackendType.GamepadDriver:
case MotionInputBackendType.Handheld:
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, _serializerContext.StandardMotionConfigController);
break;
case MotionInputBackendType.CemuHook:

View File

@@ -9,5 +9,6 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
Invalid,
GamepadDriver,
CemuHook,
Handheld,
}
}

View File

@@ -47,7 +47,8 @@ namespace Ryujinx.Common
"01006f8002326000", // Animal Crossings: New Horizons
"01009bf0072d4000", // Captain Toad: Treasure Tracker
"01009510001ca000", // Fast RMX
"01005CA01580E000", // Persona 5 Royale
"01005CA01580E000", // Persona 5 Royal
"0100b880154fc000", // Persona 5 The Royal (Japan)
"010015100b514000", // Super Mario Bros. Wonder
"0100000000010000", // Super Mario Odyssey

View File

@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<PackageReference Include="Alimer.Bindings.SDL" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,85 @@
using SDL3;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static SDL3.SDL3;
namespace Ryujinx.Input.SDL3
{
public unsafe class SDL3MotionDriver : IHandheld, IDisposable
{
private readonly Dictionary<SDL_SensorType, SDL_Sensor> sensors;
private bool _disposed;
public SDL3MotionDriver()
{
int result = SDL_Init(SDL_InitFlags.Sensor);
if (result < 0)
{
throw new InvalidOperationException($"SDL sensor initialization failed: {SDL_GetError()}");
}
sensors = SDL_GetSensors().ToArray().ToDictionary(SDL_GetSensorTypeForID, SDL_OpenSensor);
}
~SDL3MotionDriver()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
if (disposing && sensors != null)
{
foreach (var sensor in sensors.Values)
{
if (sensor != IntPtr.Zero)
{
SDL_CloseSensor(sensor);
}
}
}
_disposed = true;
}
public Vector3 GetMotionData(MotionInputId inputType)
{
ObjectDisposedException.ThrowIf(_disposed, this);
return inputType switch
{
MotionInputId.Gyroscope => GetSensorVector(SDL_SensorType.Gyro) * 180 / MathF.PI,
MotionInputId.Accelerometer => GetSensorVector(SDL_SensorType.Accel) / SDL_STANDARD_GRAVITY,
_ => Vector3.Zero
};
}
private Vector3 GetSensorVector(SDL_SensorType sensorType)
{
if (!sensors.TryGetValue(sensorType, out SDL_Sensor sensor))
{
return Vector3.Zero;
}
var data = stackalloc float[3];
if (SDL_GetSensorData(sensor, data, 3) < 0)
{
return Vector3.Zero;
}
return new Vector3(data[0], data[1], data[2]);
}
}
}

View File

@@ -2,12 +2,13 @@ using System;
namespace Ryujinx.Input.HLE
{
public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IHandheld handheld)
: IDisposable
{
public IGamepadDriver KeyboardDriver { get; } = keyboardDriver;
public IGamepadDriver GamepadDriver { get; } = gamepadDriver;
public IGamepadDriver MouseDriver { get; private set; }
public IHandheld Handheld { get; } = handheld;
public void SetMouseDriver(IGamepadDriver mouseDriver)
{
@@ -18,7 +19,7 @@ namespace Ryujinx.Input.HLE
public NpadManager CreateNpadManager()
{
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver, Handheld);
}
public TouchScreenManager CreateTouchScreenManager()
@@ -38,6 +39,7 @@ namespace Ryujinx.Input.HLE
KeyboardDriver?.Dispose();
GamepadDriver?.Dispose();
MouseDriver?.Dispose();
Handheld?.Dispose();
}
}

View File

@@ -218,12 +218,14 @@ namespace Ryujinx.Input.HLE
public string Id { get; private set; }
private readonly CemuHookClient _cemuHookClient;
private readonly IHandheld _handheld;
public NpadController(CemuHookClient cemuHookClient)
public NpadController(CemuHookClient cemuHookClient, IHandheld handheld)
{
State = default;
Id = null;
_cemuHookClient = cemuHookClient;
_handheld = handheld;
}
public bool UpdateDriverConfiguration(IGamepadDriver gamepadDriver, InputConfig config)
@@ -287,6 +289,18 @@ namespace Ryujinx.Input.HLE
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion)
{
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.Handheld)
{
Vector3 accelerometer = _handheld.GetMotionData(MotionInputId.Accelerometer);
Vector3 gyroscope = _handheld.GetMotionData(MotionInputId.Gyroscope);
accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y);
gyroscope = new Vector3(gyroscope.X, -gyroscope.Z, gyroscope.Y);
_leftMotionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
_rightMotionInput = _leftMotionInput;
}
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
{
if (gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion))

View File

@@ -31,6 +31,7 @@ namespace Ryujinx.Input.HLE
private readonly IGamepadDriver _keyboardDriver;
private readonly IGamepadDriver _gamepadDriver;
private readonly IGamepadDriver _mouseDriver;
private readonly IHandheld _handheld;
private bool _isDisposed;
private List<InputConfig> _inputConfig;
@@ -38,7 +39,7 @@ namespace Ryujinx.Input.HLE
private bool _enableMouse;
private Switch _device;
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver, IHandheld handheld)
{
_controllers = new NpadController[MaxControllers];
_cemuHookClient = new CemuHookClient(this);
@@ -47,6 +48,7 @@ namespace Ryujinx.Input.HLE
_gamepadDriver = gamepadDriver;
_mouseDriver = mouseDriver;
_inputConfig = [];
_handheld = handheld;
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
@@ -139,7 +141,7 @@ namespace Ryujinx.Input.HLE
}
else
{
controller = new(_cemuHookClient);
controller = new(_cemuHookClient, _handheld);
}
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);

View File

@@ -0,0 +1,10 @@
using System;
using System.Numerics;
namespace Ryujinx.Input
{
public interface IHandheld : IDisposable
{
Vector3 GetMotionData(MotionInputId gyroscope);
}
}

View File

@@ -938,7 +938,9 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.System.EnableInternetAccess,
ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
ConfigurationState.Instance.System.FsGlobalAccessLogMode,
ConfigurationState.Instance.System.SystemTimeOffset,
ConfigurationState.Instance.System.MatchSystemTime
? 0
: ConfigurationState.Instance.System.SystemTimeOffset,
ConfigurationState.Instance.System.TimeZone,
ConfigurationState.Instance.System.MemoryManagerMode,
ConfigurationState.Instance.System.IgnoreMissingServices,

View File

@@ -4153,23 +4153,23 @@
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Resync to PC Date & Time",
"en_US": "Match System Time",
"es_ES": "",
"fr_FR": "Resynchronier la Date à celle du PC",
"fr_FR": "",
"he_IL": "",
"it_IT": "Sincronizza data e ora con il PC",
"it_IT": "",
"ja_JP": "",
"ko_KR": "PC 날짜와 시간에 동기화",
"no_NO": "Resynkroniser til PC-dato og -klokkeslett",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Повторная синхронизация с датой и временем на компьютере",
"sv_SE": "Återsynka till datorns datum och tid",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Синхронізувати з датою та часом ПК",
"zh_CN": "与 PC 日期和时间重新同步",
"zh_TW": "重新同步至 PC 的日期和時間"
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
@@ -7522,6 +7522,31 @@
"zh_TW": "使用與 CemuHook 相容的體感"
}
},
{
"ID": "ControllerSettingsMotionUseHandheldCompatibleMotion",
"Translations": {
"ar_SA": "استخدام الحركة المتوافقة مع Hendheld",
"de_DE": "Hendheld kompatible Bewegungssteuerung",
"el_GR": "Κίνηση συμβατή με Hendheld",
"en_US": "Use Hendheld compatible motion",
"es_ES": "Usar movimiento compatible con Hendheld",
"fr_FR": "Utiliser un capteur de mouvements Hendheld",
"he_IL": "השתמש בתנועת Hendheld תואמת ",
"it_IT": "Usa sensore compatibile con Hendheld",
"ja_JP": "Hendheld 互換モーションを使用",
"ko_KR": "Hendheld 호환 모션 사용",
"no_NO": "Bruk Hendheld kompatibel bevegelse",
"pl_PL": "Użyj ruchu zgodnego z Hendheld",
"pt_BR": "Usar sensor compatível com Hendheld",
"ru_RU": "Включить совместимость с Hendheld",
"sv_SE": "Använd Hendheld-kompatibel rörelse",
"th_TH": "ใช้การเคลื่อนไหวที่เข้ากันได้กับ Hendheld",
"tr_TR": "Hendheld uyumlu hareket kullan",
"uk_UA": "Використовувати рух, сумісний з Hendheld",
"zh_CN": "使用 Hendheld 兼容的体感协议",
"zh_TW": "使用與 Hendheld 相容的體感"
}
},
{
"ID": "ControllerSettingsMotionControllerSlot",
"Translations": {
@@ -15553,23 +15578,23 @@
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Resync System Time to match your PC's current date & time.\n\nThis is not an active setting, it can still fall out of sync; in which case just click this button again.",
"en_US": "Sync System Time to match your PC's current date & time.",
"es_ES": "",
"fr_FR": "Resynchronise la Date du Système pour qu'elle soit la même que celle du PC.\n\nCeci n'est pas un paramètrage automatique, la date peut se désynchroniser; dans ce cas là, rappuyer sur le boutton.",
"fr_FR": "Resynchronise la Date du Système pour qu'elle soit la même que celle du PC.",
"he_IL": "",
"it_IT": "Sincronizza data e ora del sistema con quelle del PC.\n\nQuesta non è un'opzione attiva, perciò data e ora potrebbero tornare a non essere sincronizzate: in tal caso basterà cliccare nuovamente questo pulsante.",
"it_IT": "Sincronizza data e ora del sistema con quelle del PC.",
"ja_JP": "",
"ko_KR": "시스템 시간을 PC의 현재 날짜 및 시간과 일치하도록 다시 동기화합니다.\n\n이 설정은 활성 설정이 아니므로 여전히 동기화되지 않을 수 있으며, 이 경우 이 버튼을 다시 클릭하면 됩니다.",
"no_NO": "Resynkroniser systemtiden slik at den samsvarer med PC-ens gjeldende dato og klokkeslett. \\Dette er ikke en aktiv innstilling, men den kan likevel komme ut av synkronisering; i så fall er det bare å klikke på denne knappen igjen.",
"ko_KR": "시스템 시간을 PC의 현재 날짜 및 시간과 일치하도록 다시 동기화합니다.",
"no_NO": "Resynkroniser systemtiden slik at den samsvarer med PC-ens gjeldende dato og klokkeslett.",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Повторно синхронизирует системное время, чтобы оно соответствовало текущей дате и времени вашего компьютера.\n\nЭто не активная настройка, она все еще может рассинхронизироваться; в этом случае просто нажмите эту кнопку еще раз.",
"sv_SE": "Återsynkronisera systemtiden för att matcha din dators aktuella datum och tid.\n\nDetta är inte en aktiv inställning och den kan tappa synken och om det händer så kan du klicka på denna knapp igen.",
"ru_RU": "Повторно синхронизирует системное время, чтобы оно соответствовало текущей дате и времени вашего компьютера.",
"sv_SE": "Återsynkronisera systemtiden för att matcha din dators aktuella datum och tid.",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Синхронізувати системний час, щоб він відповідав поточній даті та часу вашого ПК.\n\nЦе не активне налаштування, тому синхронізація може збитися; у такому разі просто натискайте цю кнопку знову.",
"zh_CN": "重新同步系统时间以匹配您电脑的当前日期和时间。\n\n这个操作不会实时同步系统时间与电脑时间时间仍然可能不同步在这种情况下只需再次单击此按钮即可。",
"zh_TW": "重新同步系統韌體時間至 PC 目前的日期和時間。\n\n這不是一個主動設定它仍然可能會失去同步在這種情況下只需再次點擊此按鈕。"
"uk_UA": "Синхронізувати системний час, щоб він відповідав поточній даті та часу вашого ПК.",
"zh_CN": "重新同步系统时间以匹配您电脑的当前日期和时间。",
"zh_TW": "重新同步系統韌體時間至 PC 目前的日期和時間。"
}
},
{
@@ -23198,4 +23223,4 @@
}
}
]
}
}

View File

@@ -23,6 +23,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.Input.SDL3;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
@@ -182,7 +183,7 @@ namespace Ryujinx.Headless
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
_userChannelPersistence = new UserChannelPersistence();
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver(), new SDL3MotionDriver());
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;

View File

@@ -76,6 +76,7 @@
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />

View File

@@ -10,6 +10,7 @@ namespace Ryujinx.Ava.UI.Models.Input
public partial class GamepadInputConfig : BaseModel
{
public bool EnableCemuHookMotion { get; set; }
public bool EnableHandheldMotion { get; set; }
public string DsuServerHost { get; set; }
public int DsuServerPort { get; set; }
public int Slot { get; set; }
@@ -162,7 +163,7 @@ namespace Ryujinx.Ava.UI.Models.Input
EnableMotion = controllerInput.Motion.EnableMotion;
GyroDeadzone = controllerInput.Motion.GyroDeadzone;
Sensitivity = controllerInput.Motion.Sensitivity;
EnableHandheldMotion = controllerInput.Motion.MotionBackend == MotionInputBackendType.Handheld;
if (controllerInput.Motion is CemuHookMotionConfigController cemuHook)
{
EnableCemuHookMotion = true;
@@ -285,7 +286,7 @@ namespace Ryujinx.Ava.UI.Models.Input
config.Motion = new StandardMotionConfigController
{
EnableMotion = EnableMotion,
MotionBackend = MotionInputBackendType.GamepadDriver,
MotionBackend = EnableHandheldMotion ? MotionInputBackendType.Handheld : MotionInputBackendType.GamepadDriver,
GyroDeadzone = GyroDeadzone,
Sensitivity = Sensitivity,
};

View File

@@ -18,6 +18,34 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
[ObservableProperty] private double _gyroDeadzone;
[ObservableProperty] private bool _enableCemuHookMotion;
private bool _enableCemuHookMotion;
public bool EnableCemuHookMotion
{
get => _enableCemuHookMotion;
set
{
if (value)
{
EnableHandheldMotion = false;
}
_enableCemuHookMotion = value;
OnPropertyChanged();
}
}
private bool _enableHandheldMotion;
public bool EnableHandheldMotion
{
get => _enableHandheldMotion;
set
{
if (value)
{
EnableCemuHookMotion = false;
}
_enableHandheldMotion = value;
OnPropertyChanged();
}
}
}
}

View File

@@ -116,10 +116,6 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS();
public bool IsAppleSiliconMac => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
public bool IsMacOS => OperatingSystem.IsMacOS();
public bool EnableDiscordIntegration { get; set; }
public bool CheckUpdatesOnStart { get; set; }
public bool ShowConfirmExit { get; set; }
@@ -201,7 +197,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableTextureRecompression { get; set; }
public bool EnableMacroHLE { get; set; }
public bool EnableColorSpacePassthrough { get; set; }
public bool ColorSpacePassthroughAvailable => IsMacOS;
public bool ColorSpacePassthroughAvailable => RunningPlatform.IsMacOS;
public bool EnableFileLog { get; set; }
public bool EnableStub { get; set; }
public bool EnableInfo { get; set; }
@@ -297,6 +293,8 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
[ObservableProperty] private bool _matchSystemTime;
public DateTimeOffset CurrentDate { get; set; }
public TimeSpan CurrentTime { get; set; }
@@ -412,17 +410,6 @@ namespace Ryujinx.Ava.UI.ViewModels
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(PreferredGpuIndex)));
}
public void MatchSystemTime()
{
(DateTimeOffset dto, TimeSpan timeOfDay) = DateTimeOffset.Now.Extract();
CurrentDate = dto;
CurrentTime = timeOfDay;
OnPropertyChanged(nameof(CurrentDate));
OnPropertyChanged(nameof(CurrentTime));
}
public async Task LoadTimeZones()
{
_timeZoneContentManager = new TimeZoneContentManager();
@@ -524,7 +511,9 @@ namespace Ryujinx.Ava.UI.ViewModels
CurrentDate = currentDateTime.Date;
CurrentTime = currentDateTime.TimeOfDay;
EnableCustomVSyncInterval = config.Graphics.EnableCustomVSyncInterval.Value;
MatchSystemTime = config.System.MatchSystemTime;
EnableCustomVSyncInterval = config.Graphics.EnableCustomVSyncInterval;
CustomVSyncInterval = config.Graphics.CustomVSyncInterval;
VSyncMode = config.Graphics.VSyncMode;
EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
@@ -629,6 +618,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.TimeZone.Value = TimeZone;
}
config.System.MatchSystemTime.Value = MatchSystemTime;
config.System.SystemTimeOffset.Value = Convert.ToInt64((CurrentDate.ToUnixTimeSeconds() + CurrentTime.TotalSeconds) - DateTimeOffset.Now.ToUnixTimeSeconds());
config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
config.System.DramSize.Value = DramSize;

View File

@@ -61,6 +61,17 @@
Margin="5, 0"
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
</StackPanel>
<Separator
Height="1"
Margin="0,5" />
<CheckBox
Margin="5"
IsChecked="{Binding EnableHandheldMotion}">
<TextBlock
Margin="0,3,0,0"
VerticalAlignment="Center"
Text="{ext:Locale ControllerSettingsMotionUseHandheldCompatibleMotion}" />
</CheckBox>
<Separator
Height="1"
Margin="0,5" />

View File

@@ -30,6 +30,7 @@ namespace Ryujinx.Ava.UI.Views.Input
Sensitivity = config.Sensitivity,
GyroDeadzone = config.GyroDeadzone,
EnableCemuHookMotion = config.EnableCemuHookMotion,
EnableHandheldMotion = config.EnableHandheldMotion,
};
InitializeComponent();
@@ -58,6 +59,7 @@ namespace Ryujinx.Ava.UI.Views.Input
config.DsuServerHost = content._viewModel.DsuServerHost;
config.DsuServerPort = content._viewModel.DsuServerPort;
config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
config.EnableHandheldMotion = content._viewModel.EnableHandheldMotion;
config.MirrorInput = content._viewModel.MirrorInput;
};

View File

@@ -6,6 +6,7 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
mc:Ignorable="d"
x:DataType="viewModels:SettingsViewModel">
<Design.DataContext>
@@ -69,7 +70,7 @@
</ComboBox>
</StackPanel>
<CheckBox IsChecked="{Binding UseHypervisor}"
IsVisible="{Binding IsAppleSiliconMac}"
IsVisible="{x:Static helper:RunningPlatform.IsArmMac}"
ToolTip.Tip="{ext:Locale UseHypervisorTooltip}">
<TextBlock Text="{ext:Locale SettingsTabSystemUseHypervisor}"
ToolTip.Tip="{ext:Locale UseHypervisorTooltip}" />

View File

@@ -8,6 +8,7 @@
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
Design.Width="1000"
mc:Ignorable="d"
x:DataType="viewModels:SettingsViewModel">
@@ -48,7 +49,7 @@
<ComboBoxItem IsEnabled="{Binding IsOpenGLAvailable}">
<TextBlock Text="OpenGL" />
</ComboBoxItem>
<ComboBoxItem IsEnabled="{Binding IsAppleSiliconMac}">
<ComboBoxItem IsEnabled="{x:Static helper:RunningPlatform.IsArmMac}">
<TextBlock Text="Metal (ARM Mac only, Experimental)" />
</ComboBoxItem>
</ComboBox>

View File

@@ -170,7 +170,8 @@
ToolTip.Tip="{ext:Locale TimeTooltip}"
Width="250"/>
<DatePicker
VerticalAlignment="Center"
VerticalAlignment="Center"
IsEnabled="{Binding !MatchSystemTime}"
SelectedDate="{Binding CurrentDate}"
ToolTip.Tip="{ext:Locale TimeTooltip}"
Width="350" />
@@ -181,17 +182,21 @@
<TimePicker
VerticalAlignment="Center"
ClockIdentifier="24HourClock"
IsEnabled="{Binding !MatchSystemTime}"
SelectedTime="{Binding CurrentTime}"
Width="350"
ToolTip.Tip="{ext:Locale TimeTooltip}" />
<Button
Margin="10, 0, 0, 0"
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBlock
VerticalAlignment="Center"
Click="MatchSystemTime_OnClick"
Background="{DynamicResource SystemAccentColor}"
ToolTip.Tip="{ext:Locale MatchTimeTooltip}">
<TextBlock Text="{ext:Locale SettingsTabSystemSystemTimeMatch}" />
</Button>
Text="{ext:Locale SettingsTabSystemSystemTimeMatch}"
ToolTip.Tip="{ext:Locale MatchTimeTooltip}"
Width="250"/>
<CheckBox
VerticalAlignment="Center"
IsChecked="{Binding MatchSystemTime}"
ToolTip.Tip="{ext:Locale MatchTimeTooltip}"/>
</StackPanel>
<Separator />
<StackPanel Margin="0,10,0,10"

View File

@@ -34,7 +34,5 @@ namespace Ryujinx.Ava.UI.Views.Settings
ViewModel.ValidateAndSetTimeZone(timeZone.Location);
}
}
private void MatchSystemTime_OnClick(object sender, RoutedEventArgs e) => ViewModel.MatchSystemTime();
}
}

View File

@@ -29,6 +29,7 @@ using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.Input.SDL3;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -107,7 +108,7 @@ namespace Ryujinx.Ava.UI.Windows
if (Program.PreviewerDetached)
{
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver(), new SDL3MotionDriver());
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
this.ScalingChanged += OnScalingChanged;

View File

@@ -10,6 +10,7 @@
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
xmlns:settings="clr-namespace:Ryujinx.Ava.UI.Views.Settings"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
Width="1100"
Height="768"
MinWidth="800"
@@ -113,7 +114,7 @@
Spacing="10"
Orientation="Horizontal"
HorizontalAlignment="Right"
ReverseOrder="{Binding IsMacOS}">
ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
<Button
Classes="accent"
Content="{ext:Locale SettingsButtonOk}"

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 62;
public const int CurrentVersion = 63;
/// <summary>
/// Version of the configuration file format
@@ -141,6 +141,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// Change System Time Offset in seconds
/// </summary>
public long SystemTimeOffset { get; set; }
/// <summary>
/// Instead of setting the time via configuration, use the values provided by the system.
/// </summary>
public bool MatchSystemTime { get; set; }
/// <summary>
/// Enables or disables Docked Mode

View File

@@ -429,7 +429,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
};
}
}),
(62, static cff => cff.RainbowSpeed = 1f)
(62, static cff => cff.RainbowSpeed = 1f),
(63, static cff => cff.MatchSystemTime = false)
);
}
}

View File

@@ -312,6 +312,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// System Time Offset in Seconds
/// </summary>
public ReactiveObject<long> SystemTimeOffset { get; private set; }
/// <summary>
/// Instead of setting the time via configuration, use the values provided by the system.
/// </summary>
public ReactiveObject<bool> MatchSystemTime { get; private set; }
/// <summary>
/// Enables or disables Docked Mode
@@ -388,6 +393,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
TimeZone.LogChangesToValue(nameof(TimeZone));
SystemTimeOffset = new ReactiveObject<long>();
SystemTimeOffset.LogChangesToValue(nameof(SystemTimeOffset));
MatchSystemTime = new ReactiveObject<bool>();
MatchSystemTime.LogChangesToValue(nameof(MatchSystemTime));
EnableDockedMode = new ReactiveObject<bool>();
EnableDockedMode.LogChangesToValue(nameof(EnableDockedMode));
EnablePtc = new ReactiveObject<bool>();