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6 Commits

Author SHA1 Message Date
Willians
12feefe8a7 Merge 05c7839b2d into 4e8157688e 2025-02-08 02:37:53 +00:00
Willians
05c7839b2d Update locales.json 2025-02-07 23:37:50 -03:00
Evan Husted
4e8157688e UI: See what games do/don't have an image & dynamic RPC support in the Game Info popup 2025-02-07 18:34:11 -06:00
Evan Husted
5085af0050 UI: Changed the color of "Ingame" from yellow to orange to stand out better in light mode 2025-02-07 18:28:32 -06:00
Willians
bbd099b129 Update locales.json 2025-02-06 23:49:47 -03:00
Willians
54bdfc71a9 Update Brazilian Translation 2025-02-06 23:21:46 -03:00
6 changed files with 261 additions and 155 deletions

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@@ -10,6 +10,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE; using Ryujinx.HLE;
using Ryujinx.HLE.Loaders.Processes; using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.Horizon; using Ryujinx.Horizon;
using System.Linq;
using System.Text; using System.Text;
namespace Ryujinx.Ava namespace Ryujinx.Ava
@@ -37,6 +38,9 @@ namespace Ryujinx.Ava
private static RichPresence _discordPresencePlaying; private static RichPresence _discordPresencePlaying;
private static ApplicationMetadata _currentApp; private static ApplicationMetadata _currentApp;
public static bool HasAssetImage(string titleId) => TitleIDs.DiscordGameAssetKeys.ContainsIgnoreCase(titleId);
public static bool HasAnalyzer(string titleId) => PlayReports.Analyzer.TitleIds.ContainsIgnoreCase(titleId);
public static void Initialize() public static void Initialize()
{ {
_discordPresenceMain = new RichPresence _discordPresenceMain = new RichPresence

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@@ -4,6 +4,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers" xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:ext="using:Ryujinx.Ava.Common.Markup" xmlns:ext="using:Ryujinx.Ava.Common.Markup"
xmlns:viewModels="using:Ryujinx.Ava.UI.ViewModels" xmlns:viewModels="using:Ryujinx.Ava.UI.ViewModels"
xmlns:ui="using:FluentAvalonia.UI.Controls"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450" mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.UI.Controls.ApplicationDataView" x:Class="Ryujinx.Ava.UI.Controls.ApplicationDataView"
@@ -85,6 +86,49 @@
</StackPanel> </StackPanel>
</Grid> </Grid>
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" /> <Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<StackPanel Orientation="Vertical" Spacing="5">
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasRichPresenceAsset}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasRichPresenceAsset}"
Text="{ext:Locale GameInfoRpcImage}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasRichPresenceAsset}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"
IsVisible="{Binding !AppData.HasRichPresenceAsset}"
Text="{ext:Locale GameInfoRpcImage}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"
IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
</StackPanel>
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<TextBlock <TextBlock
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasLdnGames}" IsVisible="{Binding AppData.HasLdnGames}"

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@@ -18,7 +18,7 @@ namespace Ryujinx.Ava.UI.Helpers
LocaleKeys.CompatibilityListNothing or LocaleKeys.CompatibilityListNothing or
LocaleKeys.CompatibilityListBoots or LocaleKeys.CompatibilityListBoots or
LocaleKeys.CompatibilityListMenus => Brushes.Red, LocaleKeys.CompatibilityListMenus => Brushes.Red,
LocaleKeys.CompatibilityListIngame => Brushes.Yellow, LocaleKeys.CompatibilityListIngame => Brushes.DarkOrange,
_ => Brushes.ForestGreen _ => Brushes.ForestGreen
}; };

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@@ -64,6 +64,9 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public bool HasLdnGames => PlayerCount != 0 && GameCount != 0; public bool HasLdnGames => PlayerCount != 0 && GameCount != 0;
public bool HasRichPresenceAsset => DiscordIntegrationModule.HasAssetImage(IdString);
public bool HasDynamicRichPresenceSupport => DiscordIntegrationModule.HasAnalyzer(IdString);
public TimeSpan TimePlayed { get; set; } public TimeSpan TimePlayed { get; set; }
public DateTime? LastPlayed { get; set; } public DateTime? LastPlayed { get; set; }
public string FileExtension { get; set; } public string FileExtension { get; set; }

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@@ -3,6 +3,7 @@ using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary; using Ryujinx.Ava.Utilities.AppLibrary;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
@@ -15,6 +16,10 @@ namespace Ryujinx.Ava.Utilities.PlayReport
{ {
private readonly List<GameSpec> _specs = []; private readonly List<GameSpec> _specs = [];
public string[] TitleIds => Specs.SelectMany(x => x.TitleIds).ToArray();
public IReadOnlyList<GameSpec> Specs => new ReadOnlyCollection<GameSpec>(_specs);
/// <summary> /// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration. /// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary> /// </summary>