Compare commits
9 Commits
Canary-1.2
...
Canary-1.2
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1ce37ec317 | ||
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c06f16c5e6 | ||
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1fbee5a584 |
4
.github/labeler.yml
vendored
4
.github/labeler.yml
vendored
@@ -18,6 +18,10 @@ gpu:
|
||||
- changed-files:
|
||||
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Vulkan/**', 'src/Spv.Generator/**']
|
||||
|
||||
'graphics-backend:metal':
|
||||
- changed-files:
|
||||
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Metal/**', 'src/Ryujinx.Graphics.Metal.SharpMetalExtensions/**']
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||||
|
||||
gui:
|
||||
- changed-files:
|
||||
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**']
|
||||
|
||||
@@ -54,12 +54,13 @@ failing to meet this requirement may result in a poor gameplay experience or une
|
||||
|
||||
## Latest build
|
||||
|
||||
Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
|
||||
Stable builds are made every so often, based on the `master` branch, that then gets put into the releases you know and love.
|
||||
These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
|
||||
They are released every month or so, to ensure consistent updates, while not being an annoying amount of individual updates to download over the course of that month.
|
||||
|
||||
You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
|
||||
|
||||
Canary builds are compiled automatically for each commit on the master branch.
|
||||
Canary builds are compiled automatically for each commit on the `master` branch.
|
||||
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
|
||||
These canary builds are only recommended for experienced users.
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||||
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||||
@@ -109,7 +110,7 @@ If you are planning to contribute or just want to learn more about this project
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- **Configuration**
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||||
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The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
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||||
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
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||||
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the Ryujinx data folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
|
||||
|
||||
## License
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||||
|
||||
|
||||
@@ -2,14 +2,24 @@
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||||
{
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||||
public class LedConfigController
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||||
{
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/// <summary>
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/// Packed RGB int of the color
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/// </summary>
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public uint LedColor { get; set; }
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/// <summary>
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/// Enable LED color changing by the emulator
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/// </summary>
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public bool EnableLed { get; set; }
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|
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/// <summary>
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/// Ignores the color and disables the LED entirely.
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/// </summary>
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public bool TurnOffLed { get; set; }
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|
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/// <summary>
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/// Ignores the color and uses the rainbow color functionality for the LED.
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/// </summary>
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||||
public bool UseRainbow { get; set; }
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|
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/// <summary>
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/// Packed RGB int of the color
|
||||
/// </summary>
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||||
public uint LedColor { get; set; }
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||||
}
|
||||
}
|
||||
|
||||
23
src/Ryujinx.Common/Helpers/RunningPlatform.cs
Normal file
23
src/Ryujinx.Common/Helpers/RunningPlatform.cs
Normal file
@@ -0,0 +1,23 @@
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||||
using System;
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||||
using System.Runtime.InteropServices;
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||||
// ReSharper disable MemberCanBePrivate.Global
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||||
// ReSharper disable InconsistentNaming
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||||
|
||||
namespace Ryujinx.Common.Helper
|
||||
{
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||||
public static class RunningPlatform
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||||
{
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||||
public static bool IsMacOS => OperatingSystem.IsMacOS();
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||||
public static bool IsWindows => OperatingSystem.IsWindows();
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||||
public static bool IsLinux => OperatingSystem.IsLinux();
|
||||
|
||||
public static bool IsIntelMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.X64;
|
||||
public static bool IsArmMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.Arm64;
|
||||
|
||||
public static bool IsX64Windows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.X64);
|
||||
public static bool IsArmWindows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
|
||||
|
||||
public static bool IsX64Linux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.X64);
|
||||
public static bool IsArmLinux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using Gommon;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Helper;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
@@ -8,7 +9,7 @@ namespace Ryujinx.Common
|
||||
{
|
||||
public static class TitleIDs
|
||||
{
|
||||
public static ReactiveObject<Optional<string>> CurrentApplication { get; set; } = new();
|
||||
public static ReactiveObject<Optional<string>> CurrentApplication { get; } = new();
|
||||
|
||||
public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend)
|
||||
{
|
||||
@@ -21,7 +22,7 @@ namespace Ryujinx.Common
|
||||
return currentBackend;
|
||||
}
|
||||
|
||||
if (!(OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture is Architecture.Arm64))
|
||||
if (!RunningPlatform.IsArmMac)
|
||||
return GraphicsBackend.Vulkan;
|
||||
|
||||
return GreatMetalTitles.ContainsIgnoreCase(titleId) ? GraphicsBackend.Metal : GraphicsBackend.Vulkan;
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||||
|
||||
88
src/Ryujinx.Common/Utilities/Rainbow.cs
Normal file
88
src/Ryujinx.Common/Utilities/Rainbow.cs
Normal file
@@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
namespace Ryujinx.Common.Utilities
|
||||
{
|
||||
public class Rainbow
|
||||
{
|
||||
public static float Speed { get; set; } = 1;
|
||||
|
||||
public static Color Color { get; private set; } = Color.Blue;
|
||||
|
||||
private static float _lastHue;
|
||||
|
||||
public static void Tick()
|
||||
{
|
||||
float currentHue = Color.GetHue();
|
||||
float nextHue = currentHue;
|
||||
|
||||
if (currentHue >= 360)
|
||||
nextHue = 0;
|
||||
else
|
||||
nextHue += Speed;
|
||||
|
||||
Color = HsbToRgb(
|
||||
nextHue / 360,
|
||||
1,
|
||||
1
|
||||
);
|
||||
|
||||
_lastHue = currentHue;
|
||||
|
||||
RainbowColorUpdated?.Invoke(Color.ToArgb());
|
||||
}
|
||||
|
||||
public static event Action<int> RainbowColorUpdated;
|
||||
|
||||
private static Color HsbToRgb(float hue, float saturation, float brightness)
|
||||
{
|
||||
int r = 0, g = 0, b = 0;
|
||||
if (saturation == 0)
|
||||
{
|
||||
r = g = b = (int)(brightness * 255.0f + 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
float h = (hue - (float)Math.Floor(hue)) * 6.0f;
|
||||
float f = h - (float)Math.Floor(h);
|
||||
float p = brightness * (1.0f - saturation);
|
||||
float q = brightness * (1.0f - saturation * f);
|
||||
float t = brightness * (1.0f - (saturation * (1.0f - f)));
|
||||
switch ((int)h)
|
||||
{
|
||||
case 0:
|
||||
r = (int)(brightness * 255.0f + 0.5f);
|
||||
g = (int)(t * 255.0f + 0.5f);
|
||||
b = (int)(p * 255.0f + 0.5f);
|
||||
break;
|
||||
case 1:
|
||||
r = (int)(q * 255.0f + 0.5f);
|
||||
g = (int)(brightness * 255.0f + 0.5f);
|
||||
b = (int)(p * 255.0f + 0.5f);
|
||||
break;
|
||||
case 2:
|
||||
r = (int)(p * 255.0f + 0.5f);
|
||||
g = (int)(brightness * 255.0f + 0.5f);
|
||||
b = (int)(t * 255.0f + 0.5f);
|
||||
break;
|
||||
case 3:
|
||||
r = (int)(p * 255.0f + 0.5f);
|
||||
g = (int)(q * 255.0f + 0.5f);
|
||||
b = (int)(brightness * 255.0f + 0.5f);
|
||||
break;
|
||||
case 4:
|
||||
r = (int)(t * 255.0f + 0.5f);
|
||||
g = (int)(p * 255.0f + 0.5f);
|
||||
b = (int)(brightness * 255.0f + 0.5f);
|
||||
break;
|
||||
case 5:
|
||||
r = (int)(brightness * 255.0f + 0.5f);
|
||||
g = (int)(p * 255.0f + 0.5f);
|
||||
b = (int)(q * 255.0f + 0.5f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return Color.FromArgb(Convert.ToByte(255), Convert.ToByte(r), Convert.ToByte(g), Convert.ToByte(b));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -659,7 +659,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
|
||||
|
||||
if (string.IsNullOrWhiteSpace(filePath))
|
||||
{
|
||||
throw new InvalidSystemResourceException("JIT (010000000000003B) system title not found! The JIT will not work, provide the system archive to fix this error. (See https://github.com/GreemDev/Ryujinx#requirements for more information)");
|
||||
throw new InvalidSystemResourceException("JIT (010000000000003B) system title not found! The JIT will not work, provide the system archive to fix this error. (See https://github.com/Ryubing/Ryujinx#requirements for more information)");
|
||||
}
|
||||
|
||||
context.Device.LoadNca(filePath);
|
||||
|
||||
@@ -105,7 +105,7 @@ namespace Ryujinx.HLE.HOS.Services.Sdb.Pl
|
||||
titleName = "Unknown";
|
||||
}
|
||||
|
||||
throw new InvalidSystemResourceException($"{titleName} ({fontTitle:x8}) system title not found! This font will not work, provide the system archive to fix this error. (See https://github.com/GreemDev/Ryujinx#requirements for more information)");
|
||||
throw new InvalidSystemResourceException($"{titleName} ({fontTitle:x8}) system title not found! This font will not work, provide the system archive to fix this error. (See https://github.com/Ryubing/Ryujinx#requirements for more information)");
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -161,5 +161,20 @@ namespace Ryujinx.HLE
|
||||
{
|
||||
return 1000 / _frameRate[FrameTypeGame];
|
||||
}
|
||||
|
||||
public string FormatGameFrameRate()
|
||||
{
|
||||
double frameRate = GetGameFrameRate();
|
||||
double frameTime = GetGameFrameTime();
|
||||
|
||||
return $"{frameRate:00.00} FPS ({frameTime:00.00}ms)";
|
||||
}
|
||||
|
||||
public string FormatFifoPercent()
|
||||
{
|
||||
double fifoPercent = GetFifoPercent();
|
||||
|
||||
return $"FIFO: {fifoPercent:00.00}%";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,8 +34,8 @@ namespace Ryujinx.HLE
|
||||
|
||||
public int CpuCoresCount = 4; //Switch 1 has 4 cores
|
||||
|
||||
public VSyncMode VSyncMode { get; set; } = VSyncMode.Switch;
|
||||
public bool CustomVSyncIntervalEnabled { get; set; } = false;
|
||||
public VSyncMode VSyncMode { get; set; }
|
||||
public bool CustomVSyncIntervalEnabled { get; set; }
|
||||
public int CustomVSyncInterval { get; set; }
|
||||
|
||||
public long TargetVSyncInterval { get; set; } = 60;
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using SDL2;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -102,6 +104,18 @@ namespace Ryujinx.Input.SDL2
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLed(uint packedRgb)
|
||||
{
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Led)) return;
|
||||
|
||||
byte red = packedRgb > 0 ? (byte)(packedRgb >> 16) : (byte)0;
|
||||
byte green = packedRgb > 0 ? (byte)(packedRgb >> 8) : (byte)0;
|
||||
byte blue = packedRgb > 0 ? (byte)(packedRgb % 256) : (byte)0;
|
||||
|
||||
if (SDL_GameControllerSetLED(_gamepadHandle, red, green, blue) != 0)
|
||||
Logger.Error?.Print(LogClass.Hid, "LED is not supported on this game controller.");
|
||||
}
|
||||
|
||||
private GamepadFeaturesFlag GetFeaturesFlag()
|
||||
{
|
||||
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
|
||||
@@ -112,9 +126,7 @@ namespace Ryujinx.Input.SDL2
|
||||
result |= GamepadFeaturesFlag.Motion;
|
||||
}
|
||||
|
||||
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
|
||||
|
||||
if (error == 0)
|
||||
if (SDL_GameControllerHasRumble(_gamepadHandle) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Rumble;
|
||||
}
|
||||
@@ -214,12 +226,32 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
||||
|
||||
private void RainbowColorChanged(int packedRgb)
|
||||
{
|
||||
if (!_configuration.Led.UseRainbow) return;
|
||||
|
||||
SetLed((uint)packedRgb);
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
_configuration = (StandardControllerInputConfig)configuration;
|
||||
|
||||
if (Features.HasFlag(GamepadFeaturesFlag.Led) && _configuration.Led.EnableLed)
|
||||
{
|
||||
if (_configuration.Led.TurnOffLed)
|
||||
(this as IGamepad).ClearLed();
|
||||
else if (_configuration.Led.UseRainbow)
|
||||
Rainbow.RainbowColorUpdated += RainbowColorChanged;
|
||||
else
|
||||
SetLed(_configuration.Led.LedColor);
|
||||
|
||||
if (!_configuration.Led.UseRainbow)
|
||||
Rainbow.RainbowColorUpdated -= RainbowColorChanged;
|
||||
}
|
||||
|
||||
_buttonsUserMapping.Clear();
|
||||
|
||||
// First update sticks
|
||||
|
||||
@@ -173,5 +173,16 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
return new SDL2Gamepad(gamepadHandle, id);
|
||||
}
|
||||
|
||||
public IEnumerable<IGamepad> GetGamepads()
|
||||
{
|
||||
lock (_gamepadsIds)
|
||||
{
|
||||
foreach (string gamepadId in _gamepadsIds)
|
||||
{
|
||||
yield return GetGamepad(gamepadId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
@@ -385,6 +386,11 @@ namespace Ryujinx.Input.SDL2
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLed(uint packedRgb)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.UI, "SetLed called on an SDL2Keyboard");
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
// No operations
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
@@ -76,6 +77,11 @@ namespace Ryujinx.Input.SDL2
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetLed(uint packedRgb)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.UI, "SetLed called on an SDL2Mouse");
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
@@ -164,6 +165,8 @@ namespace Ryujinx.Input.SDL2
|
||||
return new SDL2Mouse(this);
|
||||
}
|
||||
|
||||
public IEnumerable<IGamepad> GetGamepads() => [GetGamepad("0")];
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDisposed)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
@@ -51,5 +52,13 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
return new SDL2Keyboard(this, _keyboardIdentifers[0], "All keyboards");
|
||||
}
|
||||
|
||||
public IEnumerable<IGamepad> GetGamepads()
|
||||
{
|
||||
foreach (var keyboardId in _keyboardIdentifers)
|
||||
{
|
||||
yield return GetGamepad(keyboardId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,6 +65,15 @@ namespace Ryujinx.Input
|
||||
/// <param name="configuration">The configuration of the gamepad</param>
|
||||
void SetConfiguration(InputConfig configuration);
|
||||
|
||||
/// <summary>
|
||||
/// Set the LED on the gamepad to a given color.
|
||||
/// </summary>
|
||||
/// <remarks>Does nothing on a controller without LED functionality.</remarks>
|
||||
/// <param name="packedRgb">The packed RGB integer.</param>
|
||||
void SetLed(uint packedRgb);
|
||||
|
||||
public void ClearLed() => SetLed(0);
|
||||
|
||||
/// <summary>
|
||||
/// Starts a rumble effect on the gamepad.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Input
|
||||
{
|
||||
@@ -34,6 +35,11 @@ namespace Ryujinx.Input
|
||||
/// <returns>An instance of <see cref="IGamepad"/> associated to the gamepad id given or null if not found</returns>
|
||||
IGamepad GetGamepad(string id);
|
||||
|
||||
/// <summary>
|
||||
/// Returns an <see cref="IEnumerable{T}"/> of the connected gamepads.
|
||||
/// </summary>
|
||||
IEnumerable<IGamepad> GetGamepads();
|
||||
|
||||
/// <summary>
|
||||
/// Clear the internal state of the driver.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
@@ -168,6 +169,8 @@ namespace Ryujinx.SDL2.Common
|
||||
}
|
||||
});
|
||||
|
||||
Rainbow.Tick();
|
||||
|
||||
waitHandle.Wait(WaitTimeMs);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -587,6 +587,11 @@ namespace Ryujinx.Ava
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (IGamepad gamepad in RyujinxApp.MainWindow.InputManager.GamepadDriver.GetGamepads())
|
||||
{
|
||||
gamepad?.ClearLed();
|
||||
}
|
||||
|
||||
_isStopped = true;
|
||||
Stop();
|
||||
}
|
||||
@@ -1151,8 +1156,8 @@ namespace Ryujinx.Ava
|
||||
LocaleManager.Instance[LocaleKeys.VolumeShort] + $": {(int)(Device.GetVolume() * 100)}%",
|
||||
dockedMode,
|
||||
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
|
||||
$"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
|
||||
$"FIFO: {Device.Statistics.GetFifoPercent():00.00} %",
|
||||
Device.Statistics.FormatGameFrameRate(),
|
||||
Device.Statistics.FormatFifoPercent(),
|
||||
_displayCount));
|
||||
}
|
||||
|
||||
|
||||
@@ -7628,7 +7628,57 @@
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Custom LED",
|
||||
"en_US": "LED",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "ControllerSettingsLedColorDisable",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Disable",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "ControllerSettingsLedColorRainbow",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Rainbow",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -143,6 +144,11 @@ namespace Ryujinx.Ava.Input
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLed(uint packedRgb)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.UI, "SetLed called on an AvaloniaKeyboard");
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold) { }
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs) { }
|
||||
|
||||
@@ -59,6 +59,8 @@ namespace Ryujinx.Ava.Input
|
||||
return new AvaloniaKeyboard(this, _keyboardIdentifers[0], LocaleManager.Instance[LocaleKeys.AllKeyboards]);
|
||||
}
|
||||
|
||||
public IEnumerable<IGamepad> GetGamepads() => [GetGamepad("0")];
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Drawing;
|
||||
@@ -74,6 +75,11 @@ namespace Ryujinx.Ava.Input
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetLed(uint packedRgb)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.UI, "SetLed called on an AvaloniaMouse");
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
||||
@@ -3,6 +3,7 @@ using Avalonia.Controls;
|
||||
using Avalonia.Input;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using MouseButton = Ryujinx.Input.MouseButton;
|
||||
using Size = System.Drawing.Size;
|
||||
@@ -134,6 +135,8 @@ namespace Ryujinx.Ava.Input
|
||||
return new AvaloniaMouse(this);
|
||||
}
|
||||
|
||||
public IEnumerable<IGamepad> GetGamepads() => [GetGamepad("0")];
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDisposed)
|
||||
|
||||
@@ -47,9 +47,9 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
Version = ReleaseInformation.Version;
|
||||
|
||||
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
|
||||
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 19041))
|
||||
{
|
||||
_ = MessageBoxA(nint.Zero, "You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 1803 and newer.\n", $"Ryujinx {Version}", MbIconwarning);
|
||||
_ = MessageBoxA(nint.Zero, "You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 20H1 and newer.\n", $"Ryujinx {Version}", MbIconwarning);
|
||||
}
|
||||
|
||||
PreviewerDetached = true;
|
||||
|
||||
@@ -388,30 +388,6 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enableLedChanging;
|
||||
|
||||
public bool EnableLedChanging
|
||||
{
|
||||
get => _enableLedChanging;
|
||||
set
|
||||
{
|
||||
_enableLedChanging = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Color _ledColor;
|
||||
|
||||
public Color LedColor
|
||||
{
|
||||
get => _ledColor;
|
||||
set
|
||||
{
|
||||
_ledColor = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enableMotion;
|
||||
public bool EnableMotion
|
||||
{
|
||||
@@ -434,6 +410,58 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enableLedChanging;
|
||||
|
||||
public bool EnableLedChanging
|
||||
{
|
||||
get => _enableLedChanging;
|
||||
set
|
||||
{
|
||||
_enableLedChanging = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public bool ShowLedColorPicker => !TurnOffLed && !UseRainbowLed;
|
||||
|
||||
private bool _turnOffLed;
|
||||
|
||||
public bool TurnOffLed
|
||||
{
|
||||
get => _turnOffLed;
|
||||
set
|
||||
{
|
||||
_turnOffLed = value;
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(ShowLedColorPicker));
|
||||
}
|
||||
}
|
||||
|
||||
private bool _useRainbowLed;
|
||||
|
||||
public bool UseRainbowLed
|
||||
{
|
||||
get => _useRainbowLed;
|
||||
set
|
||||
{
|
||||
_useRainbowLed = value;
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(ShowLedColorPicker));
|
||||
}
|
||||
}
|
||||
|
||||
private Color _ledColor;
|
||||
|
||||
public Color LedColor
|
||||
{
|
||||
get => _ledColor;
|
||||
set
|
||||
{
|
||||
_ledColor = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public GamepadInputConfig(InputConfig config)
|
||||
{
|
||||
if (config != null)
|
||||
@@ -512,6 +540,8 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
if (controllerInput.Led != null)
|
||||
{
|
||||
EnableLedChanging = controllerInput.Led.EnableLed;
|
||||
TurnOffLed = controllerInput.Led.TurnOffLed;
|
||||
UseRainbowLed = controllerInput.Led.UseRainbow;
|
||||
uint rawColor = controllerInput.Led.LedColor;
|
||||
byte alpha = (byte)(rawColor >> 24);
|
||||
byte red = (byte)(rawColor >> 16);
|
||||
@@ -579,6 +609,8 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
Led = new LedConfigController
|
||||
{
|
||||
EnableLed = EnableLedChanging,
|
||||
TurnOffLed = this.TurnOffLed,
|
||||
UseRainbow = UseRainbowLed,
|
||||
LedColor = LedColor.ToUInt32()
|
||||
},
|
||||
Version = InputConfig.CurrentVersion,
|
||||
|
||||
@@ -432,7 +432,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
try
|
||||
{
|
||||
HttpResponseMessage response = await _httpClient.SendAsync(new HttpRequestMessage(HttpMethod.Head, "https://raw.githubusercontent.com/GreemDev/Ryujinx/refs/heads/master/assets/amiibo/Amiibo.json"));
|
||||
HttpResponseMessage response = await _httpClient.SendAsync(new HttpRequestMessage(HttpMethod.Head, "https://raw.githubusercontent.com/Ryubing/Ryujinx/refs/heads/master/assets/amiibo/Amiibo.json"));
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
@@ -451,7 +451,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
try
|
||||
{
|
||||
HttpResponseMessage response = await _httpClient.GetAsync($"https://raw.githubusercontent.com/GreemDev/Ryujinx/refs/heads/master/assets/amiibo/Amiibo.json");
|
||||
HttpResponseMessage response = await _httpClient.GetAsync($"https://raw.githubusercontent.com/Ryubing/Ryujinx/refs/heads/master/assets/amiibo/Amiibo.json");
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
using Avalonia.Svg.Skia;
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using CommunityToolkit.Mvvm.Input;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models.Input;
|
||||
using Ryujinx.Ava.UI.Views.Input;
|
||||
|
||||
@@ -57,6 +60,16 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
await RumbleInputView.Show(this);
|
||||
}
|
||||
|
||||
public RelayCommand LedDisabledChanged => Commands.Create(() =>
|
||||
{
|
||||
if (!Config.EnableLedChanging) return;
|
||||
|
||||
if (Config.TurnOffLed)
|
||||
ParentModel.SelectedGamepad.ClearLed();
|
||||
else
|
||||
ParentModel.SelectedGamepad.SetLed(Config.LedColor.ToUInt32());
|
||||
});
|
||||
|
||||
public void OnParentModelChanged()
|
||||
{
|
||||
IsLeft = ParentModel.IsLeft;
|
||||
|
||||
@@ -3,6 +3,7 @@ using Avalonia.Controls;
|
||||
using Avalonia.Svg.Skia;
|
||||
using Avalonia.Threading;
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Input;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
@@ -54,7 +55,18 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
|
||||
public IGamepadDriver AvaloniaKeyboardDriver { get; }
|
||||
public IGamepad SelectedGamepad { get; private set; }
|
||||
|
||||
private IGamepad _selectedGamepad;
|
||||
|
||||
public IGamepad SelectedGamepad
|
||||
{
|
||||
get => _selectedGamepad;
|
||||
private set
|
||||
{
|
||||
_selectedGamepad = value;
|
||||
OnPropertiesChanged(nameof(HasLed), nameof(CanClearLed));
|
||||
}
|
||||
}
|
||||
|
||||
public ObservableCollection<PlayerModel> PlayerIndexes { get; set; }
|
||||
public ObservableCollection<(DeviceType Type, string Id, string Name)> Devices { get; set; }
|
||||
@@ -69,8 +81,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
public bool IsRight { get; set; }
|
||||
public bool IsLeft { get; set; }
|
||||
|
||||
public bool HasLed => false; //temporary
|
||||
//SelectedGamepad.Features.HasFlag(GamepadFeaturesFlag.Led);
|
||||
public bool HasLed => SelectedGamepad.Features.HasFlag(GamepadFeaturesFlag.Led);
|
||||
public bool CanClearLed => SelectedGamepad.Name.ContainsIgnoreCase("DualSense");
|
||||
|
||||
public bool IsModified { get; set; }
|
||||
public event Action NotifyChangesEvent;
|
||||
|
||||
@@ -429,7 +429,7 @@
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
<!-- Motion + Rumble -->
|
||||
<!-- Motion, Rumble, LED -->
|
||||
<StackPanel
|
||||
Margin="0,10,0,0"
|
||||
Spacing="5"
|
||||
@@ -495,25 +495,47 @@
|
||||
Margin="0,-1,0,0">
|
||||
<Grid IsVisible="{Binding ParentModel.HasLed}">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<CheckBox
|
||||
Margin="10"
|
||||
Margin="10, 10, 5, 10"
|
||||
MinWidth="0"
|
||||
Grid.Column="0"
|
||||
IsChecked="{Binding Config.EnableLedChanging, Mode=TwoWay}">
|
||||
<TextBlock Text="{ext:Locale ControllerSettingsLedColor}" />
|
||||
</CheckBox>
|
||||
<ui:ColorPickerButton
|
||||
<CheckBox
|
||||
Margin="5, 10, 5, 10"
|
||||
MinWidth="0"
|
||||
Grid.Column="1"
|
||||
Margin="10"
|
||||
IsVisible="{Binding ParentModel.CanClearLed}"
|
||||
IsChecked="{Binding Config.TurnOffLed, Mode=TwoWay}"
|
||||
Command="{Binding LedDisabledChanged}">
|
||||
<TextBlock Text="{ext:Locale ControllerSettingsLedColorDisable}" />
|
||||
</CheckBox>
|
||||
<CheckBox
|
||||
Margin="5, 10 5,10"
|
||||
MinWidth="0"
|
||||
Grid.Column="2"
|
||||
IsEnabled="{Binding !Config.TurnOffLed}"
|
||||
IsChecked="{Binding Config.UseRainbowLed, Mode=TwoWay}">
|
||||
<TextBlock Text="{ext:Locale ControllerSettingsLedColorRainbow}" />
|
||||
</CheckBox>
|
||||
<ui:ColorPickerButton
|
||||
Grid.Column="3"
|
||||
IsEnabled="{Binding Config.ShowLedColorPicker}"
|
||||
Margin="5, 10, 10, 10"
|
||||
IsMoreButtonVisible="False"
|
||||
UseColorPalette="False"
|
||||
UseColorTriangle="False"
|
||||
UseColorWheel="False"
|
||||
ShowAcceptDismissButtons="False"
|
||||
IsAlphaEnabled="False"
|
||||
AttachedToVisualTree="ColorPickerButton_OnAttachedToVisualTree"
|
||||
ColorChanged="ColorPickerButton_OnColorChanged"
|
||||
Color="{Binding Config.LedColor, Mode=TwoWay}">
|
||||
</ui:ColorPickerButton>
|
||||
</Grid>
|
||||
|
||||
@@ -4,11 +4,14 @@ using Avalonia.Controls.Primitives;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.LogicalTree;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.Assigner;
|
||||
using System.Linq;
|
||||
using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Views.Input
|
||||
@@ -103,7 +106,9 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
|
||||
var viewModel = (DataContext as ControllerInputViewModel);
|
||||
|
||||
IKeyboard keyboard = (IKeyboard)viewModel.ParentModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
|
||||
IKeyboard keyboard =
|
||||
(IKeyboard)viewModel.ParentModel.AvaloniaKeyboardDriver
|
||||
.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
|
||||
IButtonAssigner assigner = CreateButtonAssigner(isStick);
|
||||
|
||||
_currentAssigner.ButtonAssigned += (sender, e) =>
|
||||
@@ -231,8 +236,31 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
|
||||
{
|
||||
base.OnDetachedFromVisualTree(e);
|
||||
|
||||
foreach (IGamepad gamepad in RyujinxApp.MainWindow.InputManager.GamepadDriver.GetGamepads())
|
||||
{
|
||||
gamepad?.ClearLed();
|
||||
}
|
||||
|
||||
_currentAssigner?.Cancel();
|
||||
_currentAssigner = null;
|
||||
}
|
||||
|
||||
private void ColorPickerButton_OnColorChanged(ColorPickerButton sender, ColorButtonColorChangedEventArgs args)
|
||||
{
|
||||
if (!args.NewColor.HasValue) return;
|
||||
if (DataContext is not ControllerInputViewModel cVm) return;
|
||||
if (!cVm.Config.EnableLedChanging) return;
|
||||
|
||||
cVm.ParentModel.SelectedGamepad.SetLed(args.NewColor.Value.ToUInt32());
|
||||
}
|
||||
|
||||
private void ColorPickerButton_OnAttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
|
||||
{
|
||||
if (DataContext is not ControllerInputViewModel cVm) return;
|
||||
if (!cVm.Config.EnableLedChanging) return;
|
||||
|
||||
cVm.ParentModel.SelectedGamepad.SetLed(cVm.Config.LedColor.ToUInt32());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,19 +264,19 @@
|
||||
Name="FaqMenuItem"
|
||||
Header="{ext:Locale MenuBarHelpFaq}"
|
||||
Icon="{ext:Icon fa-github}"
|
||||
CommandParameter="https://github.com/GreemDev/Ryujinx/wiki/FAQ-and-Troubleshooting"
|
||||
CommandParameter="https://github.com/Ryubing/Ryujinx/wiki/FAQ-and-Troubleshooting"
|
||||
ToolTip.Tip="{ext:Locale MenuBarHelpFaqTooltip}" />
|
||||
<MenuItem
|
||||
Name="SetupGuideMenuItem"
|
||||
Header="{ext:Locale MenuBarHelpSetup}"
|
||||
Icon="{ext:Icon fa-github}"
|
||||
CommandParameter="https://github.com/GreemDev/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide"
|
||||
CommandParameter="https://github.com/Ryubing/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide"
|
||||
ToolTip.Tip="{ext:Locale MenuBarHelpSetupTooltip}" />
|
||||
<MenuItem
|
||||
Name="LdnGuideMenuItem"
|
||||
Header="{ext:Locale MenuBarHelpMultiplayer}"
|
||||
Icon="{ext:Icon fa-github}"
|
||||
CommandParameter="https://github.com/GreemDev/Ryujinx/wiki/Multiplayer%E2%80%90(LDN%E2%80%90Local%E2%80%90Wireless)%E2%80%90Guide"
|
||||
CommandParameter="https://github.com/Ryubing/Ryujinx/wiki/Multiplayer%E2%80%90(LDN%E2%80%90Local%E2%80%90Wireless)%E2%80%90Guide"
|
||||
ToolTip.Tip="{ext:Locale MenuBarHelpMultiplayerTooltip}" />
|
||||
</MenuItem>
|
||||
</MenuItem>
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
HorizontalAlignment="Left"
|
||||
Background="Transparent"
|
||||
Click="Button_OnClick"
|
||||
Tag="https://github.com/GreemDev/Ryujinx/graphs/contributors?type=a">
|
||||
Tag="https://github.com/Ryubing/Ryujinx/graphs/contributors?type=a">
|
||||
<TextBlock
|
||||
FontSize="10"
|
||||
Text="{ext:Locale AboutRyujinxContributorsButtonHeader}"
|
||||
|
||||
@@ -736,9 +736,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
});
|
||||
}
|
||||
|
||||
private static bool _intelMacWarningShown = !(OperatingSystem.IsMacOS() &&
|
||||
(RuntimeInformation.OSArchitecture == Architecture.X64 ||
|
||||
RuntimeInformation.OSArchitecture == Architecture.X86));
|
||||
private static bool _intelMacWarningShown = !RunningPlatform.IsIntelMac;
|
||||
|
||||
public static async Task ShowIntelMacWarningAsync()
|
||||
{
|
||||
|
||||
@@ -4,9 +4,14 @@ using Avalonia.Input;
|
||||
using FluentAvalonia.Core;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Key = Avalonia.Input.Key;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Windows
|
||||
{
|
||||
@@ -106,6 +111,12 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
protected override void OnClosing(WindowClosingEventArgs e)
|
||||
{
|
||||
HotkeysPage.Dispose();
|
||||
|
||||
foreach (IGamepad gamepad in RyujinxApp.MainWindow.InputManager.GamepadDriver.GetGamepads())
|
||||
{
|
||||
gamepad?.ClearLed();
|
||||
}
|
||||
|
||||
InputPage.Dispose();
|
||||
base.OnClosing(e);
|
||||
}
|
||||
|
||||
@@ -119,6 +119,8 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, "Up to date.");
|
||||
|
||||
_running = false;
|
||||
|
||||
return;
|
||||
@@ -189,6 +191,8 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, "Up to date.");
|
||||
|
||||
_running = false;
|
||||
|
||||
return;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Avalonia.Media;
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Utilities.Configuration.System;
|
||||
using Ryujinx.Ava.Utilities.Configuration.UI;
|
||||
@@ -421,7 +422,9 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
config.Led = new LedConfigController
|
||||
{
|
||||
EnableLed = false,
|
||||
LedColor = 328189
|
||||
TurnOffLed = false,
|
||||
UseRainbow = false,
|
||||
LedColor = new Color(255, 5, 1, 253).ToUInt32()
|
||||
};
|
||||
}
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user