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...

18 Commits

Author SHA1 Message Date
Evan Husted
9f94aa1c79 misc: chore: gpu: Lower default Syncpoint wait timeout from 1 second to 500ms 2025-02-01 03:30:13 -06:00
Evan Husted
2c9a26c11c misc: chore: Regular Architecture bool properties in RunningPlatform without OS constraint 2025-02-01 03:29:24 -06:00
Evan Husted
a4a15a4c80 misc: chore: simplify graphics backend selection logic in RendererHost constructor 2025-02-01 03:28:49 -06:00
Evan Husted
cc3b95eee1 misc: chore: More descriptive error for trying to create a Metal EmbeddedWindow on non-ARM Mac 2025-02-01 03:28:26 -06:00
Evan Husted
2ab806f759 UI: [ci skip] Fix ContentDialog symbols being backwards for right-to-left languages 2025-02-01 01:42:12 -06:00
Evan Husted
6d75410bd2 UI: Use the dynamic Ryujinx/Ryujinx Canary for dialog titles 2025-01-30 21:57:03 -06:00
Evan Husted
196b2eaf66 misc: chore: [ci skip] Remove needless fs integrity checks get in aoc extractor 2025-01-30 20:54:08 -06:00
Evan Husted
82fe519766 misc: chore: [ci skip] fix log on AOC extraction failure 2025-01-30 20:52:12 -06:00
Evan Husted
ff05e03cc8 misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
Evan Husted
e18c6d90c4 misc: chore: Strip extension in GetNameForApplicationId instead of requiring the caller to do it 2025-01-30 20:22:11 -06:00
Evan Husted
9075a3960b misc: chore: Prefix OS, CPU, and RAM lines with the same method name as other system info prints. 2025-01-30 20:18:26 -06:00
Evan Husted
3cf54987d2 misc: chore: More ObservableProperty usage 2025-01-30 20:16:30 -06:00
Evan Husted
9c12f52805 UI: Pretty Atmosphère mod names (#601)
Changes the mods from the Atmosphère folder to show a pretty name
instead of just the name of the folder they're in, because those names
are always just a title ID.

NOTE: The DLC names are from the file names, not retrieved from the
content file itself like the main applications.
2025-01-30 17:41:25 -06:00
Otozinclus
059fc83d4d Add more games to Metal Auto list (#592)
ARMS: Tested every character and every Map, played a cup as well. It
works flawless in my testing. (If it freezes, that is caused by the
Hypervisor, not Metal. You need to disable the Hypervisor for this game)

Luigi's Mansion 2 HD: I tested every world a bit and had no issue. Isaac
said he specifically worked on it as well

Following games were flawless in my testing, but I only tested earlier
parts of the game so far, a late game part might have an issue,
therefore I will further test these in the future:

- Astral Chain
- Bayonetta Origins
- New Pokemon Snap
2025-01-30 17:22:00 -06:00
Evan Husted
04ce7fb764 misc: chore: [ci skip] VSync progression as an extension 2025-01-30 16:54:05 -06:00
Evan Husted
359852b5c0 UI: Change order of VSync mode changing
VSync -> VSync Off -> Custom
is now
VSync -> Custom -> VSync Off

Note that Custom only appears if it's enabled in settings. This has no change if you aren't using custom VSync.
2025-01-30 16:47:40 -06:00
Evan Husted
796674d9cf UI: Allow more freedom changing the Speed value & clamp the visible number to a sane amount of trailing digits 2025-01-30 03:30:50 -06:00
Evan Husted
4efe24a3bc misc: chore: [ci skip] forgot to make that a locale entry 2025-01-30 03:21:42 -06:00
152 changed files with 418 additions and 1251 deletions

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@@ -1,7 +1,6 @@
using ARMeilleure.CodeGen.Linking; using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.Unwinding; using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Translation.Cache; using ARMeilleure.Translation.Cache;
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace ARMeilleure.CodeGen namespace ARMeilleure.CodeGen

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@@ -1,4 +1,3 @@
using System;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;

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@@ -1,6 +1,5 @@
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation; using ARMeilleure.Translation;
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory; using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

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@@ -1,7 +1,6 @@
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation; using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps; using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory; using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

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@@ -1,5 +1,4 @@
using ARMeilleure.Memory; using ARMeilleure.Memory;
using System;
namespace ARMeilleure.State namespace ARMeilleure.State
{ {

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@@ -6,7 +6,6 @@ using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory; using ARMeilleure.Memory;
using ARMeilleure.State; using ARMeilleure.State;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory; using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

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@@ -1,5 +1,4 @@
using ARMeilleure.Memory; using ARMeilleure.Memory;
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace ARMeilleure.Translation.Cache namespace ARMeilleure.Translation.Cache

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@@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation namespace ARMeilleure.Translation
{ {
class DelegateInfo class DelegateInfo

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@@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation namespace ARMeilleure.Translation
{ {
delegate void DispatcherFunction(nint nativeContext, ulong startAddress); delegate void DispatcherFunction(nint nativeContext, ulong startAddress);

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@@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation namespace ARMeilleure.Translation
{ {
delegate ulong GuestFunction(nint nativeContextPtr); delegate ulong GuestFunction(nint nativeContextPtr);

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@@ -1,5 +1,4 @@
using ARMeilleure.Common; using ARMeilleure.Common;
using System;
namespace ARMeilleure.Translation namespace ARMeilleure.Translation
{ {

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@@ -5,7 +5,6 @@ using ARMeilleure.Diagnostics;
using ARMeilleure.Instructions; using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory; using ARMeilleure.Memory;
using ARMeilleure.Signal;
using ARMeilleure.State; using ARMeilleure.State;
using ARMeilleure.Translation.Cache; using ARMeilleure.Translation.Cache;
using ARMeilleure.Translation.PTC; using ARMeilleure.Translation.PTC;

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@@ -4,7 +4,6 @@ using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State; using ARMeilleure.State;
using ARMeilleure.Translation.Cache; using ARMeilleure.Translation.Cache;
using System; using System;
using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory; using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

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@@ -4,7 +4,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.Buffers;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Threading; using System.Threading;

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@@ -1,5 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo; using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;

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@@ -4,7 +4,6 @@ using Ryujinx.Audio.Common;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.Buffers;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;

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@@ -1,7 +1,6 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System; using System;
using System.Buffers;
using System.Threading; using System.Threading;
namespace Ryujinx.Audio.Backends.Common namespace Ryujinx.Audio.Backends.Common

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using CpuAddress = System.UInt64; using CpuAddress = System.UInt64;
using DspAddress = System.UInt64; using DspAddress = System.UInt64;

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@@ -6,4 +6,16 @@ namespace Ryujinx.Common.Configuration
Unbounded, Unbounded,
Custom Custom
} }
public static class VSyncModeExtensions
{
public static VSyncMode Next(this VSyncMode vsync, bool customEnabled = false) =>
vsync switch
{
VSyncMode.Switch => customEnabled ? VSyncMode.Custom : VSyncMode.Unbounded,
VSyncMode.Unbounded => VSyncMode.Switch,
VSyncMode.Custom => VSyncMode.Unbounded,
_ => VSyncMode.Switch
};
}
} }

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@@ -1,5 +1,4 @@
using Microsoft.Win32; using Microsoft.Win32;
using Ryujinx.Common;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using System; using System;
using System.Diagnostics; using System.Diagnostics;

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;

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@@ -11,13 +11,17 @@ namespace Ryujinx.Common.Helper
public static bool IsWindows => OperatingSystem.IsWindows(); public static bool IsWindows => OperatingSystem.IsWindows();
public static bool IsLinux => OperatingSystem.IsLinux(); public static bool IsLinux => OperatingSystem.IsLinux();
public static bool IsIntelMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.X64; public static bool IsArm => RuntimeInformation.OSArchitecture is Architecture.Arm64;
public static bool IsArmMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.Arm64;
public static bool IsX64Windows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.X64); public static bool IsX64 => RuntimeInformation.OSArchitecture is Architecture.X64;
public static bool IsArmWindows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
public static bool IsX64Linux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.X64); public static bool IsIntelMac => IsMacOS && IsX64;
public static bool IsArmLinux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.Arm64); public static bool IsArmMac => IsMacOS && IsArm;
public static bool IsX64Windows => IsWindows && IsX64;
public static bool IsArmWindows => IsWindows && IsArm;
public static bool IsX64Linux => IsLinux && IsX64;
public static bool IsArmLinux => IsLinux && IsArmMac;
} }
} }

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@@ -3,7 +3,6 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper; using Ryujinx.Common.Helper;
using System; using System;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.Common namespace Ryujinx.Common
{ {
@@ -30,10 +29,11 @@ namespace Ryujinx.Common
public static readonly string[] GreatMetalTitles = public static readonly string[] GreatMetalTitles =
[ [
"010076f0049a2000", // Bayonetta "01009b500007c000", // ARMS
"0100a5c00d162000", // Cuphead "0100a5c00d162000", // Cuphead
"010023800d64a000", // Deltarune "010023800d64a000", // Deltarune
"01003a30012c0000", // LEGO City Undercover "01003a30012c0000", // LEGO City Undercover
"010048701995e000", // Luigi's Manion 2 HD
"010028600EBDA000", // Mario 3D World "010028600EBDA000", // Mario 3D World
"0100152000022000", // Mario Kart 8 Deluxe "0100152000022000", // Mario Kart 8 Deluxe
"010075a016a3a000", // Persona 4 Arena Ultimax "010075a016a3a000", // Persona 4 Arena Ultimax
@@ -48,10 +48,14 @@ namespace Ryujinx.Common
"01009bf0072d4000", // Captain Toad: Treasure Tracker "01009bf0072d4000", // Captain Toad: Treasure Tracker
"01009510001ca000", // Fast RMX "01009510001ca000", // Fast RMX
"01005CA01580E000", // Persona 5 Royale "01005CA01580E000", // Persona 5 Royale
"010015100b514000", // Super Mario Bros. Wonder
"0100000000010000", // Super Mario Odyssey "0100000000010000", // Super Mario Odyssey
//Isaac claims it has a issue in level 2, but I am not able to replicate it on my M3. More testing would be appreciated: // Further testing is appreciated, I did not test the entire game:
"010015100b514000", // Super Mario Bros. Wonder "01007300020fa000", // Astral Chain
"010076f0049a2000", // Bayonetta
"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
"0100f4300bf2c000", // New Pokemon Snap
]; ];
public static string GetDiscordGameAsset(string titleId) public static string GetDiscordGameAsset(string titleId)

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@@ -1,6 +1,5 @@
using ARMeilleure.State; using ARMeilleure.State;
using Ryujinx.Memory; using Ryujinx.Memory;
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;

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@@ -5,7 +5,6 @@ using Ryujinx.Memory.Tracking;
using System; using System;
using System.Buffers; using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;

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@@ -1,5 +1,4 @@
using Ryujinx.Memory; using Ryujinx.Memory;
using System;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using System.Threading; using System.Threading;

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@@ -2,7 +2,6 @@ using ARMeilleure.Common;
using ARMeilleure.Memory; using ARMeilleure.Memory;
using ARMeilleure.Translation; using ARMeilleure.Translation;
using Ryujinx.Cpu.Signal; using Ryujinx.Cpu.Signal;
using Ryujinx.Memory;
namespace Ryujinx.Cpu.Jit namespace Ryujinx.Cpu.Jit
{ {

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@@ -5,7 +5,6 @@ using Ryujinx.Memory.Tracking;
using System; using System;
using System.Buffers; using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading; using System.Threading;

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@@ -8,7 +8,6 @@ using Ryujinx.Memory.Tracking;
using System; using System;
using System.Buffers; using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
namespace Ryujinx.Cpu.Jit namespace Ryujinx.Cpu.Jit

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@@ -3,7 +3,6 @@ using ARMeilleure.Memory;
using Ryujinx.Cpu.LightningJit.Arm32; using Ryujinx.Cpu.LightningJit.Arm32;
using Ryujinx.Cpu.LightningJit.Arm64; using Ryujinx.Cpu.LightningJit.Arm64;
using Ryujinx.Cpu.LightningJit.State; using Ryujinx.Cpu.LightningJit.State;
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.Cpu.LightningJit namespace Ryujinx.Cpu.LightningJit

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@@ -2,7 +2,6 @@ using ARMeilleure.Common;
using ARMeilleure.Memory; using ARMeilleure.Memory;
using Ryujinx.Cpu.LightningJit.CodeGen; using Ryujinx.Cpu.LightningJit.CodeGen;
using Ryujinx.Cpu.LightningJit.CodeGen.Arm64; using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Numerics; using System.Numerics;

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@@ -1,5 +1,4 @@
using Ryujinx.Cpu.LightningJit.CodeGen; using Ryujinx.Cpu.LightningJit.CodeGen;
using System;
using System.Diagnostics; using System.Diagnostics;
namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64 namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64

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@@ -1,5 +1,3 @@
using Ryujinx.Cpu.LightningJit.CodeGen;
namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64 namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
{ {
static class InstEmitVfpMove static class InstEmitVfpMove

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@@ -1,5 +1,3 @@
using System.Diagnostics;
namespace Ryujinx.Cpu.LightningJit.Arm64 namespace Ryujinx.Cpu.LightningJit.Arm64
{ {
static class SysUtils static class SysUtils

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@@ -3,7 +3,6 @@ using ARMeilleure.Memory;
using Ryujinx.Cpu.LightningJit.CodeGen; using Ryujinx.Cpu.LightningJit.CodeGen;
using Ryujinx.Cpu.LightningJit.CodeGen.Arm64; using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
using Ryujinx.Cpu.LightningJit.Graph; using Ryujinx.Cpu.LightningJit.Graph;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Numerics; using System.Numerics;

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@@ -1,5 +1,4 @@
using ARMeilleure.Memory; using ARMeilleure.Memory;
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.Cpu.LightningJit.Cache namespace Ryujinx.Cpu.LightningJit.Cache

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;

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@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;

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@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Ryujinx.Cpu.LightningJit namespace Ryujinx.Cpu.LightningJit

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Cpu.LightningJit namespace Ryujinx.Cpu.LightningJit
{ {
class TranslatedFunction class TranslatedFunction

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@@ -5,7 +5,6 @@ using Ryujinx.Cpu.LightningJit.Cache;
using Ryujinx.Cpu.LightningJit.CodeGen.Arm64; using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
using Ryujinx.Cpu.LightningJit.State; using Ryujinx.Cpu.LightningJit.State;
using Ryujinx.Cpu.Signal; using Ryujinx.Cpu.Signal;
using Ryujinx.Memory;
using System; using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.Cpu.Signal namespace Ryujinx.Cpu.Signal

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@@ -1,6 +1,4 @@
using Ryujinx.Common.Logging;
using System; using System;
using System.Threading;
namespace Ryujinx.Graphics.Device namespace Ryujinx.Graphics.Device
{ {

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@@ -1,6 +1,5 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender

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@@ -1,4 +1,3 @@
using Ryujinx.Graphics.Device;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;

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@@ -4,7 +4,6 @@ using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Image namespace Ryujinx.Graphics.Gpu.Image

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@@ -1,5 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using System; using System;

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@@ -7,7 +7,6 @@ using Ryujinx.Memory;
using Ryujinx.Memory.Range; using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking; using Ryujinx.Memory.Tracking;
using System; using System;
using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;

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@@ -1,6 +1,5 @@
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader;
using System;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;

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@@ -2,7 +2,6 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine; using Ryujinx.Graphics.Gpu.Engine;
using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader;
using System;
using System.Linq; using System.Linq;
namespace Ryujinx.Graphics.Gpu.Shader namespace Ryujinx.Graphics.Gpu.Shader

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@@ -1,4 +1,3 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;

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@@ -83,11 +83,11 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
// TODO: Remove this when GPU channel scheduling will be implemented. // TODO: Remove this when GPU channel scheduling will be implemented.
if (timeout == Timeout.InfiniteTimeSpan) if (timeout == Timeout.InfiniteTimeSpan)
{ {
timeout = TimeSpan.FromSeconds(1); timeout = TimeSpan.FromMilliseconds(500);
} }
using ManualResetEvent waitEvent = new(false); using ManualResetEvent waitEvent = new(false);
SyncpointWaiterHandle info = _syncpoints[id].RegisterCallback(threshold, (x) => waitEvent.Set()); SyncpointWaiterHandle info = _syncpoints[id].RegisterCallback(threshold, _ => waitEvent.Set());
if (info == null) if (info == null)
{ {
@@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
bool signaled = waitEvent.WaitOne(timeout); bool signaled = waitEvent.WaitOne(timeout);
if (!signaled && info != null) if (!signaled)
{ {
Logger.Error?.Print(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution..."); Logger.Error?.Print(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");

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@@ -1,7 +1,6 @@
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using SharpMetal.Metal; using SharpMetal.Metal;
using System;
using System.Runtime.Versioning; using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal namespace Ryujinx.Graphics.Metal

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{ {
struct AVCodec struct AVCodec

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{ {
struct AVCodec501 struct AVCodec501

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@@ -1,5 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{ {

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@@ -1,5 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{ {

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{ {
struct FFCodec<T> where T : struct struct FFCodec<T> where T : struct

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{ {
struct FFCodecLegacy<T> where T : struct struct FFCodecLegacy<T> where T : struct

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@@ -1,6 +1,5 @@
using Ryujinx.Graphics.Nvdec.FFmpeg.Native; using Ryujinx.Graphics.Nvdec.FFmpeg.Native;
using Ryujinx.Graphics.Video; using Ryujinx.Graphics.Video;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg namespace Ryujinx.Graphics.Nvdec.FFmpeg
{ {

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@@ -1,6 +1,5 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Video; using Ryujinx.Graphics.Video;
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types namespace Ryujinx.Graphics.Nvdec.Vp9.Types

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@@ -2,7 +2,6 @@ using OpenTK.Graphics.OpenGL;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image; using Ryujinx.Graphics.OpenGL.Image;
using System;
using static Ryujinx.Graphics.OpenGL.Effects.ShaderHelper; using static Ryujinx.Graphics.OpenGL.Effects.ShaderHelper;
namespace Ryujinx.Graphics.OpenGL.Effects namespace Ryujinx.Graphics.OpenGL.Effects

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;

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@@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Versioning; using System.Runtime.Versioning;

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@@ -1,4 +1,3 @@
using Ryujinx.Graphics.OpenGL.Helper;
using System; using System;
namespace Ryujinx.Graphics.OpenGL namespace Ryujinx.Graphics.OpenGL

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@@ -1,5 +1,4 @@
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation; using Ryujinx.Graphics.Shader.Translation;

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@@ -4,7 +4,6 @@ using Ryujinx.Graphics.Shader.Translation;
using Spv.Generator; using Spv.Generator;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using static Spv.Specification;
using Instruction = Spv.Generator.Instruction; using Instruction = Spv.Generator.Instruction;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv namespace Ryujinx.Graphics.Shader.CodeGen.Spirv

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@@ -1,5 +1,4 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Video namespace Ryujinx.Graphics.Video
{ {
public readonly record struct Plane(nint Pointer, int Length); public readonly record struct Plane(nint Pointer, int Length);

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@@ -3,7 +3,6 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System;
using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;

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@@ -11,7 +11,6 @@ using System.Runtime.InteropServices;
using BlendOp = Silk.NET.Vulkan.BlendOp; using BlendOp = Silk.NET.Vulkan.BlendOp;
using Buffer = Silk.NET.Vulkan.Buffer; using Buffer = Silk.NET.Vulkan.Buffer;
using CompareOp = Ryujinx.Graphics.GAL.CompareOp; using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
using Format = Ryujinx.Graphics.GAL.Format;
using FrontFace = Ryujinx.Graphics.GAL.FrontFace; using FrontFace = Ryujinx.Graphics.GAL.FrontFace;
using IndexType = Ryujinx.Graphics.GAL.IndexType; using IndexType = Ryujinx.Graphics.GAL.IndexType;
using PolygonMode = Ryujinx.Graphics.GAL.PolygonMode; using PolygonMode = Ryujinx.Graphics.GAL.PolygonMode;

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@@ -1,5 +1,4 @@
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {

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@@ -1,7 +1,5 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan

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@@ -2,7 +2,6 @@ using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Threading; using System.Threading;
namespace Ryujinx.Graphics.Vulkan.Queries namespace Ryujinx.Graphics.Vulkan.Queries

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@@ -2,8 +2,6 @@ using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System;
using System.Collections.Generic;
using Format = Ryujinx.Graphics.GAL.Format;
using VkFormat = Silk.NET.Vulkan.Format; using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan

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@@ -1,6 +1,5 @@
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System;
using System.Runtime.Serialization;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {

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@@ -7,7 +7,6 @@ using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Runtime.Serialization;
using System.Text; using System.Text;
namespace Ryujinx.HLE.Exceptions namespace Ryujinx.HLE.Exceptions

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@@ -4,8 +4,6 @@ using Ryujinx.HLE.HOS.Applets.Cabinet;
using Ryujinx.HLE.HOS.Applets.Dummy; using Ryujinx.HLE.HOS.Applets.Dummy;
using Ryujinx.HLE.HOS.Applets.Error; using Ryujinx.HLE.HOS.Applets.Error;
using Ryujinx.HLE.HOS.Services.Am.AppletAE; using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Applets namespace Ryujinx.HLE.HOS.Applets
{ {

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@@ -1,10 +1,8 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletAE; using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using System; using System;
using System.IO; using System.IO;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.Dummy namespace Ryujinx.HLE.HOS.Applets.Dummy
{ {
internal class DummyApplet : IApplet internal class DummyApplet : IApplet

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@@ -5,7 +5,6 @@ using System;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading; using System.Threading;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard

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@@ -2,7 +2,6 @@ using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Common namespace Ryujinx.HLE.HOS.Kernel.Common
{ {

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@@ -1,5 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;

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@@ -7,7 +7,6 @@ using Ryujinx.HLE.HOS.Services.Mii.Types;
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption; using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager; using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager;
using System; using System;
using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;

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@@ -2,7 +2,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc; using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel; using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Kernel.Ipc; using Ryujinx.HLE.HOS.Kernel.Ipc;
using Ryujinx.HLE.HOS.Services.Apm;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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@@ -3,7 +3,6 @@ using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading; using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using System; using System;
using System.Buffers;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{ {

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@@ -4,7 +4,6 @@ using LibHac.Fs.Fsa;
using LibHac.Loader; using LibHac.Loader;
using LibHac.Ns; using LibHac.Ns;
using LibHac.Tools.FsSystem; using LibHac.Tools.FsSystem;
using Ryujinx.Common;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu; using Ryujinx.Graphics.Gpu;

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@@ -21,7 +21,6 @@ using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Arp; using Ryujinx.Horizon.Sdk.Arp;
using System; using System;
using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using ApplicationId = LibHac.Ncm.ApplicationId; using ApplicationId = LibHac.Ncm.ApplicationId;

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@@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Horizon.Common namespace Ryujinx.Horizon.Common
{ {
public interface IExternalEvent public interface IExternalEvent

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@@ -1,7 +1,6 @@
using Ryujinx.Audio; using Ryujinx.Audio;
using Ryujinx.Audio.Integration; using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Renderer.Server; using Ryujinx.Audio.Renderer.Server;
using Ryujinx.Common.Memory;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Sf; using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc; using Ryujinx.Horizon.Sdk.Sf.Hipc;

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@@ -2,7 +2,6 @@ using Ryujinx.Common;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Sf; using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc; using Ryujinx.Horizon.Sdk.Sf.Hipc;
using System;
namespace Ryujinx.Horizon.Sdk.Codec.Detail namespace Ryujinx.Horizon.Sdk.Codec.Detail
{ {

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail namespace Ryujinx.Horizon.Sdk.Friends.Detail
{ {
struct BlockedUserImpl struct BlockedUserImpl

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail namespace Ryujinx.Horizon.Sdk.Friends.Detail
{ {
struct FriendCandidateImpl struct FriendCandidateImpl

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail namespace Ryujinx.Horizon.Sdk.Friends.Detail
{ {
struct FriendInvitationForViewerImpl struct FriendInvitationForViewerImpl

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail namespace Ryujinx.Horizon.Sdk.Friends.Detail
{ {
struct FriendRequestImpl struct FriendRequestImpl

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail namespace Ryujinx.Horizon.Sdk.Friends.Detail
{ {
struct NintendoNetworkIdFriendImpl struct NintendoNetworkIdFriendImpl

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail namespace Ryujinx.Horizon.Sdk.Friends.Detail
{ {
struct PlayHistoryImpl struct PlayHistoryImpl

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail namespace Ryujinx.Horizon.Sdk.Friends.Detail
{ {
struct ProfileImpl struct ProfileImpl

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@@ -1,5 +1,3 @@
using System.Runtime.InteropServices;
namespace Ryujinx.Horizon.Sdk.Friends.Detail namespace Ryujinx.Horizon.Sdk.Friends.Detail
{ {
struct SnsAccountFriendImpl struct SnsAccountFriendImpl

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