Compare commits

...

26 Commits

Author SHA1 Message Date
Vladimir Sokolov
940ecbbc76 Merge ae16360685 into 9c226dcc7a 2025-02-08 12:27:49 +00:00
Vova
ae16360685 Code cleaning 2025-02-08 22:27:38 +10:00
Vova
45b1794a45 Returned an erroneously modified Convert time string 2025-02-08 20:41:16 +10:00
Vova
39fbbb39e0 Merge branch 'master' of https://github.com/Goodfeat/Ryujinx_alt 2025-02-08 20:19:23 +10:00
Vova
11a68a204f Fixed bug crash due to incorrect System.SystemTimeOffset.Value,
hotkeys should now also be read from the global configuration file
2025-02-08 20:16:38 +10:00
Vladimir Sokolov
e4e38c4bdd Merge branch 'master' into master 2025-02-08 18:30:35 +10:00
Vova
5f5c76107c Fixed a ban where a custom setting was mistakenly created when starting the game if it did not exist.
Now when starting the game, if a custom setting was created, the current game will be displayed in the settings window.
Code cleanup.
2025-02-08 18:29:31 +10:00
Evan Husted
9c226dcc7a misc: chore: [ci skip] rename ValueFormatter to SingleValueFormatter and some minor cleanups 2025-02-08 01:34:44 -06:00
Evan Husted
30a534edcd misc: chore: [ci skip] generify Formatter Specs to be able to run formatters of different types at interleaving priorities 2025-02-08 01:26:23 -06:00
Evan Husted
1d88771d1b Play Report Analyzer v4
You can now access the *entire* play report data in any given value formatter.
The input types have been restructured and, notably, not every instance of Value has an ApplicationMetadata on it. It's now on the container type that also contains the matched values and the entire play report.
2025-02-08 00:22:34 -06:00
Vova
a92475b8fd Merge branch 'master' of https://github.com/Goodfeat/Ryujinx_alt 2025-02-08 10:51:57 +10:00
Vova
4d5ae23b0b Added game name to user settings window 2025-02-08 10:51:39 +10:00
Vladimir Sokolov
4cb2170ad1 Merge branch 'master' into master 2025-02-08 10:49:55 +10:00
Evan Husted
4e8157688e UI: See what games do/don't have an image & dynamic RPC support in the Game Info popup 2025-02-07 18:34:11 -06:00
Evan Husted
5085af0050 UI: Changed the color of "Ingame" from yellow to orange to stand out better in light mode 2025-02-07 18:28:32 -06:00
Vladimir Sokolov
fc01f7b58f Merge branch 'master' into master 2025-02-08 10:17:13 +10:00
Vova
fa463c51f8 code cleaning 2025-02-07 23:37:35 +10:00
Vova
3a8e6e3117 Added gamepad configuration for custom configuration 2025-02-07 21:48:51 +10:00
Vladimir Sokolov
7f4a161ca5 Merge branch 'master' into master 2025-02-07 20:48:10 +10:00
Vova
df1c7613e8 returned the deleted field 2025-02-06 23:24:52 +10:00
Vova
6d37d79cc7 Ops 2025-02-06 22:58:43 +10:00
Vova
afdfcc1720 fix 2025-02-06 22:54:45 +10:00
Vova
fe94224d01 keys returned to their place, minor fixes, local ones added 2025-02-06 22:51:08 +10:00
Vova
fbe1a7d966 Added custom setting function for each game 2025-02-06 04:54:00 -06:00
Vova
5dc7fb4495 Merge branch 'master' of https://github.com/Goodfeat/Ryujinx_alt 2025-02-06 20:34:31 +10:00
Vova
2640f083b6 Added custom setting function for each game 2025-02-06 20:34:15 +10:00
31 changed files with 1235 additions and 243 deletions

View File

@@ -1,5 +1,6 @@
using MsgPack; using MsgPack;
using Ryujinx.Horizon.Common; using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Prepo.Types;
using Ryujinx.Memory; using Ryujinx.Memory;
using System; using System;
using System.Threading; using System.Threading;
@@ -8,7 +9,7 @@ namespace Ryujinx.Horizon
{ {
public static class HorizonStatic public static class HorizonStatic
{ {
internal static void HandlePlayReport(MessagePackObject report) => internal static void HandlePlayReport(PlayReport report) =>
new Thread(() => PlayReport?.Invoke(report)) new Thread(() => PlayReport?.Invoke(report))
{ {
Name = "HLE.PlayReportEvent", Name = "HLE.PlayReportEvent",
@@ -16,7 +17,7 @@ namespace Ryujinx.Horizon
Priority = ThreadPriority.AboveNormal Priority = ThreadPriority.AboveNormal
}.Start(); }.Start();
public static event Action<MessagePackObject> PlayReport; public static event Action<PlayReport> PlayReport;
[field: ThreadStatic] [field: ThreadStatic]
public static HorizonOptions Options { get; private set; } public static HorizonOptions Options { get; private set; }

View File

@@ -1,4 +1,3 @@
using Gommon;
using MsgPack; using MsgPack;
using MsgPack.Serialization; using MsgPack.Serialization;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
@@ -12,19 +11,12 @@ using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc; using Ryujinx.Horizon.Sdk.Sf.Hipc;
using System; using System;
using System.Text; using System.Text;
using System.Threading;
using ApplicationId = Ryujinx.Horizon.Sdk.Ncm.ApplicationId; using ApplicationId = Ryujinx.Horizon.Sdk.Ncm.ApplicationId;
namespace Ryujinx.Horizon.Prepo.Ipc namespace Ryujinx.Horizon.Prepo.Ipc
{ {
partial class PrepoService : IPrepoService partial class PrepoService : IPrepoService
{ {
enum PlayReportKind
{
Normal,
System,
}
private readonly ArpApi _arp; private readonly ArpApi _arp;
private readonly PrepoServicePermissionLevel _permissionLevel; private readonly PrepoServicePermissionLevel _permissionLevel;
private ulong _systemSessionId; private ulong _systemSessionId;
@@ -196,10 +188,17 @@ namespace Ryujinx.Horizon.Prepo.Ipc
{ {
return PrepoResult.InvalidBufferSize; return PrepoResult.InvalidBufferSize;
} }
StringBuilder builder = new(); StringBuilder builder = new();
MessagePackObject deserializedReport = MessagePackSerializer.UnpackMessagePackObject(reportBuffer.ToArray()); MessagePackObject deserializedReport = MessagePackSerializer.UnpackMessagePackObject(reportBuffer.ToArray());
PlayReport playReport = new()
{
Kind = playReportKind,
Room = gameRoom,
ReportData = deserializedReport
};
builder.AppendLine(); builder.AppendLine();
builder.AppendLine("PlayReport log:"); builder.AppendLine("PlayReport log:");
builder.AppendLine($" Kind: {playReportKind}"); builder.AppendLine($" Kind: {playReportKind}");
@@ -209,10 +208,12 @@ namespace Ryujinx.Horizon.Prepo.Ipc
if (pid != 0) if (pid != 0)
{ {
builder.AppendLine($" Pid: {pid}"); builder.AppendLine($" Pid: {pid}");
playReport.Pid = pid;
} }
else else
{ {
builder.AppendLine($" ApplicationId: {applicationId}"); builder.AppendLine($" ApplicationId: {applicationId}");
playReport.AppId = applicationId;
} }
Result result = _arp.GetApplicationInstanceId(out ulong applicationInstanceId, pid); Result result = _arp.GetApplicationInstanceId(out ulong applicationInstanceId, pid);
@@ -223,17 +224,20 @@ namespace Ryujinx.Horizon.Prepo.Ipc
_arp.GetApplicationLaunchProperty(out ApplicationLaunchProperty applicationLaunchProperty, applicationInstanceId).AbortOnFailure(); _arp.GetApplicationLaunchProperty(out ApplicationLaunchProperty applicationLaunchProperty, applicationInstanceId).AbortOnFailure();
playReport.Version = applicationLaunchProperty.Version;
builder.AppendLine($" ApplicationVersion: {applicationLaunchProperty.Version}"); builder.AppendLine($" ApplicationVersion: {applicationLaunchProperty.Version}");
if (!userId.IsNull) if (!userId.IsNull)
{ {
builder.AppendLine($" UserId: {userId}"); builder.AppendLine($" UserId: {userId}");
playReport.UserId = userId;
} }
builder.AppendLine($" Room: {gameRoom}"); builder.AppendLine($" Room: {gameRoom}");
builder.AppendLine($" Report: {MessagePackObjectFormatter.Format(deserializedReport)}"); builder.AppendLine($" Report: {MessagePackObjectFormatter.Format(deserializedReport)}");
HorizonStatic.HandlePlayReport(deserializedReport); HorizonStatic.HandlePlayReport(playReport);
Logger.Info?.Print(LogClass.ServicePrepo, builder.ToString()); Logger.Info?.Print(LogClass.ServicePrepo, builder.ToString());

View File

@@ -0,0 +1,24 @@
using MsgPack;
using Ryujinx.Horizon.Sdk.Account;
using Ryujinx.Horizon.Sdk.Ncm;
namespace Ryujinx.Horizon.Prepo.Types
{
public struct PlayReport
{
public PlayReportKind Kind { get; init; }
public string Room { get; init; }
public MessagePackObject ReportData { get; init; }
public ApplicationId? AppId;
public ulong? Pid;
public uint Version;
public Uid? UserId;
}
public enum PlayReportKind
{
Normal,
System,
}
}

View File

@@ -582,6 +582,10 @@ namespace Ryujinx.Ava
Rainbow.Disable(); Rainbow.Disable();
Rainbow.Reset(); Rainbow.Reset();
// Reload settings when the game is turned off
// (resets custom settings if there were any)
Program.ReloadConfig();
_isStopped = true; _isStopped = true;
Stop(); Stop();
} }

View File

@@ -1,7 +1,8 @@
<Styles <Styles
xmlns="https://github.com/avaloniaui" xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia" xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
xmlns:windowing="clr-namespace:FluentAvalonia.UI.Windowing;assembly=FluentAvalonia"> xmlns:windowing="clr-namespace:FluentAvalonia.UI.Windowing;assembly=FluentAvalonia">
<Design.PreviewWith> <Design.PreviewWith>
<Border Height="2000" <Border Height="2000"
@@ -30,7 +31,8 @@
<Button <Button
Name="btnRem" Name="btnRem"
HorizontalAlignment="Right" HorizontalAlignment="Right"
Content="Add" /> Content="Add"
Classes="red"/>
<TextBox <TextBox
Width="100" Width="100"
VerticalAlignment="Center" VerticalAlignment="Center"
@@ -41,7 +43,11 @@
</StackPanel> </StackPanel>
</Grid> </Grid>
<ui:NumberBox Value="1" /> <ui:NumberBox Value="1" />
<MenuItem
Header="123 0000"
ToolTip.Tip="What this"/>
</StackPanel> </StackPanel>
</Border> </Border>
</Design.PreviewWith> </Design.PreviewWith>
<Style Selector="DropDownButton"> <Style Selector="DropDownButton">
@@ -373,6 +379,16 @@
<Setter Property="Background" <Setter Property="Background"
Value="{DynamicResource AppListHoverBackgroundColor}" /> Value="{DynamicResource AppListHoverBackgroundColor}" />
</Style> </Style>
<Style Selector="Button.red /template/ ContentPresenter">
<Setter Property="CornerRadius" Value="4"/>
<Setter Property="Background" Value="red"/>
<Setter Property="Foreground" Value="White"/>
</Style>
<Style Selector="Button.red:pointerover /template/ ContentPresenter">
<Setter Property="CornerRadius" Value="4"/>
<Setter Property="Background" Value="{DynamicResource WarningBackgroundColor}" />
<Setter Property="Foreground" Value="White"/>
</Style>
<Styles.Resources> <Styles.Resources>
<SolidColorBrush x:Key="ThemeAccentColorBrush" <SolidColorBrush x:Key="ThemeAccentColorBrush"
Color="{DynamicResource SystemAccentColor}" /> Color="{DynamicResource SystemAccentColor}" />

View File

@@ -1,4 +1,4 @@
<ResourceDictionary xmlns="https://github.com/avaloniaui" <ResourceDictionary xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ResourceDictionary.ThemeDictionaries> <ResourceDictionary.ThemeDictionaries>
<ResourceDictionary x:Key="Default"> <ResourceDictionary x:Key="Default">
@@ -12,11 +12,13 @@
<Color x:Key="MenuFlyoutPresenterBorderColor">#C1C1C1</Color> <Color x:Key="MenuFlyoutPresenterBorderColor">#C1C1C1</Color>
<Color x:Key="AppListBackgroundColor">#b3ffffff</Color> <Color x:Key="AppListBackgroundColor">#b3ffffff</Color>
<Color x:Key="AppListHoverBackgroundColor">#80cccccc</Color> <Color x:Key="AppListHoverBackgroundColor">#80cccccc</Color>
<Color x:Key="WarningBackgroundColor">#FF6347</Color>
<Color x:Key="SecondaryTextColor">#A0000000</Color> <Color x:Key="SecondaryTextColor">#A0000000</Color>
<Color x:Key="FavoriteApplicationIconColor">#fffcd12a</Color> <Color x:Key="FavoriteApplicationIconColor">#fffcd12a</Color>
<Color x:Key="Switch">#FF2EEAC9</Color> <Color x:Key="Switch">#FF2EEAC9</Color>
<Color x:Key="Unbounded">#FFFF4554</Color> <Color x:Key="Unbounded">#FFFF4554</Color>
<Color x:Key="Custom">#6483F5</Color> <Color x:Key="Custom">#6483F5</Color>
<Color x:Key="Warning">#800080</Color>
</ResourceDictionary> </ResourceDictionary>
<ResourceDictionary x:Key="Light"> <ResourceDictionary x:Key="Light">
<SolidColorBrush x:Key="DataGridSelectionBackgroundBrush" <SolidColorBrush x:Key="DataGridSelectionBackgroundBrush"
@@ -29,11 +31,13 @@
<Color x:Key="MenuFlyoutPresenterBorderColor">#C1C1C1</Color> <Color x:Key="MenuFlyoutPresenterBorderColor">#C1C1C1</Color>
<Color x:Key="AppListBackgroundColor">#b3ffffff</Color> <Color x:Key="AppListBackgroundColor">#b3ffffff</Color>
<Color x:Key="AppListHoverBackgroundColor">#80cccccc</Color> <Color x:Key="AppListHoverBackgroundColor">#80cccccc</Color>
<Color x:Key="WarningBackgroundColor">#FF6347</Color>
<Color x:Key="SecondaryTextColor">#A0000000</Color> <Color x:Key="SecondaryTextColor">#A0000000</Color>
<Color x:Key="FavoriteApplicationIconColor">#fffcd12a</Color> <Color x:Key="FavoriteApplicationIconColor">#fffcd12a</Color>
<Color x:Key="Switch">#13c3a4</Color> <Color x:Key="Switch">#13c3a4</Color>
<Color x:Key="Unbounded">#FFFF4554</Color> <Color x:Key="Unbounded">#FFFF4554</Color>
<Color x:Key="Custom">#6483F5</Color> <Color x:Key="Custom">#6483F5</Color>
<Color x:Key="Warning">#800080</Color>
</ResourceDictionary> </ResourceDictionary>
<ResourceDictionary x:Key="Dark"> <ResourceDictionary x:Key="Dark">
<SolidColorBrush x:Key="DataGridSelectionBackgroundBrush" <SolidColorBrush x:Key="DataGridSelectionBackgroundBrush"
@@ -46,11 +50,13 @@
<Color x:Key="MenuFlyoutPresenterBorderColor">#3D3D3D</Color> <Color x:Key="MenuFlyoutPresenterBorderColor">#3D3D3D</Color>
<Color x:Key="AppListBackgroundColor">#0FFFFFFF</Color> <Color x:Key="AppListBackgroundColor">#0FFFFFFF</Color>
<Color x:Key="AppListHoverBackgroundColor">#1EFFFFFF</Color> <Color x:Key="AppListHoverBackgroundColor">#1EFFFFFF</Color>
<Color x:Key="WarningBackgroundColor">#FF6347</Color>
<Color x:Key="SecondaryTextColor">#A0FFFFFF</Color> <Color x:Key="SecondaryTextColor">#A0FFFFFF</Color>
<Color x:Key="FavoriteApplicationIconColor">#fffcd12a</Color> <Color x:Key="FavoriteApplicationIconColor">#fffcd12a</Color>
<Color x:Key="Switch">#FF2EEAC9</Color> <Color x:Key="Switch">#FF2EEAC9</Color>
<Color x:Key="Unbounded">#FFFF4554</Color> <Color x:Key="Unbounded">#FFFF4554</Color>
<Color x:Key="Custom">#6483F5</Color> <Color x:Key="Custom">#6483F5</Color>
<Color x:Key="Warning">#FFA500</Color>
</ResourceDictionary> </ResourceDictionary>
</ResourceDictionary.ThemeDictionaries> </ResourceDictionary.ThemeDictionaries>
</ResourceDictionary> </ResourceDictionary>

View File

@@ -2722,6 +2722,31 @@
"zh_TW": "建立桌面捷徑,啟動選取的應用程式" "zh_TW": "建立桌面捷徑,啟動選取的應用程式"
} }
}, },
{
"ID": "GameListContextMenuEditGameConfiguration",
"Translations": {
"ar_SA": "تعديل تكوين اللعبة",
"de_DE": "Spielkonfiguration bearbeiten",
"el_GR": "Επεξεργασία ρυθμίσεων παιχνιδιού",
"en_US": "Edit Game Configuration",
"es_ES": "Editar configuración del juego",
"fr_FR": "Modifier la configuration du jeu",
"he_IL": "ערוך את הגדרת המשחק",
"it_IT": "Modifica configurazione gioco",
"ja_JP": "ゲーム設定を編集",
"ko_KR": "게임 설정 편집",
"no_NO": "Rediger spillkonfig.",
"pl_PL": "Edytuj konfigurację gry",
"pt_BR": "Editar configuração do jogo",
"ru_RU": "Редактировать конфигурацию игры",
"sv_SE": "Redigera spelkonfiguration",
"th_TH": "แก้ไขการตั้งค่าเกม",
"tr_TR": "Oyunun yapılandırmasını düzenle",
"uk_UA": "Редагувати конфігурацію гри",
"zh_CN": "编辑游戏配置",
"zh_TW": "編輯遊戲設定"
}
},
{ {
"ID": "GameListContextMenuCreateShortcutToolTipMacOS", "ID": "GameListContextMenuCreateShortcutToolTipMacOS",
"Translations": { "Translations": {
@@ -2747,6 +2772,31 @@
"zh_TW": "在 macOS 的應用程式資料夾中建立捷徑,啟動選取的應用程式" "zh_TW": "在 macOS 的應用程式資料夾中建立捷徑,啟動選取的應用程式"
} }
}, },
{
"ID": "EditGameConfigurationToolTip",
"Translations": {
"ar_SA": "ينشئ تكوينًا مستقلًا للعبة الحالية",
"de_DE": "Erstellt eine unabhängige Konfiguration für das aktuelle Spiel",
"el_GR": "Δημιουργεί μια ανεξάρτητη διαμόρφωση για το τρέχον παιχνίδι",
"en_US": "Creates an independent configuration for the current game",
"es_ES": "Crea una configuración independiente para el juego actual",
"fr_FR": "Crée une configuration indépendante pour le jeu en cours",
"he_IL": "יוצר תצורה עצמאית למשחק הנוכחי",
"it_IT": "Crea una configurazione indipendente per il gioco attuale",
"ja_JP": "現在のゲーム用の独立した設定を作成します",
"ko_KR": "현재 게임에 대한 독립적인 설정을 생성합니다",
"no_NO": "Oppretter en uavhengig konfigurasjon for det gjeldende spillet",
"pl_PL": "Tworzy niezależną konfigurację dla bieżącej gry",
"pt_BR": "Cria uma configuração independente para o jogo atual",
"ru_RU": "Создает независимую конфигурацию для текущей игры",
"sv_SE": "Skapar en oberoende konfiguration för det aktuella spelet",
"th_TH": "สร้างการกำหนดค่าที่เป็นอิสระสำหรับเกมปัจจุบัน",
"tr_TR": "Mevcut oyun için bağımsız bir yapılandırma oluşturur",
"uk_UA": "Створює незалежну конфігурацію для поточної гри",
"zh_CN": "为当前游戏创建独立的配置",
"zh_TW": "為當前遊戲創建獨立的配置"
}
},
{ {
"ID": "GameListContextMenuShowCompatEntry", "ID": "GameListContextMenuShowCompatEntry",
"Translations": { "Translations": {
@@ -3272,6 +3322,31 @@
"zh_TW": "設定" "zh_TW": "設定"
} }
}, },
{
"ID": "SettingsWithInfo",
"Translations": {
"ar_SA": "{0} - إعدادات",
"de_DE": "Einstellungen - {0}",
"el_GR": "Ρυθμίσεις - {0}",
"en_US": "Settings - {0}",
"es_ES": "Configuración - {0}",
"fr_FR": "Paramètres - {0}",
"he_IL": "{0} - הגדרות",
"it_IT": "Impostazioni - {0}",
"ja_JP": "設定 - {0}",
"ko_KR": "설정 - {0}",
"no_NO": "Innstillinger - {0}",
"pl_PL": "Ustawienia - {0}",
"pt_BR": "Configurações - {0}",
"ru_RU": "Параметры - {0}",
"sv_SE": "Inställningar - {0}",
"th_TH": "ตั้งค่า - {0}",
"tr_TR": "Ayarlar - {0}",
"uk_UA": "Налаштування - {0}",
"zh_CN": "设置 - {0}",
"zh_TW": "設定 - {0}"
}
},
{ {
"ID": "SettingsTabGeneral", "ID": "SettingsTabGeneral",
"Translations": { "Translations": {
@@ -23672,6 +23747,31 @@
"zh_TW": "" "zh_TW": ""
} }
}, },
{
"ID": "UserConfigurationHeader",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "User Config",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{ {
"ID": "ExtractAocListHeader", "ID": "ExtractAocListHeader",
"Translations": { "Translations": {
@@ -23696,6 +23796,56 @@
"zh_CN": "选择一个要解压的 DLC", "zh_CN": "选择一个要解压的 DLC",
"zh_TW": "" "zh_TW": ""
} }
},
{
"ID": "GameInfoRpcImage",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Rich Presence Image",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "GameInfoRpcDynamic",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Dynamic Rich Presence",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
} }
] ]
} }

View File

@@ -10,6 +10,8 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE; using Ryujinx.HLE;
using Ryujinx.HLE.Loaders.Processes; using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.Horizon; using Ryujinx.Horizon;
using Ryujinx.Horizon.Prepo.Types;
using System.Linq;
using System.Text; using System.Text;
namespace Ryujinx.Ava namespace Ryujinx.Ava
@@ -37,6 +39,9 @@ namespace Ryujinx.Ava
private static RichPresence _discordPresencePlaying; private static RichPresence _discordPresencePlaying;
private static ApplicationMetadata _currentApp; private static ApplicationMetadata _currentApp;
public static bool HasAssetImage(string titleId) => TitleIDs.DiscordGameAssetKeys.ContainsIgnoreCase(titleId);
public static bool HasAnalyzer(string titleId) => PlayReports.Analyzer.TitleIds.ContainsIgnoreCase(titleId);
public static void Initialize() public static void Initialize()
{ {
_discordPresenceMain = new RichPresence _discordPresenceMain = new RichPresence
@@ -120,7 +125,7 @@ namespace Ryujinx.Ava
_currentApp = null; _currentApp = null;
} }
private static void HandlePlayReport(MessagePackObject playReport) private static void HandlePlayReport(PlayReport playReport)
{ {
if (_discordClient is null) return; if (_discordClient is null) return;
if (!TitleIDs.CurrentApplication.Value.HasValue) return; if (!TitleIDs.CurrentApplication.Value.HasValue) return;

View File

@@ -32,6 +32,7 @@ namespace Ryujinx.Ava
public static double DesktopScaleFactor { get; set; } = 1.0; public static double DesktopScaleFactor { get; set; } = 1.0;
public static string Version { get; private set; } public static string Version { get; private set; }
public static string ConfigurationPath { get; private set; } public static string ConfigurationPath { get; private set; }
public static string GlobalConfigurationPath { get; private set; }
public static bool PreviewerDetached { get; private set; } public static bool PreviewerDetached { get; private set; }
public static bool UseHardwareAcceleration { get; private set; } public static bool UseHardwareAcceleration { get; private set; }
@@ -155,11 +156,43 @@ namespace Ryujinx.Ava
} }
} }
public static bool FindGameConfig(string gameDir)
{
if (File.Exists(gameDir))
{
return true;
}
return false;
}
public static string GetDirGameUserConfig(string gameId, bool rememberGlobalDir = false, bool changeFolderForGame = false)
{
string gameDir = Path.Combine(AppDataManager.GamesDirPath, gameId, ReleaseInformation.ConfigName);
// Should load with the game if there is a custom setting for the game
if (rememberGlobalDir)
{
GlobalConfigurationPath = ConfigurationPath;
}
if (changeFolderForGame)
{
ConfigurationPath = gameDir;
}
return gameDir;
}
public static void ReloadConfig() public static void ReloadConfig()
{ {
//It is necessary that when a user setting appears, the global setting remains available
GlobalConfigurationPath = null;
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName); string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName); string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
// Now load the configuration as the other subsystems are now registered // Now load the configuration as the other subsystems are now registered
if (File.Exists(localConfigurationPath)) if (File.Exists(localConfigurationPath))
{ {
@@ -232,8 +265,35 @@ namespace Ryujinx.Ava
_ => ConfigurationState.Instance.HideCursor, _ => ConfigurationState.Instance.HideCursor,
}; };
// Check if memoryManagerMode was overridden.
if (CommandLineState.OverrideMemoryManagerMode is not null)
if (Enum.TryParse(CommandLineState.OverrideMemoryManagerMode, true, out MemoryManagerMode result))
{
ConfigurationState.Instance.System.MemoryManagerMode.Value = result;
}
// Check if hardware-acceleration was overridden. // Check if PPTC was overridden.
if (CommandLineState.OverridePPTC is not null)
if (Enum.TryParse(CommandLineState.OverridePPTC, true, out bool result))
{
ConfigurationState.Instance.System.EnablePtc.Value = result;
}
// Check if region was overridden.
if (CommandLineState.OverrideSystemRegion is not null)
if (Enum.TryParse(CommandLineState.OverrideSystemRegion, true, out Ryujinx.HLE.HOS.SystemState.RegionCode result))
{
ConfigurationState.Instance.System.Region.Value = (Utilities.Configuration.System.Region)result;
}
//Check if language was overridden.
if (CommandLineState.OverrideSystemLanguage is not null)
if (Enum.TryParse(CommandLineState.OverrideSystemLanguage, true, out Ryujinx.HLE.HOS.SystemState.SystemLanguage result))
{
ConfigurationState.Instance.System.Language.Value = (Utilities.Configuration.System.Language)result;
}
// Check if hardware-acceleration was overridden. MemoryManagerMode ( outdated! )
if (CommandLineState.OverrideHardwareAcceleration != null) if (CommandLineState.OverrideHardwareAcceleration != null)
UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value; UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value;
} }

View File

@@ -19,6 +19,11 @@
Header="{ext:Locale GameListContextMenuCreateShortcut}" Header="{ext:Locale GameListContextMenuCreateShortcut}"
Icon="{ext:Icon fa-solid fa-bookmark}" Icon="{ext:Icon fa-solid fa-bookmark}"
ToolTip.Tip="{OnPlatform Default={ext:Locale GameListContextMenuCreateShortcutToolTip}, macOS={ext:Locale GameListContextMenuCreateShortcutToolTipMacOS}}" /> ToolTip.Tip="{OnPlatform Default={ext:Locale GameListContextMenuCreateShortcutToolTip}, macOS={ext:Locale GameListContextMenuCreateShortcutToolTipMacOS}}" />
<MenuItem
Click="EditGameConfiguration_Click"
Header="{ext:Locale GameListContextMenuEditGameConfiguration}"
Icon="{ext:Icon fa-solid fa-gear}"
ToolTip.Tip="{ext:Locale EditGameConfigurationToolTip}" />
<MenuItem <MenuItem
IsVisible="{Binding HasCompatibilityEntry}" IsVisible="{Binding HasCompatibilityEntry}"
Click="OpenApplicationCompatibility_Click" Click="OpenApplicationCompatibility_Click"

View File

@@ -386,13 +386,26 @@ namespace Ryujinx.Ava.UI.Controls
viewModel.SelectedApplication.Icon viewModel.SelectedApplication.Icon
); );
} }
public async void EditGameConfiguration_Click(object sender, RoutedEventArgs args)
{
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
{
await new UserConfigWindows(viewModel).ShowDialog((Window)viewModel.TopLevel);
//just checking for file presence
viewModel.SelectedApplication.UserConfig = File.Exists(Program.GetDirGameUserConfig(viewModel.SelectedApplication.IdString,false,false));
viewModel.RefreshView();
}
}
public async void OpenApplicationCompatibility_Click(object sender, RoutedEventArgs args) public async void OpenApplicationCompatibility_Click(object sender, RoutedEventArgs args)
{ {
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel }) if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
await CompatibilityList.Show(viewModel.SelectedApplication.IdString); await CompatibilityList.Show(viewModel.SelectedApplication.IdString);
} }
public async void OpenApplicationData_Click(object sender, RoutedEventArgs args) public async void OpenApplicationData_Click(object sender, RoutedEventArgs args)
{ {
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel }) if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })

View File

@@ -4,6 +4,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers" xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:ext="using:Ryujinx.Ava.Common.Markup" xmlns:ext="using:Ryujinx.Ava.Common.Markup"
xmlns:viewModels="using:Ryujinx.Ava.UI.ViewModels" xmlns:viewModels="using:Ryujinx.Ava.UI.ViewModels"
xmlns:ui="using:FluentAvalonia.UI.Controls"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450" mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.UI.Controls.ApplicationDataView" x:Class="Ryujinx.Ava.UI.Controls.ApplicationDataView"
@@ -85,6 +86,49 @@
</StackPanel> </StackPanel>
</Grid> </Grid>
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" /> <Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<StackPanel Orientation="Vertical" Spacing="5">
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasRichPresenceAsset}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasRichPresenceAsset}"
Text="{ext:Locale GameInfoRpcImage}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasRichPresenceAsset}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"
IsVisible="{Binding !AppData.HasRichPresenceAsset}"
Text="{ext:Locale GameInfoRpcImage}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"
IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
</StackPanel>
<Separator Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
<TextBlock <TextBlock
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasLdnGames}" IsVisible="{Binding AppData.HasLdnGames}"

View File

@@ -7,6 +7,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers" xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia" xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
d:DesignHeight="450" d:DesignHeight="450"
d:DesignWidth="800" d:DesignWidth="800"
Focusable="True" Focusable="True"
@@ -73,12 +74,18 @@
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" VerticalAlignment="Stretch"
IsVisible="{Binding $parent[UserControl].((viewModels:MainWindowViewModel)DataContext).ShowNames}"> IsVisible="{Binding $parent[UserControl].((viewModels:MainWindowViewModel)DataContext).ShowNames}">
<TextBlock <StackPanel HorizontalAlignment="Center" VerticalAlignment="Center">
HorizontalAlignment="Center" <TextBlock
VerticalAlignment="Center" Text="{Binding Name}"
Text="{Binding Name}" TextAlignment="Center"
TextAlignment="Center" TextWrapping="Wrap" />
TextWrapping="Wrap" /> <TextBlock
IsVisible="{Binding UserConfig}"
Text="{ext:Locale UserConfigurationHeader}"
TextAlignment="Center"
TextWrapping="Wrap"
Foreground="{DynamicResource Warning}" />
</StackPanel>
</Panel> </Panel>
</Grid> </Grid>
</Border> </Border>
@@ -86,10 +93,28 @@
Margin="5,5,0,0" Margin="5,5,0,0"
HorizontalAlignment="Left" HorizontalAlignment="Left"
VerticalAlignment="Top" VerticalAlignment="Top"
FontSize="16" FontSize="18"
Foreground="{DynamicResource FavoriteApplicationIconColor}" Foreground="{DynamicResource FavoriteApplicationIconColor}"
IsVisible="{Binding Favorite}" IsVisible="{Binding Favorite}"
Symbol="StarFilled" /> Symbol="StarFilled" />
<Grid IsVisible="{Binding !$parent[UserControl].((viewModels:MainWindowViewModel)DataContext).ShowNames}">
<Border
Margin="15,35,5,15"
HorizontalAlignment="Left"
VerticalAlignment="Bottom"
Width="90"
Height="20"
CornerRadius="4"
IsVisible="{Binding UserConfig}"
Background="{DynamicResource ThemeContentBackgroundColor}">
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
Text="{ext:Locale UserConfigurationHeader}"
TextAlignment="Center"
TextWrapping="Wrap" />
</Border>
</Grid>
</Grid> </Grid>
</DataTemplate> </DataTemplate>
</ListBox.ItemTemplate> </ListBox.ItemTemplate>

View File

@@ -6,6 +6,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers" xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia" xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
d:DesignHeight="450" d:DesignHeight="450"
d:DesignWidth="800" d:DesignWidth="800"
Focusable="True" Focusable="True"
@@ -145,6 +146,13 @@
Text="{Binding Converter={x:Static helpers:MultiplayerInfoConverter.Instance}}" Text="{Binding Converter={x:Static helpers:MultiplayerInfoConverter.Instance}}"
TextAlignment="Start" TextAlignment="Start"
TextWrapping="Wrap"/> TextWrapping="Wrap"/>
<TextBlock
HorizontalAlignment="Stretch"
IsVisible="{Binding UserConfig}"
Text="{ext:Locale UserConfigurationHeader}"
TextAlignment="Start"
TextWrapping="Wrap"
Foreground="{DynamicResource Warning}" />
</StackPanel> </StackPanel>
<StackPanel <StackPanel
Grid.Column="4" Grid.Column="4"

View File

@@ -18,7 +18,7 @@ namespace Ryujinx.Ava.UI.Helpers
LocaleKeys.CompatibilityListNothing or LocaleKeys.CompatibilityListNothing or
LocaleKeys.CompatibilityListBoots or LocaleKeys.CompatibilityListBoots or
LocaleKeys.CompatibilityListMenus => Brushes.Red, LocaleKeys.CompatibilityListMenus => Brushes.Red,
LocaleKeys.CompatibilityListIngame => Brushes.Yellow, LocaleKeys.CompatibilityListIngame => Brushes.DarkOrange,
_ => Brushes.ForestGreen _ => Brushes.ForestGreen
}; };

View File

@@ -1076,7 +1076,7 @@ namespace Ryujinx.Ava.UI.ViewModels
_rendererWaitEvent.WaitOne(); _rendererWaitEvent.WaitOne();
AppHost?.Start(); AppHost?.Start();
AppHost?.DisposeContext(); AppHost?.DisposeContext();
} }
@@ -1541,6 +1541,13 @@ namespace Ryujinx.Ava.UI.ViewModels
await PerformanceCheck(); await PerformanceCheck();
#endif #endif
// If a configuration is found in the "/games/xxxxxxxxxxxxxx" folder, the program will load the user setting.
if (ConfigurationFileFormat.TryLoad(Program.GetDirGameUserConfig(application.IdBaseString), out ConfigurationFileFormat configurationFileFormat))
{
// Loads the user configuration, having previously changed the global configuration to the user configuration
ConfigurationState.Instance.Load(configurationFileFormat, Program.GetDirGameUserConfig(application.IdBaseString, true, true), application.IdBaseString);
}
Logger.RestartTime(); Logger.RestartTime();
SelectedIcon ??= ApplicationLibrary.GetApplicationIcon(application.Path, ConfigurationState.Instance.System.Language, application.Id); SelectedIcon ??= ApplicationLibrary.GetApplicationIcon(application.Path, ConfigurationState.Instance.System.Language, application.Id);
@@ -1585,6 +1592,7 @@ namespace Ryujinx.Ava.UI.ViewModels
Thread gameThread = new(InitializeGame) { Name = "GUI.WindowThread" }; Thread gameThread = new(InitializeGame) { Name = "GUI.WindowThread" };
gameThread.Start(); gameThread.Start();
} }
public void SwitchToRenderer(bool startFullscreen) => public void SwitchToRenderer(bool startFullscreen) =>

View File

@@ -1,8 +1,10 @@
using Avalonia.Collections; using Avalonia.Collections;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Media.Imaging;
using Avalonia.Threading; using Avalonia.Threading;
using CommunityToolkit.Mvvm.ComponentModel; using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input; using CommunityToolkit.Mvvm.Input;
using Humanizer;
using LibHac.Tools.FsSystem; using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.OpenAL; using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2; using Ryujinx.Audio.Backends.SDL2;
@@ -26,6 +28,7 @@ using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using System.IO;
using System.Linq; using System.Linq;
using System.Net.NetworkInformation; using System.Net.NetworkInformation;
using System.Threading.Tasks; using System.Threading.Tasks;
@@ -68,6 +71,46 @@ namespace Ryujinx.Ava.UI.ViewModels
public SettingsHacksViewModel DirtyHacks { get; } public SettingsHacksViewModel DirtyHacks { get; }
private Bitmap _gameIcon;
private string _gameTitle;
private string _gameId;
public Bitmap GameIcon
{
get => _gameIcon;
set
{
if (_gameIcon != value)
{
_gameIcon = value;
}
}
}
public string GameTitle
{
get => _gameTitle;
set
{
if (_gameTitle != value)
{
_gameTitle = value;
}
}
}
public string GameId
{
get => _gameId;
set
{
if (_gameId != value)
{
_gameId = value;
}
}
}
public int ResolutionScale public int ResolutionScale
{ {
get => _resolutionScale; get => _resolutionScale;
@@ -329,7 +372,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool IsInvalidLdnPassphraseVisible { get; set; } public bool IsInvalidLdnPassphraseVisible { get; set; }
public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this() public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this(false)
{ {
_virtualFileSystem = virtualFileSystem; _virtualFileSystem = virtualFileSystem;
_contentManager = contentManager; _contentManager = contentManager;
@@ -342,7 +385,48 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
} }
public SettingsViewModel() public SettingsViewModel(VirtualFileSystem virtualFileSystem,
ContentManager contentManager,
string gamePath,
string gameName,
string gameId,
byte[] gameIconData,
bool enableToLoadCustomConfig) : this(enableToLoadCustomConfig)
{
_virtualFileSystem = virtualFileSystem;
_contentManager = contentManager;
if (gameIconData != null && gameIconData.Length > 0)
{
using (var ms = new MemoryStream(gameIconData))
{
GameIcon = new Bitmap(ms);
}
}
GameTitle = gameName;
GameId = gameId;
if (enableToLoadCustomConfig) // During the game. If there is no user config, then load the global config window
{
string gameDir = Program.GetDirGameUserConfig(gameId, false, true);
if (ConfigurationFileFormat.TryLoad(gameDir, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, gameDir, gameId);
}
LoadCurrentConfiguration(); // Needed to load custom configuration
}
if (Program.PreviewerDetached)
{
Task.Run(LoadTimeZones);
DirtyHacks = new SettingsHacksViewModel(this);
}
}
public SettingsViewModel(bool noLoadGlobalConfig = false)
{ {
GameDirectories = []; GameDirectories = [];
AutoloadDirectories = []; AutoloadDirectories = [];
@@ -357,7 +441,11 @@ namespace Ryujinx.Ava.UI.ViewModels
if (Program.PreviewerDetached) if (Program.PreviewerDetached)
{ {
Task.Run(LoadAvailableGpus); Task.Run(LoadAvailableGpus);
LoadCurrentConfiguration();
if (!noLoadGlobalConfig)// Default is false, but loading custom config avoids double call
{
LoadCurrentConfiguration();
}
DirtyHacks = new SettingsHacksViewModel(this); DirtyHacks = new SettingsHacksViewModel(this);
} }
@@ -468,27 +556,32 @@ namespace Ryujinx.Ava.UI.ViewModels
{ {
ConfigurationState config = ConfigurationState.Instance; ConfigurationState config = ConfigurationState.Instance;
// User Interface //It is necessary that the data is used from the global configuration file
EnableDiscordIntegration = config.EnableDiscordIntegration; if (string.IsNullOrEmpty(GameId))
CheckUpdatesOnStart = config.CheckUpdatesOnStart;
ShowConfirmExit = config.ShowConfirmExit;
RememberWindowState = config.RememberWindowState;
ShowTitleBar = config.ShowTitleBar;
HideCursor = (int)config.HideCursor.Value;
GameDirectories.Clear();
GameDirectories.AddRange(config.UI.GameDirs.Value);
AutoloadDirectories.Clear();
AutoloadDirectories.AddRange(config.UI.AutoloadDirs.Value);
BaseStyleIndex = config.UI.BaseStyle.Value switch
{ {
"Auto" => 0, // User Interface
"Light" => 1, EnableDiscordIntegration = config.EnableDiscordIntegration;
"Dark" => 2, CheckUpdatesOnStart = config.CheckUpdatesOnStart;
_ => 0 ShowConfirmExit = config.ShowConfirmExit;
}; RememberWindowState = config.RememberWindowState;
ShowTitleBar = config.ShowTitleBar;
HideCursor = (int)config.HideCursor.Value;
GameDirectories.Clear();
GameDirectories.AddRange(config.UI.GameDirs.Value);
AutoloadDirectories.Clear();
AutoloadDirectories.AddRange(config.UI.AutoloadDirs.Value);
BaseStyleIndex = config.UI.BaseStyle.Value switch
{
"Auto" => 0,
"Light" => 1,
"Dark" => 2,
_ => 0
};
}
// Input // Input
EnableDockedMode = config.System.EnableDockedMode; EnableDockedMode = config.System.EnableDockedMode;
@@ -508,7 +601,6 @@ namespace Ryujinx.Ava.UI.ViewModels
DateTime currentDateTime = currentHostDateTime.Add(systemDateTimeOffset); DateTime currentDateTime = currentHostDateTime.Add(systemDateTimeOffset);
CurrentDate = currentDateTime.Date; CurrentDate = currentDateTime.Date;
CurrentTime = currentDateTime.TimeOfDay; CurrentTime = currentDateTime.TimeOfDay;
MatchSystemTime = config.System.MatchSystemTime; MatchSystemTime = config.System.MatchSystemTime;
EnableCustomVSyncInterval = config.Graphics.EnableCustomVSyncInterval; EnableCustomVSyncInterval = config.Graphics.EnableCustomVSyncInterval;
@@ -568,37 +660,41 @@ namespace Ryujinx.Ava.UI.ViewModels
LdnPassphrase = config.Multiplayer.LdnPassphrase; LdnPassphrase = config.Multiplayer.LdnPassphrase;
LdnServer = config.Multiplayer.LdnServer; LdnServer = config.Multiplayer.LdnServer;
} }
public void SaveSettings() public void SaveSettings()
{ {
ConfigurationState config = ConfigurationState.Instance; ConfigurationState config = ConfigurationState.Instance;
bool userConfigFile = string.IsNullOrEmpty(GameId);
// User Interface if (userConfigFile)
config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
config.ShowConfirmExit.Value = ShowConfirmExit;
config.RememberWindowState.Value = RememberWindowState;
config.ShowTitleBar.Value = ShowTitleBar;
config.HideCursor.Value = (HideCursorMode)HideCursor;
if (GameDirectoryChanged)
{ {
config.UI.GameDirs.Value = [..GameDirectories]; // User Interface
config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
config.ShowConfirmExit.Value = ShowConfirmExit;
config.RememberWindowState.Value = RememberWindowState;
config.ShowTitleBar.Value = ShowTitleBar;
config.HideCursor.Value = (HideCursorMode)HideCursor;
if (GameDirectoryChanged)
{
config.UI.GameDirs.Value = [.. GameDirectories];
}
if (AutoloadDirectoryChanged)
{
config.UI.AutoloadDirs.Value = [.. AutoloadDirectories];
}
config.UI.BaseStyle.Value = BaseStyleIndex switch
{
0 => "Auto",
1 => "Light",
2 => "Dark",
_ => "Auto"
};
} }
if (AutoloadDirectoryChanged)
{
config.UI.AutoloadDirs.Value = [..AutoloadDirectories];
}
config.UI.BaseStyle.Value = BaseStyleIndex switch
{
0 => "Auto",
1 => "Light",
2 => "Dark",
_ => "Auto"
};
// Input // Input
config.System.EnableDockedMode.Value = EnableDockedMode; config.System.EnableDockedMode.Value = EnableDockedMode;
config.Hid.EnableKeyboard.Value = EnableKeyboard; config.Hid.EnableKeyboard.Value = EnableKeyboard;
@@ -693,7 +789,9 @@ namespace Ryujinx.Ava.UI.ViewModels
config.Hacks.EnableShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelayEnabled; config.Hacks.EnableShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelayEnabled;
config.Hacks.ShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelay; config.Hacks.ShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelay;
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
MainWindow.UpdateGraphicsConfig(); MainWindow.UpdateGraphicsConfig();
RyujinxApp.MainWindow.ViewModel.VSyncModeSettingChanged(); RyujinxApp.MainWindow.ViewModel.VSyncModeSettingChanged();
@@ -706,7 +804,11 @@ namespace Ryujinx.Ava.UI.ViewModels
private static void RevertIfNotSaved() private static void RevertIfNotSaved()
{ {
Program.ReloadConfig(); // maybe this is an unnecessary check(all options need to be tested)
if (string.IsNullOrEmpty(Program.GlobalConfigurationPath))
{
Program.ReloadConfig();
}
} }
public void ApplyButton() public void ApplyButton()
@@ -714,6 +816,26 @@ namespace Ryujinx.Ava.UI.ViewModels
SaveSettings(); SaveSettings();
} }
public void DeleteConfigGame()
{
string gameDir = Program.GetDirGameUserConfig(GameId,false,false);
if (File.Exists(gameDir))
{
File.Delete(gameDir);
}
RevertIfNotSaved();
CloseWindow?.Invoke();
}
public void SaveUserConfig()
{
SaveSettings();
RevertIfNotSaved(); // Revert global configuration after saving user configuration
CloseWindow?.Invoke();
}
public void OkButton() public void OkButton()
{ {
SaveSettings(); SaveSettings();

View File

@@ -134,9 +134,26 @@ namespace Ryujinx.Ava.UI.Views.Main
Window.SettingsWindow = new(Window.VirtualFileSystem, Window.ContentManager); Window.SettingsWindow = new(Window.VirtualFileSystem, Window.ContentManager);
Rainbow.Enable(); Rainbow.Enable();
await Window.SettingsWindow.ShowDialog(Window); if (ViewModel.SelectedApplication is null) // Checks if game data exists
{
await Window.SettingsWindow.ShowDialog(Window);
}
else
{
bool userConfigExist = Program.FindGameConfig(Program.GetDirGameUserConfig(ViewModel.SelectedApplication.IdString, false, false));
if (!ViewModel.IsGameRunning || !userConfigExist)
{
await Window.SettingsWindow.ShowDialog(Window); // The game is not running, or if the user configuration does not exist
}
else
{
// If there is a custom configuration in the folder
await new UserConfigWindows(ViewModel, userConfigExist).ShowDialog((Window)ViewModel.TopLevel);
}
}
Rainbow.Disable(); Rainbow.Disable();
Rainbow.Reset(); Rainbow.Reset();

View File

@@ -0,0 +1,144 @@
<window:StyleableAppWindow
x:Class="Ryujinx.Ava.UI.Windows.UserConfigWindows"
xmlns="https://github.com/avaloniaui"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:window="clr-namespace:Ryujinx.Ava.UI.Windows"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
xmlns:settings="clr-namespace:Ryujinx.Ava.UI.Views.Settings"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
Width="1100"
Height="768"
MinWidth="800"
MinHeight="480"
WindowStartupLocation="CenterOwner"
x:DataType="viewModels:SettingsViewModel"
mc:Ignorable="d"
Focusable="True">
<Design.DataContext>
<viewModels:SettingsViewModel />
</Design.DataContext>
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" MinWidth="600" RowDefinitions="Auto,*,Auto">
<ContentPresenter
x:Name="ContentPresenter"
Grid.Row="1"
IsVisible="False"
KeyboardNavigation.IsTabStop="False"/>
<Grid Name="Pages" IsVisible="False" Grid.Row="2">
<settings:SettingsInputView Name="InputPage" />
<settings:SettingsSystemView Name="SystemPage" />
<settings:SettingsCPUView Name="CpuPage" />
<settings:SettingsGraphicsView Name="GraphicsPage" />
<settings:SettingsAudioView Name="AudioPage" />
<settings:SettingsNetworkView Name="NetworkPage" />
<settings:SettingsLoggingView Name="LoggingPage" />
<settings:SettingsHacksView Name="HacksPage" />
</Grid>
<ui:NavigationView
Grid.Row="1"
IsSettingsVisible="False"
Name="NavPanel"
IsBackEnabled="False"
PaneDisplayMode="Left"
Margin="2,10,10,0"
VerticalAlignment="Stretch"
HorizontalAlignment="Stretch"
OpenPaneLength="200"
IsPaneToggleButtonVisible="False">
<!-- For image -->
<ui:NavigationView.PaneHeader>
<Grid HorizontalAlignment="Center" VerticalAlignment="Center">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="5"/>
</Grid.RowDefinitions>
<TextBlock Text="{Binding GameId}"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Margin="0,0,0,10"
TextAlignment="Center" Grid.Row="0" />
<Image Source="{Binding GameIcon}"
Width="160"
Height="160"
Grid.Row="1"
Margin="0,0,0,10"
HorizontalAlignment="Center" />
<TextBlock Text="{Binding GameTitle}"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Margin="0,0,0,10"
TextAlignment="Center" Grid.Row="2" />
<Separator Height="1" Grid.Row="3" Margin="0,0,0,10" HorizontalAlignment="Stretch"/>
</Grid>
</ui:NavigationView.PaneHeader>
<ui:NavigationView.MenuItems>
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabInput}"
Tag="InputPage"
IconSource="Games" />
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabSystem}"
Tag="SystemPage"
IconSource="Settings" />
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabCpu}"
Tag="CpuPage">
<ui:NavigationViewItem.IconSource>
<ui:FontIconSource
FontFamily="avares://Ryujinx/Assets/Fonts#Segoe Fluent Icons"
Glyph="{helpers:GlyphValueConverter Chip}" />
</ui:NavigationViewItem.IconSource>
</ui:NavigationViewItem>
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabGraphics}"
Tag="GraphicsPage"
IconSource="Image" />
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabAudio}"
IconSource="Audio"
Tag="AudioPage" />
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabNetwork}"
Tag="NetworkPage"
IconSource="Globe" />
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabLogging}"
Tag="LoggingPage"
IconSource="Document" />
<ui:NavigationViewItem
IsVisible="{Binding ShowDirtyHacks}"
Content="Dirty Hacks"
Tag="HacksPage"
IconSource="Code" />
</ui:NavigationView.MenuItems>
</ui:NavigationView>
<ReversibleStackPanel
Grid.Row="2"
Margin="10"
Spacing="10"
Orientation="Horizontal"
HorizontalAlignment="Right"
ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
<Button
Content="{ext:Locale SettingsButtonSave}"
Command="{Binding SaveUserConfig}" />
<Button
HotKey="Escape"
Content="{ext:Locale SettingsButtonClose}"
Command="{Binding CancelButton}" />
<Button
Content="{ext:Locale UserProfilesDelete}"
Command="{Binding DeleteConfigGame}"
Classes="red"/>
</ReversibleStackPanel>
</Grid>
</window:StyleableAppWindow>

View File

@@ -0,0 +1,115 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Shapes;
using Avalonia.Input;
using Avalonia.Media.Imaging;
using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls;
using Projektanker.Icons.Avalonia;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.ViewModels.Input;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Input;
using System;
using System.IO;
using System.Linq;
using Key = Avalonia.Input.Key;
namespace Ryujinx.Ava.UI.Windows
{
public partial class UserConfigWindows : StyleableAppWindow
{
internal readonly SettingsViewModel ViewModel;
public UserConfigWindows(MainWindowViewModel viewModel, bool findUserConfigDir = true)
{
Title = string.Format(LocaleManager.Instance[LocaleKeys.SettingsWithInfo], viewModel.SelectedApplication.Name, viewModel.SelectedApplication.IdString);
DataContext = ViewModel = new SettingsViewModel(
viewModel.VirtualFileSystem,
viewModel.ContentManager,
viewModel.SelectedApplication.Path,
viewModel.SelectedApplication.Name,
viewModel.SelectedApplication.IdString,
viewModel.SelectedApplication.Icon,
findUserConfigDir);
ViewModel.CloseWindow += Close;
ViewModel.SaveSettingsEvent += SaveSettings;
InitializeComponent();
Load();
#if DEBUG
this.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Alt));
#endif
}
public void SaveSettings()
{
InputPage.InputView?.SaveCurrentProfile();
}
private void Load()
{
Pages.Children.Clear();
NavPanel.SelectionChanged += NavPanelOnSelectionChanged;
NavPanel.SelectedItem = NavPanel.MenuItems.ElementAt(0);
}
private void NavPanelOnSelectionChanged(object sender, NavigationViewSelectionChangedEventArgs e)
{
if (e.SelectedItem is NavigationViewItem navItem && navItem.Tag is not null)
{
switch (navItem.Tag.ToString())
{
case nameof(InputPage):
NavPanel.Content = InputPage;
break;
case nameof(SystemPage):
SystemPage.ViewModel = ViewModel;
NavPanel.Content = SystemPage;
break;
case nameof(CpuPage):
NavPanel.Content = CpuPage;
break;
case nameof(GraphicsPage):
NavPanel.Content = GraphicsPage;
break;
case nameof(AudioPage):
NavPanel.Content = AudioPage;
break;
case nameof(NetworkPage):
NetworkPage.ViewModel = ViewModel;
NavPanel.Content = NetworkPage;
break;
case nameof(LoggingPage):
NavPanel.Content = LoggingPage;
break;
case nameof(HacksPage):
HacksPage.DataContext = ViewModel;
NavPanel.Content = HacksPage;
break;
default:
throw new NotImplementedException();
}
}
}
protected override void OnClosing(WindowClosingEventArgs e)
{
base.OnClosing(e);
}
}
}

View File

@@ -21,6 +21,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public class ApplicationData public class ApplicationData
{ {
public bool Favorite { get; set; } public bool Favorite { get; set; }
public bool UserConfig { get; set; }
public byte[] Icon { get; set; } public byte[] Icon { get; set; }
public string Name { get; set; } = "Unknown"; public string Name { get; set; } = "Unknown";
@@ -63,6 +64,9 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public int GameCount { get; set; } public int GameCount { get; set; }
public bool HasLdnGames => PlayerCount != 0 && GameCount != 0; public bool HasLdnGames => PlayerCount != 0 && GameCount != 0;
public bool HasRichPresenceAsset => DiscordIntegrationModule.HasAssetImage(IdString);
public bool HasDynamicRichPresenceSupport => DiscordIntegrationModule.HasAnalyzer(IdString);
public TimeSpan TimePlayed { get; set; } public TimeSpan TimePlayed { get; set; }
public DateTime? LastPlayed { get; set; } public DateTime? LastPlayed { get; set; }

View File

@@ -505,7 +505,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
if (data.Id != 0) if (data.Id != 0)
{ {
ApplicationMetadata appMetadata = LoadAndSaveMetaData(data.IdString, appMetadata => ApplicationMetadata appMetadata = LoadAndSaveMetaData(data.IdString, appMetadata =>
{ {
appMetadata.Title = data.Name; appMetadata.Title = data.Name;
// Only do the migration if time_played has a value and timespan_played hasn't been updated yet. // Only do the migration if time_played has a value and timespan_played hasn't been updated yet.
@@ -529,10 +529,11 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
} }
}); });
data.Favorite = appMetadata.Favorite; data.Favorite = appMetadata.Favorite;
data.TimePlayed = appMetadata.TimePlayed; data.TimePlayed = appMetadata.TimePlayed;
data.LastPlayed = appMetadata.LastPlayed; data.LastPlayed = appMetadata.LastPlayed;
data.UserConfig = File.Exists(Program.GetDirGameUserConfig(data.IdBaseString, false, false)); // Just check user config
} }
data.FileExtension = Path.GetExtension(applicationPath).TrimStart('.').ToUpper(); data.FileExtension = Path.GetExtension(applicationPath).TrimStart('.').ToUpper();

View File

@@ -6,11 +6,15 @@ namespace Ryujinx.Ava.Utilities
public static class CommandLineState public static class CommandLineState
{ {
public static string[] Arguments { get; private set; } public static string[] Arguments { get; private set; }
public static int CountArguments { get; private set; }
public static bool? OverrideDockedMode { get; private set; } public static bool? OverrideDockedMode { get; private set; }
public static bool? OverrideHardwareAcceleration { get; private set; } public static bool? OverrideHardwareAcceleration { get; private set; }
public static string OverrideGraphicsBackend { get; private set; } public static string OverrideGraphicsBackend { get; private set; }
public static string OverrideBackendThreading { get; private set; } public static string OverrideBackendThreading { get; private set; }
public static string OverridePPTC { get; private set; }
public static string OverrideMemoryManagerMode { get; private set; }
public static string OverrideSystemRegion { get; private set; }
public static string OverrideSystemLanguage { get; private set; }
public static string OverrideHideCursor { get; private set; } public static string OverrideHideCursor { get; private set; }
public static string BaseDirPathArg { get; private set; } public static string BaseDirPathArg { get; private set; }
public static string Profile { get; private set; } public static string Profile { get; private set; }
@@ -19,6 +23,11 @@ namespace Ryujinx.Ava.Utilities
public static bool StartFullscreenArg { get; private set; } public static bool StartFullscreenArg { get; private set; }
public static bool HideAvailableUpdates { get; private set; } public static bool HideAvailableUpdates { get; private set; }
public static void ArgumentsClean()
{
}
public static void ParseArguments(string[] args) public static void ParseArguments(string[] args)
{ {
List<string> arguments = []; List<string> arguments = [];
@@ -28,6 +37,11 @@ namespace Ryujinx.Ava.Utilities
{ {
string arg = args[i]; string arg = args[i];
if (arg.Contains("-") || arg.Contains("--"))
{
CountArguments++;
}
switch (arg) switch (arg)
{ {
case "-r": case "-r":
@@ -85,6 +99,47 @@ namespace Ryujinx.Ava.Utilities
OverrideBackendThreading = args[++i]; OverrideBackendThreading = args[++i];
break; break;
case "--pptc":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
OverridePPTC = args[++i];
break;
case "-m":
case "--memory-manager-mode":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
OverrideMemoryManagerMode = args[++i];
break;
case "--system-region":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
OverrideSystemRegion = args[++i];
break;
case "--system-language":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
OverrideSystemLanguage = args[++i];
break;
case "-i": case "-i":
case "--application-id": case "--application-id":
LaunchApplicationId = args[++i]; LaunchApplicationId = args[++i];

View File

@@ -18,9 +18,15 @@ namespace Ryujinx.Ava.Utilities.Configuration
{ {
public partial class ConfigurationState public partial class ConfigurationState
{ {
public void Load(ConfigurationFileFormat cff, string configurationFilePath) public void Load(ConfigurationFileFormat cff, string configurationFilePath, string gameId="")
{ {
bool configurationFileUpdated = false; bool configurationFileUpdated = false;
bool LoadSetting = true;
if (!string.IsNullOrEmpty(gameId))
{
LoadSetting = false;
}
if (cff.Version is < 0 or > ConfigurationFileFormat.CurrentVersion) if (cff.Version is < 0 or > ConfigurationFileFormat.CurrentVersion)
{ {
@@ -43,14 +49,14 @@ namespace Ryujinx.Ava.Utilities.Configuration
configurationFileUpdated = true; configurationFileUpdated = true;
} }
EnableDiscordIntegration.Value = cff.EnableDiscordIntegration; EnableDiscordIntegration.Value = LoadSetting ? cff.EnableDiscordIntegration : EnableDiscordIntegration.Value; // Get from global config only
CheckUpdatesOnStart.Value = cff.CheckUpdatesOnStart; CheckUpdatesOnStart.Value = LoadSetting ? cff.CheckUpdatesOnStart : CheckUpdatesOnStart.Value; // Get from global config only
ShowConfirmExit.Value = cff.ShowConfirmExit; ShowConfirmExit.Value = LoadSetting ? cff.ShowConfirmExit : ShowConfirmExit.Value; // Get from global config only
RememberWindowState.Value = cff.RememberWindowState; RememberWindowState.Value = LoadSetting ? cff.RememberWindowState : RememberWindowState.Value; // Get from global config only
ShowTitleBar.Value = cff.ShowTitleBar; ShowTitleBar.Value = LoadSetting ? cff.ShowTitleBar : ShowTitleBar.Value; // Get from global config only
EnableHardwareAcceleration.Value = cff.EnableHardwareAcceleration; EnableHardwareAcceleration.Value = LoadSetting ? cff.EnableHardwareAcceleration : EnableHardwareAcceleration.Value; // Get from global config only
HideCursor.Value = cff.HideCursor; HideCursor.Value = LoadSetting ? cff.HideCursor : HideCursor.Value; // Get from global config only
Logger.EnableFileLog.Value = cff.EnableFileLog; Logger.EnableFileLog.Value = cff.EnableFileLog;
Logger.EnableDebug.Value = cff.LoggingEnableDebug; Logger.EnableDebug.Value = cff.LoggingEnableDebug;
Logger.EnableStub.Value = cff.LoggingEnableStub; Logger.EnableStub.Value = cff.LoggingEnableStub;
@@ -85,7 +91,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
System.Language.Value = cff.SystemLanguage; System.Language.Value = cff.SystemLanguage;
System.Region.Value = cff.SystemRegion; System.Region.Value = cff.SystemRegion;
System.TimeZone.Value = cff.SystemTimeZone; System.TimeZone.Value = cff.SystemTimeZone;
System.SystemTimeOffset.Value = cff.SystemTimeOffset; System.SystemTimeOffset.Value = LoadSetting ? cff.SystemTimeOffset : System.SystemTimeOffset.Value; // Get from global config only
System.EnableDockedMode.Value = cff.DockedMode; System.EnableDockedMode.Value = cff.DockedMode;
System.EnablePtc.Value = cff.EnablePtc; System.EnablePtc.Value = cff.EnablePtc;
System.EnableLowPowerPtc.Value = cff.EnableLowPowerPtc; System.EnableLowPowerPtc.Value = cff.EnableLowPowerPtc;
@@ -99,46 +105,47 @@ namespace Ryujinx.Ava.Utilities.Configuration
System.IgnoreMissingServices.Value = cff.IgnoreMissingServices; System.IgnoreMissingServices.Value = cff.IgnoreMissingServices;
System.IgnoreApplet.Value = cff.IgnoreApplet; System.IgnoreApplet.Value = cff.IgnoreApplet;
System.UseHypervisor.Value = cff.UseHypervisor; System.UseHypervisor.Value = cff.UseHypervisor;
UI.GuiColumns.FavColumn.Value = cff.GuiColumns.FavColumn; UI.GuiColumns.FavColumn.Value = LoadSetting ? cff.GuiColumns.FavColumn : UI.GuiColumns.FavColumn.Value;
UI.GuiColumns.IconColumn.Value = cff.GuiColumns.IconColumn; UI.GuiColumns.IconColumn.Value = LoadSetting ? cff.GuiColumns.IconColumn : UI.GuiColumns.IconColumn.Value;
UI.GuiColumns.AppColumn.Value = cff.GuiColumns.AppColumn; UI.GuiColumns.AppColumn.Value = LoadSetting ? cff.GuiColumns.AppColumn : UI.GuiColumns.AppColumn.Value;
UI.GuiColumns.DevColumn.Value = cff.GuiColumns.DevColumn; UI.GuiColumns.DevColumn.Value = LoadSetting ? cff.GuiColumns.DevColumn : UI.GuiColumns.DevColumn.Value;
UI.GuiColumns.VersionColumn.Value = cff.GuiColumns.VersionColumn; UI.GuiColumns.VersionColumn.Value = LoadSetting ? cff.GuiColumns.VersionColumn : UI.GuiColumns.VersionColumn.Value;
UI.GuiColumns.TimePlayedColumn.Value = cff.GuiColumns.TimePlayedColumn; UI.GuiColumns.TimePlayedColumn.Value = LoadSetting ? cff.GuiColumns.TimePlayedColumn : UI.GuiColumns.TimePlayedColumn.Value;
UI.GuiColumns.LastPlayedColumn.Value = cff.GuiColumns.LastPlayedColumn; UI.GuiColumns.LastPlayedColumn.Value = LoadSetting ? cff.GuiColumns.LastPlayedColumn : UI.GuiColumns.LastPlayedColumn.Value;
UI.GuiColumns.FileExtColumn.Value = cff.GuiColumns.FileExtColumn; UI.GuiColumns.FileExtColumn.Value = LoadSetting ? cff.GuiColumns.FileExtColumn : UI.GuiColumns.FileExtColumn.Value;
UI.GuiColumns.FileSizeColumn.Value = cff.GuiColumns.FileSizeColumn; UI.GuiColumns.FileSizeColumn.Value = LoadSetting ? cff.GuiColumns.FileSizeColumn : UI.GuiColumns.FileSizeColumn.Value;
UI.GuiColumns.PathColumn.Value = cff.GuiColumns.PathColumn; UI.GuiColumns.PathColumn.Value = LoadSetting ? cff.GuiColumns.PathColumn : UI.GuiColumns.PathColumn.Value;
UI.ColumnSort.SortColumnId.Value = cff.ColumnSort.SortColumnId; UI.ColumnSort.SortColumnId.Value = LoadSetting ? cff.ColumnSort.SortColumnId : UI.ColumnSort.SortColumnId.Value;
UI.ColumnSort.SortAscending.Value = cff.ColumnSort.SortAscending; UI.ColumnSort.SortAscending.Value = LoadSetting ? cff.ColumnSort.SortAscending : UI.ColumnSort.SortAscending.Value;
UI.GameDirs.Value = cff.GameDirs; UI.GameDirs.Value = LoadSetting ? cff.GameDirs : UI.GameDirs.Value;
UI.AutoloadDirs.Value = cff.AutoloadDirs ?? []; UI.AutoloadDirs.Value = LoadSetting ? (cff.AutoloadDirs ?? []) : UI.AutoloadDirs.Value;
UI.ShownFileTypes.NSP.Value = cff.ShownFileTypes.NSP; UI.ShownFileTypes.NSP.Value = LoadSetting ? cff.ShownFileTypes.NSP : UI.ShownFileTypes.NSP.Value;
UI.ShownFileTypes.PFS0.Value = cff.ShownFileTypes.PFS0; UI.ShownFileTypes.PFS0.Value = LoadSetting ? cff.ShownFileTypes.PFS0 : UI.ShownFileTypes.PFS0.Value;
UI.ShownFileTypes.XCI.Value = cff.ShownFileTypes.XCI; UI.ShownFileTypes.XCI.Value = LoadSetting ? cff.ShownFileTypes.XCI : UI.ShownFileTypes.XCI.Value;
UI.ShownFileTypes.NCA.Value = cff.ShownFileTypes.NCA; UI.ShownFileTypes.NCA.Value = LoadSetting ? cff.ShownFileTypes.NCA : UI.ShownFileTypes.NCA.Value;
UI.ShownFileTypes.NRO.Value = cff.ShownFileTypes.NRO; UI.ShownFileTypes.NRO.Value = LoadSetting ? cff.ShownFileTypes.NRO : UI.ShownFileTypes.NRO.Value;
UI.ShownFileTypes.NSO.Value = cff.ShownFileTypes.NSO; UI.ShownFileTypes.NSO.Value = LoadSetting ? cff.ShownFileTypes.NSO : UI.ShownFileTypes.NSO.Value;
UI.LanguageCode.Value = cff.LanguageCode; UI.LanguageCode.Value = LoadSetting ? cff.LanguageCode : UI.LanguageCode.Value;
UI.BaseStyle.Value = cff.BaseStyle; UI.BaseStyle.Value = LoadSetting ? cff.BaseStyle : UI.BaseStyle.Value;
UI.GameListViewMode.Value = cff.GameListViewMode; UI.GameListViewMode.Value = LoadSetting ? cff.GameListViewMode : UI.GameListViewMode.Value;
UI.ShowNames.Value = cff.ShowNames; UI.ShowNames.Value = LoadSetting ? cff.ShowNames : UI.ShowNames.Value;
UI.IsAscendingOrder.Value = cff.IsAscendingOrder; UI.IsAscendingOrder.Value = LoadSetting ? cff.IsAscendingOrder : UI.IsAscendingOrder.Value;
UI.GridSize.Value = cff.GridSize; UI.GridSize.Value = LoadSetting ? cff.GridSize : UI.GridSize.Value;
UI.ApplicationSort.Value = cff.ApplicationSort; UI.ApplicationSort.Value = LoadSetting ? cff.ApplicationSort : UI.ApplicationSort.Value;
UI.StartFullscreen.Value = cff.StartFullscreen; UI.StartFullscreen.Value = LoadSetting ? cff.StartFullscreen : UI.StartFullscreen.Value;
UI.StartNoUI.Value = cff.StartNoUI; UI.StartNoUI.Value = LoadSetting ? cff.StartNoUI : UI.StartNoUI.Value;
UI.ShowConsole.Value = cff.ShowConsole; UI.ShowConsole.Value = LoadSetting ? cff.ShowConsole : UI.ShowConsole.Value;
UI.WindowStartup.WindowSizeWidth.Value = cff.WindowStartup.WindowSizeWidth; UI.WindowStartup.WindowSizeWidth.Value = LoadSetting ? cff.WindowStartup.WindowSizeWidth : UI.WindowStartup.WindowSizeWidth.Value;
UI.WindowStartup.WindowSizeHeight.Value = cff.WindowStartup.WindowSizeHeight; UI.WindowStartup.WindowSizeHeight.Value = LoadSetting ? cff.WindowStartup.WindowSizeHeight : UI.WindowStartup.WindowSizeHeight.Value;
UI.WindowStartup.WindowPositionX.Value = cff.WindowStartup.WindowPositionX; UI.WindowStartup.WindowPositionX.Value = LoadSetting ? cff.WindowStartup.WindowPositionX : UI.WindowStartup.WindowPositionX.Value;
UI.WindowStartup.WindowPositionY.Value = cff.WindowStartup.WindowPositionY; UI.WindowStartup.WindowPositionY.Value = LoadSetting ? cff.WindowStartup.WindowPositionY : UI.WindowStartup.WindowPositionY.Value;
UI.WindowStartup.WindowMaximized.Value = cff.WindowStartup.WindowMaximized; UI.WindowStartup.WindowMaximized.Value = LoadSetting ? cff.WindowStartup.WindowMaximized : UI.WindowStartup.WindowMaximized.Value;
Hid.EnableKeyboard.Value = cff.EnableKeyboard; Hid.EnableKeyboard.Value = cff.EnableKeyboard;
Hid.EnableMouse.Value = cff.EnableMouse; Hid.EnableMouse.Value = cff.EnableMouse;
Hid.Hotkeys.Value = cff.Hotkeys; Hid.Hotkeys.Value = LoadSetting ? cff.Hotkeys : Hid.Hotkeys.Value; // Get from global config only
Hid.InputConfig.Value = cff.InputConfig ?? []; Hid.InputConfig.Value = cff.InputConfig ?? [];
Hid.RainbowSpeed.Value = cff.RainbowSpeed; Hid.RainbowSpeed.Value = cff.RainbowSpeed;

View File

@@ -3,6 +3,7 @@ using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary; using Ryujinx.Ava.Utilities.AppLibrary;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
@@ -15,6 +16,10 @@ namespace Ryujinx.Ava.Utilities.PlayReport
{ {
private readonly List<GameSpec> _specs = []; private readonly List<GameSpec> _specs = [];
public string[] TitleIds => Specs.SelectMany(x => x.TitleIds).ToArray();
public IReadOnlyList<GameSpec> Specs => new ReadOnlyCollection<GameSpec>(_specs);
/// <summary> /// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration. /// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary> /// </summary>
@@ -80,7 +85,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <summary> /// <summary>
/// Runs the configured <see cref="GameSpec.FormatterSpec"/> for the specified game title ID. /// Runs the configured <see cref="FormatterSpec"/> for the specified game title ID.
/// </summary> /// </summary>
/// <param name="runningGameId">The game currently running.</param> /// <param name="runningGameId">The game currently running.</param>
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param> /// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
@@ -89,54 +94,21 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public FormattedValue Format( public FormattedValue Format(
string runningGameId, string runningGameId,
ApplicationMetadata appMeta, ApplicationMetadata appMeta,
MessagePackObject playReport Horizon.Prepo.Types.PlayReport playReport
) )
{ {
if (!playReport.IsDictionary) if (!playReport.ReportData.IsDictionary)
return FormattedValue.Unhandled; return FormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec)) if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec))
return FormattedValue.Unhandled; return FormattedValue.Unhandled;
foreach (FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority)) foreach (FormatterSpecBase formatSpec in spec.ValueFormatters.OrderBy(x => x.Priority))
{ {
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject)) if (!formatSpec.Format(appMeta, playReport, out FormattedValue value))
continue; continue;
return formatSpec.Formatter(new Value { Application = appMeta, PackedValue = valuePackObject }); return value;
}
foreach (MultiFormatterSpec formatSpec in spec.MultiValueFormatters.OrderBy(x => x.Priority))
{
List<MessagePackObject> packedObjects = [];
foreach (var reportKey in formatSpec.ReportKeys)
{
if (!playReport.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(valuePackObject);
}
if (packedObjects.Count != formatSpec.ReportKeys.Length)
return FormattedValue.Unhandled;
return formatSpec.Formatter(packedObjects
.Select(packObject => new Value { Application = appMeta, PackedValue = packObject })
.ToArray());
}
foreach (SparseMultiFormatterSpec formatSpec in spec.SparseMultiValueFormatters.OrderBy(x => x.Priority))
{
Dictionary<string, Value> packedObjects = [];
foreach (var reportKey in formatSpec.ReportKeys)
{
if (!playReport.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(reportKey, new Value { Application = appMeta, PackedValue = valuePackObject });
}
return formatSpec.Formatter(packedObjects);
} }
return FormattedValue.Unhandled; return FormattedValue.Unhandled;

View File

@@ -1,6 +1,4 @@
using System.Collections.Generic; namespace Ryujinx.Ava.Utilities.PlayReport
namespace Ryujinx.Ava.Utilities.PlayReport
{ {
/// <summary> /// <summary>
/// The delegate type that powers single value formatters.<br/> /// The delegate type that powers single value formatters.<br/>
@@ -12,7 +10,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <br/> /// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for. /// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary> /// </summary>
public delegate FormattedValue ValueFormatter(Value value); public delegate FormattedValue SingleValueFormatter(SingleValue value);
/// <summary> /// <summary>
/// The delegate type that powers multiple value formatters.<br/> /// The delegate type that powers multiple value formatters.<br/>
@@ -24,7 +22,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <br/> /// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for. /// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary> /// </summary>
public delegate FormattedValue MultiValueFormatter(Value[] value); public delegate FormattedValue MultiValueFormatter(MultiValue value);
/// <summary> /// <summary>
/// The delegate type that powers multiple value formatters. /// The delegate type that powers multiple value formatters.
@@ -38,5 +36,5 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <br/> /// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for. /// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary> /// </summary>
public delegate FormattedValue SparseMultiValueFormatter(Dictionary<string, Value> values); public delegate FormattedValue SparseMultiValueFormatter(SparseMultiValue value);
} }

View File

@@ -0,0 +1,74 @@
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport
{
public abstract class MatchedValue<T>
{
protected MatchedValue(T matched)
{
Matched = matched;
}
/// <summary>
/// The currently running application's <see cref="ApplicationMetadata"/>.
/// </summary>
public ApplicationMetadata Application { get; init; }
/// <summary>
/// The entire play report.
/// </summary>
public Horizon.Prepo.Types.PlayReport PlayReport { get; init; }
/// <summary>
/// The matched value from the Play Report.
/// </summary>
public T Matched { get; init; }
}
/// <summary>
/// The input data to a <see cref="SingleValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public class SingleValue : MatchedValue<Value>
{
public SingleValue(Value matched) : base(matched)
{
}
}
/// <summary>
/// The input data to a <see cref="MultiValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
/// </summary>
public class MultiValue : MatchedValue<Value[]>
{
public MultiValue(Value[] matched) : base(matched)
{
}
public MultiValue(IEnumerable<MessagePackObject> matched) : base(Value.ConvertPackedObjects(matched))
{
}
}
/// <summary>
/// The input data to a <see cref="SparseMultiValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/>s from the Play Report.
/// </summary>
public class SparseMultiValue : MatchedValue<Dictionary<string, Value>>
{
public SparseMultiValue(Dictionary<string, Value> matched) : base(matched)
{
}
public SparseMultiValue(Dictionary<string, MessagePackObject> matched) : base(Value.ConvertPackedObjectMap(matched))
{
}
}
}

View File

@@ -39,28 +39,28 @@
.AddValueFormatter("team_circle", PokemonSVUnionCircle) .AddValueFormatter("team_circle", PokemonSVUnionCircle)
); );
private static FormattedValue BreathOfTheWild_MasterMode(Value value) private static FormattedValue BreathOfTheWild_MasterMode(SingleValue value)
=> value.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset; => value.Matched.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
private static FormattedValue TearsOfTheKingdom_CurrentField(Value value) => private static FormattedValue TearsOfTheKingdom_CurrentField(SingleValue value) =>
value.DoubleValue switch value.Matched.DoubleValue switch
{ {
> 800d => "Exploring the Sky Islands", > 800d => "Exploring the Sky Islands",
< -201d => "Exploring the Depths", < -201d => "Exploring the Depths",
_ => "Roaming Hyrule" _ => "Roaming Hyrule"
}; };
private static FormattedValue SuperMarioOdyssey_AssistMode(Value value) private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode"; => value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
private static FormattedValue SuperMarioOdysseyChina_AssistMode(Value value) private static FormattedValue SuperMarioOdysseyChina_AssistMode(SingleValue value)
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式"; => value.Matched.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
private static FormattedValue SuperMario3DWorldOrBowsersFury(Value value) private static FormattedValue SuperMario3DWorldOrBowsersFury(SingleValue value)
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury"; => value.Matched.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static FormattedValue MarioKart8Deluxe_Mode(Value value) private static FormattedValue MarioKart8Deluxe_Mode(SingleValue value)
=> value.StringValue switch => value.Matched.StringValue switch
{ {
// Single Player // Single Player
"Single" => "Single Player", "Single" => "Single Player",
@@ -87,11 +87,11 @@
_ => FormattedValue.ForceReset _ => FormattedValue.ForceReset
}; };
private static FormattedValue PokemonSVUnionCircle(Value value) private static FormattedValue PokemonSVUnionCircle(SingleValue value)
=> value.BoxedValue is 0 ? "Playing Alone" : "Playing in a group"; => value.Matched.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
private static FormattedValue PokemonSVArea(Value value) private static FormattedValue PokemonSVArea(SingleValue value)
=> value.StringValue switch => value.Matched.StringValue switch
{ {
// Base Game Locations // Base Game Locations
"a_w01" => "South Area One", "a_w01" => "South Area One",

View File

@@ -1,4 +1,7 @@
using FluentAvalonia.Core; using FluentAvalonia.Core;
using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@@ -11,10 +14,11 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// </summary> /// </summary>
public class GameSpec public class GameSpec
{ {
private int _lastPriority;
public required string[] TitleIds { get; init; } public required string[] TitleIds { get; init; }
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
public List<MultiFormatterSpec> MultiValueFormatters { get; } = []; public List<FormatterSpecBase> ValueFormatters { get; } = [];
public List<SparseMultiFormatterSpec> SparseMultiValueFormatters { get; } = [];
/// <summary> /// <summary>
@@ -24,8 +28,8 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="reportKey">The key name to match.</param> /// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param> /// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns> /// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(string reportKey, ValueFormatter valueFormatter) public GameSpec AddValueFormatter(string reportKey, SingleValueFormatter valueFormatter)
=> AddValueFormatter(SimpleValueFormatters.Count, reportKey, valueFormatter); => AddValueFormatter(_lastPriority++, reportKey, valueFormatter);
/// <summary> /// <summary>
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/> /// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
@@ -36,11 +40,11 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="valueFormatter">The function which can return a potential formatted value.</param> /// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns> /// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(int priority, string reportKey, public GameSpec AddValueFormatter(int priority, string reportKey,
ValueFormatter valueFormatter) SingleValueFormatter valueFormatter)
{ {
SimpleValueFormatters.Add(new FormatterSpec ValueFormatters.Add(new FormatterSpec
{ {
Priority = priority, ReportKey = reportKey, Formatter = valueFormatter Priority = priority, ReportKeys = [reportKey], Formatter = valueFormatter
}); });
return this; return this;
} }
@@ -53,7 +57,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="valueFormatter">The function which can format the values.</param> /// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns> /// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter) public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
=> AddMultiValueFormatter(MultiValueFormatters.Count, reportKeys, valueFormatter); => AddMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
/// <summary> /// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/> /// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
@@ -66,7 +70,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys, public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
MultiValueFormatter valueFormatter) MultiValueFormatter valueFormatter)
{ {
MultiValueFormatters.Add(new MultiFormatterSpec ValueFormatters.Add(new MultiFormatterSpec
{ {
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
}); });
@@ -84,7 +88,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <param name="valueFormatter">The function which can format the values.</param> /// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns> /// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddSparseMultiValueFormatter(string[] reportKeys, SparseMultiValueFormatter valueFormatter) public GameSpec AddSparseMultiValueFormatter(string[] reportKeys, SparseMultiValueFormatter valueFormatter)
=> AddSparseMultiValueFormatter(SparseMultiValueFormatters.Count, reportKeys, valueFormatter); => AddSparseMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
/// <summary> /// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/> /// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
@@ -100,7 +104,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public GameSpec AddSparseMultiValueFormatter(int priority, string[] reportKeys, public GameSpec AddSparseMultiValueFormatter(int priority, string[] reportKeys,
SparseMultiValueFormatter valueFormatter) SparseMultiValueFormatter valueFormatter)
{ {
SparseMultiValueFormatters.Add(new SparseMultiFormatterSpec ValueFormatters.Add(new SparseMultiFormatterSpec
{ {
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
}); });
@@ -111,30 +115,101 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <summary> /// <summary>
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value. /// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
/// </summary> /// </summary>
public struct FormatterSpec public class FormatterSpec : FormatterSpecBase
{ {
public required int Priority { get; init; } public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
public required string ReportKey { get; init; } {
public ValueFormatter Formatter { get; init; } if (!playReport.ReportData.AsDictionary().TryGetValue(ReportKeys[0], out MessagePackObject valuePackObject))
{
result = null;
return false;
}
result = valuePackObject;
return true;
}
} }
/// <summary> /// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values. /// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
/// </summary> /// </summary>
public struct MultiFormatterSpec public class MultiFormatterSpec : FormatterSpecBase
{ {
public required int Priority { get; init; } public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
public required string[] ReportKeys { get; init; } {
public MultiValueFormatter Formatter { get; init; } List<MessagePackObject> packedObjects = [];
foreach (var reportKey in ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
{
result = null;
return false;
}
packedObjects.Add(valuePackObject);
}
result = packedObjects;
return true;
}
} }
/// <summary> /// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their sparsely populated potential values. /// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their sparsely populated potential values.
/// </summary> /// </summary>
public struct SparseMultiFormatterSpec public class SparseMultiFormatterSpec : FormatterSpecBase
{ {
public required int Priority { get; init; } public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
public required string[] ReportKeys { get; init; } {
public SparseMultiValueFormatter Formatter { get; init; } Dictionary<string, MessagePackObject> packedObjects = [];
foreach (var reportKey in ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(reportKey, valuePackObject);
}
result = packedObjects;
return true;
}
}
public abstract class FormatterSpecBase
{
public abstract bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object data);
public int Priority { get; init; }
public string[] ReportKeys { get; init; }
public Delegate Formatter { get; init; }
public bool Format(ApplicationMetadata appMeta, Horizon.Prepo.Types.PlayReport playReport, out FormattedValue formattedValue)
{
formattedValue = default;
if (!GetData(playReport, out object data))
return false;
if (data is FormattedValue fv)
{
formattedValue = fv;
return true;
}
switch (Formatter)
{
case SingleValueFormatter svf when data is MessagePackObject mpo:
formattedValue = svf(new SingleValue(mpo) { Application = appMeta, PlayReport = playReport });
return true;
case MultiValueFormatter mvf when data is List<MessagePackObject> messagePackObjects:
formattedValue = mvf(new MultiValue(messagePackObjects) { Application = appMeta, PlayReport = playReport });
return true;
case SparseMultiValueFormatter smvf when
data is Dictionary<string, MessagePackObject> sparseMessagePackObjects:
formattedValue = smvf(new SparseMultiValue(sparseMessagePackObjects) { Application = appMeta, PlayReport = playReport });
return true;
default:
throw new InvalidOperationException("Formatter delegate is not of a known type!");
}
}
} }
} }

View File

@@ -1,20 +1,20 @@
using MsgPack; using MsgPack;
using Ryujinx.Ava.Utilities.AppLibrary;
using System; using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Utilities.PlayReport namespace Ryujinx.Ava.Utilities.PlayReport
{ {
/// <summary> /// <summary>
/// The input data to a <see cref="ValueFormatter"/>, /// The base input data to a ValueFormatter delegate,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report. /// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary> /// </summary>
public class Value public readonly struct Value
{ {
/// <summary> public Value(MessagePackObject packedValue)
/// The currently running application's <see cref="ApplicationMetadata"/>. {
/// </summary> PackedValue = packedValue;
public ApplicationMetadata Application { get; init; } }
/// <summary> /// <summary>
/// The matched value from the Play Report. /// The matched value from the Play Report.
@@ -37,6 +37,17 @@ namespace Ryujinx.Ava.Utilities.PlayReport
: boxed.ToString(); : boxed.ToString();
} }
public static implicit operator Value(MessagePackObject matched) => new(matched);
public static Value[] ConvertPackedObjects(IEnumerable<MessagePackObject> packObjects)
=> packObjects.Select(packObject => new Value(packObject)).ToArray();
public static Dictionary<string, Value> ConvertPackedObjectMap(Dictionary<string, MessagePackObject> packObjects)
=> packObjects.ToDictionary(
x => x.Key,
x => new Value(x.Value)
);
#region AsX accessors #region AsX accessors
public bool BooleanValue => PackedValue.AsBoolean(); public bool BooleanValue => PackedValue.AsBoolean();
@@ -57,7 +68,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
} }
/// <summary> /// <summary>
/// A potential formatted value returned by a <see cref="ValueFormatter"/>. /// A potential formatted value returned by a ValueFormatter delegate.
/// </summary> /// </summary>
public readonly struct FormattedValue public readonly struct FormattedValue
{ {
@@ -103,28 +114,47 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <summary> /// <summary>
/// Return this to tell the caller there is no value to return. /// Return this to tell the caller there is no value to return.
/// </summary> /// </summary>
public static FormattedValue Unhandled => default; public static readonly FormattedValue Unhandled = default;
/// <summary> /// <summary>
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for. /// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
/// </summary> /// </summary>
public static FormattedValue ForceReset => new() { Handled = true, Reset = true }; public static readonly FormattedValue ForceReset = new() { Handled = true, Reset = true };
/// <summary> /// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="ValueFormatter"/>. /// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="SingleValueFormatter"/>.
/// </summary> /// </summary>
public static readonly ValueFormatter SingleAlwaysResets = _ => ForceReset; public static readonly SingleValueFormatter SingleAlwaysResets = _ => ForceReset;
/// <summary> /// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="MultiValueFormatter"/>. /// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="MultiValueFormatter"/>.
/// </summary> /// </summary>
public static readonly MultiValueFormatter MultiAlwaysResets = _ => ForceReset; public static readonly MultiValueFormatter MultiAlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="SparseMultiValueFormatter"/>.
/// </summary>
public static readonly SparseMultiValueFormatter SparseMultiAlwaysResets = _ => ForceReset;
/// <summary> /// <summary>
/// A delegate factory you can use to always return the specified /// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="ValueFormatter"/>. /// <paramref name="formattedValue"/> in a <see cref="SingleValueFormatter"/>.
/// </summary> /// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param> /// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static ValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue; public static SingleValueFormatter SingleAlwaysReturns(string formattedValue) => _ => formattedValue;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="MultiValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static MultiValueFormatter MultiAlwaysReturns(string formattedValue) => _ => formattedValue;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="SparseMultiValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static SparseMultiValueFormatter SparseMultiAlwaysReturns(string formattedValue) => _ => formattedValue;
} }
} }

View File

@@ -12,7 +12,7 @@ namespace Ryujinx.Ava.Utilities
public static class ShortcutHelper public static class ShortcutHelper
{ {
[SupportedOSPlatform("windows")] [SupportedOSPlatform("windows")]
private static void CreateShortcutWindows(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string cleanedAppName, string desktopPath) private static void CreateShortcutWindows(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string cleanedAppName, string desktopPath, string args = "")
{ {
string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, AppDomain.CurrentDomain.FriendlyName + ".exe"); string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, AppDomain.CurrentDomain.FriendlyName + ".exe");
iconPath += ".ico"; iconPath += ".ico";
@@ -22,13 +22,13 @@ namespace Ryujinx.Ava.Utilities
image.Resize(new SKImageInfo(128, 128), SKFilterQuality.High); image.Resize(new SKImageInfo(128, 128), SKFilterQuality.High);
SaveBitmapAsIcon(image, iconPath); SaveBitmapAsIcon(image, iconPath);
Shortcut shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath, applicationId), iconPath, 0); Shortcut shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath, applicationId, args), iconPath, 0);
shortcut.StringData.NameString = cleanedAppName; shortcut.StringData.NameString = cleanedAppName;
shortcut.WriteToFile(Path.Combine(desktopPath, cleanedAppName + ".lnk")); shortcut.WriteToFile(Path.Combine(desktopPath, cleanedAppName + ".lnk"));
} }
[SupportedOSPlatform("linux")] [SupportedOSPlatform("linux")]
private static void CreateShortcutLinux(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string desktopPath, string cleanedAppName) private static void CreateShortcutLinux(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string desktopPath, string cleanedAppName, string args = "")
{ {
string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx.sh"); string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx.sh");
string desktopFile = EmbeddedResources.ReadAllText("Ryujinx/Assets/ShortcutFiles/shortcut-template.desktop"); string desktopFile = EmbeddedResources.ReadAllText("Ryujinx/Assets/ShortcutFiles/shortcut-template.desktop");
@@ -40,11 +40,11 @@ namespace Ryujinx.Ava.Utilities
data.SaveTo(file); data.SaveTo(file);
using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop")); using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop"));
outputFile.Write(desktopFile, cleanedAppName, iconPath, $"{basePath} {GetArgsString(applicationFilePath, applicationId)}"); outputFile.Write(desktopFile, cleanedAppName, iconPath, $"{basePath} {GetArgsString(applicationFilePath, applicationId, args)}");
} }
[SupportedOSPlatform("macos")] [SupportedOSPlatform("macos")]
private static void CreateShortcutMacos(string appFilePath, string applicationId, byte[] iconData, string desktopPath, string cleanedAppName) private static void CreateShortcutMacos(string appFilePath, string applicationId, byte[] iconData, string desktopPath, string cleanedAppName, string args = "")
{ {
string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx"); string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx");
string plistFile = EmbeddedResources.ReadAllText("Ryujinx/Assets/ShortcutFiles/shortcut-template.plist"); string plistFile = EmbeddedResources.ReadAllText("Ryujinx/Assets/ShortcutFiles/shortcut-template.plist");
@@ -63,7 +63,7 @@ namespace Ryujinx.Ava.Utilities
string scriptPath = Path.Combine(scriptFolderPath, ScriptName); string scriptPath = Path.Combine(scriptFolderPath, ScriptName);
using StreamWriter scriptFile = new(scriptPath); using StreamWriter scriptFile = new(scriptPath);
scriptFile.Write(shortcutScript, basePath, GetArgsString(appFilePath, applicationId)); scriptFile.Write(shortcutScript, basePath, GetArgsString(appFilePath, applicationId, args));
// Set execute permission // Set execute permission
FileInfo fileInfo = new(scriptPath); FileInfo fileInfo = new(scriptPath);
@@ -87,7 +87,7 @@ namespace Ryujinx.Ava.Utilities
outputFile.Write(plistFile, ScriptName, cleanedAppName, IconName); outputFile.Write(plistFile, ScriptName, cleanedAppName, IconName);
} }
public static void CreateAppShortcut(string applicationFilePath, string applicationName, string applicationId, byte[] iconData) public static void CreateAppShortcut(string applicationFilePath, string applicationName, string applicationId, byte[] iconData, string args = "")
{ {
string desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory); string desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory);
string cleanedAppName = string.Join("_", applicationName.Split(Path.GetInvalidFileNameChars())); string cleanedAppName = string.Join("_", applicationName.Split(Path.GetInvalidFileNameChars()));
@@ -96,7 +96,7 @@ namespace Ryujinx.Ava.Utilities
{ {
string iconPath = Path.Combine(AppDataManager.BaseDirPath, "games", applicationId, "app"); string iconPath = Path.Combine(AppDataManager.BaseDirPath, "games", applicationId, "app");
CreateShortcutWindows(applicationFilePath, applicationId, iconData, iconPath, cleanedAppName, desktopPath); CreateShortcutWindows(applicationFilePath, applicationId, iconData, iconPath, cleanedAppName, desktopPath, args);
return; return;
} }
@@ -106,14 +106,14 @@ namespace Ryujinx.Ava.Utilities
string iconPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".local", "share", "icons", "Ryujinx"); string iconPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".local", "share", "icons", "Ryujinx");
Directory.CreateDirectory(iconPath); Directory.CreateDirectory(iconPath);
CreateShortcutLinux(applicationFilePath, applicationId, iconData, Path.Combine(iconPath, applicationId), desktopPath, cleanedAppName); CreateShortcutLinux(applicationFilePath, applicationId, iconData, Path.Combine(iconPath, applicationId), desktopPath, cleanedAppName, args);
return; return;
} }
if (OperatingSystem.IsMacOS()) if (OperatingSystem.IsMacOS())
{ {
CreateShortcutMacos(applicationFilePath, applicationId, iconData, desktopPath, cleanedAppName); CreateShortcutMacos(applicationFilePath, applicationId, iconData, desktopPath, cleanedAppName, args);
return; return;
} }
@@ -121,7 +121,7 @@ namespace Ryujinx.Ava.Utilities
throw new NotImplementedException("Shortcut support has not been implemented yet for this OS."); throw new NotImplementedException("Shortcut support has not been implemented yet for this OS.");
} }
private static string GetArgsString(string appFilePath, string applicationId) private static string GetArgsString(string appFilePath, string applicationId, string config = "")
{ {
// args are first defined as a list, for easier adjustments in the future // args are first defined as a list, for easier adjustments in the future
List<string> argsList = []; List<string> argsList = [];
@@ -132,6 +132,11 @@ namespace Ryujinx.Ava.Utilities
argsList.Add($"\"{CommandLineState.BaseDirPathArg}\""); argsList.Add($"\"{CommandLineState.BaseDirPathArg}\"");
} }
if (!string.IsNullOrEmpty(config))
{
argsList.Add(config);
}
if (appFilePath.ToLower().EndsWith(".xci")) if (appFilePath.ToLower().EndsWith(".xci"))
{ {
argsList.Add("--application-id"); argsList.Add("--application-id");