Compare commits

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10 Commits

Author SHA1 Message Date
Evan Husted
df9e6e4812 UI: Added the ability to view Compat information on right click, and on clicking the status itself like the title ID button. 2025-02-04 15:51:27 -06:00
Evan Husted
566f3d079a misc: chore: Play Report analyzer code simplification 2025-02-04 00:56:59 -06:00
Evan Husted
d7707d4176 UI: RPC: Only update presence if a value is actually different from the current presence 2025-02-03 23:12:50 -06:00
Evan Husted
7a9b62884a misc: chore: type-specific value accessors on PlayReportValue 2025-02-03 19:56:02 -06:00
Evan Husted
de9faf183a misc: chore: [ci skip] wrong element order 2025-02-03 19:45:05 -06:00
Evan Husted
0bf7c5dfa2 misc: chore: [ci skip] AlwaysReturn factory function to go with the AlwaysResets singleton one. 2025-02-03 19:23:47 -06:00
Evan Husted
11bc32d98e UI: RPC: Reset Details when switching between Master Mode and Normal Mode on the title screen. 2025-02-03 19:19:17 -06:00
Evan Husted
063430ea16 misc: chore: Use .Match 2025-02-03 19:18:31 -06:00
Evan Husted
65f08caaa3 misc: chore: .Match helper method on PlayReportAnalyzer.FormattedValue. 2025-02-03 19:18:17 -06:00
Evan Husted
f225b18c05 misc: chore: XMLDocs on PlayReportAnalyzer system.
- Change PlayReportValue to a basic class passed normally instead of a struct passed by reference
2025-02-03 18:54:38 -06:00
14 changed files with 382 additions and 122 deletions

View File

@@ -2522,6 +2522,56 @@
"zh_TW": "在 macOS 的應用程式資料夾中建立捷徑,啟動選取的應用程式" "zh_TW": "在 macOS 的應用程式資料夾中建立捷徑,啟動選取的應用程式"
} }
}, },
{
"ID": "GameListContextMenuShowCompatEntry",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Show Compatibility Entry",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameListContextMenuShowCompatEntryToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Show the selected game in the Compatibility List you can normally access via the Help menu.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{ {
"ID": "GameListContextMenuOpenModsDirectory", "ID": "GameListContextMenuOpenModsDirectory",
"Translations": { "Translations": {

View File

@@ -117,11 +117,6 @@ namespace Ryujinx.Ava
_currentApp = appMeta; _currentApp = appMeta;
} }
private static void UpdatePlayingState()
{
_discordClient?.SetPresence(_discordPresencePlaying);
}
private static void SwitchToMainState() private static void SwitchToMainState()
{ {
_discordClient?.SetPresence(_discordPresenceMain); _discordClient?.SetPresence(_discordPresenceMain);
@@ -135,21 +130,20 @@ namespace Ryujinx.Ava
if (!TitleIDs.CurrentApplication.Value.HasValue) return; if (!TitleIDs.CurrentApplication.Value.HasValue) return;
if (_discordPresencePlaying is null) return; if (_discordPresencePlaying is null) return;
PlayReportFormattedValue value = PlayReport.Analyzer.Run(TitleIDs.CurrentApplication.Value, _currentApp, playReport); PlayReportAnalyzer.FormattedValue formattedValue =
PlayReport.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
if (!value.Handled) return; if (!formattedValue.Handled) return;
if (value.Reset) _discordPresencePlaying.Details = formattedValue.Reset
{ ? $"Playing {_currentApp.Title}"
_discordPresencePlaying.Details = $"Playing {_currentApp.Title}"; : formattedValue.FormattedString;
Logger.Info?.Print(LogClass.UI, "Reset Discord RPC based on a supported play report value formatter.");
} if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
else return; //don't trigger an update if the set presence Details are identical to current
{
_discordPresencePlaying.Details = value.FormattedString; _discordClient.SetPresence(_discordPresencePlaying);
Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report."); Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
}
UpdatePlayingState();
} }
private static string TruncateToByteLength(string input) private static string TruncateToByteLength(string input)

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@@ -19,6 +19,12 @@
Header="{ext:Locale GameListContextMenuCreateShortcut}" Header="{ext:Locale GameListContextMenuCreateShortcut}"
Icon="{ext:Icon fa-solid fa-bookmark}" Icon="{ext:Icon fa-solid fa-bookmark}"
ToolTip.Tip="{OnPlatform Default={ext:Locale GameListContextMenuCreateShortcutToolTip}, macOS={ext:Locale GameListContextMenuCreateShortcutToolTipMacOS}}" /> ToolTip.Tip="{OnPlatform Default={ext:Locale GameListContextMenuCreateShortcutToolTip}, macOS={ext:Locale GameListContextMenuCreateShortcutToolTipMacOS}}" />
<MenuItem
IsVisible="{Binding HasCompatibilityEntry}"
Click="OpenApplicationCompatibility_Click"
Header="{ext:Locale GameListContextMenuShowCompatEntry}"
Icon="{ext:Icon mdi-gamepad}"
ToolTip.Tip="{ext:Locale GameListContextMenuShowCompatEntryToolTip}"/>
<Separator /> <Separator />
<MenuItem <MenuItem
Click="OpenUserSaveDirectory_Click" Click="OpenUserSaveDirectory_Click"
@@ -74,7 +80,6 @@
Header="{ext:Locale GameListContextMenuTrimXCI}" Header="{ext:Locale GameListContextMenuTrimXCI}"
IsEnabled="{Binding TrimXCIEnabled}" IsEnabled="{Binding TrimXCIEnabled}"
ToolTip.Tip="{ext:Locale GameListContextMenuTrimXCIToolTip}" /> ToolTip.Tip="{ext:Locale GameListContextMenuTrimXCIToolTip}" />
<Separator />
<MenuItem Header="{ext:Locale GameListContextMenuCacheManagement}" Icon="{ext:Icon mdi-cached}"> <MenuItem Header="{ext:Locale GameListContextMenuCacheManagement}" Icon="{ext:Icon mdi-cached}">
<MenuItem <MenuItem
Click="PurgePtcCache_Click" Click="PurgePtcCache_Click"

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@@ -12,6 +12,7 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities; using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary; using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Compat;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper; using Ryujinx.Common.Helper;
using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS;
@@ -386,6 +387,12 @@ namespace Ryujinx.Ava.UI.Controls
); );
} }
public async void OpenApplicationCompatibility_Click(object sender, RoutedEventArgs args)
{
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
await CompatibilityList.Show(viewModel.SelectedApplication.IdString);
}
public async void RunApplication_Click(object sender, RoutedEventArgs args) public async void RunApplication_Click(object sender, RoutedEventArgs args)
{ {
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel }) if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })

View File

@@ -86,13 +86,29 @@
Text="{Binding Version}" Text="{Binding Version}"
TextAlignment="Start" TextAlignment="Start"
TextWrapping="Wrap" /> TextWrapping="Wrap" />
<TextBlock <Button
Click="PlayabilityStatus_OnClick"
HorizontalContentAlignment="Left"
VerticalAlignment="Center"
IsVisible="{Binding HasPlayabilityInfo}" IsVisible="{Binding HasPlayabilityInfo}"
HorizontalAlignment="Stretch" Background="{DynamicResource AppListBackgroundColor}"
Text="{Binding LocalizedStatus}" Margin="-1, 0, 0, 0"
Foreground="{Binding PlayabilityStatus, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}" Padding="0" >
TextAlignment="Start" <TextBlock
TextWrapping="Wrap" /> Margin="1.5"
Tag="{Binding IdString}"
Text="{Binding LocalizedStatus}"
Foreground="{Binding PlayabilityStatus, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
TextAlignment="Start"
TextWrapping="Wrap" />
<Button.Styles>
<Style Selector="Button">
<Setter Property="MinWidth"
Value="0" />
<!-- avoids very wide buttons from the overall project avalonia style -->
</Style>
</Button.Styles>
</Button>
</StackPanel> </StackPanel>
</Border> </Border>
<StackPanel <StackPanel

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@@ -5,7 +5,9 @@ using Avalonia.Interactivity;
using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities.AppLibrary; using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Compat;
using System; using System;
using System.Globalization;
using System.Linq; using System.Linq;
namespace Ryujinx.Ava.UI.Controls namespace Ryujinx.Ava.UI.Controls
@@ -29,6 +31,23 @@ namespace Ryujinx.Ava.UI.Controls
RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent)); RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent));
} }
private async void PlayabilityStatus_OnClick(object sender, RoutedEventArgs e)
{
if (DataContext is not MainWindowViewModel mwvm)
return;
if (sender is not Button { Content: TextBlock playabilityLabel })
return;
if (!ulong.TryParse((string)playabilityLabel.Tag, NumberStyles.HexNumber, null, out ulong titleId))
return;
if (!mwvm.ApplicationLibrary.FindApplication(titleId, out ApplicationData appData))
return;
await CompatibilityList.Show(appData.IdString);
}
private async void IdString_OnClick(object sender, RoutedEventArgs e) private async void IdString_OnClick(object sender, RoutedEventArgs e)
{ {
if (DataContext is not MainWindowViewModel mwvm) if (DataContext is not MainWindowViewModel mwvm)

View File

@@ -349,6 +349,17 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
} }
public bool HasCompatibilityEntry
{
get
{
DynamicData.Kernel.Optional<ApplicationData> appData =
ApplicationLibrary.Applications.Lookup(SelectedApplication.Id);
return appData.HasValue && appData.Value.HasPlayabilityInfo;
}
}
public bool OpenUserSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0; public bool OpenUserSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0;
public bool OpenDeviceSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0; public bool OpenDeviceSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0;

View File

@@ -50,7 +50,7 @@ namespace Ryujinx.Ava.UI.Views.Main
UninstallFileTypesMenuItem.Command = Commands.Create(UninstallFileTypes); UninstallFileTypesMenuItem.Command = Commands.Create(UninstallFileTypes);
XciTrimmerMenuItem.Command = Commands.Create(XCITrimmerWindow.Show); XciTrimmerMenuItem.Command = Commands.Create(XCITrimmerWindow.Show);
AboutWindowMenuItem.Command = Commands.Create(AboutWindow.Show); AboutWindowMenuItem.Command = Commands.Create(AboutWindow.Show);
CompatibilityListMenuItem.Command = Commands.Create(CompatibilityList.Show); CompatibilityListMenuItem.Command = Commands.Create(() => CompatibilityList.Show());
UpdateMenuItem.Command = Commands.Create(async () => UpdateMenuItem.Command = Commands.Create(async () =>
{ {

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@@ -135,6 +135,14 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
return id.ToString("X16"); return id.ToString("X16");
} }
public bool FindApplication(ulong id, out ApplicationData foundData)
{
DynamicData.Kernel.Optional<ApplicationData> appData = Applications.Lookup(id);
foundData = appData.HasValue ? appData.Value : null;
return appData.HasValue;
}
/// <exception cref="LibHac.Common.Keys.MissingKeyException">The configured key set is missing a key.</exception> /// <exception cref="LibHac.Common.Keys.MissingKeyException">The configured key set is missing a key.</exception>
/// <exception cref="InvalidDataException">The NCA header could not be decrypted.</exception> /// <exception cref="InvalidDataException">The NCA header could not be decrypted.</exception>
/// <exception cref="NotSupportedException">The NCA version is not supported.</exception> /// <exception cref="NotSupportedException">The NCA version is not supported.</exception>

View File

@@ -113,20 +113,17 @@ namespace Ryujinx.Ava.Utilities.Compat
.Select(FormatLabelName) .Select(FormatLabelName)
.JoinToString(", "); .JoinToString(", ");
public override string ToString() public override string ToString() =>
{ new StringBuilder("CompatibilityEntry: {")
StringBuilder sb = new("CompatibilityEntry: {"); .Append($"{nameof(GameName)}=\"{GameName}\", ")
sb.Append($"{nameof(GameName)}=\"{GameName}\", "); .Append($"{nameof(TitleId)}={TitleId}, ")
sb.Append($"{nameof(TitleId)}={TitleId}, "); .Append($"{nameof(Labels)}={
sb.Append($"{nameof(Labels)}={ Labels.FormatCollection(it => $"\"{it}\"", separator: ", ", prefix: "[", suffix: "]")
Labels.FormatCollection(it => $"\"{it}\"", separator: ", ", prefix: "[", suffix: "]") }, ")
}, "); .Append($"{nameof(Status)}=\"{Status}\", ")
sb.Append($"{nameof(Status)}=\"{Status}\", "); .Append($"{nameof(LastUpdated)}=\"{LastUpdated}\"")
sb.Append($"{nameof(LastUpdated)}=\"{LastUpdated}\""); .Append('}')
sb.Append('}'); .ToString();
return sb.ToString();
}
public static string FormatLabelName(string labelName) => labelName.ToLower() switch public static string FormatLabelName(string labelName) => labelName.ToLower() switch
{ {

View File

@@ -34,7 +34,7 @@
Text="{ext:Locale CompatibilityListWarning}" /> Text="{ext:Locale CompatibilityListWarning}" />
</Grid> </Grid>
<Grid Grid.Row="1" ColumnDefinitions="*,Auto,Auto"> <Grid Grid.Row="1" ColumnDefinitions="*,Auto,Auto">
<TextBox Grid.Column="0" HorizontalAlignment="Stretch" Watermark="{ext:Locale CompatibilityListSearchBoxWatermark}" TextChanged="TextBox_OnTextChanged" /> <TextBox Name="SearchBox" Grid.Column="0" HorizontalAlignment="Stretch" Watermark="{ext:Locale CompatibilityListSearchBoxWatermark}" TextChanged="TextBox_OnTextChanged" />
<CheckBox Grid.Column="1" Margin="7, 0, 0, 0" IsChecked="{Binding OnlyShowOwnedGames}" /> <CheckBox Grid.Column="1" Margin="7, 0, 0, 0" IsChecked="{Binding OnlyShowOwnedGames}" />
<TextBlock Grid.Column="2" Margin="-10, 0, 0, 0" Text="{ext:Locale CompatibilityListOnlyShowOwnedGames}" /> <TextBlock Grid.Column="2" Margin="-10, 0, 0, 0" Text="{ext:Locale CompatibilityListOnlyShowOwnedGames}" />
</Grid> </Grid>

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@@ -9,7 +9,7 @@ namespace Ryujinx.Ava.Utilities.Compat
{ {
public partial class CompatibilityList : UserControl public partial class CompatibilityList : UserControl
{ {
public static async Task Show() public static async Task Show(string titleId = null)
{ {
ContentDialog contentDialog = new() ContentDialog contentDialog = new()
{ {
@@ -18,7 +18,10 @@ namespace Ryujinx.Ava.Utilities.Compat
CloseButtonText = LocaleManager.Instance[LocaleKeys.SettingsButtonClose], CloseButtonText = LocaleManager.Instance[LocaleKeys.SettingsButtonClose],
Content = new CompatibilityList Content = new CompatibilityList
{ {
DataContext = new CompatibilityViewModel(RyujinxApp.MainWindow.ViewModel.ApplicationLibrary) DataContext = new CompatibilityViewModel(RyujinxApp.MainWindow.ViewModel.ApplicationLibrary),
SearchBox = {
Text = titleId ?? ""
}
} }
}; };

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@@ -1,10 +1,4 @@
using Gommon; using PlayReportFormattedValue = Ryujinx.Ava.Utilities.PlayReportAnalyzer.FormattedValue;
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Common.Helper;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities namespace Ryujinx.Ava.Utilities
{ {
@@ -13,7 +7,10 @@ namespace Ryujinx.Ava.Utilities
public static PlayReportAnalyzer Analyzer { get; } = new PlayReportAnalyzer() public static PlayReportAnalyzer Analyzer { get; } = new PlayReportAnalyzer()
.AddSpec( .AddSpec(
"01007ef00011e000", "01007ef00011e000",
spec => spec.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode) spec => spec
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
// reset to normal status when switching between normal & master mode in title screen
.AddValueFormatter("AoCVer", PlayReportFormattedValue.AlwaysResets)
) )
.AddSpec( .AddSpec(
"0100f2c0115b6000", "0100f2c0115b6000",
@@ -24,41 +21,41 @@ namespace Ryujinx.Ava.Utilities
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode) spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
) )
.AddSpec( .AddSpec(
"010075000ECBE000", "010075000ecbe000",
spec => spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode) spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
) )
.AddSpec( .AddSpec(
"010028600EBDA000", "010028600ebda000",
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury) spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
) )
.AddSpec( // Global & China IDs .AddSpec( // Global & China IDs
["0100152000022000", "010075100E8EC000"], ["0100152000022000", "010075100e8ec000"],
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode) spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
); );
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(ref PlayReportValue value) private static PlayReportFormattedValue BreathOfTheWild_MasterMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset; => value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(ref PlayReportValue value) => private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(PlayReportValue value) =>
value.PackedValue.AsDouble() switch value.DoubleValue switch
{ {
> 800d => "Exploring the Sky Islands", > 800d => "Exploring the Sky Islands",
< -201d => "Exploring the Depths", < -201d => "Exploring the Depths",
_ => "Roaming Hyrule" _ => "Roaming Hyrule"
}; };
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(ref PlayReportValue value) private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode"; => value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(ref PlayReportValue value) private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式"; => value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(ref PlayReportValue value) private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(PlayReportValue value)
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury"; => value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(ref PlayReportValue value) private static PlayReportFormattedValue MarioKart8Deluxe_Mode(PlayReportValue value)
=> value.BoxedValue switch => value.StringValue switch
{ {
// Single Player // Single Player
"Single" => "Single Player", "Single" => "Single Player",

View File

@@ -3,127 +3,280 @@ using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary; using Ryujinx.Ava.Utilities.AppLibrary;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization;
using System.Linq; using System.Linq;
namespace Ryujinx.Ava.Utilities namespace Ryujinx.Ava.Utilities
{ {
/// <summary>
/// The entrypoint for the Play Report analysis system.
/// </summary>
public class PlayReportAnalyzer public class PlayReportAnalyzer
{ {
private readonly List<PlayReportGameSpec> _specs = []; private readonly List<PlayReportGameSpec> _specs = [];
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform) public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{ {
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] })); _specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
return this; return this;
} }
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform) public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
{ {
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform)); _specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
return this; return this;
} }
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Func<PlayReportGameSpec, PlayReportGameSpec> transform) /// <summary>
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
/// </summary>
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds,
Func<PlayReportGameSpec, PlayReportGameSpec> transform)
{ {
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..titleIds] })); string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..tids] }));
return this; return this;
} }
/// <summary>
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
/// </summary>
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform) public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
{ {
_specs.Add(new PlayReportGameSpec { TitleIds = [..titleIds] }.Apply(transform)); string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
_specs.Add(new PlayReportGameSpec { TitleIds = [..tids] }.Apply(transform));
return this; return this;
} }
public PlayReportFormattedValue Run(string runningGameId, ApplicationMetadata appMeta, MessagePackObject playReport)
/// <summary>
/// Runs the configured <see cref="PlayReportGameSpec.FormatterSpec"/> for the specified game title ID.
/// </summary>
/// <param name="runningGameId">The game currently running.</param>
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
/// <param name="playReport">The Play Report received from HLE.</param>
/// <returns>A struct representing a possible formatted value.</returns>
public FormattedValue Format(
string runningGameId,
ApplicationMetadata appMeta,
MessagePackObject playReport
)
{ {
if (!playReport.IsDictionary) if (!playReport.IsDictionary)
return PlayReportFormattedValue.Unhandled; return FormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec)) if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
return PlayReportFormattedValue.Unhandled; return FormattedValue.Unhandled;
foreach (PlayReportValueFormatterSpec formatSpec in spec.Analyses.OrderBy(x => x.Priority)) foreach (PlayReportGameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
{ {
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject)) if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
continue; continue;
PlayReportValue value = new() return formatSpec.ValueFormatter(new PlayReportValue
{ {
Application = appMeta, Application = appMeta, PackedValue = valuePackObject
PackedValue = valuePackObject });
};
return formatSpec.ValueFormatter(ref value);
} }
return PlayReportFormattedValue.Unhandled; return FormattedValue.Unhandled;
} }
/// <summary>
/// A potential formatted value returned by a <see cref="PlayReportValueFormatter"/>.
/// </summary>
public readonly struct FormattedValue
{
/// <summary>
/// Was any handler able to match anything in the Play Report?
/// </summary>
public bool Handled { get; private init; }
/// <summary>
/// Did the handler request the caller of the <see cref="PlayReportAnalyzer"/> to reset the existing value?
/// </summary>
public bool Reset { get; private init; }
/// <summary>
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
/// </summary>
public string FormattedString { get; private init; }
/// <summary>
/// The intended path of execution for having a string to return: simply return the string.
/// This implicit conversion will make the struct for you.<br/><br/>
///
/// If the input is null, <see cref="Unhandled"/> is returned.
/// </summary>
/// <param name="formattedValue">The formatted string value.</param>
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
public static implicit operator FormattedValue(string formattedValue)
=> formattedValue is not null
? new FormattedValue { Handled = true, FormattedString = formattedValue }
: Unhandled;
/// <summary>
/// Return this to tell the caller there is no value to return.
/// </summary>
public static FormattedValue Unhandled => default;
/// <summary>
/// Return this to suggest the caller reset the value it's using the <see cref="PlayReportAnalyzer"/> for.
/// </summary>
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="PlayReportValueFormatter"/>.
/// </summary>
public static readonly PlayReportValueFormatter AlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="PlayReportValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static PlayReportValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
}
} }
/// <summary>
/// A mapping of title IDs to value formatter specs.
///
/// <remarks>Generally speaking, use the <see cref="PlayReportAnalyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
/// </summary>
public class PlayReportGameSpec public class PlayReportGameSpec
{ {
public required string[] TitleIds { get; init; } public required string[] TitleIds { get; init; }
public List<PlayReportValueFormatterSpec> Analyses { get; } = []; public List<FormatterSpec> SimpleValueFormatters { get; } = [];
/// <summary>
/// Add a value formatter to the current <see cref="PlayReportGameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter) public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
{ {
Analyses.Add(new PlayReportValueFormatterSpec SimpleValueFormatters.Add(new FormatterSpec
{ {
Priority = Analyses.Count, Priority = SimpleValueFormatters.Count, ReportKey = reportKey, ValueFormatter = valueFormatter
ReportKey = reportKey,
ValueFormatter = valueFormatter
}); });
return this; return this;
} }
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey, PlayReportValueFormatter valueFormatter) /// <summary>
/// Add a value formatter at a specific priority to the current <see cref="PlayReportGameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey,
PlayReportValueFormatter valueFormatter)
{ {
Analyses.Add(new PlayReportValueFormatterSpec SimpleValueFormatters.Add(new FormatterSpec
{ {
Priority = priority, Priority = priority, ReportKey = reportKey, ValueFormatter = valueFormatter
ReportKey = reportKey,
ValueFormatter = valueFormatter
}); });
return this; return this;
} }
/// <summary>
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
/// </summary>
public struct FormatterSpec
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public PlayReportValueFormatter ValueFormatter { get; init; }
}
} }
public readonly struct PlayReportValue /// <summary>
/// The input data to a <see cref="PlayReportValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public class PlayReportValue
{ {
/// <summary>
/// The currently running application's <see cref="ApplicationMetadata"/>.
/// </summary>
public ApplicationMetadata Application { get; init; } public ApplicationMetadata Application { get; init; }
/// <summary>
/// The matched value from the Play Report.
/// </summary>
public MessagePackObject PackedValue { get; init; } public MessagePackObject PackedValue { get; init; }
/// <summary>
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
///
/// Does not seem to work well with comparing numeric types,
/// so use <see cref="PackedValue"/> and the AsX (where X is a numerical type name i.e. Int32) methods for that.
/// </summary>
public object BoxedValue => PackedValue.ToObject(); public object BoxedValue => PackedValue.ToObject();
#region AsX accessors
public bool BooleanValue => PackedValue.AsBoolean();
public byte ByteValye => PackedValue.AsByte();
public sbyte SByteValye => PackedValue.AsSByte();
public short ShortValye => PackedValue.AsInt16();
public ushort UShortValye => PackedValue.AsUInt16();
public int IntValye => PackedValue.AsInt32();
public uint UIntValye => PackedValue.AsUInt32();
public long LongValye => PackedValue.AsInt64();
public ulong ULongValye => PackedValue.AsUInt64();
public float FloatValue => PackedValue.AsSingle();
public double DoubleValue => PackedValue.AsDouble();
public string StringValue => PackedValue.AsString();
public Span<byte> BinaryValue => PackedValue.AsBinary();
#endregion
} }
public struct PlayReportFormattedValue /// <summary>
{ /// The delegate type that powers the entire analysis system (as it currently is).<br/>
public bool Handled { get; private init; } /// Takes in the result value from the Play Report, and outputs:
/// <br/>
public bool Reset { get; private init; } /// a formatted string,
/// <br/>
public string FormattedString { get; private init; } /// a signal that nothing was available to handle it,
/// <br/>
public static implicit operator PlayReportFormattedValue(string formattedValue) /// OR a signal to reset the value that the caller is using the <see cref="PlayReportAnalyzer"/> for.
=> new() { Handled = true, FormattedString = formattedValue }; /// </summary>
public delegate PlayReportAnalyzer.FormattedValue PlayReportValueFormatter(PlayReportValue value);
public static PlayReportFormattedValue Unhandled => default;
public static PlayReportFormattedValue ForceReset => new() { Handled = true, Reset = true };
public static PlayReportValueFormatter AlwaysResets = AlwaysResetsImpl;
private static PlayReportFormattedValue AlwaysResetsImpl(ref PlayReportValue _) => ForceReset;
}
public struct PlayReportValueFormatterSpec
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public PlayReportValueFormatter ValueFormatter { get; init; }
}
public delegate PlayReportFormattedValue PlayReportValueFormatter(ref PlayReportValue value);
} }