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7 Commits

Author SHA1 Message Date
EmulationEnjoyer
9b90e81817 Fix window sizing when "Show Title Bar" is enabled (#247)
Fixes a bug that causes the main window to not size properly when the
TitleBar is enabled (i.e.: when the TitleBar and MenuStrip are separate
entities). Corrects the size for main window startup and when a user
clicks a "View > Window Size > *Resolution Here*" MenuStripItem

Prior to this fix if a user selects 720p/1080p and "Show Title Bar" is
enabled, the window would be sized smaller than intended and display
black bars on the sides of the render area
2024-11-15 01:26:35 -06:00
Evan Husted
1e53a17041 misc: Add LEGO Horizon Adventures image asset to Discord RPC 2024-11-15 01:18:00 -06:00
GabCoolGuy
0c23104792 Add mention of canary to README.md (#236) 2024-11-15 00:24:18 -06:00
Evan Husted
1ed2aea029 Update ko_KR again 2024-11-14 02:28:00 -06:00
Evan Husted
34caa03385 Update ko_KR.json 2024-11-14 02:16:54 -06:00
Hack茶ん
104701e80d Updtate Korean translation! (#226)
I participated in the Ryujinx Korean localisation through crowdin, but
there were some parts that I couldn't express in my own colours because
of the existing translation, but I started from scratch and coloured it
with my own colours.

There were some duplicates while editing, so I fixed them all.
2024-11-14 02:08:56 -06:00
Luke Warner
cef88febb2 Implement IAllSystemAppletProxiesService: 350 (OpenSystemApplicationProxy) (#237)
Implements IAllSystemAppletProxiesService: 350
(OpenSystemApplicationProxy)

This fixes a crash that occurs when launching an NSP forwarder generated
by Nro2Nsp.
2024-11-13 22:29:00 -06:00
6 changed files with 472 additions and 391 deletions

View File

@@ -70,12 +70,18 @@ Use the search function to see if a game has been tested already!
To run this emulator, your PC must be equipped with at least 8GiB of RAM; To run this emulator, your PC must be equipped with at least 8GiB of RAM;
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes. failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
## Latest release ## Latest build
Releases are compiled automatically for each commit on the master branch. Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**. These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
You can find the latest release [here](https://github.com/GreemDev/Ryujinx/releases/latest). You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
Canary builds are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
These canary builds are only recommended for experienced users.
You can find the latest canary release [here](https://github.com/GreemDev/Ryujinx-Canary/releases/latest).
## Documentation ## Documentation

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@@ -1,4 +1,5 @@
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService; using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService;
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE namespace Ryujinx.HLE.HOS.Services.Am.AppletAE
{ {
@@ -25,5 +26,14 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE
return ResultCode.Success; return ResultCode.Success;
} }
[CommandCmif(350)]
// OpenSystemApplicationProxy(u64, pid, handle<copy>) -> object<nn::am::service::IApplicationProxy>
public ResultCode OpenSystemApplicationProxy(ServiceCtx context)
{
MakeObject(context, new IApplicationProxy(context.Request.HandleDesc.PId));
return ResultCode.Success;
}
} }
} }

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@@ -248,7 +248,7 @@ namespace Ryujinx.UI.Common
"0100744001588000", // Cars 3: Driven to Win "0100744001588000", // Cars 3: Driven to Win
"0100b41013c82000", // Cruis'n Blast "0100b41013c82000", // Cruis'n Blast
"01008c8012920000", // Dying Light Platinum Edition "01008c8012920000", // Dying Light Platinum Edition
"01000a10041ea000", // The Elder Scrolls V: Skyrim "010073c01af34000", // LEGO Horizon Adventures
"0100770008dd8000", // Monster Hunter Generations Ultimate "0100770008dd8000", // Monster Hunter Generations Ultimate
"0100b04011742000", // Monster Hunter Rise "0100b04011742000", // Monster Hunter Rise
"0100853015e86000", // No Man's Sky "0100853015e86000", // No Man's Sky
@@ -263,6 +263,7 @@ namespace Ryujinx.UI.Common
"0100d7a01b7a2000", // Star Wars: Bounty Hunter "0100d7a01b7a2000", // Star Wars: Bounty Hunter
"0100800015926000", // Suika Game "0100800015926000", // Suika Game
"0100e46006708000", // Terraria "0100e46006708000", // Terraria
"01000a10041ea000", // The Elder Scrolls V: Skyrim
"010080b00ad66000", // Undertale "010080b00ad66000", // Undertale
]; ];
} }

File diff suppressed because it is too large Load Diff

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@@ -184,18 +184,24 @@ namespace Ryujinx.Ava.UI.Views.Main
if (sender is not MenuItem { Tag: string resolution }) if (sender is not MenuItem { Tag: string resolution })
return; return;
(int width, int height) = resolution.Split(' ', 2) (int resolutionWidth, int resolutionHeight) = resolution.Split(' ', 2)
.Into(parts => .Into(parts =>
(int.Parse(parts[0]), int.Parse(parts[1])) (int.Parse(parts[0]), int.Parse(parts[1]))
); );
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
double barsHeight = ((Window.StatusBarHeight + Window.MenuBarHeight) +
(ConfigurationState.Instance.ShowTitleBar ? (int)Window.TitleBar.Height : 0));
double windowWidthScaled = (resolutionWidth * Program.WindowScaleFactor);
double windowHeightScaled = ((resolutionHeight + barsHeight) * Program.WindowScaleFactor);
await Dispatcher.UIThread.InvokeAsync(() => await Dispatcher.UIThread.InvokeAsync(() =>
{ {
ViewModel.WindowState = WindowState.Normal; ViewModel.WindowState = WindowState.Normal;
height += (int)Window.StatusBarHeight + (int)Window.MenuBarHeight; Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, windowWidthScaled, windowHeightScaled));
Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, width, height));
}); });
} }

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@@ -65,6 +65,9 @@ namespace Ryujinx.Ava.UI.Windows
public static bool ShowKeyErrorOnLoad { get; set; } public static bool ShowKeyErrorOnLoad { get; set; }
public ApplicationLibrary ApplicationLibrary { get; set; } public ApplicationLibrary ApplicationLibrary { get; set; }
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
public readonly double TitleBarHeight;
public readonly double StatusBarHeight; public readonly double StatusBarHeight;
public readonly double MenuBarHeight; public readonly double MenuBarHeight;
@@ -85,12 +88,12 @@ namespace Ryujinx.Ava.UI.Windows
TitleBar.ExtendsContentIntoTitleBar = !ConfigurationState.Instance.ShowTitleBar; TitleBar.ExtendsContentIntoTitleBar = !ConfigurationState.Instance.ShowTitleBar;
TitleBar.TitleBarHitTestType = (ConfigurationState.Instance.ShowTitleBar) ? TitleBarHitTestType.Simple : TitleBarHitTestType.Complex; TitleBar.TitleBarHitTestType = (ConfigurationState.Instance.ShowTitleBar) ? TitleBarHitTestType.Simple : TitleBarHitTestType.Complex;
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
TitleBarHeight = (ConfigurationState.Instance.ShowTitleBar ? TitleBar.Height : 0);
// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point. // NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
StatusBarHeight = StatusBarView.StatusBar.MinHeight; StatusBarHeight = StatusBarView.StatusBar.MinHeight;
MenuBarHeight = MenuBar.MinHeight; MenuBarHeight = MenuBar.MinHeight;
double barHeight = MenuBarHeight + StatusBarHeight;
Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
Width /= Program.WindowScaleFactor;
SetWindowSizePosition(); SetWindowSizePosition();
@@ -406,7 +409,8 @@ namespace Ryujinx.Ava.UI.Windows
{ {
if (!ConfigurationState.Instance.RememberWindowState) if (!ConfigurationState.Instance.RememberWindowState)
{ {
ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight) * Program.WindowScaleFactor; // Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight + TitleBarHeight) * Program.WindowScaleFactor;
ViewModel.WindowWidth = 1280 * Program.WindowScaleFactor; ViewModel.WindowWidth = 1280 * Program.WindowScaleFactor;
WindowState = WindowState.Normal; WindowState = WindowState.Normal;
@@ -441,8 +445,10 @@ namespace Ryujinx.Ava.UI.Windows
// Only save rectangle properties if the window is not in a maximized state. // Only save rectangle properties if the window is not in a maximized state.
if (WindowState != WindowState.Maximized) if (WindowState != WindowState.Maximized)
{ {
ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)Height; // Since scaling is being applied to the loaded settings from disk (see SetWindowSizePosition() above), scaling should be removed from width/height before saving out to disk
ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)Width; // as well - otherwise anyone not using a 1.0 scale factor their window will increase in size with every subsequent launch of the program when scaling is applied (Nov. 14, 2024)
ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)(Height / Program.WindowScaleFactor);
ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)(Width / Program.WindowScaleFactor);
ConfigurationState.Instance.UI.WindowStartup.WindowPositionX.Value = Position.X; ConfigurationState.Instance.UI.WindowStartup.WindowPositionX.Value = Position.X;
ConfigurationState.Instance.UI.WindowStartup.WindowPositionY.Value = Position.Y; ConfigurationState.Instance.UI.WindowStartup.WindowPositionY.Value = Position.Y;