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27 changed files with 3539 additions and 3781 deletions

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@@ -3,16 +3,6 @@ name: Release job
on: on:
workflow_dispatch: workflow_dispatch:
inputs: {} inputs: {}
push:
branches: [ release ]
paths-ignore:
- '.github/**'
- 'docs/**'
- 'assets/**'
- '*.yml'
- '*.json'
- '*.config'
- '*.md'
concurrency: release concurrency: release

File diff suppressed because it is too large Load Diff

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@@ -1243,7 +1243,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "问答与指南",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -4018,7 +4018,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "与 PC 日期和时间重新同步",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -14193,7 +14193,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Ryujinx — це емулятор для Nintendo Switch™.\nОтримуйте всі останні новини в нашому Discord.\nРозробники, які хочуть зробити внесок, можуть дізнатися більше на нашому GitHub або в Discord.", "uk_UA": "Ryujinx — це емулятор для Nintendo Switch™.\nОтримуйте всі останні новини в нашому Discord.\nРозробники, які хочуть зробити внесок, можуть дізнатися більше на нашому GitHub або в Discord.",
"zh_CN": "", "zh_CN": "Ryujinx 是一个 Nintendo Switch™ 模拟器。\n有兴趣做出贡献的开发者可以在我们的 GitHub 或 Discord 上了解更多信息。\n",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -17818,7 +17818,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "档案对话框",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -19543,7 +19543,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Необрізаних {0} тайтл(ів)...", "uk_UA": "Необрізаних {0} тайтл(ів)...",
"zh_CN": "", "zh_CN": "正在精简 {0} 个游戏",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -19718,7 +19718,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Заголовок", "uk_UA": "Заголовок",
"zh_CN": "", "zh_CN": "标题",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -19743,7 +19743,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Економія місця", "uk_UA": "Економія місця",
"zh_CN": "", "zh_CN": "节省空间",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -19793,7 +19793,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Зшивання", "uk_UA": "Зшивання",
"zh_CN": "", "zh_CN": "取消精简",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -22618,7 +22618,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "最后更新于: {0}",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -22643,7 +22643,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "此兼容性列表可能包含过时的条目。\n不要只测试 \"进入游戏\" 状态的游戏。",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -22668,7 +22668,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "正在搜索兼容性条目...",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -22693,7 +22693,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "打开兼容性列表",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -22718,7 +22718,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "仅显示拥有的游戏",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -22743,7 +22743,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "可游玩",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -22768,7 +22768,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "进入游戏",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -22793,7 +22793,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "菜单",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -22818,7 +22818,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "启动",
"zh_TW": "" "zh_TW": ""
} }
}, },
@@ -22843,7 +22843,7 @@
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
"zh_CN": "", "zh_CN": "什么都没有",
"zh_TW": "" "zh_TW": ""
} }
} }

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@@ -133,12 +133,13 @@
Spacing="5"> Spacing="5">
<TextBlock <TextBlock
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
Text="{Binding TimePlayedString}" Text="{Binding LastPlayedString}"
TextAlignment="End" TextAlignment="End"
TextWrapping="Wrap" /> TextWrapping="Wrap" />
<TextBlock <TextBlock
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
Text="{Binding LastPlayedString}" Text="{Binding TimePlayedString}"
IsVisible="{Binding HasPlayedPreviously}"
TextAlignment="End" TextAlignment="End"
TextWrapping="Wrap" /> TextWrapping="Wrap" />
<TextBlock <TextBlock

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@@ -1,135 +1,38 @@
using CommunityToolkit.Mvvm.ComponentModel;
using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid;
namespace Ryujinx.Ava.UI.Models.Input namespace Ryujinx.Ava.UI.Models.Input
{ {
public class HotkeyConfig : BaseModel public partial class HotkeyConfig : BaseModel
{ {
private Key _toggleVSyncMode; [ObservableProperty] private Key _toggleVSyncMode;
public Key ToggleVSyncMode
{
get => _toggleVSyncMode;
set
{
_toggleVSyncMode = value;
OnPropertyChanged();
}
}
private Key _screenshot; [ObservableProperty] private Key _screenshot;
public Key Screenshot
{
get => _screenshot;
set
{
_screenshot = value;
OnPropertyChanged();
}
}
private Key _showUI; [ObservableProperty] private Key _showUI;
public Key ShowUI
{
get => _showUI;
set
{
_showUI = value;
OnPropertyChanged();
}
}
private Key _pause; [ObservableProperty] private Key _pause;
public Key Pause
{
get => _pause;
set
{
_pause = value;
OnPropertyChanged();
}
}
private Key _toggleMute; [ObservableProperty] private Key _toggleMute;
public Key ToggleMute
{
get => _toggleMute;
set
{
_toggleMute = value;
OnPropertyChanged();
}
}
private Key _resScaleUp; [ObservableProperty] private Key _resScaleUp;
public Key ResScaleUp
{
get => _resScaleUp;
set
{
_resScaleUp = value;
OnPropertyChanged();
}
}
private Key _resScaleDown; [ObservableProperty] private Key _resScaleDown;
public Key ResScaleDown
{
get => _resScaleDown;
set
{
_resScaleDown = value;
OnPropertyChanged();
}
}
private Key _volumeUp; [ObservableProperty] private Key _volumeUp;
public Key VolumeUp
{
get => _volumeUp;
set
{
_volumeUp = value;
OnPropertyChanged();
}
}
private Key _volumeDown; [ObservableProperty] private Key _volumeDown;
public Key VolumeDown
{
get => _volumeDown;
set
{
_volumeDown = value;
OnPropertyChanged();
}
}
private Key _customVSyncIntervalIncrement; [ObservableProperty] private Key _customVSyncIntervalIncrement;
public Key CustomVSyncIntervalIncrement
{
get => _customVSyncIntervalIncrement;
set
{
_customVSyncIntervalIncrement = value;
OnPropertyChanged();
}
}
private Key _customVSyncIntervalDecrement; [ObservableProperty] private Key _customVSyncIntervalDecrement;
public Key CustomVSyncIntervalDecrement
{
get => _customVSyncIntervalDecrement;
set
{
_customVSyncIntervalDecrement = value;
OnPropertyChanged();
}
}
public HotkeyConfig(KeyboardHotkeys config) public HotkeyConfig(KeyboardHotkeys config)
{ {
if (config != null) if (config == null)
{ return;
ToggleVSyncMode = config.ToggleVSyncMode; ToggleVSyncMode = config.ToggleVSyncMode;
Screenshot = config.Screenshot; Screenshot = config.Screenshot;
ShowUI = config.ShowUI; ShowUI = config.ShowUI;
@@ -142,11 +45,9 @@ namespace Ryujinx.Ava.UI.Models.Input
CustomVSyncIntervalIncrement = config.CustomVSyncIntervalIncrement; CustomVSyncIntervalIncrement = config.CustomVSyncIntervalIncrement;
CustomVSyncIntervalDecrement = config.CustomVSyncIntervalDecrement; CustomVSyncIntervalDecrement = config.CustomVSyncIntervalDecrement;
} }
}
public KeyboardHotkeys GetConfig() public KeyboardHotkeys GetConfig() =>
{ new()
var config = new KeyboardHotkeys
{ {
ToggleVSyncMode = ToggleVSyncMode, ToggleVSyncMode = ToggleVSyncMode,
Screenshot = Screenshot, Screenshot = Screenshot,
@@ -160,8 +61,5 @@ namespace Ryujinx.Ava.UI.Models.Input
CustomVSyncIntervalIncrement = CustomVSyncIntervalIncrement, CustomVSyncIntervalIncrement = CustomVSyncIntervalIncrement,
CustomVSyncIntervalDecrement = CustomVSyncIntervalDecrement, CustomVSyncIntervalDecrement = CustomVSyncIntervalDecrement,
}; };
return config;
}
} }
} }

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@@ -1,21 +1,13 @@
using Avalonia.Svg.Skia; using Avalonia.Svg.Skia;
using CommunityToolkit.Mvvm.ComponentModel;
using Ryujinx.Ava.UI.Models.Input; using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.Views.Input; using Ryujinx.Ava.UI.Views.Input;
namespace Ryujinx.Ava.UI.ViewModels.Input namespace Ryujinx.Ava.UI.ViewModels.Input
{ {
public class ControllerInputViewModel : BaseModel public partial class ControllerInputViewModel : BaseModel
{ {
private GamepadInputConfig _config; [ObservableProperty] private GamepadInputConfig _config;
public GamepadInputConfig Config
{
get => _config;
set
{
_config = value;
OnPropertyChanged();
}
}
private bool _isLeft; private bool _isLeft;
public bool IsLeft public bool IsLeft
@@ -43,16 +35,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public bool HasSides => IsLeft ^ IsRight; public bool HasSides => IsLeft ^ IsRight;
private SvgImage _image; [ObservableProperty] private SvgImage _image;
public SvgImage Image
{
get => _image;
set
{
_image = value;
OnPropertyChanged();
}
}
public readonly InputViewModel ParentModel; public readonly InputViewModel ParentModel;

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@@ -1,9 +1,8 @@
using Avalonia;
using Avalonia.Collections; using Avalonia.Collections;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Svg.Skia; using Avalonia.Svg.Skia;
using Avalonia.Threading; using Avalonia.Threading;
using CommunityToolkit.Mvvm.ComponentModel;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input; using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Helpers;
@@ -32,7 +31,7 @@ using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Ava.UI.ViewModels.Input namespace Ryujinx.Ava.UI.ViewModels.Input
{ {
public class InputViewModel : BaseModel, IDisposable public partial class InputViewModel : BaseModel, IDisposable
{ {
private const string Disabled = "disabled"; private const string Disabled = "disabled";
private const string ProControllerResource = "Ryujinx/Assets/Icons/Controller_ProCon.svg"; private const string ProControllerResource = "Ryujinx/Assets/Icons/Controller_ProCon.svg";
@@ -48,8 +47,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
private int _controller; private int _controller;
private string _controllerImage; private string _controllerImage;
private int _device; private int _device;
private object _configViewModel; [ObservableProperty] private object _configViewModel;
private string _profileName; [ObservableProperty] private string _profileName;
private bool _isLoaded; private bool _isLoaded;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
@@ -73,17 +72,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public bool IsModified { get; set; } public bool IsModified { get; set; }
public event Action NotifyChangesEvent; public event Action NotifyChangesEvent;
public object ConfigViewModel
{
get => _configViewModel;
set
{
_configViewModel = value;
OnPropertyChanged();
}
}
public PlayerIndex PlayerIdChoose public PlayerIndex PlayerIdChoose
{ {
get => _playerIdChoose; get => _playerIdChoose;
@@ -200,16 +188,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
} }
} }
public string ProfileName
{
get => _profileName; set
{
_profileName = value;
OnPropertyChanged();
}
}
public int Device public int Device
{ {
get => _device; get => _device;

View File

@@ -1,20 +1,12 @@
using Avalonia.Svg.Skia; using Avalonia.Svg.Skia;
using CommunityToolkit.Mvvm.ComponentModel;
using Ryujinx.Ava.UI.Models.Input; using Ryujinx.Ava.UI.Models.Input;
namespace Ryujinx.Ava.UI.ViewModels.Input namespace Ryujinx.Ava.UI.ViewModels.Input
{ {
public class KeyboardInputViewModel : BaseModel public partial class KeyboardInputViewModel : BaseModel
{ {
private KeyboardInputConfig _config; [ObservableProperty] private KeyboardInputConfig _config;
public KeyboardInputConfig Config
{
get => _config;
set
{
_config = value;
OnPropertyChanged();
}
}
private bool _isLeft; private bool _isLeft;
public bool IsLeft public bool IsLeft
@@ -42,16 +34,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public bool HasSides => IsLeft ^ IsRight; public bool HasSides => IsLeft ^ IsRight;
private SvgImage _image; [ObservableProperty] private SvgImage _image;
public SvgImage Image
{
get => _image;
set
{
_image = value;
OnPropertyChanged();
}
}
public readonly InputViewModel ParentModel; public readonly InputViewModel ParentModel;

View File

@@ -1,93 +1,23 @@
using CommunityToolkit.Mvvm.ComponentModel;
namespace Ryujinx.Ava.UI.ViewModels.Input namespace Ryujinx.Ava.UI.ViewModels.Input
{ {
public class MotionInputViewModel : BaseModel public partial class MotionInputViewModel : BaseModel
{ {
private int _slot; [ObservableProperty] private int _slot;
public int Slot
{
get => _slot;
set
{
_slot = value;
OnPropertyChanged();
}
}
private int _altSlot; [ObservableProperty] private int _altSlot;
public int AltSlot
{
get => _altSlot;
set
{
_altSlot = value;
OnPropertyChanged();
}
}
private string _dsuServerHost; [ObservableProperty] private string _dsuServerHost;
public string DsuServerHost
{
get => _dsuServerHost;
set
{
_dsuServerHost = value;
OnPropertyChanged();
}
}
private int _dsuServerPort; [ObservableProperty] private int _dsuServerPort;
public int DsuServerPort
{
get => _dsuServerPort;
set
{
_dsuServerPort = value;
OnPropertyChanged();
}
}
private bool _mirrorInput; [ObservableProperty] private bool _mirrorInput;
public bool MirrorInput
{
get => _mirrorInput;
set
{
_mirrorInput = value;
OnPropertyChanged();
}
}
private int _sensitivity; [ObservableProperty] private int _sensitivity;
public int Sensitivity
{
get => _sensitivity;
set
{
_sensitivity = value;
OnPropertyChanged();
}
}
private double _gryoDeadzone; [ObservableProperty] private double _gyroDeadzone;
public double GyroDeadzone
{
get => _gryoDeadzone;
set
{
_gryoDeadzone = value;
OnPropertyChanged();
}
}
private bool _enableCemuHookMotion; [ObservableProperty] private bool _enableCemuHookMotion;
public bool EnableCemuHookMotion
{
get => _enableCemuHookMotion;
set
{
_enableCemuHookMotion = value;
OnPropertyChanged();
}
}
} }
} }

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@@ -1,27 +1,11 @@
using CommunityToolkit.Mvvm.ComponentModel;
namespace Ryujinx.Ava.UI.ViewModels.Input namespace Ryujinx.Ava.UI.ViewModels.Input
{ {
public class RumbleInputViewModel : BaseModel public partial class RumbleInputViewModel : BaseModel
{ {
private float _strongRumble; [ObservableProperty] private float _strongRumble;
public float StrongRumble
{
get => _strongRumble;
set
{
_strongRumble = value;
OnPropertyChanged();
}
}
private float _weakRumble; [ObservableProperty] private float _weakRumble;
public float WeakRumble
{
get => _weakRumble;
set
{
_weakRumble = value;
OnPropertyChanged();
}
}
} }
} }

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@@ -164,7 +164,7 @@ namespace Ryujinx.Ava.UI.Windows
}); });
} }
private void ApplicationLibrary_LdnGameDataReceived(object sender, LdnGameDataReceivedEventArgs e) private void ApplicationLibrary_LdnGameDataReceived(LdnGameDataReceivedEventArgs e)
{ {
Dispatcher.UIThread.Post(() => Dispatcher.UIThread.Post(() =>
{ {
@@ -408,13 +408,10 @@ namespace Ryujinx.Ava.UI.Windows
{ {
StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged; StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged;
ApplicationGrid.DataContext = ApplicationList.DataContext = ViewModel;
ApplicationGrid.ApplicationOpened += Application_Opened; ApplicationGrid.ApplicationOpened += Application_Opened;
ApplicationGrid.DataContext = ViewModel;
ApplicationList.ApplicationOpened += Application_Opened; ApplicationList.ApplicationOpened += Application_Opened;
ApplicationList.DataContext = ViewModel;
} }
private void SetWindowSizePosition() private void SetWindowSizePosition()

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@@ -1,4 +1,6 @@
using Avalonia;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Input;
using FluentAvalonia.Core; using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls; using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
@@ -23,6 +25,11 @@ namespace Ryujinx.Ava.UI.Windows
InitializeComponent(); InitializeComponent();
Load(); Load();
#if DEBUG
this.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Alt));
#endif
} }
public SettingsWindow() public SettingsWindow()

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@@ -37,6 +37,8 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public string TimePlayedString => ValueFormatUtils.FormatTimeSpan(TimePlayed); public string TimePlayedString => ValueFormatUtils.FormatTimeSpan(TimePlayed);
public bool HasPlayedPreviously => TimePlayedString != string.Empty;
public string LastPlayedString => ValueFormatUtils.FormatDateTime(LastPlayed)?.Replace(" ", "\n"); public string LastPlayedString => ValueFormatUtils.FormatDateTime(LastPlayed)?.Replace(" ", "\n");
public string FileSizeString => ValueFormatUtils.FormatFileSize(FileSize); public string FileSizeString => ValueFormatUtils.FormatFileSize(FileSize);

View File

@@ -45,7 +45,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public const string DefaultLanPlayWebHost = "ryuldnweb.vudjun.com"; public const string DefaultLanPlayWebHost = "ryuldnweb.vudjun.com";
public Language DesiredLanguage { get; set; } public Language DesiredLanguage { get; set; }
public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated; public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
public event EventHandler<LdnGameDataReceivedEventArgs> LdnGameDataReceived; public event Action<LdnGameDataReceivedEventArgs> LdnGameDataReceived;
public readonly IObservableCache<ApplicationData, ulong> Applications; public readonly IObservableCache<ApplicationData, ulong> Applications;
public readonly IObservableCache<(TitleUpdateModel TitleUpdate, bool IsSelected), TitleUpdateModel> TitleUpdates; public readonly IObservableCache<(TitleUpdateModel TitleUpdate, bool IsSelected), TitleUpdateModel> TitleUpdates;
@@ -779,7 +779,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
using HttpClient httpClient = new HttpClient(); using HttpClient httpClient = new HttpClient();
string ldnGameDataArrayString = await httpClient.GetStringAsync($"https://{ldnWebHost}/api/public_games"); string ldnGameDataArrayString = await httpClient.GetStringAsync($"https://{ldnWebHost}/api/public_games");
ldnGameDataArray = JsonHelper.Deserialize(ldnGameDataArrayString, _ldnDataSerializerContext.IEnumerableLdnGameData); ldnGameDataArray = JsonHelper.Deserialize(ldnGameDataArrayString, _ldnDataSerializerContext.IEnumerableLdnGameData);
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs LdnGameDataReceived?.Invoke(new LdnGameDataReceivedEventArgs
{ {
LdnData = ldnGameDataArray LdnData = ldnGameDataArray
}); });
@@ -787,7 +787,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
catch (Exception ex) catch (Exception ex)
{ {
Logger.Warning?.Print(LogClass.Application, $"Failed to fetch the public games JSON from the API. Player and game count in the game list will be unavailable.\n{ex.Message}"); Logger.Warning?.Print(LogClass.Application, $"Failed to fetch the public games JSON from the API. Player and game count in the game list will be unavailable.\n{ex.Message}");
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs LdnGameDataReceived?.Invoke(new LdnGameDataReceivedEventArgs
{ {
LdnData = Array.Empty<LdnGameData>() LdnData = Array.Empty<LdnGameData>()
}); });
@@ -795,7 +795,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
} }
else else
{ {
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs LdnGameDataReceived?.Invoke(new LdnGameDataReceivedEventArgs
{ {
LdnData = Array.Empty<LdnGameData>() LdnData = Array.Empty<LdnGameData>()
}); });

View File

@@ -57,7 +57,7 @@ namespace Ryujinx.Ava.Utilities.Compat
? titleIdRow ? titleIdRow
: default(Optional<string>); : default(Optional<string>);
GameName = ColStr(row[indices.GameName]).Trim().Trim('"'); GameName = ColStr(row[indices.GameName]);
Labels = ColStr(row[indices.Labels]).Split(';'); Labels = ColStr(row[indices.Labels]).Split(';');
Status = ColStr(row[indices.Status]).ToLower() switch Status = ColStr(row[indices.Status]).ToLower() switch
@@ -92,7 +92,6 @@ namespace Ryujinx.Ava.Utilities.Compat
.OrElse(new string(' ', 16)); .OrElse(new string(' ', 16));
public string FormattedIssueLabels => Labels public string FormattedIssueLabels => Labels
.Where(it => !it.StartsWithIgnoreCase("status"))
.Select(FormatLabelName) .Select(FormatLabelName)
.JoinToString(", "); .JoinToString(", ");

View File

@@ -1,3 +1,5 @@
using Humanizer;
using Humanizer.Localisation;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using System; using System;
using System.Globalization; using System.Globalization;
@@ -31,7 +33,7 @@ namespace Ryujinx.Ava.Utilities
Gigabytes = 9, Gigabytes = 9,
Terabytes = 10, Terabytes = 10,
Petabytes = 11, Petabytes = 11,
Exabytes = 12, Exabytes = 12
} }
private const double SizeBase10 = 1000; private const double SizeBase10 = 1000;
@@ -48,22 +50,24 @@ namespace Ryujinx.Ava.Utilities
public static string FormatTimeSpan(TimeSpan? timeSpan) public static string FormatTimeSpan(TimeSpan? timeSpan)
{ {
if (!timeSpan.HasValue || timeSpan.Value.TotalSeconds < 1) if (!timeSpan.HasValue || timeSpan.Value.TotalSeconds < 1)
{ return string.Empty;
// Game was never played
return TimeSpan.Zero.ToString("c", CultureInfo.InvariantCulture);
}
if (timeSpan.Value.TotalDays < 1) if (timeSpan.Value.TotalSeconds < 60)
{ return timeSpan.Value.Humanize(1,
// Game was played for less than a day countEmptyUnits: false,
return timeSpan.Value.ToString("c", CultureInfo.InvariantCulture); maxUnit: TimeUnit.Second,
} minUnit: TimeUnit.Second);
// Game was played for more than a day if (timeSpan.Value.TotalMinutes < 60)
TimeSpan onlyTime = timeSpan.Value.Subtract(TimeSpan.FromDays(timeSpan.Value.Days)); return timeSpan.Value.Humanize(1,
string onlyTimeString = onlyTime.ToString("c", CultureInfo.InvariantCulture); countEmptyUnits: false,
maxUnit: TimeUnit.Minute,
minUnit: TimeUnit.Minute);
return $"{timeSpan.Value.Days}d, {onlyTimeString}"; return timeSpan.Value.Humanize(1,
countEmptyUnits: false,
maxUnit: TimeUnit.Hour,
minUnit: TimeUnit.Hour);
} }
/// <summary> /// <summary>