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6 Commits
Canary-1.2
...
Canary-1.2
| Author | SHA1 | Date | |
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7a9b62884a | ||
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de9faf183a | ||
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0bf7c5dfa2 | ||
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11bc32d98e | ||
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063430ea16 | ||
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65f08caaa3 |
@@ -135,21 +135,21 @@ namespace Ryujinx.Ava
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if (!TitleIDs.CurrentApplication.Value.HasValue) return;
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if (_discordPresencePlaying is null) return;
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PlayReportAnalyzer.FormattedValue value = PlayReport.Analyzer.FormatPlayReportValue(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
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PlayReport.Analyzer.FormatPlayReportValue(TitleIDs.CurrentApplication.Value, _currentApp, playReport)
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.Match(out bool handled,
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() =>
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{
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_discordPresencePlaying.Details = $"Playing {_currentApp.Title}";
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Logger.Info?.Print(LogClass.UI, "Reset Discord RPC based on a supported play report value formatter.");
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},
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formattedString =>
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{
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_discordPresencePlaying.Details = formattedString;
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Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
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});
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if (!value.Handled) return;
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if (value.Reset)
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{
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_discordPresencePlaying.Details = $"Playing {_currentApp.Title}";
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Logger.Info?.Print(LogClass.UI, "Reset Discord RPC based on a supported play report value formatter.");
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}
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else
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{
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_discordPresencePlaying.Details = value.FormattedString;
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Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
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}
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UpdatePlayingState();
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if (handled)
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UpdatePlayingState();
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}
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private static string TruncateToByteLength(string input)
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@@ -7,7 +7,10 @@ namespace Ryujinx.Ava.Utilities
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public static PlayReportAnalyzer Analyzer { get; } = new PlayReportAnalyzer()
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.AddSpec(
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"01007ef00011e000",
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spec => spec.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
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spec => spec
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.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
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// reset to normal status when switching between normal & master mode in title screen
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.AddValueFormatter("AoCVer", PlayReportFormattedValue.AlwaysResets)
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)
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.AddSpec(
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"0100f2c0115b6000",
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@@ -35,7 +38,7 @@ namespace Ryujinx.Ava.Utilities
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=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
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private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(PlayReportValue value) =>
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value.PackedValue.AsDouble() switch
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value.DoubleValue switch
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{
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> 800d => "Exploring the Sky Islands",
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< -201d => "Exploring the Depths",
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@@ -52,7 +55,7 @@ namespace Ryujinx.Ava.Utilities
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=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
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private static PlayReportFormattedValue MarioKart8Deluxe_Mode(PlayReportValue value)
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=> value.BoxedValue switch
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=> value.StringValue switch
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{
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// Single Player
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"Single" => "Single Player",
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@@ -115,7 +115,7 @@ namespace Ryujinx.Ava.Utilities
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/// <summary>
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/// A potential formatted value returned by a <see cref="PlayReportValueFormatter"/>.
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/// </summary>
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public struct FormattedValue
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public readonly struct FormattedValue
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{
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/// <summary>
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/// Was any handler able to match anything in the Play Report?
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@@ -132,6 +132,23 @@ namespace Ryujinx.Ava.Utilities
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/// </summary>
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public string FormattedString { get; private init; }
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public void Match(out bool wasHandled, Action onReset, Action<string> onSuccess)
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{
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if (!Handled)
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{
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wasHandled = false;
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return;
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}
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if (Reset)
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onReset();
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else
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onSuccess(FormattedString);
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wasHandled = true;
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}
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/// <summary>
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/// The intended path of execution for having a string to return: simply return the string.
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/// This implicit conversion will make the struct for you.<br/><br/>
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@@ -159,6 +176,13 @@ namespace Ryujinx.Ava.Utilities
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/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="PlayReportValueFormatter"/>.
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/// </summary>
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public static readonly PlayReportValueFormatter AlwaysResets = _ => ForceReset;
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/// <summary>
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/// A delegate factory you can use to always return the specified
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/// <paramref name="formattedValue"/> in a <see cref="PlayReportValueFormatter"/>.
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/// </summary>
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/// <param name="formattedValue">The string to always return for this delegate instance.</param>
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public static PlayReportValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
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}
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}
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@@ -241,6 +265,24 @@ namespace Ryujinx.Ava.Utilities
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/// so use <see cref="PackedValue"/> and the AsX (where X is a numerical type name i.e. Int32) methods for that.
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/// </summary>
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public object BoxedValue => PackedValue.ToObject();
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#region AsX accessors
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public bool BooleanValue => PackedValue.AsBoolean();
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public byte ByteValye => PackedValue.AsByte();
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public sbyte SByteValye => PackedValue.AsSByte();
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public short ShortValye => PackedValue.AsInt16();
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public ushort UShortValye => PackedValue.AsUInt16();
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public int IntValye => PackedValue.AsInt32();
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public uint UIntValye => PackedValue.AsUInt32();
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public long LongValye => PackedValue.AsInt64();
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public ulong ULongValye => PackedValue.AsUInt64();
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public float FloatValue => PackedValue.AsSingle();
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public double DoubleValue => PackedValue.AsDouble();
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public string StringValue => PackedValue.AsString();
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public Span<byte> BinaryValue => PackedValue.AsBinary();
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#endregion
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}
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/// <summary>
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