Compare commits
12 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 20fdbff964 | |||
| e426680cb0 | |||
| 7863e97cb0 | |||
| c4dea0ee28 | |||
| e0b6a01e9d | |||
| e509ffa716 | |||
| 714c68b548 | |||
| fec197d9ec | |||
| a4b2feef79 | |||
| ad7d9d1ce0 | |||
| 86f9544910 | |||
| e9ecbd44fc |
@@ -1,5 +1,4 @@
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|||||||
using ARMeilleure.State;
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using ARMeilleure.State;
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using Humanizer;
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using Ryujinx.Common;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Memory;
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@@ -59,8 +58,8 @@ namespace ARMeilleure.Translation.PTC
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{
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{
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_ptc = ptc;
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_ptc = ptc;
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_timer = new Timer(SaveInterval.Seconds());
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_timer = new Timer(SaveInterval * 1000d);
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_timer.Elapsed += TimerElapsed;
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_timer.Elapsed += PreSave;
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_outerHeaderMagic = BinaryPrimitives.ReadUInt64LittleEndian(EncodingCache.UTF8NoBOM.GetBytes(OuterHeaderMagicString).AsSpan());
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_outerHeaderMagic = BinaryPrimitives.ReadUInt64LittleEndian(EncodingCache.UTF8NoBOM.GetBytes(OuterHeaderMagicString).AsSpan());
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@@ -73,9 +72,6 @@ namespace ARMeilleure.Translation.PTC
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Enabled = false;
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Enabled = false;
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}
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}
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private void TimerElapsed(object _, ElapsedEventArgs __)
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=> new Thread(PreSave) { Name = "Ptc.DiskWriter" }.Start();
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public void AddEntry(ulong address, ExecutionMode mode, bool highCq)
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public void AddEntry(ulong address, ExecutionMode mode, bool highCq)
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{
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{
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if (IsAddressInStaticCodeRange(address))
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if (IsAddressInStaticCodeRange(address))
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@@ -266,7 +262,7 @@ namespace ARMeilleure.Translation.PTC
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compressedStream.SetLength(0L);
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compressedStream.SetLength(0L);
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}
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}
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private void PreSave()
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private void PreSave(object source, ElapsedEventArgs e)
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{
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{
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_waitEvent.Reset();
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_waitEvent.Reset();
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@@ -432,7 +428,7 @@ namespace ARMeilleure.Translation.PTC
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{
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{
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_disposed = true;
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_disposed = true;
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_timer.Elapsed -= TimerElapsed;
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_timer.Elapsed -= PreSave;
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_timer.Dispose();
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_timer.Dispose();
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Wait();
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Wait();
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@@ -1,190 +0,0 @@
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using Gommon;
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using Ryujinx.Common.Configuration;
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using System;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common
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{
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public static class TitleIDs
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{
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public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend)
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{
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switch (currentBackend)
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{
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case GraphicsBackend.OpenGl when OperatingSystem.IsMacOS():
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return GraphicsBackend.Vulkan;
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case GraphicsBackend.Vulkan or GraphicsBackend.OpenGl or GraphicsBackend.Metal:
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return currentBackend;
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}
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if (!(OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture is Architecture.Arm64))
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return GraphicsBackend.Vulkan;
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return GreatMetalTitles.ContainsIgnoreCase(titleId) ? GraphicsBackend.Metal : GraphicsBackend.Vulkan;
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}
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public static readonly string[] GreatMetalTitles =
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[
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"01006f8002326000", // Animal Crossings: New Horizons
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"01009bf0072d4000", // Captain Toad: Treasure Tracker
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"0100a5c00d162000", // Cuphead
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"010023800d64a000", // Deltarune
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"010028600EBDA000", // Mario 3D World
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"0100152000022000", // Mario Kart 8 Deluxe
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"01005CA01580E000", // Persona 5
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"01008C0016544000", // Sea of Stars
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"01006A800016E000", // Smash Ultimate
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"0100000000010000", // Super Mario Odyessy
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];
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public static string GetDiscordGameAsset(string titleId)
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=> DiscordGameAssetKeys.Contains(titleId) ? titleId : "game";
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public static readonly string[] DiscordGameAssetKeys =
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[
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"010055d009f78000", // Fire Emblem: Three Houses
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"0100a12011cc8000", // Fire Emblem: Shadow Dragon
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"0100a6301214e000", // Fire Emblem Engage
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"0100f15003e64000", // Fire Emblem Warriors
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"010071f0143ea000", // Fire Emblem Warriors: Three Hopes
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"01007e3006dda000", // Kirby Star Allies
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"01004d300c5ae000", // Kirby and the Forgotten Land
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"01006b601380e000", // Kirby's Return to Dream Land Deluxe
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"01003fb00c5a8000", // Super Kirby Clash
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"0100227010460000", // Kirby Fighters 2
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"0100a8e016236000", // Kirby's Dream Buffet
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"01007ef00011e000", // The Legend of Zelda: Breath of the Wild
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"01006bb00c6f0000", // The Legend of Zelda: Link's Awakening
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"01002da013484000", // The Legend of Zelda: Skyward Sword HD
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"0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom
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"01008cf01baac000", // The Legend of Zelda: Echoes of Wisdom
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"01000b900d8b0000", // Cadence of Hyrule
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"0100ae00096ea000", // Hyrule Warriors: Definitive Edition
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"01002b00111a2000", // Hyrule Warriors: Age of Calamity
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"010048701995e000", // Luigi's Mansion 2 HD
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"0100dca0064a6000", // Luigi's Mansion 3
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"010093801237c000", // Metroid Dread
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"010012101468c000", // Metroid Prime Remastered
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"0100000000010000", // SUPER MARIO ODYSSEY
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"0100ea80032ea000", // Super Mario Bros. U Deluxe
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"01009b90006dc000", // Super Mario Maker 2
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"010049900f546000", // Super Mario 3D All-Stars
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"010049900F546001", // ^ 64
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"010049900F546002", // ^ Sunshine
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"010049900F546003", // ^ Galaxy
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"010028600ebda000", // Super Mario 3D World + Bowser's Fury
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"010015100b514000", // Super Mario Bros. Wonder
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"0100152000022000", // Mario Kart 8 Deluxe
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"010036b0034e4000", // Super Mario Party
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"01006fe013472000", // Mario Party Superstars
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"0100965017338000", // Super Mario Party Jamboree
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"01006d0017f7a000", // Mario & Luigi: Brothership
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"010067300059a000", // Mario + Rabbids: Kingdom Battle
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"0100317013770000", // Mario + Rabbids: Sparks of Hope
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"0100a3900c3e2000", // Paper Mario: The Origami King
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"0100ecd018ebe000", // Paper Mario: The Thousand-Year Door
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"0100bc0018138000", // Super Mario RPG
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"0100bde00862a000", // Mario Tennis Aces
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"0100c9c00e25c000", // Mario Golf: Super Rush
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"010019401051c000", // Mario Strikers: Battle League
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"010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
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"0100b99019412000", // Mario vs. Donkey Kong
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"0100aa80194b0000", // Pikmin 1
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"0100d680194b2000", // Pikmin 2
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"0100f4c009322000", // Pikmin 3 Deluxe
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"0100b7c00933a000", // Pikmin 4
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"010003f003a34000", // Pokémon: Let's Go Pikachu!
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"0100187003a36000", // Pokémon: Let's Go Eevee!
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"0100abf008968000", // Pokémon Sword
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"01008db008c2c000", // Pokémon Shield
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"0100000011d90000", // Pokémon Brilliant Diamond
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"010018e011d92000", // Pokémon Shining Pearl
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"01001f5010dfa000", // Pokémon Legends: Arceus
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"0100a3d008c5c000", // Pokémon Scarlet
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"01008f6008c5e000", // Pokémon Violet
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"0100b3f000be2000", // Pokkén Tournament DX
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"0100f4300bf2c000", // New Pokémon Snap
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"01003bc0000a0000", // Splatoon 2 (US)
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"0100f8f0000a2000", // Splatoon 2 (EU)
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"01003c700009c000", // Splatoon 2 (JP)
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"0100c2500fc20000", // Splatoon 3
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"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
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"010040600c5ce000", // Tetris 99
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"0100277011f1a000", // Super Mario Bros. 35
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"0100ad9012510000", // PAC-MAN 99
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"0100ccf019c8c000", // F-ZERO 99
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"0100d870045b6000", // NES - Nintendo Switch Online
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"01008d300c50c000", // SNES - Nintendo Switch Online
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"0100c9a00ece6000", // N64 - Nintendo Switch Online
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"0100e0601c632000", // N64 - Nintendo Switch Online 18+
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"0100c62011050000", // GB - Nintendo Switch Online
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"010012f017576000", // GBA - Nintendo Switch Online
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"01000320000cc000", // 1-2 Switch
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"0100300012f2a000", // Advance Wars 1+2: Re-Boot Camp
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"01006f8002326000", // Animal Crossing: New Horizons
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|
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"0100620012d6e000", // Big Brain Academy: Brain vs. Brain
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"010018300d006000", // BOXBOY! + BOXGIRL!
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"0100c1f0051b6000", // Donkey Kong Country: Tropical Freeze
|
|
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"0100ed000d390000", // Dr. Kawashima's Brain Training
|
|
||||||
"010067b017588000", // Endless Ocean Luminous
|
|
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"0100d2f00d5c0000", // Nintendo Switch Sports
|
|
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"01006b5012b32000", // Part Time UFO
|
|
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"0100704000B3A000", // Snipperclips
|
|
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"01006a800016e000", // Super Smash Bros. Ultimate
|
|
||||||
"0100a9400c9c2000", // Tokyo Mirage Sessions #FE Encore
|
|
||||||
|
|
||||||
"010076f0049a2000", // Bayonetta
|
|
||||||
"01007960049a0000", // Bayonetta 2
|
|
||||||
"01004a4010fea000", // Bayonetta 3
|
|
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"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
|
|
||||||
|
|
||||||
"0100dcd01525a000", // Persona 3 Portable
|
|
||||||
"010062b01525c000", // Persona 4 Golden
|
|
||||||
"010075a016a3a000", // Persona 4 Arena Ultimax
|
|
||||||
"01005ca01580e000", // Persona 5 Royal
|
|
||||||
"0100801011c3e000", // Persona 5 Strikers
|
|
||||||
"010087701b092000", // Persona 5 Tactica
|
|
||||||
|
|
||||||
"01009aa000faa000", // Sonic Mania
|
|
||||||
"01004ad014bf0000", // Sonic Frontiers
|
|
||||||
"01005ea01c0fc000", // SONIC X SHADOW GENERATIONS
|
|
||||||
"01005ea01c0fc001", // ^
|
|
||||||
|
|
||||||
"010056e00853a000", // A Hat in Time
|
|
||||||
"0100dbf01000a000", // Burnout Paradise Remastered
|
|
||||||
"0100744001588000", // Cars 3: Driven to Win
|
|
||||||
"0100b41013c82000", // Cruis'n Blast
|
|
||||||
"01001b300b9be000", // Diablo III: Eternal Collection
|
|
||||||
"01008c8012920000", // Dying Light Platinum Edition
|
|
||||||
"010073c01af34000", // LEGO Horizon Adventures
|
|
||||||
"0100770008dd8000", // Monster Hunter Generations Ultimate
|
|
||||||
"0100b04011742000", // Monster Hunter Rise
|
|
||||||
"0100853015e86000", // No Man's Sky
|
|
||||||
"01007bb017812000", // Portal
|
|
||||||
"0100abd01785c000", // Portal 2
|
|
||||||
"01008e200c5c2000", // Muse Dash
|
|
||||||
"01007820196a6000", // Red Dead Redemption
|
|
||||||
"01002f7013224000", // Rune Factory 5
|
|
||||||
"01008d100d43e000", // Saints Row IV
|
|
||||||
"0100de600beee000", // Saints Row: The Third - The Full Package
|
|
||||||
"01001180021fa000", // Shovel Knight: Specter of Torment
|
|
||||||
"0100d7a01b7a2000", // Star Wars: Bounty Hunter
|
|
||||||
"0100800015926000", // Suika Game
|
|
||||||
"0100e46006708000", // Terraria
|
|
||||||
"01000a10041ea000", // The Elder Scrolls V: Skyrim
|
|
||||||
"010057a01e4d4000", // TSUKIHIME -A piece of blue glass moon-
|
|
||||||
"010080b00ad66000", // Undertale
|
|
||||||
];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -42,7 +42,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
|
|||||||
|
|
||||||
_current = new CounterQueueEvent(this, glType, 0);
|
_current = new CounterQueueEvent(this, glType, 0);
|
||||||
|
|
||||||
_consumerThread = new Thread(EventConsumer) { Name = "CPU.CounterQueue." + (int)type };
|
_consumerThread = new Thread(EventConsumer);
|
||||||
_consumerThread.Start();
|
_consumerThread.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
|
|||||||
|
|
||||||
_current = new CounterQueueEvent(this, type, 0);
|
_current = new CounterQueueEvent(this, type, 0);
|
||||||
|
|
||||||
_consumerThread = new Thread(EventConsumer) { Name = "CPU.CounterQueue." + (int)type };
|
_consumerThread = new Thread(EventConsumer);
|
||||||
_consumerThread.Start();
|
_consumerThread.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -181,7 +181,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
|||||||
is64Bits = true;
|
is64Bits = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
HostThread = new Thread(ThreadStart) { Name = "HLE.KThread" };
|
HostThread = new Thread(ThreadStart);
|
||||||
|
|
||||||
Context = owner?.CreateExecutionContext() ?? new ProcessExecutionContext();
|
Context = owner?.CreateExecutionContext() ?? new ProcessExecutionContext();
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.SDL2.Common;
|
using Ryujinx.SDL2.Common;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
|
|||||||
SDL2Driver.Instance.Initialize();
|
SDL2Driver.Instance.Initialize();
|
||||||
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
|
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
|
||||||
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
|
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
|
||||||
|
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
|
||||||
|
|
||||||
// Add already connected gamepads
|
// Add already connected gamepads
|
||||||
int numJoysticks = SDL_NumJoysticks();
|
int numJoysticks = SDL_NumJoysticks();
|
||||||
@@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
|
|||||||
|
|
||||||
private void HandleJoyStickDisconnected(int joystickInstanceId)
|
private void HandleJoyStickDisconnected(int joystickInstanceId)
|
||||||
{
|
{
|
||||||
|
bool joyConPairDisconnected = false;
|
||||||
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
|
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
lock (_lock)
|
lock (_lock)
|
||||||
{
|
{
|
||||||
_gamepadsIds.Remove(id);
|
_gamepadsIds.Remove(id);
|
||||||
|
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||||
|
{
|
||||||
|
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||||
|
joyConPairDisconnected = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
OnGamepadDisconnected?.Invoke(id);
|
OnGamepadDisconnected?.Invoke(id);
|
||||||
|
if (joyConPairDisconnected)
|
||||||
|
{
|
||||||
|
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
|
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
|
||||||
{
|
{
|
||||||
|
bool joyConPairConnected = false;
|
||||||
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
|
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
|
||||||
{
|
{
|
||||||
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
|
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
|
||||||
@@ -120,13 +133,28 @@ namespace Ryujinx.Input.SDL2
|
|||||||
_gamepadsIds.Insert(joystickDeviceId, id);
|
_gamepadsIds.Insert(joystickDeviceId, id);
|
||||||
else
|
else
|
||||||
_gamepadsIds.Add(id);
|
_gamepadsIds.Add(id);
|
||||||
|
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||||
|
{
|
||||||
|
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||||
|
_gamepadsIds.Add(SDL2JoyConPair.Id);
|
||||||
|
joyConPairConnected = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
OnGamepadConnected?.Invoke(id);
|
OnGamepadConnected?.Invoke(id);
|
||||||
|
if (joyConPairConnected)
|
||||||
|
{
|
||||||
|
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
|
||||||
|
{
|
||||||
|
Logger.Info?.Print(LogClass.Hid, $"{SDL_GameControllerNameForIndex(joystickDeviceId) } power level: {powerLevel}");
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual void Dispose(bool disposing)
|
protected virtual void Dispose(bool disposing)
|
||||||
{
|
{
|
||||||
if (disposing)
|
if (disposing)
|
||||||
@@ -157,6 +185,14 @@ namespace Ryujinx.Input.SDL2
|
|||||||
|
|
||||||
public IGamepad GetGamepad(string id)
|
public IGamepad GetGamepad(string id)
|
||||||
{
|
{
|
||||||
|
if (id == SDL2JoyConPair.Id)
|
||||||
|
{
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int joystickIndex = GetJoystickIndexByGamepadId(id);
|
int joystickIndex = GetJoystickIndexByGamepadId(id);
|
||||||
|
|
||||||
if (joystickIndex == -1)
|
if (joystickIndex == -1)
|
||||||
@@ -166,12 +202,7 @@ namespace Ryujinx.Input.SDL2
|
|||||||
|
|
||||||
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
|
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
|
||||||
|
|
||||||
if (gamepadHandle == nint.Zero)
|
return gamepadHandle == nint.Zero ? null : new SDL2Gamepad(gamepadHandle, id);
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
return new SDL2Gamepad(gamepadHandle, id);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,272 @@
|
|||||||
|
using Ryujinx.Common.Configuration.Hid;
|
||||||
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Threading;
|
||||||
|
using static SDL2.SDL;
|
||||||
|
|
||||||
|
namespace Ryujinx.Input.SDL2
|
||||||
|
{
|
||||||
|
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
||||||
|
{
|
||||||
|
private StandardControllerInputConfig _configuration;
|
||||||
|
|
||||||
|
private readonly StickInputId[] _stickUserMapping =
|
||||||
|
[
|
||||||
|
StickInputId.Unbound,
|
||||||
|
StickInputId.Left,
|
||||||
|
StickInputId.Right
|
||||||
|
];
|
||||||
|
|
||||||
|
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
|
||||||
|
{
|
||||||
|
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly List<ButtonMappingEntry> _buttonsUserMapping = new(20);
|
||||||
|
|
||||||
|
private readonly Lock _userMappingLock = new();
|
||||||
|
|
||||||
|
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
||||||
|
(right?.Features ?? GamepadFeaturesFlag.None);
|
||||||
|
|
||||||
|
public const string Id = "JoyConPair";
|
||||||
|
string IGamepad.Id => Id;
|
||||||
|
|
||||||
|
public string Name => "Nintendo Switch Joy-Con (L/R)";
|
||||||
|
private const string LeftName = "Nintendo Switch Joy-Con (L)";
|
||||||
|
private const string RightName = "Nintendo Switch Joy-Con (R)";
|
||||||
|
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
left?.Dispose();
|
||||||
|
right?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||||
|
{
|
||||||
|
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||||
|
GamepadStateSnapshot result = default;
|
||||||
|
|
||||||
|
lock (_userMappingLock)
|
||||||
|
{
|
||||||
|
if (_buttonsUserMapping.Count == 0)
|
||||||
|
return rawState;
|
||||||
|
|
||||||
|
|
||||||
|
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||||
|
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||||
|
{
|
||||||
|
if (!entry.IsValid)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Do not touch state of button already pressed
|
||||||
|
if (!result.IsPressed(entry.To))
|
||||||
|
{
|
||||||
|
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||||
|
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||||
|
|
||||||
|
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||||
|
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 GetMotionData(MotionInputId inputId)
|
||||||
|
{
|
||||||
|
return inputId switch
|
||||||
|
{
|
||||||
|
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
||||||
|
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
||||||
|
_ => left.GetMotionData(inputId)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public GamepadStateSnapshot GetStateSnapshot()
|
||||||
|
{
|
||||||
|
return IGamepad.GetStateSnapshot(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public (float, float) GetStick(StickInputId inputId)
|
||||||
|
{
|
||||||
|
switch (inputId)
|
||||||
|
{
|
||||||
|
case StickInputId.Left:
|
||||||
|
{
|
||||||
|
(float x, float y) = left.GetStick(StickInputId.Left);
|
||||||
|
return (y, -x);
|
||||||
|
}
|
||||||
|
case StickInputId.Right:
|
||||||
|
{
|
||||||
|
(float x, float y) = right.GetStick(StickInputId.Left);
|
||||||
|
return (-y, x);
|
||||||
|
}
|
||||||
|
case StickInputId.Unbound:
|
||||||
|
case StickInputId.Count:
|
||||||
|
default:
|
||||||
|
return (0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsPressed(GamepadButtonInputId inputId)
|
||||||
|
{
|
||||||
|
return inputId switch
|
||||||
|
{
|
||||||
|
GamepadButtonInputId.LeftStick => left.IsPressed(GamepadButtonInputId.LeftStick),
|
||||||
|
GamepadButtonInputId.DpadUp => left.IsPressed(GamepadButtonInputId.Y),
|
||||||
|
GamepadButtonInputId.DpadDown => left.IsPressed(GamepadButtonInputId.A),
|
||||||
|
GamepadButtonInputId.DpadLeft => left.IsPressed(GamepadButtonInputId.B),
|
||||||
|
GamepadButtonInputId.DpadRight => left.IsPressed(GamepadButtonInputId.X),
|
||||||
|
GamepadButtonInputId.Minus => left.IsPressed(GamepadButtonInputId.Start),
|
||||||
|
GamepadButtonInputId.LeftShoulder => left.IsPressed(GamepadButtonInputId.Paddle2),
|
||||||
|
GamepadButtonInputId.LeftTrigger => left.IsPressed(GamepadButtonInputId.Paddle4),
|
||||||
|
GamepadButtonInputId.SingleRightTrigger0 => left.IsPressed(GamepadButtonInputId.LeftShoulder),
|
||||||
|
GamepadButtonInputId.SingleLeftTrigger0 => left.IsPressed(GamepadButtonInputId.RightShoulder),
|
||||||
|
|
||||||
|
GamepadButtonInputId.RightStick => right.IsPressed(GamepadButtonInputId.LeftStick),
|
||||||
|
GamepadButtonInputId.A => right.IsPressed(GamepadButtonInputId.B),
|
||||||
|
GamepadButtonInputId.B => right.IsPressed(GamepadButtonInputId.Y),
|
||||||
|
GamepadButtonInputId.X => right.IsPressed(GamepadButtonInputId.A),
|
||||||
|
GamepadButtonInputId.Y => right.IsPressed(GamepadButtonInputId.X),
|
||||||
|
GamepadButtonInputId.Plus => right.IsPressed(GamepadButtonInputId.Start),
|
||||||
|
GamepadButtonInputId.RightShoulder => right.IsPressed(GamepadButtonInputId.Paddle1),
|
||||||
|
GamepadButtonInputId.RightTrigger => right.IsPressed(GamepadButtonInputId.Paddle3),
|
||||||
|
GamepadButtonInputId.SingleRightTrigger1 => right.IsPressed(GamepadButtonInputId.LeftShoulder),
|
||||||
|
GamepadButtonInputId.SingleLeftTrigger1 => right.IsPressed(GamepadButtonInputId.RightShoulder),
|
||||||
|
|
||||||
|
_ => false
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||||
|
{
|
||||||
|
if (lowFrequency != 0)
|
||||||
|
{
|
||||||
|
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (highFrequency != 0)
|
||||||
|
{
|
||||||
|
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lowFrequency == 0 && highFrequency == 0)
|
||||||
|
{
|
||||||
|
left.Rumble(0, 0, durationMs);
|
||||||
|
right.Rumble(0, 0, durationMs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetConfiguration(InputConfig configuration)
|
||||||
|
{
|
||||||
|
lock (_userMappingLock)
|
||||||
|
{
|
||||||
|
_configuration = (StandardControllerInputConfig)configuration;
|
||||||
|
left.SetConfiguration(configuration);
|
||||||
|
right.SetConfiguration(configuration);
|
||||||
|
|
||||||
|
_buttonsUserMapping.Clear();
|
||||||
|
|
||||||
|
// First update sticks
|
||||||
|
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
||||||
|
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||||
|
|
||||||
|
// Then left joycon
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick,
|
||||||
|
(GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp,
|
||||||
|
(GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown,
|
||||||
|
(GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft,
|
||||||
|
(GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight,
|
||||||
|
(GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus,
|
||||||
|
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder,
|
||||||
|
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger,
|
||||||
|
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0,
|
||||||
|
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0,
|
||||||
|
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||||
|
|
||||||
|
// Finally right joycon
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick,
|
||||||
|
(GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A,
|
||||||
|
(GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B,
|
||||||
|
(GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X,
|
||||||
|
(GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y,
|
||||||
|
(GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus,
|
||||||
|
(GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder,
|
||||||
|
(GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger,
|
||||||
|
(GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1,
|
||||||
|
(GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1,
|
||||||
|
(GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||||
|
|
||||||
|
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTriggerThreshold(float triggerThreshold)
|
||||||
|
{
|
||||||
|
left.SetTriggerThreshold(triggerThreshold);
|
||||||
|
right.SetTriggerThreshold(triggerThreshold);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsCombinable(List<string> gamepadsIds)
|
||||||
|
{
|
||||||
|
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||||
|
return leftIndex >= 0 && rightIndex >= 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||||
|
{
|
||||||
|
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||||
|
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||||
|
int leftIndex = gamepadNames.IndexOf(LeftName);
|
||||||
|
int rightIndex = gamepadNames.IndexOf(RightName);
|
||||||
|
|
||||||
|
return (leftIndex, rightIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||||
|
{
|
||||||
|
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||||
|
if (leftIndex == -1 || rightIndex == -1)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||||
|
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||||
|
|
||||||
|
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return new SDL2JoyConPair(new SDL2Gamepad(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||||
|
new SDL2Gamepad(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -266,6 +266,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||||
{
|
{
|
||||||
_leftMotionInput = new MotionInput();
|
_leftMotionInput = new MotionInput();
|
||||||
|
_rightMotionInput = new MotionInput();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -298,7 +299,20 @@ namespace Ryujinx.Input.HLE
|
|||||||
|
|
||||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||||
{
|
{
|
||||||
_rightMotionInput = _leftMotionInput;
|
if (gamepad.Id== "JoyConPair")
|
||||||
|
{
|
||||||
|
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||||
|
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||||
|
|
||||||
|
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||||
|
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||||
|
|
||||||
|
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_rightMotionInput = _leftMotionInput;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -333,6 +347,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
// Reset states
|
// Reset states
|
||||||
State = default;
|
State = default;
|
||||||
_leftMotionInput = null;
|
_leftMotionInput = null;
|
||||||
|
_rightMotionInput = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -21,5 +21,17 @@ namespace Ryujinx.Input
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>Values are in degrees</remarks>
|
/// <remarks>Values are in degrees</remarks>
|
||||||
Gyroscope,
|
Gyroscope,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Second accelerometer.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>Values are in m/s^2</remarks>
|
||||||
|
SecondAccelerometer,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Second gyroscope.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>Values are in degrees</remarks>
|
||||||
|
SecondGyroscope
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
|
|||||||
|
|
||||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||||
|
|
||||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||||
|
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||||
|
|
||||||
private bool _isRunning;
|
private bool _isRunning;
|
||||||
private uint _refereceCount;
|
private uint _refereceCount;
|
||||||
private Thread _worker;
|
private Thread _worker;
|
||||||
|
|
||||||
|
private const uint SQL_JOYBATTERYUPDATED = 1543;
|
||||||
public event Action<int, int> OnJoyStickConnected;
|
public event Action<int, int> OnJoyStickConnected;
|
||||||
public event Action<int> OnJoystickDisconnected;
|
public event Action<int> OnJoystickDisconnected;
|
||||||
|
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||||
|
|
||||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||||
|
|
||||||
@@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
|
|||||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||||
{
|
{
|
||||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
Logger.Error?.PrintMsg(LogClass.Application,
|
||||||
|
"Couldn't change the state of game controller events.");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||||
{
|
{
|
||||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
Logger.Error?.PrintMsg(LogClass.Application,
|
||||||
|
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||||
@@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
|
|||||||
|
|
||||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||||
}
|
}
|
||||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
else if ((uint)evnt.type == SQL_JOYBATTERYUPDATED)
|
||||||
|
{
|
||||||
|
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||||
|
}
|
||||||
|
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||||
|
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||||
{
|
{
|
||||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -76,7 +76,7 @@ namespace Ryujinx.UI.Common
|
|||||||
{
|
{
|
||||||
Assets = new Assets
|
Assets = new Assets
|
||||||
{
|
{
|
||||||
LargeImageKey = TitleIDs.GetDiscordGameAsset(procRes.ProgramIdText),
|
LargeImageKey = _discordGameAssetKeys.Contains(procRes.ProgramIdText) ? procRes.ProgramIdText : "game",
|
||||||
LargeImageText = TruncateToByteLength($"{appMeta.Title} (v{procRes.DisplayVersion})"),
|
LargeImageText = TruncateToByteLength($"{appMeta.Title} (v{procRes.DisplayVersion})"),
|
||||||
SmallImageKey = "ryujinx",
|
SmallImageKey = "ryujinx",
|
||||||
SmallImageText = TruncateToByteLength(_description)
|
SmallImageText = TruncateToByteLength(_description)
|
||||||
@@ -122,5 +122,151 @@ namespace Ryujinx.UI.Common
|
|||||||
{
|
{
|
||||||
_discordClient?.Dispose();
|
_discordClient?.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static readonly string[] _discordGameAssetKeys =
|
||||||
|
[
|
||||||
|
"010055d009f78000", // Fire Emblem: Three Houses
|
||||||
|
"0100a12011cc8000", // Fire Emblem: Shadow Dragon
|
||||||
|
"0100a6301214e000", // Fire Emblem Engage
|
||||||
|
"0100f15003e64000", // Fire Emblem Warriors
|
||||||
|
"010071f0143ea000", // Fire Emblem Warriors: Three Hopes
|
||||||
|
|
||||||
|
"01007e3006dda000", // Kirby Star Allies
|
||||||
|
"01004d300c5ae000", // Kirby and the Forgotten Land
|
||||||
|
"01006b601380e000", // Kirby's Return to Dream Land Deluxe
|
||||||
|
"01003fb00c5a8000", // Super Kirby Clash
|
||||||
|
"0100227010460000", // Kirby Fighters 2
|
||||||
|
"0100a8e016236000", // Kirby's Dream Buffet
|
||||||
|
|
||||||
|
"01007ef00011e000", // The Legend of Zelda: Breath of the Wild
|
||||||
|
"01006bb00c6f0000", // The Legend of Zelda: Link's Awakening
|
||||||
|
"01002da013484000", // The Legend of Zelda: Skyward Sword HD
|
||||||
|
"0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom
|
||||||
|
"01008cf01baac000", // The Legend of Zelda: Echoes of Wisdom
|
||||||
|
"01000b900d8b0000", // Cadence of Hyrule
|
||||||
|
"0100ae00096ea000", // Hyrule Warriors: Definitive Edition
|
||||||
|
"01002b00111a2000", // Hyrule Warriors: Age of Calamity
|
||||||
|
|
||||||
|
"010048701995e000", // Luigi's Mansion 2 HD
|
||||||
|
"0100dca0064a6000", // Luigi's Mansion 3
|
||||||
|
|
||||||
|
"010093801237c000", // Metroid Dread
|
||||||
|
"010012101468c000", // Metroid Prime Remastered
|
||||||
|
|
||||||
|
"0100000000010000", // SUPER MARIO ODYSSEY
|
||||||
|
"0100ea80032ea000", // Super Mario Bros. U Deluxe
|
||||||
|
"01009b90006dc000", // Super Mario Maker 2
|
||||||
|
"010049900f546000", // Super Mario 3D All-Stars
|
||||||
|
"010049900F546001", // ^ 64
|
||||||
|
"010049900F546002", // ^ Sunshine
|
||||||
|
"010049900F546003", // ^ Galaxy
|
||||||
|
"010028600ebda000", // Super Mario 3D World + Bowser's Fury
|
||||||
|
"010015100b514000", // Super Mario Bros. Wonder
|
||||||
|
"0100152000022000", // Mario Kart 8 Deluxe
|
||||||
|
"010036b0034e4000", // Super Mario Party
|
||||||
|
"01006fe013472000", // Mario Party Superstars
|
||||||
|
"0100965017338000", // Super Mario Party Jamboree
|
||||||
|
"01006d0017f7a000", // Mario & Luigi: Brothership
|
||||||
|
"010067300059a000", // Mario + Rabbids: Kingdom Battle
|
||||||
|
"0100317013770000", // Mario + Rabbids: Sparks of Hope
|
||||||
|
"0100a3900c3e2000", // Paper Mario: The Origami King
|
||||||
|
"0100ecd018ebe000", // Paper Mario: The Thousand-Year Door
|
||||||
|
"0100bc0018138000", // Super Mario RPG
|
||||||
|
"0100bde00862a000", // Mario Tennis Aces
|
||||||
|
"0100c9c00e25c000", // Mario Golf: Super Rush
|
||||||
|
"010019401051c000", // Mario Strikers: Battle League
|
||||||
|
"010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
|
||||||
|
"0100b99019412000", // Mario vs. Donkey Kong
|
||||||
|
|
||||||
|
"0100aa80194b0000", // Pikmin 1
|
||||||
|
"0100d680194b2000", // Pikmin 2
|
||||||
|
"0100f4c009322000", // Pikmin 3 Deluxe
|
||||||
|
"0100b7c00933a000", // Pikmin 4
|
||||||
|
|
||||||
|
"010003f003a34000", // Pokémon: Let's Go Pikachu!
|
||||||
|
"0100187003a36000", // Pokémon: Let's Go Eevee!
|
||||||
|
"0100abf008968000", // Pokémon Sword
|
||||||
|
"01008db008c2c000", // Pokémon Shield
|
||||||
|
"0100000011d90000", // Pokémon Brilliant Diamond
|
||||||
|
"010018e011d92000", // Pokémon Shining Pearl
|
||||||
|
"01001f5010dfa000", // Pokémon Legends: Arceus
|
||||||
|
"0100a3d008c5c000", // Pokémon Scarlet
|
||||||
|
"01008f6008c5e000", // Pokémon Violet
|
||||||
|
"0100b3f000be2000", // Pokkén Tournament DX
|
||||||
|
"0100f4300bf2c000", // New Pokémon Snap
|
||||||
|
|
||||||
|
"01003bc0000a0000", // Splatoon 2 (US)
|
||||||
|
"0100f8f0000a2000", // Splatoon 2 (EU)
|
||||||
|
"01003c700009c000", // Splatoon 2 (JP)
|
||||||
|
"0100c2500fc20000", // Splatoon 3
|
||||||
|
"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
|
||||||
|
|
||||||
|
"010040600c5ce000", // Tetris 99
|
||||||
|
"0100277011f1a000", // Super Mario Bros. 35
|
||||||
|
"0100ad9012510000", // PAC-MAN 99
|
||||||
|
"0100ccf019c8c000", // F-ZERO 99
|
||||||
|
"0100d870045b6000", // NES - Nintendo Switch Online
|
||||||
|
"01008d300c50c000", // SNES - Nintendo Switch Online
|
||||||
|
"0100c9a00ece6000", // N64 - Nintendo Switch Online
|
||||||
|
"0100e0601c632000", // N64 - Nintendo Switch Online 18+
|
||||||
|
"0100c62011050000", // GB - Nintendo Switch Online
|
||||||
|
"010012f017576000", // GBA - Nintendo Switch Online
|
||||||
|
|
||||||
|
"01000320000cc000", // 1-2 Switch
|
||||||
|
"0100300012f2a000", // Advance Wars 1+2: Re-Boot Camp
|
||||||
|
"01006f8002326000", // Animal Crossing: New Horizons
|
||||||
|
"0100620012d6e000", // Big Brain Academy: Brain vs. Brain
|
||||||
|
"010018300d006000", // BOXBOY! + BOXGIRL!
|
||||||
|
"0100c1f0051b6000", // Donkey Kong Country: Tropical Freeze
|
||||||
|
"0100ed000d390000", // Dr. Kawashima's Brain Training
|
||||||
|
"010067b017588000", // Endless Ocean Luminous
|
||||||
|
"0100d2f00d5c0000", // Nintendo Switch Sports
|
||||||
|
"01006b5012b32000", // Part Time UFO
|
||||||
|
"0100704000B3A000", // Snipperclips
|
||||||
|
"01006a800016e000", // Super Smash Bros. Ultimate
|
||||||
|
"0100a9400c9c2000", // Tokyo Mirage Sessions #FE Encore
|
||||||
|
|
||||||
|
"010076f0049a2000", // Bayonetta
|
||||||
|
"01007960049a0000", // Bayonetta 2
|
||||||
|
"01004a4010fea000", // Bayonetta 3
|
||||||
|
"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
|
||||||
|
|
||||||
|
"0100dcd01525a000", // Persona 3 Portable
|
||||||
|
"010062b01525c000", // Persona 4 Golden
|
||||||
|
"010075a016a3a000", // Persona 4 Arena Ultimax
|
||||||
|
"01005ca01580e000", // Persona 5 Royal
|
||||||
|
"0100801011c3e000", // Persona 5 Strikers
|
||||||
|
"010087701b092000", // Persona 5 Tactica
|
||||||
|
|
||||||
|
"01009aa000faa000", // Sonic Mania
|
||||||
|
"01004ad014bf0000", // Sonic Frontiers
|
||||||
|
"01005ea01c0fc000", // SONIC X SHADOW GENERATIONS
|
||||||
|
"01005ea01c0fc001", // ^
|
||||||
|
|
||||||
|
"010056e00853a000", // A Hat in Time
|
||||||
|
"0100dbf01000a000", // Burnout Paradise Remastered
|
||||||
|
"0100744001588000", // Cars 3: Driven to Win
|
||||||
|
"0100b41013c82000", // Cruis'n Blast
|
||||||
|
"01001b300b9be000", // Diablo III: Eternal Collection
|
||||||
|
"01008c8012920000", // Dying Light Platinum Edition
|
||||||
|
"010073c01af34000", // LEGO Horizon Adventures
|
||||||
|
"0100770008dd8000", // Monster Hunter Generations Ultimate
|
||||||
|
"0100b04011742000", // Monster Hunter Rise
|
||||||
|
"0100853015e86000", // No Man's Sky
|
||||||
|
"01007bb017812000", // Portal
|
||||||
|
"0100abd01785c000", // Portal 2
|
||||||
|
"01008e200c5c2000", // Muse Dash
|
||||||
|
"01007820196a6000", // Red Dead Redemption
|
||||||
|
"01002f7013224000", // Rune Factory 5
|
||||||
|
"01008d100d43e000", // Saints Row IV
|
||||||
|
"0100de600beee000", // Saints Row: The Third - The Full Package
|
||||||
|
"01001180021fa000", // Shovel Knight: Specter of Torment
|
||||||
|
"0100d7a01b7a2000", // Star Wars: Bounty Hunter
|
||||||
|
"0100800015926000", // Suika Game
|
||||||
|
"0100e46006708000", // Terraria
|
||||||
|
"01000a10041ea000", // The Elder Scrolls V: Skyrim
|
||||||
|
"010057a01e4d4000", // TSUKIHIME -A piece of blue glass moon-
|
||||||
|
"010080b00ad66000", // Undertale
|
||||||
|
];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+32
-8
@@ -143,6 +143,23 @@ namespace Ryujinx.Ava
|
|||||||
public ulong ApplicationId { get; private set; }
|
public ulong ApplicationId { get; private set; }
|
||||||
public bool ScreenshotRequested { get; set; }
|
public bool ScreenshotRequested { get; set; }
|
||||||
|
|
||||||
|
public bool ShouldInitMetal
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64 &&
|
||||||
|
(
|
||||||
|
(
|
||||||
|
(
|
||||||
|
ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Auto &&
|
||||||
|
RendererHost.KnownGreatMetalTitles.ContainsIgnoreCase(ApplicationId.ToString("X16"))
|
||||||
|
) ||
|
||||||
|
ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Metal
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public AppHost(
|
public AppHost(
|
||||||
RendererHost renderer,
|
RendererHost renderer,
|
||||||
InputManager inputManager,
|
InputManager inputManager,
|
||||||
@@ -895,20 +912,27 @@ namespace Ryujinx.Ava
|
|||||||
VirtualFileSystem.ReloadKeySet();
|
VirtualFileSystem.ReloadKeySet();
|
||||||
|
|
||||||
// Initialize Renderer.
|
// Initialize Renderer.
|
||||||
GraphicsBackend backend = TitleIDs.SelectGraphicsBackend(ApplicationId.ToString("X16"), ConfigurationState.Instance.Graphics.GraphicsBackend);
|
IRenderer renderer;
|
||||||
|
GraphicsBackend backend = ConfigurationState.Instance.Graphics.GraphicsBackend;
|
||||||
|
|
||||||
IRenderer renderer = backend switch
|
if (ShouldInitMetal)
|
||||||
{
|
{
|
||||||
#pragma warning disable CA1416 // This call site is reachable on all platforms
|
#pragma warning disable CA1416 // This call site is reachable on all platforms
|
||||||
// SelectGraphicsBackend does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem.
|
// The condition does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem.
|
||||||
GraphicsBackend.Metal => new MetalRenderer((RendererHost.EmbeddedWindow as EmbeddedWindowMetal)!.CreateSurface),
|
renderer = new MetalRenderer((RendererHost.EmbeddedWindow as EmbeddedWindowMetal)!.CreateSurface);
|
||||||
#pragma warning restore CA1416
|
#pragma warning restore CA1416
|
||||||
GraphicsBackend.Vulkan => VulkanRenderer.Create(
|
}
|
||||||
|
else if (backend == GraphicsBackend.Vulkan || (backend == GraphicsBackend.Auto && !ShouldInitMetal))
|
||||||
|
{
|
||||||
|
renderer = VulkanRenderer.Create(
|
||||||
ConfigurationState.Instance.Graphics.PreferredGpu,
|
ConfigurationState.Instance.Graphics.PreferredGpu,
|
||||||
(RendererHost.EmbeddedWindow as EmbeddedWindowVulkan)!.CreateSurface,
|
(RendererHost.EmbeddedWindow as EmbeddedWindowVulkan)!.CreateSurface,
|
||||||
VulkanHelper.GetRequiredInstanceExtensions),
|
VulkanHelper.GetRequiredInstanceExtensions);
|
||||||
_ => new OpenGLRenderer()
|
}
|
||||||
};
|
else
|
||||||
|
{
|
||||||
|
renderer = new OpenGLRenderer();
|
||||||
|
}
|
||||||
|
|
||||||
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
|
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
using Avalonia;
|
using Avalonia;
|
||||||
using Avalonia.Controls;
|
using Avalonia.Controls;
|
||||||
using Gommon;
|
using Gommon;
|
||||||
using Ryujinx.Common;
|
|
||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.UI.Common.Configuration;
|
using Ryujinx.UI.Common.Configuration;
|
||||||
@@ -32,6 +31,20 @@ namespace Ryujinx.Ava.UI.Renderer
|
|||||||
Initialize();
|
Initialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static readonly string[] KnownGreatMetalTitles =
|
||||||
|
[
|
||||||
|
"01006f8002326000", // Animal Crossings: New Horizons
|
||||||
|
"01009bf0072d4000", // Captain Toad: Treasure Tracker
|
||||||
|
"0100a5c00d162000", // Cuphead
|
||||||
|
"010023800d64a000", // Deltarune
|
||||||
|
"010028600EBDA000", // Mario 3D World
|
||||||
|
"0100152000022000", // Mario Kart 8 Deluxe
|
||||||
|
"01005CA01580E000", // Persona 5
|
||||||
|
"01008C0016544000", // Sea of Stars
|
||||||
|
"01006A800016E000", // Smash Ultimate
|
||||||
|
"0100000000010000", // Super Mario Odyessy
|
||||||
|
];
|
||||||
|
|
||||||
public GraphicsBackend Backend =>
|
public GraphicsBackend Backend =>
|
||||||
EmbeddedWindow switch
|
EmbeddedWindow switch
|
||||||
{
|
{
|
||||||
@@ -45,8 +58,16 @@ namespace Ryujinx.Ava.UI.Renderer
|
|||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
|
||||||
switch (TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend))
|
switch (ConfigurationState.Instance.Graphics.GraphicsBackend.Value)
|
||||||
{
|
{
|
||||||
|
case GraphicsBackend.Auto:
|
||||||
|
EmbeddedWindow =
|
||||||
|
OperatingSystem.IsMacOS() &&
|
||||||
|
RuntimeInformation.ProcessArchitecture == Architecture.Arm64 &&
|
||||||
|
KnownGreatMetalTitles.ContainsIgnoreCase(titleId)
|
||||||
|
? new EmbeddedWindowMetal()
|
||||||
|
: new EmbeddedWindowVulkan();
|
||||||
|
break;
|
||||||
case GraphicsBackend.OpenGl:
|
case GraphicsBackend.OpenGl:
|
||||||
EmbeddedWindow = new EmbeddedWindowOpenGL();
|
EmbeddedWindow = new EmbeddedWindowOpenGL();
|
||||||
break;
|
break;
|
||||||
|
|||||||
Reference in New Issue
Block a user