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5 Commits

Author SHA1 Message Date
Evan Husted
672f5df0f9 docs: compat: Remove issue_number & events_count columns
That's mostly for archival purposes; we don't need it.
2025-01-07 18:49:04 -06:00
Evan Husted
804d9c1efe docs: compat: remove invalid dupe 2025-01-07 06:03:35 -06:00
Evan Husted
9270b35648 no. 2025-01-07 05:53:31 -06:00
Evan Husted
5a6d01db3c docs: compat: trine 4 -> nothing
added Soul Reaver 1 & 2
2025-01-07 05:50:30 -06:00
Evan Husted
ef9c1416ec UI: compat: Only use monospaced font for title ID 2025-01-07 04:49:20 -06:00
3 changed files with 4322 additions and 4328 deletions

File diff suppressed because it is too large Load Diff

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@@ -3,6 +3,7 @@ using nietras.SeparatedValues;
using Ryujinx.Ava.Common.Locale;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
@@ -32,21 +33,22 @@ namespace Ryujinx.Ava.Utilities.Compat
{
public CompatibilityEntry(SepReaderHeader header, SepReader.Row row)
{
IssueNumber = row[header.IndexOf("issue_number")].Parse<int>();
if (row.ColCount != header.ColNames.Count)
throw new InvalidDataException($"CSV row {row.RowIndex} ({row.ToString()}) has mismatched column count");
var titleIdRow = row[header.IndexOf("extracted_game_id")].ToString();
var titleIdRow = ColStr(row[header.IndexOf("\"extracted_game_id\"")]);
TitleId = !string.IsNullOrEmpty(titleIdRow)
? titleIdRow
: default(Optional<string>);
var issueTitleRow = row[header.IndexOf("issue_title")].ToString();
var issueTitleRow = ColStr(row[header.IndexOf("\"issue_title\"")]);
if (TitleId.HasValue)
issueTitleRow = issueTitleRow.ReplaceIgnoreCase($" - {TitleId}", string.Empty);
GameName = issueTitleRow.Trim().Trim('"');
IssueLabels = row[header.IndexOf("issue_labels")].ToString().Split(';');
Status = row[header.IndexOf("extracted_status")].ToString().ToLower() switch
IssueLabels = ColStr(row[header.IndexOf("\"issue_labels\"")]).Split(';');
Status = ColStr(row[header.IndexOf("\"extracted_status\"")]).ToLower() switch
{
"playable" => LocaleKeys.CompatibilityListPlayable,
"ingame" => LocaleKeys.CompatibilityListIngame,
@@ -56,23 +58,23 @@ namespace Ryujinx.Ava.Utilities.Compat
_ => null
};
if (row[header.IndexOf("last_event_date")].TryParse<DateTime>(out var dt))
if (DateTime.TryParse(ColStr(row[header.IndexOf("\"last_event_date\"")]), out var dt))
LastEvent = dt;
if (row[header.IndexOf("events_count")].TryParse<int>(out var eventsCount))
EventCount = eventsCount;
return;
string ColStr(SepReader.Col col) => col.ToString().Trim('"');
}
public int IssueNumber { get; }
public string GameName { get; }
public Optional<string> TitleId { get; }
public string[] IssueLabels { get; }
public LocaleKeys? Status { get; }
public DateTime LastEvent { get; }
public int EventCount { get; }
public string LocalizedStatus => LocaleManager.Instance[Status!.Value];
public string FormattedTitleId => TitleId.OrElse(new string(' ', 16));
public string FormattedTitleId => TitleId
.OrElse(new string(' ', 16));
public string FormattedIssueLabels => IssueLabels
.Where(it => !it.StartsWithIgnoreCase("status"))
@@ -82,13 +84,11 @@ namespace Ryujinx.Ava.Utilities.Compat
public override string ToString()
{
var sb = new StringBuilder("CompatibilityEntry: {");
sb.Append($"{nameof(IssueNumber)}={IssueNumber}, ");
sb.Append($"{nameof(GameName)}=\"{GameName}\", ");
sb.Append($"{nameof(TitleId)}={TitleId}, ");
sb.Append($"{nameof(IssueLabels)}=\"{IssueLabels}\", ");
sb.Append($"{nameof(Status)}=\"{Status}\", ");
sb.Append($"{nameof(LastEvent)}=\"{LastEvent}\", ");
sb.Append($"{nameof(EventCount)}={EventCount}");
sb.Append($"{nameof(LastEvent)}=\"{LastEvent}\"");
sb.Append('}');
return sb.ToString();

View File

@@ -47,9 +47,8 @@
<Grid Width="750" ColumnDefinitions="Auto,Auto,Auto,*"
Margin="5">
<TextBlock Grid.Column="0"
FontFamily="{StaticResource JetBrainsMono}"
Text="{Binding GameName}"
Width="333"
Width="320"
TextWrapping="Wrap" />
<TextBlock Grid.Column="1"
Width="135"
@@ -60,14 +59,12 @@
<TextBlock Grid.Column="2"
Padding="7, 0"
VerticalAlignment="Center"
FontFamily="{StaticResource JetBrainsMono}"
Text="{Binding LocalizedStatus}"
Width="85"
Foreground="{Binding Status, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
TextWrapping="NoWrap" />
<TextBlock Grid.Column="3"
VerticalAlignment="Center"
FontFamily="{StaticResource JetBrainsMono}"
Text="{Binding FormattedIssueLabels}"
TextWrapping="WrapWithOverflow" />
</Grid>