Compare commits
10 Commits
Canary-1.2
...
Canary-1.2
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
f426945fec | ||
|
|
172869bfba | ||
|
|
b6f88514f9 | ||
|
|
e92f52e56c | ||
|
|
318498eab0 | ||
|
|
a5cde8e006 | ||
|
|
d0a344d632 | ||
|
|
ca66298817 | ||
|
|
9ae1c4380d | ||
|
|
c88518bce2 |
2
.github/workflows/nightly_pr_comment.yml
vendored
2
.github/workflows/nightly_pr_comment.yml
vendored
@@ -37,7 +37,7 @@ jobs:
|
||||
if (!artifacts.length) {
|
||||
return core.error(`No artifacts found`);
|
||||
}
|
||||
let body = `Download the artifacts for this pull request:\n`;
|
||||
let body = `*You need to be logged into GitHub to download these files.*\n\nDownload the artifacts for this pull request:\n`;
|
||||
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
|
||||
for (const art of artifacts) {
|
||||
const url = `https://github.com/Ryubing/Ryujinx/actions/runs/${run_id}/artifacts/${art.id}`;
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
|
||||
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
|
||||
<PackageVersion Include="Gommon" Version="2.6.8" />
|
||||
<PackageVersion Include="Gommon" Version="2.7.0" />
|
||||
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
|
||||
<PackageVersion Include="shaderc.net" Version="0.1.0" />
|
||||
<PackageVersion Include="SharpMetal" Version="1.0.0-preview21" />
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Ryujinx.BuildValidationTasks
|
||||
{
|
||||
public interface ValidationTask
|
||||
public interface IValidationTask
|
||||
{
|
||||
public bool Execute(string projectPath, bool isGitRunner);
|
||||
}
|
||||
@@ -7,7 +7,7 @@ using System.Text.Encodings.Web;
|
||||
|
||||
namespace Ryujinx.BuildValidationTasks
|
||||
{
|
||||
public class LocalesValidationTask : ValidationTask
|
||||
public class LocalesValidationTask : IValidationTask
|
||||
{
|
||||
public LocalesValidationTask() { }
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
<Exec WorkingDirectory="$(ProjectDir)bin\Debug\$(TargetFramework)\"
|
||||
Command="dotnet Ryujinx.BuildValidationTasks.dll "$(ProjectDir)..\..\\""
|
||||
ConsoleToMsBuild="true"
|
||||
Condition="'$(RuntimeIdentifier)' == ''"
|
||||
/>
|
||||
</Target>
|
||||
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
namespace Ryujinx.Common
|
||||
{
|
||||
public class BitTricks
|
||||
{
|
||||
// Never actually written bit packing logic before, so I looked it up.
|
||||
// This code is from https://gist.github.com/Alan-FGR/04938e93e2bffdf5802ceb218a37c195
|
||||
|
||||
public static ulong PackBitFields(uint[] values, byte[] bitFields)
|
||||
{
|
||||
ulong retVal = values[0]; //we set the first value right away
|
||||
for (int f = 1; f < values.Length; f++)
|
||||
{
|
||||
retVal <<= bitFields[f]; // we shift the previous value
|
||||
retVal += values[f];// and add our current value
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
public static uint[] UnpackBitFields(ulong packed, byte[] bitFields)
|
||||
{
|
||||
int fields = bitFields.Length - 1; // number of fields to unpack
|
||||
uint[] retArr = new uint[fields + 1]; // init return array
|
||||
int curPos = 0; // current field bit position (start)
|
||||
int lastEnd; // position where last field ended
|
||||
for (int f = fields; f >= 0; f--) // loop from last
|
||||
{
|
||||
lastEnd = curPos; // we store where the last value ended
|
||||
curPos += bitFields[f]; // we get where the current value starts
|
||||
int leftShift = 64 - curPos; // we figure how much left shift we gotta apply for the other numbers to overflow into oblivion
|
||||
retArr[f] = (uint)((packed << leftShift) >> leftShift + lastEnd); // we do magic
|
||||
}
|
||||
return retArr;
|
||||
}
|
||||
}
|
||||
}
|
||||
60
src/Ryujinx.Common/Configuration/DirtyHack.cs
Normal file
60
src/Ryujinx.Common/Configuration/DirtyHack.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using Gommon;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[Flags]
|
||||
public enum DirtyHack : byte
|
||||
{
|
||||
Xc2MenuSoftlockFix = 1,
|
||||
ShaderTranslationDelay = 2
|
||||
}
|
||||
|
||||
public readonly struct EnabledDirtyHack(DirtyHack hack, int value)
|
||||
{
|
||||
public DirtyHack Hack => hack;
|
||||
public int Value => value;
|
||||
|
||||
|
||||
|
||||
public ulong Pack() => Raw.PackBitFields(PackedFormat);
|
||||
|
||||
public static EnabledDirtyHack Unpack(ulong packedHack)
|
||||
{
|
||||
var unpackedFields = packedHack.UnpackBitFields(PackedFormat);
|
||||
if (unpackedFields is not [var hack, var value])
|
||||
throw new ArgumentException(nameof(packedHack));
|
||||
|
||||
return new EnabledDirtyHack((DirtyHack)hack, (int)value);
|
||||
}
|
||||
|
||||
private uint[] Raw => [(uint)Hack, (uint)Value.CoerceAtLeast(0)];
|
||||
|
||||
public static readonly byte[] PackedFormat = [8, 32];
|
||||
}
|
||||
|
||||
public class DirtyHacks : Dictionary<DirtyHack, int>
|
||||
{
|
||||
public DirtyHacks(IEnumerable<EnabledDirtyHack> hacks)
|
||||
=> hacks.ForEach(edh => Add(edh.Hack, edh.Value));
|
||||
|
||||
public DirtyHacks(ulong[] packedHacks) : this(packedHacks.Select(EnabledDirtyHack.Unpack)) {}
|
||||
|
||||
public ulong[] PackEntries()
|
||||
=> Entries.Select(it => it.Pack()).ToArray();
|
||||
|
||||
public EnabledDirtyHack[] Entries
|
||||
=> this
|
||||
.Select(it => new EnabledDirtyHack(it.Key, it.Value))
|
||||
.ToArray();
|
||||
|
||||
public static implicit operator DirtyHacks(EnabledDirtyHack[] hacks) => new(hacks);
|
||||
public static implicit operator DirtyHacks(ulong[] packedHacks) => new(packedHacks);
|
||||
|
||||
public new int this[DirtyHack hack] => TryGetValue(hack, out var value) ? value : -1;
|
||||
|
||||
public bool IsEnabled(DirtyHack hack) => ContainsKey(hack);
|
||||
}
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[Flags]
|
||||
public enum DirtyHacks : byte
|
||||
{
|
||||
Xc2MenuSoftlockFix = 1,
|
||||
ShaderCompilationThreadSleep = 2
|
||||
}
|
||||
|
||||
public record EnabledDirtyHack(DirtyHacks Hack, int Value)
|
||||
{
|
||||
public static readonly byte[] PackedFormat = [8, 32];
|
||||
|
||||
public ulong Pack() => BitTricks.PackBitFields([(uint)Hack, (uint)Value], PackedFormat);
|
||||
|
||||
public static EnabledDirtyHack Unpack(ulong packedHack)
|
||||
{
|
||||
var unpackedFields = BitTricks.UnpackBitFields(packedHack, PackedFormat);
|
||||
if (unpackedFields is not [var hack, var value])
|
||||
throw new ArgumentException(nameof(packedHack));
|
||||
|
||||
return new EnabledDirtyHack((DirtyHacks)hack, (int)value);
|
||||
}
|
||||
}
|
||||
|
||||
public class DirtyHackCollection : Dictionary<DirtyHacks, int>
|
||||
{
|
||||
public DirtyHackCollection(EnabledDirtyHack[] hacks)
|
||||
{
|
||||
foreach ((DirtyHacks dirtyHacks, int value) in hacks)
|
||||
{
|
||||
Add(dirtyHacks, value);
|
||||
}
|
||||
}
|
||||
|
||||
public DirtyHackCollection(ulong[] packedHacks)
|
||||
{
|
||||
foreach ((DirtyHacks dirtyHacks, int value) in packedHacks.Select(EnabledDirtyHack.Unpack))
|
||||
{
|
||||
Add(dirtyHacks, value);
|
||||
}
|
||||
}
|
||||
|
||||
public ulong[] PackEntries() =>
|
||||
this
|
||||
.Select(it =>
|
||||
BitTricks.PackBitFields([(uint)it.Key, (uint)it.Value], EnabledDirtyHack.PackedFormat))
|
||||
.ToArray();
|
||||
|
||||
public static implicit operator DirtyHackCollection(EnabledDirtyHack[] hacks) => new(hacks);
|
||||
public static implicit operator DirtyHackCollection(ulong[] packedHacks) => new(packedHacks);
|
||||
|
||||
public new int this[DirtyHacks hack] => TryGetValue(hack, out var value) ? value : -1;
|
||||
|
||||
public bool IsEnabled(DirtyHacks hack) => ContainsKey(hack);
|
||||
}
|
||||
}
|
||||
@@ -35,7 +35,8 @@ namespace Ryujinx.Common
|
||||
"010028600EBDA000", // Mario 3D World
|
||||
"0100152000022000", // Mario Kart 8 Deluxe
|
||||
"01005CA01580E000", // Persona 5
|
||||
"01001f5010dfa000", // Pokemon Legends Arceus
|
||||
"0100187003A36000", // Pokémon: Let's Go, Evoli!
|
||||
"010003f003a34000", // Pokémon: Let's Go, Pikachu!
|
||||
"01008C0016544000", // Sea of Stars
|
||||
"01006A800016E000", // Smash Ultimate
|
||||
"0100000000010000", // Super Mario Odyessy
|
||||
|
||||
@@ -40,5 +40,35 @@ namespace Ryujinx.Common
|
||||
|
||||
return (value >> 32) | (value << 32);
|
||||
}
|
||||
|
||||
// Never actually written bit packing logic before, so I looked it up.
|
||||
// This code is from https://gist.github.com/Alan-FGR/04938e93e2bffdf5802ceb218a37c195
|
||||
|
||||
public static ulong PackBitFields(this uint[] values, byte[] bitFields)
|
||||
{
|
||||
ulong retVal = values[0]; //we set the first value right away
|
||||
for (int f = 1; f < values.Length; f++)
|
||||
{
|
||||
retVal <<= bitFields[f]; // we shift the previous value
|
||||
retVal += values[f];// and add our current value
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
public static uint[] UnpackBitFields(this ulong packed, byte[] bitFields)
|
||||
{
|
||||
int fields = bitFields.Length - 1; // number of fields to unpack
|
||||
uint[] retArr = new uint[fields + 1]; // init return array
|
||||
int curPos = 0; // current field bit position (start)
|
||||
int lastEnd; // position where last field ended
|
||||
for (int f = fields; f >= 0; f--) // loop from last
|
||||
{
|
||||
lastEnd = curPos; // we store where the last value ended
|
||||
curPos += bitFields[f]; // we get where the current value starts
|
||||
int leftShift = 64 - curPos; // we figure how much left shift we gotta apply for the other numbers to overflow into oblivion
|
||||
retArr[f] = (uint)((packed << leftShift) >> leftShift + lastEnd); // we do magic
|
||||
}
|
||||
return retArr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,7 +92,11 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// </summary>
|
||||
internal SupportBufferUpdater SupportBufferUpdater { get; }
|
||||
|
||||
internal DirtyHackCollection DirtyHacks { get; }
|
||||
/// <summary>
|
||||
/// Enabled dirty hacks.
|
||||
/// Used for workarounds to emulator bugs we can't fix/don't know how to fix yet.
|
||||
/// </summary>
|
||||
internal DirtyHacks DirtyHacks { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
@@ -117,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// Creates a new instance of the GPU emulation context.
|
||||
/// </summary>
|
||||
/// <param name="renderer">Host renderer</param>
|
||||
public GpuContext(IRenderer renderer, DirtyHackCollection hackCollection)
|
||||
public GpuContext(IRenderer renderer, DirtyHacks hacks)
|
||||
{
|
||||
Renderer = renderer;
|
||||
|
||||
@@ -140,7 +144,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
|
||||
SupportBufferUpdater = new SupportBufferUpdater(renderer);
|
||||
|
||||
DirtyHacks = hackCollection;
|
||||
DirtyHacks = hacks;
|
||||
|
||||
_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
|
||||
}
|
||||
|
||||
@@ -367,8 +367,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_context.DirtyHacks.IsEnabled(DirtyHacks.ShaderCompilationThreadSleep))
|
||||
Thread.Sleep(_context.DirtyHacks[DirtyHacks.ShaderCompilationThreadSleep]);
|
||||
if (_context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay))
|
||||
Thread.Sleep(_context.DirtyHacks[DirtyHack.ShaderTranslationDelay]);
|
||||
|
||||
AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
|
||||
_asyncTranslationQueue.Add(asyncTranslation, _cancellationToken);
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
|
||||
using var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true);
|
||||
Result result = _baseStorage.Get.Read((long)offset, new OutBuffer(region.Memory.Span), (long)size);
|
||||
|
||||
if (context.Device.DirtyHacks.IsEnabled(DirtyHacks.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication.Value == Xc2TitleId)
|
||||
if (context.Device.DirtyHacks.IsEnabled(DirtyHack.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication.Value == Xc2TitleId)
|
||||
{
|
||||
// Add a load-bearing sleep to avoid XC2 softlock
|
||||
// https://web.archive.org/web/20240728045136/https://github.com/Ryujinx/Ryujinx/issues/2357
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace Ryujinx.HLE
|
||||
|
||||
public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
|
||||
|
||||
public DirtyHackCollection DirtyHacks { get; }
|
||||
public DirtyHacks DirtyHacks { get; }
|
||||
|
||||
public Switch(HLEConfiguration configuration)
|
||||
{
|
||||
@@ -57,7 +57,7 @@ namespace Ryujinx.HLE
|
||||
: MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable;
|
||||
|
||||
#pragma warning disable IDE0055 // Disable formatting
|
||||
DirtyHacks = new DirtyHackCollection(Configuration.Hacks);
|
||||
DirtyHacks = new DirtyHacks(Configuration.Hacks);
|
||||
AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver);
|
||||
Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
|
||||
Gpu = new GpuContext(Configuration.GpuRenderer, DirtyHacks);
|
||||
|
||||
@@ -1234,7 +1234,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "자주 묻는 질문(FAQ) 및 안내",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -2609,7 +2609,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "펌웨어 버전 : {0}",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Versão do firmware: {0}",
|
||||
@@ -4009,7 +4009,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "PC 날짜와 시간에 동기화",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -15259,7 +15259,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "시스템 시간을 PC의 현재 날짜 및 시간과 일치하도록 다시 동기화합니다.\n\n이 설정은 활성 설정이 아니므로 여전히 동기화되지 않을 수 있으며, 이 경우 이 버튼을 다시 클릭하면 됩니다.",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -20509,7 +20509,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "자동",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -20534,7 +20534,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "Vulkan을 사용합니다.\nARM 맥에서 해당 플랫폼에서 잘 실행되는 게임을 플레이하는 경우 Metal 후단부를 사용합니다.",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
|
||||
@@ -15,10 +15,7 @@
|
||||
|
||||
<Target Name="BuildValidationProj" BeforeTargets="BeforeBuild">
|
||||
<Message Text="Building Validation Project for $(TargetFramework)" Importance="high" Condition="'$(RuntimeIdentifier)' == ''" />
|
||||
<Message Text="Building Validation Project for $(TargetFramework) with runtime $(RuntimeIdentifier)" Importance="high" Condition="'$(RuntimeIdentifier)' != ''" />
|
||||
<Exec WorkingDirectory="..\Ryujinx.BuildValidationTasks\" Command="dotnet restore Ryujinx.BuildValidationTasks.csproj --force --ucr true" Condition="'$(RuntimeIdentifier)' == ''" />
|
||||
<Exec WorkingDirectory="..\Ryujinx.BuildValidationTasks\" Command="dotnet restore Ryujinx.BuildValidationTasks.csproj --force --runtime $(RuntimeIdentifier)" Condition="'$(RuntimeIdentifier)' != ''" />
|
||||
<MSBuild Projects="..\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj" Properties="Configuration=Debug" />
|
||||
<Exec WorkingDirectory="..\Ryujinx.BuildValidationTasks\" Command="dotnet build -c Debug /clp:NoSummary" />
|
||||
|
||||
</Target>
|
||||
|
||||
|
||||
@@ -26,7 +26,6 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
{
|
||||
DataContext = ViewModel = window.ViewModel;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Sort_Checked(object sender, RoutedEventArgs args)
|
||||
|
||||
@@ -75,11 +75,11 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
|
||||
TitleUpdates = _titleUpdates.AsObservableCache();
|
||||
DownloadableContents = _downloadableContents.AsObservableCache();
|
||||
|
||||
_nspIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NSP.png");
|
||||
_xciIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_XCI.png");
|
||||
_ncaIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NCA.png");
|
||||
_nroIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NRO.png");
|
||||
_nsoIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NSO.png");
|
||||
_nspIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NSP.png");
|
||||
_xciIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_XCI.png");
|
||||
_ncaIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NCA.png");
|
||||
_nroIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NRO.png");
|
||||
_nsoIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NSO.png");
|
||||
}
|
||||
|
||||
/// <exception cref="Ryujinx.HLE.Exceptions.InvalidNpdmException">The npdm file doesn't contain valid data.</exception>
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Gommon;
|
||||
using LibHac.Ns;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -22,7 +23,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
|
||||
LibHac.Common.FixedArrays.Array8<ulong> communicationId = acp.LocalCommunicationId;
|
||||
|
||||
return new Array(receivedData.Where(game =>
|
||||
communicationId.Items.Contains(Convert.ToUInt64(game.TitleId, 16))
|
||||
communicationId.Items.Contains(game.TitleId.ToULong())
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Utilities.Configuration.System;
|
||||
using Ryujinx.Ava.Utilities.Configuration.UI;
|
||||
using Ryujinx.Common.Configuration;
|
||||
@@ -9,7 +10,6 @@ using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.Configuration
|
||||
{
|
||||
@@ -752,14 +752,12 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
Hacks.ShowDirtyHacks.Value = configurationFileFormat.ShowDirtyHacks;
|
||||
|
||||
{
|
||||
EnabledDirtyHack[] hacks = (configurationFileFormat.DirtyHacks ?? []).Select(EnabledDirtyHack.Unpack).ToArray();
|
||||
DirtyHacks hacks = new (configurationFileFormat.DirtyHacks ?? []);
|
||||
|
||||
Hacks.Xc2MenuSoftlockFix.Value = hacks.Any(it => it.Hack == DirtyHacks.Xc2MenuSoftlockFix);
|
||||
Hacks.Xc2MenuSoftlockFix.Value = hacks.IsEnabled(DirtyHack.Xc2MenuSoftlockFix);
|
||||
|
||||
var shaderCompilationThreadSleep = hacks.FirstOrDefault(it =>
|
||||
it.Hack == DirtyHacks.ShaderCompilationThreadSleep);
|
||||
Hacks.EnableShaderTranslationDelay.Value = shaderCompilationThreadSleep != null;
|
||||
Hacks.ShaderTranslationDelay.Value = shaderCompilationThreadSleep?.Value ?? 0;
|
||||
Hacks.EnableShaderTranslationDelay.Value = hacks.IsEnabled(DirtyHack.ShaderTranslationDelay);
|
||||
Hacks.ShaderTranslationDelay.Value = hacks[DirtyHack.ShaderTranslationDelay].CoerceAtLeast(0);
|
||||
}
|
||||
|
||||
if (configurationFileUpdated)
|
||||
|
||||
@@ -666,14 +666,14 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
List<EnabledDirtyHack> enabledHacks = [];
|
||||
|
||||
if (Xc2MenuSoftlockFix)
|
||||
Apply(DirtyHacks.Xc2MenuSoftlockFix);
|
||||
Apply(DirtyHack.Xc2MenuSoftlockFix);
|
||||
|
||||
if (EnableShaderTranslationDelay)
|
||||
Apply(DirtyHacks.ShaderCompilationThreadSleep, ShaderTranslationDelay);
|
||||
Apply(DirtyHack.ShaderTranslationDelay, ShaderTranslationDelay);
|
||||
|
||||
return enabledHacks.ToArray();
|
||||
|
||||
void Apply(DirtyHacks hack, int value = 0)
|
||||
void Apply(DirtyHack hack, int value = 0)
|
||||
{
|
||||
enabledHacks.Add(new EnabledDirtyHack(hack, value));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user