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2 Commits
Canary-1.2
...
Canary-1.2
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2aaaa7872f | ||
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b5999583d6 |
@@ -2,8 +2,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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{
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internal enum BitDepth
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{
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Bits8 = 8, /**< 8 bits */
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Bits10 = 10, /**< 10 bits */
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Bits12 = 12, /**< 12 bits */
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Bits8 = 8, // < 8 bits
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Bits10 = 10, // < 10 bits
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Bits12 = 12, // < 12 bits
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}
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}
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@@ -189,9 +189,9 @@ namespace Ryujinx.HLE
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/// </summary>
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public Action RefreshInputConfig { internal get; set; }
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/**
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* The desired hacky workarounds.
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*/
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/// <summary>
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/// The desired hacky workarounds.
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/// </summary>
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public DirtyHacks Hacks { internal get; set; }
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public HLEConfiguration(VirtualFileSystem virtualFileSystem,
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@@ -430,14 +430,14 @@ namespace Ryujinx.UI.Common.Configuration
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/// </summary>
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public bool UseHypervisor { get; set; }
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/**
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* Show toggles for dirty hacks in the UI.
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*/
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/// <summary>
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/// Show toggles for dirty hacks in the UI.
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/// </summary>
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public bool ShowDirtyHacks { get; set; }
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/**
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* The packed value of the enabled dirty hacks.
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*/
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/// <summary>
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/// The packed value of the enabled dirty hacks.
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/// </summary>
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public int EnabledDirtyHacks { get; set; }
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/// <summary>
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@@ -696,9 +696,9 @@ namespace Ryujinx.UI.Common.Configuration
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/// </summary>
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public MultiplayerSection Multiplayer { get; private set; }
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/**
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* The Dirty Hacks section
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*/
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/// <summary>
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/// The Dirty Hacks section
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/// </summary>
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public HacksSection Hacks { get; private set; }
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/// <summary>
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@@ -1,6 +1,7 @@
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using Avalonia.Collections;
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using Avalonia.Controls;
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using Avalonia.Threading;
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using Gommon;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.OpenAL;
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using Ryujinx.Audio.Backends.SDL2;
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@@ -796,7 +797,17 @@ namespace Ryujinx.Ava.UI.ViewModels
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CloseWindow?.Invoke();
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}
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public static string Xc2MenuFixTooltip =>
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"From the issue on GitHub:\n\nWhen clicking very fast from game main menu to 2nd submenu, there is a low chance that the game will softlock, the submenu won't show up, while background music is still there.";
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public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
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{
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sb.AppendLine(
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"This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.")
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.AppendLine();
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sb.AppendLine("From the issue on GitHub:").AppendLine();
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sb.Append(
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"When clicking very fast from game main menu to 2nd submenu, " +
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"there is a low chance that the game will softlock, " +
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"the submenu won't show up, while background music is still there.");
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});
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}
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}
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