Compare commits
29 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 6e8a283119 | |||
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| ad7d9d1ce0 | |||
| 86f9544910 | |||
| e9ecbd44fc |
@@ -22,7 +22,7 @@ body:
|
|||||||
id: log
|
id: log
|
||||||
attributes:
|
attributes:
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||||||
label: Log file
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label: Log file
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||||||
description: "A log file will help our developers to better diagnose and fix the issue. UPLOAD THE FILE. DO NOT COPY AND PASTE THE FILE'S CONTENT."
|
description: A log file will help our developers to better diagnose and fix the issue.
|
||||||
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
|
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
|
||||||
validations:
|
validations:
|
||||||
required: true
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required: true
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using Gommon;
|
using Gommon;
|
||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
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||||||
using System;
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using System;
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||||||
using System.Linq;
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using System.Linq;
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@@ -47,9 +47,6 @@ namespace Ryujinx.Common
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|||||||
|
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public static readonly string[] DiscordGameAssetKeys =
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public static readonly string[] DiscordGameAssetKeys =
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||||||
[
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[
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||||||
"010008900705c000", // Dragon Quest Builders
|
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||||||
"010042000a986000", // Dragon Quest Builders 2
|
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||||||
|
|
||||||
"010055d009f78000", // Fire Emblem: Three Houses
|
"010055d009f78000", // Fire Emblem: Three Houses
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||||||
"0100a12011cc8000", // Fire Emblem: Shadow Dragon
|
"0100a12011cc8000", // Fire Emblem: Shadow Dragon
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||||||
"0100a6301214e000", // Fire Emblem Engage
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"0100a6301214e000", // Fire Emblem Engage
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@@ -108,18 +105,17 @@ namespace Ryujinx.Common
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|||||||
"0100f4c009322000", // Pikmin 3 Deluxe
|
"0100f4c009322000", // Pikmin 3 Deluxe
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||||||
"0100b7c00933a000", // Pikmin 4
|
"0100b7c00933a000", // Pikmin 4
|
||||||
|
|
||||||
"0100f4300bf2c000", // New Pokémon Snap
|
|
||||||
"0100000011d90000", // Pokémon Brilliant Diamond
|
|
||||||
"01001f5010dfa000", // Pokémon Legends: Arceus
|
|
||||||
"010003f003a34000", // Pokémon: Let's Go Pikachu!
|
"010003f003a34000", // Pokémon: Let's Go Pikachu!
|
||||||
"0100187003a36000", // Pokémon: Let's Go Eevee!
|
"0100187003a36000", // Pokémon: Let's Go Eevee!
|
||||||
"01003d200baa2000", // Pokémon Mystery Dungeon - Rescue Team DX
|
|
||||||
"0100a3d008c5c000", // Pokémon Scarlet
|
|
||||||
"01008db008c2c000", // Pokémon Shield
|
|
||||||
"010018e011d92000", // Pokémon Shining Pearl
|
|
||||||
"0100abf008968000", // Pokémon Sword
|
"0100abf008968000", // Pokémon Sword
|
||||||
|
"01008db008c2c000", // Pokémon Shield
|
||||||
|
"0100000011d90000", // Pokémon Brilliant Diamond
|
||||||
|
"010018e011d92000", // Pokémon Shining Pearl
|
||||||
|
"01001f5010dfa000", // Pokémon Legends: Arceus
|
||||||
|
"0100a3d008c5c000", // Pokémon Scarlet
|
||||||
"01008f6008c5e000", // Pokémon Violet
|
"01008f6008c5e000", // Pokémon Violet
|
||||||
"0100b3f000be2000", // Pokkén Tournament DX
|
"0100b3f000be2000", // Pokkén Tournament DX
|
||||||
|
"0100f4300bf2c000", // New Pokémon Snap
|
||||||
|
|
||||||
"01003bc0000a0000", // Splatoon 2 (US)
|
"01003bc0000a0000", // Splatoon 2 (US)
|
||||||
"0100f8f0000a2000", // Splatoon 2 (EU)
|
"0100f8f0000a2000", // Splatoon 2 (EU)
|
||||||
@@ -169,21 +165,13 @@ namespace Ryujinx.Common
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|||||||
"01005ea01c0fc000", // SONIC X SHADOW GENERATIONS
|
"01005ea01c0fc000", // SONIC X SHADOW GENERATIONS
|
||||||
"01005ea01c0fc001", // ^
|
"01005ea01c0fc001", // ^
|
||||||
|
|
||||||
"0100ff500e34a000", // Xenoblade Chronicles - Definitive Edition
|
|
||||||
"0100e95004038000", // Xenoblade Chronicles 2
|
|
||||||
"010074f013262000", // Xenoblade Chronicles 3
|
|
||||||
|
|
||||||
"010056e00853a000", // A Hat in Time
|
"010056e00853a000", // A Hat in Time
|
||||||
"0100fd1014726000", // Baldurs Gate: Dark Alliance
|
|
||||||
"0100dbf01000a000", // Burnout Paradise Remastered
|
"0100dbf01000a000", // Burnout Paradise Remastered
|
||||||
"0100744001588000", // Cars 3: Driven to Win
|
"0100744001588000", // Cars 3: Driven to Win
|
||||||
"0100b41013c82000", // Cruis'n Blast
|
"0100b41013c82000", // Cruis'n Blast
|
||||||
"010085900337e000", // Death Squared
|
|
||||||
"01001b300b9be000", // Diablo III: Eternal Collection
|
"01001b300b9be000", // Diablo III: Eternal Collection
|
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"01008c8012920000", // Dying Light Platinum Edition
|
"01008c8012920000", // Dying Light Platinum Edition
|
||||||
"01001cc01b2d4000", // Goat Simulator 3
|
"01001cc01b2d4000", // Goat Simulator 3
|
||||||
"01003620068ea000", // Hand of Fate 2
|
|
||||||
"010085500130a000", // Lego City: Undercover
|
|
||||||
"010073c01af34000", // LEGO Horizon Adventures
|
"010073c01af34000", // LEGO Horizon Adventures
|
||||||
"0100770008dd8000", // Monster Hunter Generations Ultimate
|
"0100770008dd8000", // Monster Hunter Generations Ultimate
|
||||||
"0100b04011742000", // Monster Hunter Rise
|
"0100b04011742000", // Monster Hunter Rise
|
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@@ -202,8 +190,6 @@ namespace Ryujinx.Common
|
|||||||
"01000a10041ea000", // The Elder Scrolls V: Skyrim
|
"01000a10041ea000", // The Elder Scrolls V: Skyrim
|
||||||
"010057a01e4d4000", // TSUKIHIME -A piece of blue glass moon-
|
"010057a01e4d4000", // TSUKIHIME -A piece of blue glass moon-
|
||||||
"010080b00ad66000", // Undertale
|
"010080b00ad66000", // Undertale
|
||||||
"010069401adb8000", // Unicorn Overlord
|
|
||||||
"0100534009ff2000", // Yonder - The cloud catcher chronicles
|
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,20 +26,10 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||||||
{
|
{
|
||||||
_normalSession = normalSession;
|
_normalSession = normalSession;
|
||||||
_interactiveSession = interactiveSession;
|
_interactiveSession = interactiveSession;
|
||||||
|
|
||||||
UserProfile selected = _system.Device.UIHandler.ShowPlayerSelectDialog();
|
// TODO(jduncanator): Parse PlayerSelectConfig from input data
|
||||||
if (selected == null)
|
_normalSession.Push(BuildResponse());
|
||||||
{
|
|
||||||
_normalSession.Push(BuildResponse());
|
|
||||||
}
|
|
||||||
else if (selected.UserId == new UserId("00000000000000000000000000000080"))
|
|
||||||
{
|
|
||||||
_normalSession.Push(BuildGuestResponse());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_normalSession.Push(BuildResponse(selected));
|
|
||||||
}
|
|
||||||
AppletStateChanged?.Invoke(this, null);
|
AppletStateChanged?.Invoke(this, null);
|
||||||
|
|
||||||
_system.ReturnFocus();
|
_system.ReturnFocus();
|
||||||
@@ -47,34 +37,16 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||||||
return ResultCode.Success;
|
return ResultCode.Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
private byte[] BuildResponse(UserProfile selectedUser)
|
private byte[] BuildResponse()
|
||||||
{
|
{
|
||||||
|
UserProfile currentUser = _system.AccountManager.LastOpenedUser;
|
||||||
|
|
||||||
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
||||||
using BinaryWriter writer = new(stream);
|
using BinaryWriter writer = new(stream);
|
||||||
|
|
||||||
writer.Write((ulong)PlayerSelectResult.Success);
|
writer.Write((ulong)PlayerSelectResult.Success);
|
||||||
|
|
||||||
selectedUser.UserId.Write(writer);
|
currentUser.UserId.Write(writer);
|
||||||
|
|
||||||
return stream.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
private byte[] BuildGuestResponse()
|
|
||||||
{
|
|
||||||
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
|
||||||
using BinaryWriter writer = new(stream);
|
|
||||||
|
|
||||||
writer.Write(new byte());
|
|
||||||
|
|
||||||
return stream.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
private byte[] BuildResponse()
|
|
||||||
{
|
|
||||||
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
|
||||||
using BinaryWriter writer = new(stream);
|
|
||||||
|
|
||||||
writer.Write((ulong)PlayerSelectResult.Failure);
|
|
||||||
|
|
||||||
return stream.ToArray();
|
return stream.ToArray();
|
||||||
}
|
}
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 7.8 KiB |
@@ -48,7 +48,6 @@
|
|||||||
<EmbeddedResource Include="HOS\Applets\SoftwareKeyboard\Resources\Icon_BtnB.png" />
|
<EmbeddedResource Include="HOS\Applets\SoftwareKeyboard\Resources\Icon_BtnB.png" />
|
||||||
<EmbeddedResource Include="HOS\Applets\SoftwareKeyboard\Resources\Icon_KeyF6.png" />
|
<EmbeddedResource Include="HOS\Applets\SoftwareKeyboard\Resources\Icon_KeyF6.png" />
|
||||||
<EmbeddedResource Include="HOS\Services\Account\Acc\DefaultUserImage.jpg" />
|
<EmbeddedResource Include="HOS\Services\Account\Acc\DefaultUserImage.jpg" />
|
||||||
<EmbeddedResource Include="HOS\Services\Account\Acc\GuestUserImage.jpg" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
using Ryujinx.HLE.HOS.Applets;
|
using Ryujinx.HLE.HOS.Applets;
|
||||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
|
||||||
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
|
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
|
||||||
|
|
||||||
namespace Ryujinx.HLE.UI
|
namespace Ryujinx.HLE.UI
|
||||||
@@ -60,11 +59,5 @@ namespace Ryujinx.HLE.UI
|
|||||||
/// Gets fonts and colors used by the host.
|
/// Gets fonts and colors used by the host.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
IHostUITheme HostUITheme { get; }
|
IHostUITheme HostUITheme { get; }
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Displays the player select dialog and returns the selected profile.
|
|
||||||
/// </summary>
|
|
||||||
UserProfile ShowPlayerSelectDialog();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.SDL2.Common;
|
using Ryujinx.SDL2.Common;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
|
|||||||
SDL2Driver.Instance.Initialize();
|
SDL2Driver.Instance.Initialize();
|
||||||
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
|
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
|
||||||
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
|
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
|
||||||
|
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
|
||||||
|
|
||||||
// Add already connected gamepads
|
// Add already connected gamepads
|
||||||
int numJoysticks = SDL_NumJoysticks();
|
int numJoysticks = SDL_NumJoysticks();
|
||||||
@@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
|
|||||||
|
|
||||||
private void HandleJoyStickDisconnected(int joystickInstanceId)
|
private void HandleJoyStickDisconnected(int joystickInstanceId)
|
||||||
{
|
{
|
||||||
|
bool joyConPairDisconnected = false;
|
||||||
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
|
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
lock (_lock)
|
lock (_lock)
|
||||||
{
|
{
|
||||||
_gamepadsIds.Remove(id);
|
_gamepadsIds.Remove(id);
|
||||||
|
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||||
|
{
|
||||||
|
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||||
|
joyConPairDisconnected = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
OnGamepadDisconnected?.Invoke(id);
|
OnGamepadDisconnected?.Invoke(id);
|
||||||
|
if (joyConPairDisconnected)
|
||||||
|
{
|
||||||
|
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
|
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
|
||||||
{
|
{
|
||||||
|
bool joyConPairConnected = false;
|
||||||
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
|
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
|
||||||
{
|
{
|
||||||
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
|
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
|
||||||
@@ -120,13 +133,29 @@ namespace Ryujinx.Input.SDL2
|
|||||||
_gamepadsIds.Insert(joystickDeviceId, id);
|
_gamepadsIds.Insert(joystickDeviceId, id);
|
||||||
else
|
else
|
||||||
_gamepadsIds.Add(id);
|
_gamepadsIds.Add(id);
|
||||||
|
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||||
|
{
|
||||||
|
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||||
|
_gamepadsIds.Add(SDL2JoyConPair.Id);
|
||||||
|
joyConPairConnected = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
OnGamepadConnected?.Invoke(id);
|
OnGamepadConnected?.Invoke(id);
|
||||||
|
if (joyConPairConnected)
|
||||||
|
{
|
||||||
|
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
|
||||||
|
{
|
||||||
|
Logger.Info?.Print(LogClass.Hid,
|
||||||
|
$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual void Dispose(bool disposing)
|
protected virtual void Dispose(bool disposing)
|
||||||
{
|
{
|
||||||
if (disposing)
|
if (disposing)
|
||||||
@@ -157,6 +186,14 @@ namespace Ryujinx.Input.SDL2
|
|||||||
|
|
||||||
public IGamepad GetGamepad(string id)
|
public IGamepad GetGamepad(string id)
|
||||||
{
|
{
|
||||||
|
if (id == SDL2JoyConPair.Id)
|
||||||
|
{
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int joystickIndex = GetJoystickIndexByGamepadId(id);
|
int joystickIndex = GetJoystickIndexByGamepadId(id);
|
||||||
|
|
||||||
if (joystickIndex == -1)
|
if (joystickIndex == -1)
|
||||||
@@ -165,12 +202,16 @@ namespace Ryujinx.Input.SDL2
|
|||||||
}
|
}
|
||||||
|
|
||||||
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
|
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
|
||||||
|
|
||||||
if (gamepadHandle == nint.Zero)
|
if (gamepadHandle == nint.Zero)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
|
||||||
|
{
|
||||||
|
return new SDL2JoyCon(gamepadHandle, id);
|
||||||
|
}
|
||||||
|
|
||||||
return new SDL2Gamepad(gamepadHandle, id);
|
return new SDL2Gamepad(gamepadHandle, id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,409 @@
|
|||||||
|
using Ryujinx.Common.Configuration.Hid;
|
||||||
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||||
|
using Ryujinx.Common.Logging;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Threading;
|
||||||
|
using static SDL2.SDL;
|
||||||
|
|
||||||
|
namespace Ryujinx.Input.SDL2
|
||||||
|
{
|
||||||
|
internal class SDL2JoyCon : IGamepad
|
||||||
|
{
|
||||||
|
private bool HasConfiguration => _configuration != null;
|
||||||
|
|
||||||
|
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
|
||||||
|
{
|
||||||
|
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
|
||||||
|
}
|
||||||
|
|
||||||
|
private StandardControllerInputConfig _configuration;
|
||||||
|
|
||||||
|
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
|
||||||
|
{
|
||||||
|
{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
|
||||||
|
{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
|
||||||
|
{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
|
||||||
|
{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
|
||||||
|
{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
|
||||||
|
{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
|
||||||
|
{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
|
||||||
|
{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
|
||||||
|
{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||||
|
{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||||
|
};
|
||||||
|
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
|
||||||
|
{
|
||||||
|
{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||||
|
{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
|
||||||
|
{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
|
||||||
|
{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
|
||||||
|
{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
|
||||||
|
{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
|
||||||
|
{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
|
||||||
|
{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
|
||||||
|
{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||||
|
{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
|
||||||
|
private readonly Lock _userMappingLock = new();
|
||||||
|
|
||||||
|
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
||||||
|
|
||||||
|
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
|
||||||
|
{
|
||||||
|
StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
|
||||||
|
};
|
||||||
|
|
||||||
|
public GamepadFeaturesFlag Features { get; }
|
||||||
|
|
||||||
|
private nint _gamepadHandle;
|
||||||
|
|
||||||
|
private enum JoyConType
|
||||||
|
{
|
||||||
|
Left, Right
|
||||||
|
}
|
||||||
|
|
||||||
|
public const string Prefix = "Nintendo Switch Joy-Con";
|
||||||
|
public const string LeftName = "Nintendo Switch Joy-Con (L)";
|
||||||
|
public const string RightName = "Nintendo Switch Joy-Con (R)";
|
||||||
|
|
||||||
|
private readonly JoyConType _joyConType;
|
||||||
|
|
||||||
|
public SDL2JoyCon(nint gamepadHandle, string driverId)
|
||||||
|
{
|
||||||
|
_gamepadHandle = gamepadHandle;
|
||||||
|
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
|
||||||
|
|
||||||
|
Name = SDL_GameControllerName(_gamepadHandle);
|
||||||
|
Id = driverId;
|
||||||
|
Features = GetFeaturesFlag();
|
||||||
|
|
||||||
|
// Enable motion tracking
|
||||||
|
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
|
||||||
|
{
|
||||||
|
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||||
|
SDL_bool.SDL_TRUE) != 0)
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Hid,
|
||||||
|
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
|
||||||
|
SDL_bool.SDL_TRUE) != 0)
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Hid,
|
||||||
|
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (Name)
|
||||||
|
{
|
||||||
|
case LeftName:
|
||||||
|
{
|
||||||
|
_buttonsDriverMapping = _leftButtonsDriverMapping;
|
||||||
|
_joyConType = JoyConType.Left;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case RightName:
|
||||||
|
{
|
||||||
|
_buttonsDriverMapping = _rightButtonsDriverMapping;
|
||||||
|
_joyConType = JoyConType.Right;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private GamepadFeaturesFlag GetFeaturesFlag()
|
||||||
|
{
|
||||||
|
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
|
||||||
|
|
||||||
|
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
|
||||||
|
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
|
||||||
|
{
|
||||||
|
result |= GamepadFeaturesFlag.Motion;
|
||||||
|
}
|
||||||
|
|
||||||
|
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
|
||||||
|
|
||||||
|
if (error == 0)
|
||||||
|
{
|
||||||
|
result |= GamepadFeaturesFlag.Rumble;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string Id { get; }
|
||||||
|
public string Name { get; }
|
||||||
|
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
|
||||||
|
|
||||||
|
protected virtual void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && _gamepadHandle != nint.Zero)
|
||||||
|
{
|
||||||
|
SDL_GameControllerClose(_gamepadHandle);
|
||||||
|
|
||||||
|
_gamepadHandle = nint.Zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
Dispose(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void SetTriggerThreshold(float triggerThreshold)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||||
|
{
|
||||||
|
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
|
||||||
|
return;
|
||||||
|
|
||||||
|
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
|
||||||
|
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
|
||||||
|
|
||||||
|
if (durationMs == uint.MaxValue)
|
||||||
|
{
|
||||||
|
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
|
||||||
|
0)
|
||||||
|
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||||
|
}
|
||||||
|
else if (durationMs > SDL_HAPTIC_INFINITY)
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
|
||||||
|
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 GetMotionData(MotionInputId inputId)
|
||||||
|
{
|
||||||
|
SDL_SensorType sensorType = inputId switch
|
||||||
|
{
|
||||||
|
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||||
|
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
|
||||||
|
_ => SDL_SensorType.SDL_SENSOR_INVALID
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
|
||||||
|
return Vector3.Zero;
|
||||||
|
|
||||||
|
const int ElementCount = 3;
|
||||||
|
|
||||||
|
unsafe
|
||||||
|
{
|
||||||
|
float* values = stackalloc float[ElementCount];
|
||||||
|
|
||||||
|
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
|
||||||
|
|
||||||
|
if (result != 0)
|
||||||
|
return Vector3.Zero;
|
||||||
|
|
||||||
|
Vector3 value = _joyConType switch
|
||||||
|
{
|
||||||
|
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
|
||||||
|
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
|
||||||
|
};
|
||||||
|
|
||||||
|
return inputId switch
|
||||||
|
{
|
||||||
|
MotionInputId.Gyroscope => RadToDegree(value),
|
||||||
|
MotionInputId.Accelerometer => GsToMs2(value),
|
||||||
|
_ => value
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
|
||||||
|
|
||||||
|
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
||||||
|
|
||||||
|
public void SetConfiguration(InputConfig configuration)
|
||||||
|
{
|
||||||
|
lock (_userMappingLock)
|
||||||
|
{
|
||||||
|
_configuration = (StandardControllerInputConfig)configuration;
|
||||||
|
|
||||||
|
_buttonsUserMapping.Clear();
|
||||||
|
|
||||||
|
// First update sticks
|
||||||
|
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
||||||
|
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||||
|
|
||||||
|
|
||||||
|
switch (_joyConType)
|
||||||
|
{
|
||||||
|
case JoyConType.Left:
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||||
|
break;
|
||||||
|
case JoyConType.Right:
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
|
}
|
||||||
|
|
||||||
|
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public GamepadStateSnapshot GetStateSnapshot()
|
||||||
|
{
|
||||||
|
return IGamepad.GetStateSnapshot(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||||
|
{
|
||||||
|
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||||
|
GamepadStateSnapshot result = default;
|
||||||
|
|
||||||
|
lock (_userMappingLock)
|
||||||
|
{
|
||||||
|
if (_buttonsUserMapping.Count == 0)
|
||||||
|
return rawState;
|
||||||
|
|
||||||
|
|
||||||
|
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||||
|
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||||
|
{
|
||||||
|
if (!entry.IsValid)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Do not touch state of button already pressed
|
||||||
|
if (!result.IsPressed(entry.To))
|
||||||
|
{
|
||||||
|
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||||
|
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||||
|
|
||||||
|
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||||
|
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private static float ConvertRawStickValue(short value)
|
||||||
|
{
|
||||||
|
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
||||||
|
|
||||||
|
return value * ConvertRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
|
||||||
|
GetLogicalJoyStickConfig(StickInputId inputId)
|
||||||
|
{
|
||||||
|
switch (inputId)
|
||||||
|
{
|
||||||
|
case StickInputId.Left:
|
||||||
|
if (_configuration.RightJoyconStick.Joystick ==
|
||||||
|
Common.Configuration.Hid.Controller.StickInputId.Left)
|
||||||
|
return _configuration.RightJoyconStick;
|
||||||
|
else
|
||||||
|
return _configuration.LeftJoyconStick;
|
||||||
|
case StickInputId.Right:
|
||||||
|
if (_configuration.LeftJoyconStick.Joystick ==
|
||||||
|
Common.Configuration.Hid.Controller.StickInputId.Right)
|
||||||
|
return _configuration.LeftJoyconStick;
|
||||||
|
else
|
||||||
|
return _configuration.RightJoyconStick;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public (float, float) GetStick(StickInputId inputId)
|
||||||
|
{
|
||||||
|
if (inputId == StickInputId.Unbound)
|
||||||
|
return (0.0f, 0.0f);
|
||||||
|
|
||||||
|
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
|
||||||
|
{
|
||||||
|
return (0.0f, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
(short stickX, short stickY) = GetStickXY();
|
||||||
|
|
||||||
|
float resultX = ConvertRawStickValue(stickX);
|
||||||
|
float resultY = -ConvertRawStickValue(stickY);
|
||||||
|
|
||||||
|
if (HasConfiguration)
|
||||||
|
{
|
||||||
|
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
|
||||||
|
|
||||||
|
if (joyconStickConfig != null)
|
||||||
|
{
|
||||||
|
if (joyconStickConfig.InvertStickX)
|
||||||
|
resultX = -resultX;
|
||||||
|
|
||||||
|
if (joyconStickConfig.InvertStickY)
|
||||||
|
resultY = -resultY;
|
||||||
|
|
||||||
|
if (joyconStickConfig.Rotate90CW)
|
||||||
|
{
|
||||||
|
float temp = resultX;
|
||||||
|
resultX = resultY;
|
||||||
|
resultY = -temp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return inputId switch
|
||||||
|
{
|
||||||
|
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
||||||
|
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
||||||
|
_ => (0.0f, 0.0f)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private (short, short) GetStickXY()
|
||||||
|
{
|
||||||
|
return (
|
||||||
|
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
||||||
|
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsPressed(GamepadButtonInputId inputId)
|
||||||
|
{
|
||||||
|
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,142 @@
|
|||||||
|
using Ryujinx.Common.Configuration.Hid;
|
||||||
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Numerics;
|
||||||
|
using static SDL2.SDL;
|
||||||
|
|
||||||
|
namespace Ryujinx.Input.SDL2
|
||||||
|
{
|
||||||
|
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
||||||
|
{
|
||||||
|
private StandardControllerInputConfig _configuration;
|
||||||
|
|
||||||
|
private readonly StickInputId[] _stickUserMapping =
|
||||||
|
[
|
||||||
|
StickInputId.Unbound,
|
||||||
|
StickInputId.Left,
|
||||||
|
StickInputId.Right
|
||||||
|
];
|
||||||
|
|
||||||
|
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
||||||
|
(right?.Features ?? GamepadFeaturesFlag.None);
|
||||||
|
|
||||||
|
public const string Id = "JoyConPair";
|
||||||
|
string IGamepad.Id => Id;
|
||||||
|
|
||||||
|
public string Name => "* Nintendo Switch Joy-Con (L/R)";
|
||||||
|
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
left?.Dispose();
|
||||||
|
right?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||||
|
{
|
||||||
|
return GetStateSnapshot();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 GetMotionData(MotionInputId inputId)
|
||||||
|
{
|
||||||
|
return inputId switch
|
||||||
|
{
|
||||||
|
MotionInputId.Accelerometer or
|
||||||
|
MotionInputId.Gyroscope => left.GetMotionData(inputId),
|
||||||
|
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
||||||
|
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
||||||
|
_ => Vector3.Zero
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public GamepadStateSnapshot GetStateSnapshot()
|
||||||
|
{
|
||||||
|
return IGamepad.GetStateSnapshot(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public (float, float) GetStick(StickInputId inputId)
|
||||||
|
{
|
||||||
|
return inputId switch
|
||||||
|
{
|
||||||
|
StickInputId.Left => left.GetStick(StickInputId.Left),
|
||||||
|
StickInputId.Right => right.GetStick(StickInputId.Right),
|
||||||
|
_ => (0, 0)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsPressed(GamepadButtonInputId inputId)
|
||||||
|
{
|
||||||
|
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||||
|
{
|
||||||
|
if (lowFrequency != 0)
|
||||||
|
{
|
||||||
|
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (highFrequency != 0)
|
||||||
|
{
|
||||||
|
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lowFrequency == 0 && highFrequency == 0)
|
||||||
|
{
|
||||||
|
left.Rumble(0, 0, durationMs);
|
||||||
|
right.Rumble(0, 0, durationMs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetConfiguration(InputConfig configuration)
|
||||||
|
{
|
||||||
|
left.SetConfiguration(configuration);
|
||||||
|
right.SetConfiguration(configuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTriggerThreshold(float triggerThreshold)
|
||||||
|
{
|
||||||
|
left.SetTriggerThreshold(triggerThreshold);
|
||||||
|
right.SetTriggerThreshold(triggerThreshold);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsCombinable(List<string> gamepadsIds)
|
||||||
|
{
|
||||||
|
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||||
|
return leftIndex >= 0 && rightIndex >= 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||||
|
{
|
||||||
|
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||||
|
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||||
|
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
|
||||||
|
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
|
||||||
|
|
||||||
|
return (leftIndex, rightIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||||
|
{
|
||||||
|
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||||
|
if (leftIndex == -1 || rightIndex == -1)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||||
|
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||||
|
|
||||||
|
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||||
|
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -266,6 +266,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||||
{
|
{
|
||||||
_leftMotionInput = new MotionInput();
|
_leftMotionInput = new MotionInput();
|
||||||
|
_rightMotionInput = new MotionInput();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -298,7 +299,20 @@ namespace Ryujinx.Input.HLE
|
|||||||
|
|
||||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||||
{
|
{
|
||||||
_rightMotionInput = _leftMotionInput;
|
if (gamepad.Id== "JoyConPair")
|
||||||
|
{
|
||||||
|
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||||
|
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||||
|
|
||||||
|
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||||
|
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||||
|
|
||||||
|
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_rightMotionInput = _leftMotionInput;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -333,6 +347,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
// Reset states
|
// Reset states
|
||||||
State = default;
|
State = default;
|
||||||
_leftMotionInput = null;
|
_leftMotionInput = null;
|
||||||
|
_rightMotionInput = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -21,5 +21,17 @@ namespace Ryujinx.Input
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>Values are in degrees</remarks>
|
/// <remarks>Values are in degrees</remarks>
|
||||||
Gyroscope,
|
Gyroscope,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Second accelerometer.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>Values are in m/s^2</remarks>
|
||||||
|
SecondAccelerometer,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Second gyroscope.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>Values are in degrees</remarks>
|
||||||
|
SecondGyroscope
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
|
|||||||
|
|
||||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||||
|
|
||||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||||
|
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||||
|
|
||||||
private bool _isRunning;
|
private bool _isRunning;
|
||||||
private uint _refereceCount;
|
private uint _refereceCount;
|
||||||
private Thread _worker;
|
private Thread _worker;
|
||||||
|
|
||||||
|
private const uint SDL_JOYBATTERYUPDATED = 1543;
|
||||||
public event Action<int, int> OnJoyStickConnected;
|
public event Action<int, int> OnJoyStickConnected;
|
||||||
public event Action<int> OnJoystickDisconnected;
|
public event Action<int> OnJoystickDisconnected;
|
||||||
|
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||||
|
|
||||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||||
|
|
||||||
@@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
|
|||||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||||
{
|
{
|
||||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
Logger.Error?.PrintMsg(LogClass.Application,
|
||||||
|
"Couldn't change the state of game controller events.");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||||
{
|
{
|
||||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
Logger.Error?.PrintMsg(LogClass.Application,
|
||||||
|
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||||
@@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
|
|||||||
|
|
||||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||||
}
|
}
|
||||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
|
||||||
|
{
|
||||||
|
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||||
|
}
|
||||||
|
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||||
|
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||||
{
|
{
|
||||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -489,7 +489,7 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
Dispatcher.UIThread.InvokeAsync(() =>
|
Dispatcher.UIThread.InvokeAsync(() =>
|
||||||
{
|
{
|
||||||
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowTitleBar);
|
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device.Processes.ActiveApplication, Program.Version);
|
||||||
});
|
});
|
||||||
|
|
||||||
_viewModel.SetUiProgressHandlers(Device);
|
_viewModel.SetUiProgressHandlers(Device);
|
||||||
@@ -872,7 +872,7 @@ namespace Ryujinx.Ava
|
|||||||
Device?.System.TogglePauseEmulation(false);
|
Device?.System.TogglePauseEmulation(false);
|
||||||
|
|
||||||
_viewModel.IsPaused = false;
|
_viewModel.IsPaused = false;
|
||||||
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowTitleBar);
|
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version);
|
||||||
Logger.Info?.Print(LogClass.Emulation, "Emulation was resumed");
|
Logger.Info?.Print(LogClass.Emulation, "Emulation was resumed");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -881,7 +881,7 @@ namespace Ryujinx.Ava
|
|||||||
Device?.System.TogglePauseEmulation(true);
|
Device?.System.TogglePauseEmulation(true);
|
||||||
|
|
||||||
_viewModel.IsPaused = true;
|
_viewModel.IsPaused = true;
|
||||||
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowTitleBar, LocaleManager.Instance[LocaleKeys.Paused]);
|
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, LocaleManager.Instance[LocaleKeys.Paused]);
|
||||||
Logger.Info?.Print(LogClass.Emulation, "Emulation was paused");
|
Logger.Info?.Print(LogClass.Emulation, "Emulation was paused");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -22660,7 +22660,7 @@
|
|||||||
"it_IT": "",
|
"it_IT": "",
|
||||||
"ja_JP": "",
|
"ja_JP": "",
|
||||||
"ko_KR": "",
|
"ko_KR": "",
|
||||||
"no_NO": "Sist oppdatert: {0}",
|
"no_NO": "",
|
||||||
"pl_PL": "",
|
"pl_PL": "",
|
||||||
"pt_BR": "",
|
"pt_BR": "",
|
||||||
"ru_RU": "",
|
"ru_RU": "",
|
||||||
|
|||||||
@@ -4,11 +4,11 @@ namespace Ryujinx.Ava.Common
|
|||||||
{
|
{
|
||||||
public static class ThemeManager
|
public static class ThemeManager
|
||||||
{
|
{
|
||||||
public static event Action ThemeChanged;
|
public static event EventHandler ThemeChanged;
|
||||||
|
|
||||||
public static void OnThemeChanged()
|
public static void OnThemeChanged()
|
||||||
{
|
{
|
||||||
ThemeChanged?.Invoke();
|
ThemeChanged?.Invoke(null, EventArgs.Empty);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,6 @@ using DiscordRPC;
|
|||||||
using Gommon;
|
using Gommon;
|
||||||
using Humanizer;
|
using Humanizer;
|
||||||
using Humanizer.Localisation;
|
using Humanizer.Localisation;
|
||||||
using Ryujinx.Ava.Utilities;
|
|
||||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||||
using Ryujinx.Ava.Utilities.Configuration;
|
using Ryujinx.Ava.Utilities.Configuration;
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
@@ -98,7 +97,7 @@ namespace Ryujinx.Ava
|
|||||||
},
|
},
|
||||||
Details = TruncateToByteLength($"Playing {appMeta.Title}"),
|
Details = TruncateToByteLength($"Playing {appMeta.Title}"),
|
||||||
State = appMeta.LastPlayed.HasValue && appMeta.TimePlayed.TotalSeconds > 5
|
State = appMeta.LastPlayed.HasValue && appMeta.TimePlayed.TotalSeconds > 5
|
||||||
? $"Total play time: {ValueFormatUtils.FormatTimeSpan(appMeta.TimePlayed)}"
|
? $"Total play time: {appMeta.TimePlayed.Humanize(2, false, maxUnit: TimeUnit.Hour)}"
|
||||||
: "Never played",
|
: "Never played",
|
||||||
Timestamps = Timestamps.Now
|
Timestamps = Timestamps.Now
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -9,7 +9,6 @@ using Ryujinx.Graphics.GAL;
|
|||||||
using Ryujinx.Graphics.GAL.Multithreading;
|
using Ryujinx.Graphics.GAL.Multithreading;
|
||||||
using Ryujinx.Graphics.OpenGL;
|
using Ryujinx.Graphics.OpenGL;
|
||||||
using Ryujinx.HLE.HOS.Applets;
|
using Ryujinx.HLE.HOS.Applets;
|
||||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
|
||||||
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
|
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
|
||||||
using Ryujinx.HLE.UI;
|
using Ryujinx.HLE.UI;
|
||||||
using Ryujinx.Input;
|
using Ryujinx.Input;
|
||||||
@@ -27,7 +26,6 @@ using static SDL2.SDL;
|
|||||||
using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
|
using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
|
||||||
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
|
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
|
||||||
using Switch = Ryujinx.HLE.Switch;
|
using Switch = Ryujinx.HLE.Switch;
|
||||||
using UserProfile = Ryujinx.HLE.HOS.Services.Account.Acc.UserProfile;
|
|
||||||
|
|
||||||
namespace Ryujinx.Headless
|
namespace Ryujinx.Headless
|
||||||
{
|
{
|
||||||
@@ -163,6 +161,8 @@ namespace Ryujinx.Headless
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private StatusUpdatedEventArgs _lastStatus;
|
||||||
|
|
||||||
private void InitializeWindow()
|
private void InitializeWindow()
|
||||||
{
|
{
|
||||||
var activeProcess = Device.Processes.ActiveApplication;
|
var activeProcess = Device.Processes.ActiveApplication;
|
||||||
@@ -557,10 +557,5 @@ namespace Ryujinx.Headless
|
|||||||
SDL2Driver.Instance.Dispose();
|
SDL2Driver.Instance.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public UserProfile ShowPlayerSelectDialog()
|
|
||||||
{
|
|
||||||
return AccountSaveDataManager.GetLastUsedUser();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -173,10 +173,4 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Folder Include="Assets\Fonts\Mono\" />
|
<Folder Include="Assets\Fonts\Mono\" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="UI\Applet\UserSelectorDialog.axaml.cs">
|
|
||||||
<DependentUpon>UserSelectorDialog.axaml</DependentUpon>
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -1,24 +1,17 @@
|
|||||||
using Avalonia.Controls;
|
using Avalonia.Controls;
|
||||||
using Avalonia.Threading;
|
using Avalonia.Threading;
|
||||||
using FluentAvalonia.UI.Controls;
|
using FluentAvalonia.UI.Controls;
|
||||||
using Gommon;
|
|
||||||
using Ryujinx.Ava.Common.Locale;
|
using Ryujinx.Ava.Common.Locale;
|
||||||
using Ryujinx.Ava.UI.Controls;
|
using Ryujinx.Ava.UI.Controls;
|
||||||
using Ryujinx.Ava.UI.Helpers;
|
using Ryujinx.Ava.UI.Helpers;
|
||||||
using Ryujinx.Ava.UI.ViewModels;
|
|
||||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
|
||||||
using Ryujinx.Ava.UI.Windows;
|
using Ryujinx.Ava.UI.Windows;
|
||||||
using Ryujinx.Ava.Utilities.Configuration;
|
using Ryujinx.Ava.Utilities.Configuration;
|
||||||
using Ryujinx.Common;
|
|
||||||
using Ryujinx.HLE;
|
using Ryujinx.HLE;
|
||||||
using Ryujinx.HLE.HOS.Applets;
|
using Ryujinx.HLE.HOS.Applets;
|
||||||
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
|
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
|
||||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
|
||||||
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
|
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
|
||||||
using Ryujinx.HLE.UI;
|
using Ryujinx.HLE.UI;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.ObjectModel;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Applet
|
namespace Ryujinx.Ava.UI.Applet
|
||||||
@@ -260,59 +253,5 @@ namespace Ryujinx.Ava.UI.Applet
|
|||||||
}
|
}
|
||||||
|
|
||||||
public IDynamicTextInputHandler CreateDynamicTextInputHandler() => new AvaloniaDynamicTextInputHandler(_parent);
|
public IDynamicTextInputHandler CreateDynamicTextInputHandler() => new AvaloniaDynamicTextInputHandler(_parent);
|
||||||
|
|
||||||
public UserProfile ShowPlayerSelectDialog()
|
|
||||||
{
|
|
||||||
UserId selected = UserId.Null;
|
|
||||||
byte[] defaultGuestImage = EmbeddedResources.Read("Ryujinx.HLE/HOS/Services/Account/Acc/GuestUserImage.jpg");
|
|
||||||
UserProfile guest = new UserProfile(new UserId("00000000000000000000000000000080"), "Guest", defaultGuestImage);
|
|
||||||
|
|
||||||
ManualResetEvent dialogCloseEvent = new(false);
|
|
||||||
|
|
||||||
Dispatcher.UIThread.InvokeAsync(async () =>
|
|
||||||
{
|
|
||||||
ObservableCollection<BaseModel> profiles = [];
|
|
||||||
NavigationDialogHost nav = new();
|
|
||||||
|
|
||||||
_parent.AccountManager.GetAllUsers()
|
|
||||||
.OrderBy(x => x.Name)
|
|
||||||
.ForEach(profile => profiles.Add(new Models.UserProfile(profile, nav)));
|
|
||||||
|
|
||||||
profiles.Add(new Models.UserProfile(guest, nav));
|
|
||||||
UserSelectorDialogViewModel viewModel = new()
|
|
||||||
{
|
|
||||||
Profiles = profiles,
|
|
||||||
SelectedUserId = _parent.AccountManager.LastOpenedUser.UserId
|
|
||||||
};
|
|
||||||
UserSelectorDialog content = new(viewModel);
|
|
||||||
(selected, _) = await UserSelectorDialog.ShowInputDialog(content);
|
|
||||||
|
|
||||||
dialogCloseEvent.Set();
|
|
||||||
});
|
|
||||||
|
|
||||||
dialogCloseEvent.WaitOne();
|
|
||||||
|
|
||||||
UserProfile profile = _parent.AccountManager.LastOpenedUser;
|
|
||||||
if (selected == guest.UserId)
|
|
||||||
{
|
|
||||||
profile = guest;
|
|
||||||
}
|
|
||||||
else if (selected == UserId.Null)
|
|
||||||
{
|
|
||||||
profile = null;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (UserProfile p in _parent.AccountManager.GetAllUsers())
|
|
||||||
{
|
|
||||||
if (p.UserId == selected)
|
|
||||||
{
|
|
||||||
profile = p;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return profile;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,121 +0,0 @@
|
|||||||
<UserControl
|
|
||||||
x:Class="Ryujinx.Ava.UI.Applet.UserSelectorDialog"
|
|
||||||
xmlns="https://github.com/avaloniaui"
|
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
|
||||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
|
||||||
xmlns:models="clr-namespace:Ryujinx.Ava.UI.Models"
|
|
||||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
|
||||||
d:DesignHeight="450"
|
|
||||||
MinWidth="500"
|
|
||||||
d:DesignWidth="800"
|
|
||||||
mc:Ignorable="d"
|
|
||||||
Focusable="True"
|
|
||||||
x:DataType="viewModels:UserSelectorDialogViewModel">
|
|
||||||
|
|
||||||
<UserControl.Resources>
|
|
||||||
<helpers:BitmapArrayValueConverter x:Key="ByteImage" />
|
|
||||||
</UserControl.Resources>
|
|
||||||
|
|
||||||
<Design.DataContext>
|
|
||||||
<viewModels:UserSelectorDialogViewModel />
|
|
||||||
</Design.DataContext>
|
|
||||||
|
|
||||||
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
|
|
||||||
<Grid.RowDefinitions>
|
|
||||||
<RowDefinition />
|
|
||||||
<RowDefinition Height="Auto" />
|
|
||||||
</Grid.RowDefinitions>
|
|
||||||
|
|
||||||
<Border
|
|
||||||
CornerRadius="5"
|
|
||||||
BorderBrush="{DynamicResource AppListHoverBackgroundColor}"
|
|
||||||
BorderThickness="1">
|
|
||||||
|
|
||||||
<ListBox
|
|
||||||
MaxHeight="300"
|
|
||||||
HorizontalAlignment="Stretch"
|
|
||||||
VerticalAlignment="Center"
|
|
||||||
Background="Transparent"
|
|
||||||
ItemsSource="{Binding Profiles}"
|
|
||||||
SelectionChanged="ProfilesList_SelectionChanged">
|
|
||||||
|
|
||||||
<ListBox.ItemsPanel>
|
|
||||||
<ItemsPanelTemplate>
|
|
||||||
<WrapPanel
|
|
||||||
HorizontalAlignment="Left"
|
|
||||||
VerticalAlignment="Center"
|
|
||||||
Orientation="Horizontal" />
|
|
||||||
</ItemsPanelTemplate>
|
|
||||||
</ListBox.ItemsPanel>
|
|
||||||
|
|
||||||
<ListBox.Styles>
|
|
||||||
<Style Selector="ListBoxItem">
|
|
||||||
<Setter Property="Margin" Value="5 5 0 5" />
|
|
||||||
<Setter Property="CornerRadius" Value="5" />
|
|
||||||
</Style>
|
|
||||||
<Style Selector="Rectangle#SelectionIndicator">
|
|
||||||
<Setter Property="Opacity" Value="0" />
|
|
||||||
</Style>
|
|
||||||
</ListBox.Styles>
|
|
||||||
|
|
||||||
<ListBox.DataTemplates>
|
|
||||||
<DataTemplate
|
|
||||||
DataType="models:UserProfile">
|
|
||||||
<Grid
|
|
||||||
PointerEntered="Grid_PointerEntered"
|
|
||||||
PointerExited="Grid_OnPointerExited">
|
|
||||||
<Border
|
|
||||||
HorizontalAlignment="Stretch"
|
|
||||||
VerticalAlignment="Stretch"
|
|
||||||
ClipToBounds="True"
|
|
||||||
CornerRadius="5"
|
|
||||||
Background="{Binding BackgroundColor}">
|
|
||||||
<StackPanel
|
|
||||||
HorizontalAlignment="Stretch"
|
|
||||||
VerticalAlignment="Stretch">
|
|
||||||
<Image
|
|
||||||
Width="96"
|
|
||||||
Height="96"
|
|
||||||
HorizontalAlignment="Stretch"
|
|
||||||
VerticalAlignment="Top"
|
|
||||||
Source="{Binding Image, Converter={StaticResource ByteImage}}" />
|
|
||||||
<TextBlock
|
|
||||||
HorizontalAlignment="Stretch"
|
|
||||||
MaxWidth="90"
|
|
||||||
Text="{Binding Name}"
|
|
||||||
TextAlignment="Center"
|
|
||||||
TextWrapping="Wrap"
|
|
||||||
TextTrimming="CharacterEllipsis"
|
|
||||||
MaxLines="2"
|
|
||||||
Margin="5" />
|
|
||||||
</StackPanel>
|
|
||||||
</Border>
|
|
||||||
</Grid>
|
|
||||||
</DataTemplate>
|
|
||||||
<DataTemplate
|
|
||||||
DataType="viewModels:BaseModel">
|
|
||||||
<Panel
|
|
||||||
Height="118"
|
|
||||||
Width="96">
|
|
||||||
<Panel.Styles>
|
|
||||||
<Style Selector="Panel">
|
|
||||||
<Setter Property="Background" Value="{DynamicResource ListBoxBackground}" />
|
|
||||||
</Style>
|
|
||||||
</Panel.Styles>
|
|
||||||
</Panel>
|
|
||||||
</DataTemplate>
|
|
||||||
</ListBox.DataTemplates>
|
|
||||||
</ListBox>
|
|
||||||
</Border>
|
|
||||||
|
|
||||||
<StackPanel
|
|
||||||
Grid.Row="1"
|
|
||||||
Margin="0 24 0 0"
|
|
||||||
HorizontalAlignment="Left"
|
|
||||||
Orientation="Horizontal"
|
|
||||||
Spacing="10">
|
|
||||||
</StackPanel>
|
|
||||||
</Grid>
|
|
||||||
</UserControl>
|
|
||||||
@@ -1,123 +0,0 @@
|
|||||||
using Avalonia;
|
|
||||||
using Avalonia.Controls;
|
|
||||||
using Avalonia.Input;
|
|
||||||
using FluentAvalonia.UI.Controls;
|
|
||||||
using Ryujinx.Ava.Common.Locale;
|
|
||||||
using Ryujinx.Ava.UI.Controls;
|
|
||||||
using Ryujinx.Ava.UI.Helpers;
|
|
||||||
using Ryujinx.Ava.UI.ViewModels;
|
|
||||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
|
||||||
using Ryujinx.Common.Logging;
|
|
||||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
|
||||||
using System.Collections.ObjectModel;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using UserProfile = Ryujinx.Ava.UI.Models.UserProfile;
|
|
||||||
using UserProfileSft = Ryujinx.HLE.HOS.Services.Account.Acc.UserProfile;
|
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Applet
|
|
||||||
{
|
|
||||||
public partial class UserSelectorDialog : UserControl, INotifyPropertyChanged
|
|
||||||
{
|
|
||||||
public UserSelectorDialogViewModel ViewModel { get; set; }
|
|
||||||
|
|
||||||
public UserSelectorDialog(UserSelectorDialogViewModel viewModel)
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
ViewModel = viewModel;
|
|
||||||
DataContext = ViewModel;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Grid_PointerEntered(object sender, PointerEventArgs e)
|
|
||||||
{
|
|
||||||
if (sender is Grid { DataContext: UserProfile profile })
|
|
||||||
{
|
|
||||||
profile.IsPointerOver = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Grid_OnPointerExited(object sender, PointerEventArgs e)
|
|
||||||
{
|
|
||||||
if (sender is Grid { DataContext: UserProfile profile })
|
|
||||||
{
|
|
||||||
profile.IsPointerOver = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ProfilesList_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
|
||||||
{
|
|
||||||
if (sender is ListBox listBox)
|
|
||||||
{
|
|
||||||
int selectedIndex = listBox.SelectedIndex;
|
|
||||||
|
|
||||||
if (selectedIndex >= 0 && selectedIndex < ViewModel.Profiles.Count)
|
|
||||||
{
|
|
||||||
if (ViewModel.Profiles[selectedIndex] is UserProfile userProfile)
|
|
||||||
{
|
|
||||||
ViewModel.SelectedUserId = userProfile.UserId;
|
|
||||||
Logger.Info?.Print(LogClass.UI, $"Selected user: {userProfile.UserId}");
|
|
||||||
|
|
||||||
ObservableCollection<BaseModel> newProfiles = [];
|
|
||||||
|
|
||||||
foreach (var item in ViewModel.Profiles)
|
|
||||||
{
|
|
||||||
if (item is UserProfile originalItem)
|
|
||||||
{
|
|
||||||
var profile = new UserProfileSft(originalItem.UserId, originalItem.Name, originalItem.Image);
|
|
||||||
|
|
||||||
if (profile.UserId == ViewModel.SelectedUserId)
|
|
||||||
{
|
|
||||||
profile.AccountState = AccountState.Open;
|
|
||||||
}
|
|
||||||
|
|
||||||
newProfiles.Add(new UserProfile(profile, new NavigationDialogHost()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewModel.Profiles = newProfiles;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static async Task<(UserId Id, bool Result)> ShowInputDialog(UserSelectorDialog content)
|
|
||||||
{
|
|
||||||
ContentDialog contentDialog = new()
|
|
||||||
{
|
|
||||||
Title = LocaleManager.Instance[LocaleKeys.UserProfileWindowTitle],
|
|
||||||
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.Continue],
|
|
||||||
SecondaryButtonText = string.Empty,
|
|
||||||
CloseButtonText = LocaleManager.Instance[LocaleKeys.Cancel],
|
|
||||||
Content = content,
|
|
||||||
Padding = new Thickness(0)
|
|
||||||
};
|
|
||||||
|
|
||||||
UserId result = UserId.Null;
|
|
||||||
bool input = false;
|
|
||||||
|
|
||||||
void Handler(ContentDialog sender, ContentDialogClosedEventArgs eventArgs)
|
|
||||||
{
|
|
||||||
if (eventArgs.Result == ContentDialogResult.Primary)
|
|
||||||
{
|
|
||||||
if (contentDialog.Content is UserSelectorDialog view)
|
|
||||||
{
|
|
||||||
result = view.ViewModel.SelectedUserId;
|
|
||||||
input = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
result = UserId.Null;
|
|
||||||
input = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
contentDialog.Closed += Handler;
|
|
||||||
|
|
||||||
await ContentDialogHelper.ShowAsync(contentDialog);
|
|
||||||
|
|
||||||
return (result, input);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
using CommunityToolkit.Mvvm.Input;
|
|
||||||
using System;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Helpers
|
|
||||||
{
|
|
||||||
#nullable enable
|
|
||||||
public static class Commands
|
|
||||||
{
|
|
||||||
public static RelayCommand Create(Action action)
|
|
||||||
=> new(action);
|
|
||||||
public static RelayCommand CreateConditional(Action action, Func<bool> canExecute)
|
|
||||||
=> new(action, canExecute);
|
|
||||||
|
|
||||||
public static RelayCommand<T> CreateWithArg<T>(Action<T?> action)
|
|
||||||
=> new(action);
|
|
||||||
public static RelayCommand<T> CreateConditionalWithArg<T>(Action<T?> action, Predicate<T?> canExecute)
|
|
||||||
=> new(action, canExecute);
|
|
||||||
|
|
||||||
public static AsyncRelayCommand Create(Func<Task> action)
|
|
||||||
=> new(action, AsyncRelayCommandOptions.None);
|
|
||||||
public static AsyncRelayCommand CreateConcurrent(Func<Task> action)
|
|
||||||
=> new(action, AsyncRelayCommandOptions.AllowConcurrentExecutions);
|
|
||||||
public static AsyncRelayCommand CreateSilentFail(Func<Task> action)
|
|
||||||
=> new(action, AsyncRelayCommandOptions.FlowExceptionsToTaskScheduler);
|
|
||||||
|
|
||||||
public static AsyncRelayCommand<T> CreateWithArg<T>(Func<T?, Task> action)
|
|
||||||
=> new(action, AsyncRelayCommandOptions.None);
|
|
||||||
public static AsyncRelayCommand<T> CreateConcurrentWithArg<T>(Func<T?, Task> action)
|
|
||||||
=> new(action, AsyncRelayCommandOptions.AllowConcurrentExecutions);
|
|
||||||
public static AsyncRelayCommand<T> CreateSilentFailWithArg<T>(Func<T?, Task> action)
|
|
||||||
=> new(action, AsyncRelayCommandOptions.FlowExceptionsToTaskScheduler);
|
|
||||||
|
|
||||||
public static AsyncRelayCommand CreateConditional(Func<Task> action, Func<bool> canExecute)
|
|
||||||
=> new(action, canExecute, AsyncRelayCommandOptions.None);
|
|
||||||
public static AsyncRelayCommand CreateConcurrentConditional(Func<Task> action, Func<bool> canExecute)
|
|
||||||
=> new(action, canExecute, AsyncRelayCommandOptions.AllowConcurrentExecutions);
|
|
||||||
public static AsyncRelayCommand CreateSilentFailConditional(Func<Task> action, Func<bool> canExecute)
|
|
||||||
=> new(action, canExecute, AsyncRelayCommandOptions.FlowExceptionsToTaskScheduler);
|
|
||||||
|
|
||||||
public static AsyncRelayCommand<T> CreateConditionalWithArg<T>(Func<T?, Task> action, Predicate<T?> canExecute)
|
|
||||||
=> new(action, canExecute, AsyncRelayCommandOptions.None);
|
|
||||||
public static AsyncRelayCommand<T> CreateConcurrentConditionalWithArg<T>(Func<T?, Task> action, Predicate<T?> canExecute)
|
|
||||||
=> new(action, canExecute, AsyncRelayCommandOptions.AllowConcurrentExecutions);
|
|
||||||
public static AsyncRelayCommand<T> CreateSilentFailConditionalWithArg<T>(Func<T?, Task> action, Predicate<T?> canExecute)
|
|
||||||
=> new(action, canExecute, AsyncRelayCommandOptions.FlowExceptionsToTaskScheduler);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -27,7 +27,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
ThemeManager.ThemeChanged += ThemeManager_ThemeChanged;
|
ThemeManager.ThemeChanged += ThemeManager_ThemeChanged;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ThemeManager_ThemeChanged()
|
private void ThemeManager_ThemeChanged(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Dispatcher.UIThread.Post(() => UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value));
|
Dispatcher.UIThread.Post(() => UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,14 +0,0 @@
|
|||||||
using CommunityToolkit.Mvvm.ComponentModel;
|
|
||||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
|
||||||
using System.Collections.ObjectModel;
|
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.ViewModels
|
|
||||||
{
|
|
||||||
public partial class UserSelectorDialogViewModel : BaseModel
|
|
||||||
{
|
|
||||||
|
|
||||||
[ObservableProperty] private UserId _selectedUserId;
|
|
||||||
|
|
||||||
[ObservableProperty] private ObservableCollection<BaseModel> _profiles = [];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -43,13 +43,7 @@ namespace Ryujinx.Ava.UI.Views.Main
|
|||||||
PauseEmulationMenuItem.Command = new RelayCommand(() => ViewModel.AppHost?.Pause());
|
PauseEmulationMenuItem.Command = new RelayCommand(() => ViewModel.AppHost?.Pause());
|
||||||
ResumeEmulationMenuItem.Command = new RelayCommand(() => ViewModel.AppHost?.Resume());
|
ResumeEmulationMenuItem.Command = new RelayCommand(() => ViewModel.AppHost?.Resume());
|
||||||
StopEmulationMenuItem.Command = new AsyncRelayCommand(() => ViewModel.AppHost?.ShowExitPrompt().OrCompleted());
|
StopEmulationMenuItem.Command = new AsyncRelayCommand(() => ViewModel.AppHost?.ShowExitPrompt().OrCompleted());
|
||||||
CheatManagerMenuItem.Command = new AsyncRelayCommand(async () =>
|
CheatManagerMenuItem.Command = new AsyncRelayCommand(OpenCheatManagerForCurrentApp);
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
await OpenCheatManagerForCurrentApp();
|
|
||||||
} catch {}
|
|
||||||
});
|
|
||||||
InstallFileTypesMenuItem.Command = new AsyncRelayCommand(InstallFileTypes);
|
InstallFileTypesMenuItem.Command = new AsyncRelayCommand(InstallFileTypes);
|
||||||
UninstallFileTypesMenuItem.Command = new AsyncRelayCommand(UninstallFileTypes);
|
UninstallFileTypesMenuItem.Command = new AsyncRelayCommand(UninstallFileTypes);
|
||||||
XciTrimmerMenuItem.Command = new AsyncRelayCommand(() => XCITrimmerWindow.Show(ViewModel));
|
XciTrimmerMenuItem.Command = new AsyncRelayCommand(() => XCITrimmerWindow.Show(ViewModel));
|
||||||
|
|||||||
@@ -138,7 +138,7 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
|
|
||||||
NotificationHelper.SetNotificationManager(this);
|
NotificationHelper.SetNotificationManager(this);
|
||||||
|
|
||||||
Executor.ExecuteBackgroundAsync(ShowIntelMacWarningAsync);
|
ShowIntelMacWarningAsync();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnScalingChanged(object sender, EventArgs e)
|
private void OnScalingChanged(object sender, EventArgs e)
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
{
|
{
|
||||||
public static class TitleHelper
|
public static class TitleHelper
|
||||||
{
|
{
|
||||||
public static string ActiveApplicationTitle(ProcessResult activeProcess, string applicationVersion, bool customTitlebar, string pauseString = "")
|
public static string ActiveApplicationTitle(ProcessResult activeProcess, string applicationVersion, string pauseString = "")
|
||||||
{
|
{
|
||||||
if (activeProcess == null)
|
if (activeProcess == null)
|
||||||
return string.Empty;
|
return string.Empty;
|
||||||
@@ -14,9 +14,7 @@ namespace Ryujinx.Ava.Utilities
|
|||||||
string titleIdSection = $" ({activeProcess.ProgramIdText.ToUpper()})";
|
string titleIdSection = $" ({activeProcess.ProgramIdText.ToUpper()})";
|
||||||
string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
|
string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
|
||||||
|
|
||||||
string appTitle = customTitlebar
|
string appTitle = $"Ryujinx {applicationVersion} -{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
|
||||||
? $"Ryujinx {applicationVersion}\n{titleNameSection.Trim()}\n{titleVersionSection.Trim()}\n{titleIdSection.Trim()}{titleArchSection}"
|
|
||||||
: $"Ryujinx {applicationVersion} -{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
|
|
||||||
|
|
||||||
return !string.IsNullOrEmpty(pauseString)
|
return !string.IsNullOrEmpty(pauseString)
|
||||||
? appTitle + $" ({pauseString})"
|
? appTitle + $" ({pauseString})"
|
||||||
|
|||||||
Reference in New Issue
Block a user