Compare commits

...

18 Commits

Author SHA1 Message Date
Evan Husted
19d2883a35 UI: Store config migrations in a dictionary and loop through it to do migrations. 2024-12-31 02:51:14 -06:00
Evan Husted
617c03119f misc: clean vsync toggle log 2024-12-31 00:52:39 -06:00
Evan Husted
e43d899e1d misc: Use a few static helpers for Avalonia objects 2024-12-31 00:19:23 -06:00
Evan Husted
0cd09ea0c5 misc: Simplify ControlHolder checks in MainWindowViewModel 2024-12-31 00:04:23 -06:00
Evan Husted
4135d74e4d UI: Only allow right click to create a context menu if a game is selected. 2024-12-30 23:50:55 -06:00
Evan Husted
bd29f658b1 misc: Forgot about OfType [ci skip] 2024-12-30 23:28:32 -06:00
Evan Husted
df150f0788 misc: Significantly reduce duplicated code in ConfigurationState migration logic. 300 lines removed; functionally identical. 2024-12-30 23:14:05 -06:00
Evan Husted
e50198b37d Clarify DramSize XMLdoc 2024-12-30 23:11:59 -06:00
Evan Husted
f426945fec misc: Rename DirtyHacks to DirtyHack
Rename DirtyHack.ShaderCompilationThreadSleep to ShaderTranslationDelay
Changed EnabledDirtyHack to a struct
rename DirtyHackCollection to DirtyHacks
2024-12-30 22:18:35 -06:00
Evan Husted
172869bfba misc: cleanup applying the current dirty hacks to the config upon loading the json 2024-12-30 22:11:16 -06:00
Evan Husted
b6f88514f9 misc: Move BitTricks methods into BitUtils
Cleanup DirtyHackCollection
2024-12-30 22:11:16 -06:00
Hack茶ん
e92f52e56c Korean translations for new locale keys (#465) 2024-12-30 21:13:43 -06:00
Evan Husted
318498eab0 misc: prefix ValidationTask with I, it's an interface
Mention in PR comment script that you now need to be logged into GitHub to download artifacts.
2024-12-30 20:57:18 -06:00
Evan Husted
a5cde8e006 misc: Update Gommon, apply new extension 2024-12-30 20:37:02 -06:00
Evan Husted
d0a344d632 Validation Project v2 (#471)
Original PR had issues in the CI when building.

> Refactor of the Validation System for more ease of use in the future.
The project now builds a standalone executable and executes it before
the main project is built or published.
Since it is now a standalone executable we are also able to use .NET
Core features as we are no longer locked to netstandard.

> The project currently includes 1 task, LocalesValidationTask, that
will check if the locales.json file has any of the following issues:
>   - The json is invalid.
>   - The json has locales with missing languages.
> - The json has locales with langauges that are just duplicates of the
en_US field.

> If the project is built or published locally it will also fix any
missing languages or duplicate fields.

---------

Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2024-12-30 20:31:27 -06:00
Otozinclus
ca66298817 Update Metal Games list (#472)
I tested let's go in most locations and did some battles and it runs
perfectly

Legends Arceus will freeze occasionally on Metal, so it was removed.
2024-12-30 20:28:35 -06:00
Evan Husted
9ae1c4380d UI: Fix crashing when opening an Applet or application with no existing icon 2024-12-30 02:32:44 -06:00
Evan Husted
c88518bce2 Revert "Validation Project v2" (#470)
Reverts Ryubing/Ryujinx#444
2024-12-30 02:06:24 -06:00
33 changed files with 583 additions and 909 deletions

View File

@@ -37,7 +37,7 @@ jobs:
if (!artifacts.length) { if (!artifacts.length) {
return core.error(`No artifacts found`); return core.error(`No artifacts found`);
} }
let body = `Download the artifacts for this pull request:\n`; let body = `*You need to be logged into GitHub to download these files.*\n\nDownload the artifacts for this pull request:\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`; let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) { for (const art of artifacts) {
const url = `https://github.com/Ryubing/Ryujinx/actions/runs/${run_id}/artifacts/${art.id}`; const url = `https://github.com/Ryubing/Ryujinx/actions/runs/${run_id}/artifacts/${art.id}`;

View File

@@ -41,7 +41,7 @@
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" /> <PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" /> <PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" /> <PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="Gommon" Version="2.6.8" /> <PackageVersion Include="Gommon" Version="2.7.0" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" /> <PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" /> <PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview21" /> <PackageVersion Include="SharpMetal" Version="1.0.0-preview21" />

View File

@@ -1,6 +1,6 @@
namespace Ryujinx.BuildValidationTasks namespace Ryujinx.BuildValidationTasks
{ {
public interface ValidationTask public interface IValidationTask
{ {
public bool Execute(string projectPath, bool isGitRunner); public bool Execute(string projectPath, bool isGitRunner);
} }

View File

@@ -7,7 +7,7 @@ using System.Text.Encodings.Web;
namespace Ryujinx.BuildValidationTasks namespace Ryujinx.BuildValidationTasks
{ {
public class LocalesValidationTask : ValidationTask public class LocalesValidationTask : IValidationTask
{ {
public LocalesValidationTask() { } public LocalesValidationTask() { }

View File

@@ -10,6 +10,7 @@
<Exec WorkingDirectory="$(ProjectDir)bin\Debug\$(TargetFramework)\" <Exec WorkingDirectory="$(ProjectDir)bin\Debug\$(TargetFramework)\"
Command="dotnet Ryujinx.BuildValidationTasks.dll &quot;$(ProjectDir)..\..\\&quot;" Command="dotnet Ryujinx.BuildValidationTasks.dll &quot;$(ProjectDir)..\..\\&quot;"
ConsoleToMsBuild="true" ConsoleToMsBuild="true"
Condition="'$(RuntimeIdentifier)' == ''"
/> />
</Target> </Target>

View File

@@ -1,35 +0,0 @@
namespace Ryujinx.Common
{
public class BitTricks
{
// Never actually written bit packing logic before, so I looked it up.
// This code is from https://gist.github.com/Alan-FGR/04938e93e2bffdf5802ceb218a37c195
public static ulong PackBitFields(uint[] values, byte[] bitFields)
{
ulong retVal = values[0]; //we set the first value right away
for (int f = 1; f < values.Length; f++)
{
retVal <<= bitFields[f]; // we shift the previous value
retVal += values[f];// and add our current value
}
return retVal;
}
public static uint[] UnpackBitFields(ulong packed, byte[] bitFields)
{
int fields = bitFields.Length - 1; // number of fields to unpack
uint[] retArr = new uint[fields + 1]; // init return array
int curPos = 0; // current field bit position (start)
int lastEnd; // position where last field ended
for (int f = fields; f >= 0; f--) // loop from last
{
lastEnd = curPos; // we store where the last value ended
curPos += bitFields[f]; // we get where the current value starts
int leftShift = 64 - curPos; // we figure how much left shift we gotta apply for the other numbers to overflow into oblivion
retArr[f] = (uint)((packed << leftShift) >> leftShift + lastEnd); // we do magic
}
return retArr;
}
}
}

View File

@@ -0,0 +1,60 @@
using Gommon;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Common.Configuration
{
[Flags]
public enum DirtyHack : byte
{
Xc2MenuSoftlockFix = 1,
ShaderTranslationDelay = 2
}
public readonly struct EnabledDirtyHack(DirtyHack hack, int value)
{
public DirtyHack Hack => hack;
public int Value => value;
public ulong Pack() => Raw.PackBitFields(PackedFormat);
public static EnabledDirtyHack Unpack(ulong packedHack)
{
var unpackedFields = packedHack.UnpackBitFields(PackedFormat);
if (unpackedFields is not [var hack, var value])
throw new ArgumentException(nameof(packedHack));
return new EnabledDirtyHack((DirtyHack)hack, (int)value);
}
private uint[] Raw => [(uint)Hack, (uint)Value.CoerceAtLeast(0)];
public static readonly byte[] PackedFormat = [8, 32];
}
public class DirtyHacks : Dictionary<DirtyHack, int>
{
public DirtyHacks(IEnumerable<EnabledDirtyHack> hacks)
=> hacks.ForEach(edh => Add(edh.Hack, edh.Value));
public DirtyHacks(ulong[] packedHacks) : this(packedHacks.Select(EnabledDirtyHack.Unpack)) {}
public ulong[] PackEntries()
=> Entries.Select(it => it.Pack()).ToArray();
public EnabledDirtyHack[] Entries
=> this
.Select(it => new EnabledDirtyHack(it.Key, it.Value))
.ToArray();
public static implicit operator DirtyHacks(EnabledDirtyHack[] hacks) => new(hacks);
public static implicit operator DirtyHacks(ulong[] packedHacks) => new(packedHacks);
public new int this[DirtyHack hack] => TryGetValue(hack, out var value) ? value : -1;
public bool IsEnabled(DirtyHack hack) => ContainsKey(hack);
}
}

View File

@@ -1,61 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Common.Configuration
{
[Flags]
public enum DirtyHacks : byte
{
Xc2MenuSoftlockFix = 1,
ShaderCompilationThreadSleep = 2
}
public record EnabledDirtyHack(DirtyHacks Hack, int Value)
{
public static readonly byte[] PackedFormat = [8, 32];
public ulong Pack() => BitTricks.PackBitFields([(uint)Hack, (uint)Value], PackedFormat);
public static EnabledDirtyHack Unpack(ulong packedHack)
{
var unpackedFields = BitTricks.UnpackBitFields(packedHack, PackedFormat);
if (unpackedFields is not [var hack, var value])
throw new ArgumentException(nameof(packedHack));
return new EnabledDirtyHack((DirtyHacks)hack, (int)value);
}
}
public class DirtyHackCollection : Dictionary<DirtyHacks, int>
{
public DirtyHackCollection(EnabledDirtyHack[] hacks)
{
foreach ((DirtyHacks dirtyHacks, int value) in hacks)
{
Add(dirtyHacks, value);
}
}
public DirtyHackCollection(ulong[] packedHacks)
{
foreach ((DirtyHacks dirtyHacks, int value) in packedHacks.Select(EnabledDirtyHack.Unpack))
{
Add(dirtyHacks, value);
}
}
public ulong[] PackEntries() =>
this
.Select(it =>
BitTricks.PackBitFields([(uint)it.Key, (uint)it.Value], EnabledDirtyHack.PackedFormat))
.ToArray();
public static implicit operator DirtyHackCollection(EnabledDirtyHack[] hacks) => new(hacks);
public static implicit operator DirtyHackCollection(ulong[] packedHacks) => new(packedHacks);
public new int this[DirtyHacks hack] => TryGetValue(hack, out var value) ? value : -1;
public bool IsEnabled(DirtyHacks hack) => ContainsKey(hack);
}
}

View File

@@ -35,7 +35,8 @@ namespace Ryujinx.Common
"010028600EBDA000", // Mario 3D World "010028600EBDA000", // Mario 3D World
"0100152000022000", // Mario Kart 8 Deluxe "0100152000022000", // Mario Kart 8 Deluxe
"01005CA01580E000", // Persona 5 "01005CA01580E000", // Persona 5
"01001f5010dfa000", // Pokemon Legends Arceus "0100187003A36000", // Pokémon: Let's Go, Evoli!
"010003f003a34000", // Pokémon: Let's Go, Pikachu!
"01008C0016544000", // Sea of Stars "01008C0016544000", // Sea of Stars
"01006A800016E000", // Smash Ultimate "01006A800016E000", // Smash Ultimate
"0100000000010000", // Super Mario Odyessy "0100000000010000", // Super Mario Odyessy

View File

@@ -40,5 +40,35 @@ namespace Ryujinx.Common
return (value >> 32) | (value << 32); return (value >> 32) | (value << 32);
} }
// Never actually written bit packing logic before, so I looked it up.
// This code is from https://gist.github.com/Alan-FGR/04938e93e2bffdf5802ceb218a37c195
public static ulong PackBitFields(this uint[] values, byte[] bitFields)
{
ulong retVal = values[0]; //we set the first value right away
for (int f = 1; f < values.Length; f++)
{
retVal <<= bitFields[f]; // we shift the previous value
retVal += values[f];// and add our current value
}
return retVal;
}
public static uint[] UnpackBitFields(this ulong packed, byte[] bitFields)
{
int fields = bitFields.Length - 1; // number of fields to unpack
uint[] retArr = new uint[fields + 1]; // init return array
int curPos = 0; // current field bit position (start)
int lastEnd; // position where last field ended
for (int f = fields; f >= 0; f--) // loop from last
{
lastEnd = curPos; // we store where the last value ended
curPos += bitFields[f]; // we get where the current value starts
int leftShift = 64 - curPos; // we figure how much left shift we gotta apply for the other numbers to overflow into oblivion
retArr[f] = (uint)((packed << leftShift) >> leftShift + lastEnd); // we do magic
}
return retArr;
}
} }
} }

View File

@@ -92,7 +92,11 @@ namespace Ryujinx.Graphics.Gpu
/// </summary> /// </summary>
internal SupportBufferUpdater SupportBufferUpdater { get; } internal SupportBufferUpdater SupportBufferUpdater { get; }
internal DirtyHackCollection DirtyHacks { get; } /// <summary>
/// Enabled dirty hacks.
/// Used for workarounds to emulator bugs we can't fix/don't know how to fix yet.
/// </summary>
internal DirtyHacks DirtyHacks { get; }
/// <summary> /// <summary>
@@ -117,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu
/// Creates a new instance of the GPU emulation context. /// Creates a new instance of the GPU emulation context.
/// </summary> /// </summary>
/// <param name="renderer">Host renderer</param> /// <param name="renderer">Host renderer</param>
public GpuContext(IRenderer renderer, DirtyHackCollection hackCollection) public GpuContext(IRenderer renderer, DirtyHacks hacks)
{ {
Renderer = renderer; Renderer = renderer;
@@ -140,7 +144,7 @@ namespace Ryujinx.Graphics.Gpu
SupportBufferUpdater = new SupportBufferUpdater(renderer); SupportBufferUpdater = new SupportBufferUpdater(renderer);
DirtyHacks = hackCollection; DirtyHacks = hacks;
_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds); _firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
} }

View File

@@ -367,8 +367,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{ {
try try
{ {
if (_context.DirtyHacks.IsEnabled(DirtyHacks.ShaderCompilationThreadSleep)) if (_context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay))
Thread.Sleep(_context.DirtyHacks[DirtyHacks.ShaderCompilationThreadSleep]); Thread.Sleep(_context.DirtyHacks[DirtyHack.ShaderTranslationDelay]);
AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute); AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
_asyncTranslationQueue.Add(asyncTranslation, _cancellationToken); _asyncTranslationQueue.Add(asyncTranslation, _cancellationToken);

View File

@@ -39,7 +39,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
using var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true); using var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true);
Result result = _baseStorage.Get.Read((long)offset, new OutBuffer(region.Memory.Span), (long)size); Result result = _baseStorage.Get.Read((long)offset, new OutBuffer(region.Memory.Span), (long)size);
if (context.Device.DirtyHacks.IsEnabled(DirtyHacks.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication.Value == Xc2TitleId) if (context.Device.DirtyHacks.IsEnabled(DirtyHack.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication.Value == Xc2TitleId)
{ {
// Add a load-bearing sleep to avoid XC2 softlock // Add a load-bearing sleep to avoid XC2 softlock
// https://web.archive.org/web/20240728045136/https://github.com/Ryujinx/Ryujinx/issues/2357 // https://web.archive.org/web/20240728045136/https://github.com/Ryujinx/Ryujinx/issues/2357

View File

@@ -40,7 +40,7 @@ namespace Ryujinx.HLE
public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable; public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
public DirtyHackCollection DirtyHacks { get; } public DirtyHacks DirtyHacks { get; }
public Switch(HLEConfiguration configuration) public Switch(HLEConfiguration configuration)
{ {
@@ -57,7 +57,7 @@ namespace Ryujinx.HLE
: MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable; : MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable;
#pragma warning disable IDE0055 // Disable formatting #pragma warning disable IDE0055 // Disable formatting
DirtyHacks = new DirtyHackCollection(Configuration.Hacks); DirtyHacks = new DirtyHacks(Configuration.Hacks);
AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver); AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver);
Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags); Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
Gpu = new GpuContext(Configuration.GpuRenderer, DirtyHacks); Gpu = new GpuContext(Configuration.GpuRenderer, DirtyHacks);

View File

@@ -1234,7 +1234,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "", "ko_KR": "자주 묻는 질문(FAQ) 및 안내",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -2609,7 +2609,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "", "ko_KR": "펌웨어 버전 : {0}",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "Versão do firmware: {0}", "pt_BR": "Versão do firmware: {0}",
@@ -4009,7 +4009,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "", "ko_KR": "PC 날짜와 시간에 동기화",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -15259,7 +15259,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "", "ko_KR": "시스템 시간을 PC의 현재 날짜 및 시간과 일치하도록 다시 동기화합니다.\n\n이 설정은 활성 설정이 아니므로 여전히 동기화되지 않을 수 있으며, 이 경우 이 버튼을 다시 클릭하면 됩니다.",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -20509,7 +20509,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "", "ko_KR": "자동",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -20534,7 +20534,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "", "ko_KR": "Vulkan을 사용합니다.\nARM 맥에서 해당 플랫폼에서 잘 실행되는 게임을 플레이하는 경우 Metal 후단부를 사용합니다.",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",

View File

@@ -15,10 +15,7 @@
<Target Name="BuildValidationProj" BeforeTargets="BeforeBuild"> <Target Name="BuildValidationProj" BeforeTargets="BeforeBuild">
<Message Text="Building Validation Project for $(TargetFramework)" Importance="high" Condition="'$(RuntimeIdentifier)' == ''" /> <Message Text="Building Validation Project for $(TargetFramework)" Importance="high" Condition="'$(RuntimeIdentifier)' == ''" />
<Message Text="Building Validation Project for $(TargetFramework) with runtime $(RuntimeIdentifier)" Importance="high" Condition="'$(RuntimeIdentifier)' != ''" /> <Exec WorkingDirectory="..\Ryujinx.BuildValidationTasks\" Command="dotnet build -c Debug /clp:NoSummary" />
<Exec WorkingDirectory="..\Ryujinx.BuildValidationTasks\" Command="dotnet restore Ryujinx.BuildValidationTasks.csproj --force --ucr true" Condition="'$(RuntimeIdentifier)' == ''" />
<Exec WorkingDirectory="..\Ryujinx.BuildValidationTasks\" Command="dotnet restore Ryujinx.BuildValidationTasks.csproj --force --runtime $(RuntimeIdentifier)" Condition="'$(RuntimeIdentifier)' != ''" />
<MSBuild Projects="..\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj" Properties="Configuration=Debug" />
</Target> </Target>

View File

@@ -15,7 +15,6 @@
x:DataType="viewModels:MainWindowViewModel"> x:DataType="viewModels:MainWindowViewModel">
<UserControl.Resources> <UserControl.Resources>
<helpers:BitmapArrayValueConverter x:Key="ByteImage" /> <helpers:BitmapArrayValueConverter x:Key="ByteImage" />
<controls:ApplicationContextMenu x:Key="ApplicationContextMenu" />
</UserControl.Resources> </UserControl.Resources>
<Grid> <Grid>
<Grid.RowDefinitions> <Grid.RowDefinitions>
@@ -26,10 +25,10 @@
Padding="8" Padding="8"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" VerticalAlignment="Stretch"
ContextFlyout="{StaticResource ApplicationContextMenu}" SelectedItem="{Binding GridSelectedApplication}"
ContextFlyout="{Binding GridAppContextMenu}"
DoubleTapped="GameList_DoubleTapped" DoubleTapped="GameList_DoubleTapped"
ItemsSource="{Binding AppsObservableList}" ItemsSource="{Binding AppsObservableList}">
SelectionChanged="GameList_SelectionChanged">
<ListBox.ItemsPanel> <ListBox.ItemsPanel>
<ItemsPanelTemplate> <ItemsPanelTemplate>
<WrapPanel <WrapPanel

View File

@@ -26,11 +26,5 @@ namespace Ryujinx.Ava.UI.Controls
if (sender is ListBox { SelectedItem: ApplicationData selected }) if (sender is ListBox { SelectedItem: ApplicationData selected })
RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent)); RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent));
} }
public void GameList_SelectionChanged(object sender, SelectionChangedEventArgs args)
{
if (DataContext is MainWindowViewModel viewModel && sender is ListBox { SelectedItem: ApplicationData selected })
viewModel.GridSelectedApplication = selected;
}
} }
} }

View File

@@ -7,7 +7,6 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers" xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia" xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:converters="clr-namespace:Avalonia.Data.Converters;assembly=Avalonia.Base"
d:DesignHeight="450" d:DesignHeight="450"
d:DesignWidth="800" d:DesignWidth="800"
Focusable="True" Focusable="True"
@@ -16,7 +15,6 @@
x:DataType="viewModels:MainWindowViewModel"> x:DataType="viewModels:MainWindowViewModel">
<UserControl.Resources> <UserControl.Resources>
<helpers:BitmapArrayValueConverter x:Key="ByteImage" /> <helpers:BitmapArrayValueConverter x:Key="ByteImage" />
<controls:ApplicationContextMenu x:Key="ApplicationContextMenu" />
</UserControl.Resources> </UserControl.Resources>
<Grid> <Grid>
<Grid.RowDefinitions> <Grid.RowDefinitions>
@@ -28,10 +26,10 @@
Padding="8" Padding="8"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" VerticalAlignment="Stretch"
ContextFlyout="{StaticResource ApplicationContextMenu}" SelectedItem="{Binding ListSelectedApplication}"
ContextFlyout="{Binding ListAppContextMenu}"
DoubleTapped="GameList_DoubleTapped" DoubleTapped="GameList_DoubleTapped"
ItemsSource="{Binding AppsObservableList}" ItemsSource="{Binding AppsObservableList}">
SelectionChanged="GameList_SelectionChanged">
<ListBox.ItemsPanel> <ListBox.ItemsPanel>
<ItemsPanelTemplate> <ItemsPanelTemplate>
<StackPanel <StackPanel

View File

@@ -30,12 +30,6 @@ namespace Ryujinx.Ava.UI.Controls
RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent)); RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent));
} }
public void GameList_SelectionChanged(object sender, SelectionChangedEventArgs args)
{
if (DataContext is MainWindowViewModel viewModel && sender is ListBox { SelectedItem: ApplicationData selected })
viewModel.ListSelectedApplication = selected;
}
private async void IdString_OnClick(object sender, RoutedEventArgs e) private async void IdString_OnClick(object sender, RoutedEventArgs e)
{ {
if (DataContext is not MainWindowViewModel mwvm) if (DataContext is not MainWindowViewModel mwvm)

View File

@@ -93,10 +93,7 @@ namespace Ryujinx.Ava.UI.ViewModels
_applicationData = applicationData; _applicationData = applicationData;
if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) _storageProvider = RyujinxApp.MainWindow.StorageProvider;
{
_storageProvider = desktop.MainWindow.StorageProvider;
}
LoadDownloadableContents(); LoadDownloadableContents();
} }

View File

@@ -245,9 +245,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{ {
if (Program.PreviewerDetached) if (Program.PreviewerDetached)
{ {
_mainWindow = _mainWindow = RyujinxApp.MainWindow;
(MainWindow)((IClassicDesktopStyleApplicationLifetime)Application.Current
.ApplicationLifetime).MainWindow;
AvaloniaKeyboardDriver = new AvaloniaKeyboardDriver(owner); AvaloniaKeyboardDriver = new AvaloniaKeyboardDriver(owner);

View File

@@ -123,8 +123,42 @@ namespace Ryujinx.Ava.UI.ViewModels
private bool _isActive; private bool _isActive;
private bool _isSubMenuOpen; private bool _isSubMenuOpen;
public ApplicationData ListSelectedApplication; private ApplicationData _listSelectedApplication;
public ApplicationData GridSelectedApplication; private ApplicationData _gridSelectedApplication;
private ApplicationContextMenu _listAppContextMenu;
private ApplicationContextMenu _gridAppContextMenu;
public ApplicationData ListSelectedApplication
{
get => _listSelectedApplication;
set
{
_listSelectedApplication = value;
if (_listSelectedApplication != null && _listAppContextMenu == null)
ListAppContextMenu = new ApplicationContextMenu();
else if (_listSelectedApplication == null && _listAppContextMenu != null)
ListAppContextMenu = null;
OnPropertyChanged();
}
}
public ApplicationData GridSelectedApplication
{
get => _gridSelectedApplication;
set
{
_gridSelectedApplication = value;
if (_gridSelectedApplication != null && _gridAppContextMenu == null)
GridAppContextMenu = new ApplicationContextMenu();
else if (_gridSelectedApplication == null && _gridAppContextMenu != null)
GridAppContextMenu = null;
OnPropertyChanged();
}
}
// Key is Title ID // Key is Title ID
public SafeDictionary<string, LdnGameData.Array> LdnData = []; public SafeDictionary<string, LdnGameData.Array> LdnData = [];
@@ -218,7 +252,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool CanUpdate public bool CanUpdate
{ {
get => _canUpdate && EnableNonGameRunningControls && Updater.CanUpdate(false); get => _canUpdate && EnableNonGameRunningControls && Updater.CanUpdate();
set set
{ {
_canUpdate = value; _canUpdate = value;
@@ -247,6 +281,28 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
} }
public ApplicationContextMenu ListAppContextMenu
{
get => _listAppContextMenu;
set
{
_listAppContextMenu = value;
OnPropertyChanged();
}
}
public ApplicationContextMenu GridAppContextMenu
{
get => _gridAppContextMenu;
set
{
_gridAppContextMenu = value;
OnPropertyChanged();
}
}
public bool IsPaused public bool IsPaused
{ {
get => _isPaused; get => _isPaused;
@@ -418,13 +474,13 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
} }
public bool OpenUserSaveDirectoryEnabled => !SelectedApplication.ControlHolder.ByteSpan.IsZeros() && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0; public bool OpenUserSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0;
public bool OpenDeviceSaveDirectoryEnabled => !SelectedApplication.ControlHolder.ByteSpan.IsZeros() && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0; public bool OpenDeviceSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0;
public bool TrimXCIEnabled => XCIFileTrimmer.CanTrim(SelectedApplication.Path, new XCITrimmerLog.MainWindow(this)); public bool TrimXCIEnabled => XCIFileTrimmer.CanTrim(SelectedApplication.Path, new XCITrimmerLog.MainWindow(this));
public bool OpenBcatSaveDirectoryEnabled => !SelectedApplication.ControlHolder.ByteSpan.IsZeros() && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0; public bool OpenBcatSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
public string LoadHeading public string LoadHeading
{ {

View File

@@ -86,10 +86,7 @@ namespace Ryujinx.Ava.UI.ViewModels
_modJsonPath = Path.Combine(AppDataManager.GamesDirPath, applicationId.ToString("x16"), "mods.json"); _modJsonPath = Path.Combine(AppDataManager.GamesDirPath, applicationId.ToString("x16"), "mods.json");
if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) _storageProvider = RyujinxApp.MainWindow.StorageProvider;
{
_storageProvider = desktop.MainWindow.StorageProvider;
}
LoadMods(applicationId); LoadMods(applicationId);
} }

View File

@@ -76,10 +76,7 @@ namespace Ryujinx.Ava.UI.ViewModels
ApplicationData = applicationData; ApplicationData = applicationData;
if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) StorageProvider = RyujinxApp.MainWindow.StorageProvider;
{
StorageProvider = desktop.MainWindow.StorageProvider;
}
LoadUpdates(); LoadUpdates();
} }

View File

@@ -41,7 +41,7 @@ namespace Ryujinx.Ava.UI.Views.Main
private void VSyncMode_PointerReleased(object sender, PointerReleasedEventArgs e) private void VSyncMode_PointerReleased(object sender, PointerReleasedEventArgs e)
{ {
Window.ViewModel.ToggleVSyncMode(); Window.ViewModel.ToggleVSyncMode();
Logger.Info?.Print(LogClass.Application, $"VSync Mode toggled to: {Window.ViewModel.AppHost.Device.VSyncMode}"); Logger.Info?.PrintMsg(LogClass.Application, $"VSync Mode toggled to: {Window.ViewModel.AppHost.Device.VSyncMode}");
} }
private void DockedStatus_PointerReleased(object sender, PointerReleasedEventArgs e) private void DockedStatus_PointerReleased(object sender, PointerReleasedEventArgs e)

View File

@@ -26,7 +26,6 @@ namespace Ryujinx.Ava.UI.Views.Main
{ {
DataContext = ViewModel = window.ViewModel; DataContext = ViewModel = window.ViewModel;
} }
} }
public void Sort_Checked(object sender, RoutedEventArgs args) public void Sort_Checked(object sender, RoutedEventArgs args)

View File

@@ -33,7 +33,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public string Path { get; set; } public string Path { get; set; }
public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; } public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
public bool HasControlHolder => ControlHolder.ByteSpan.Length > 0; public bool HasControlHolder => ControlHolder.ByteSpan.Length > 0 && !ControlHolder.ByteSpan.IsZeros();
public string TimePlayedString => ValueFormatUtils.FormatTimeSpan(TimePlayed); public string TimePlayedString => ValueFormatUtils.FormatTimeSpan(TimePlayed);

View File

@@ -75,11 +75,11 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
TitleUpdates = _titleUpdates.AsObservableCache(); TitleUpdates = _titleUpdates.AsObservableCache();
DownloadableContents = _downloadableContents.AsObservableCache(); DownloadableContents = _downloadableContents.AsObservableCache();
_nspIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NSP.png"); _nspIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NSP.png");
_xciIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_XCI.png"); _xciIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_XCI.png");
_ncaIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NCA.png"); _ncaIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NCA.png");
_nroIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NRO.png"); _nroIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NRO.png");
_nsoIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NSO.png"); _nsoIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NSO.png");
} }
/// <exception cref="Ryujinx.HLE.Exceptions.InvalidNpdmException">The npdm file doesn't contain valid data.</exception> /// <exception cref="Ryujinx.HLE.Exceptions.InvalidNpdmException">The npdm file doesn't contain valid data.</exception>

View File

@@ -1,3 +1,4 @@
using Gommon;
using LibHac.Ns; using LibHac.Ns;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@@ -22,7 +23,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
LibHac.Common.FixedArrays.Array8<ulong> communicationId = acp.LocalCommunicationId; LibHac.Common.FixedArrays.Array8<ulong> communicationId = acp.LocalCommunicationId;
return new Array(receivedData.Where(game => return new Array(receivedData.Where(game =>
communicationId.Items.Contains(Convert.ToUInt64(game.TitleId, 16)) communicationId.Items.Contains(game.TitleId.ToULong())
)); ));
} }

View File

@@ -272,7 +272,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
public MemoryManagerMode MemoryManagerMode { get; set; } public MemoryManagerMode MemoryManagerMode { get; set; }
/// <summary> /// <summary>
/// Expands the RAM amount on the emulated system from 4GiB to 8GiB /// Expands the RAM amount on the emulated system
/// </summary> /// </summary>
public MemoryConfiguration DramSize { get; set; } public MemoryConfiguration DramSize { get; set; }

View File

@@ -666,14 +666,14 @@ namespace Ryujinx.Ava.Utilities.Configuration
List<EnabledDirtyHack> enabledHacks = []; List<EnabledDirtyHack> enabledHacks = [];
if (Xc2MenuSoftlockFix) if (Xc2MenuSoftlockFix)
Apply(DirtyHacks.Xc2MenuSoftlockFix); Apply(DirtyHack.Xc2MenuSoftlockFix);
if (EnableShaderTranslationDelay) if (EnableShaderTranslationDelay)
Apply(DirtyHacks.ShaderCompilationThreadSleep, ShaderTranslationDelay); Apply(DirtyHack.ShaderTranslationDelay, ShaderTranslationDelay);
return enabledHacks.ToArray(); return enabledHacks.ToArray();
void Apply(DirtyHacks hack, int value = 0) void Apply(DirtyHack hack, int value = 0)
{ {
enabledHacks.Add(new EnabledDirtyHack(hack, value)); enabledHacks.Add(new EnabledDirtyHack(hack, value));
} }