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3 Commits
Canary-1.2
...
Canary-1.2
| Author | SHA1 | Date | |
|---|---|---|---|
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253cbb2810 | ||
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9c226dcc7a | ||
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30a534edcd |
@@ -103,56 +103,12 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec))
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return FormattedValue.Unhandled;
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foreach (FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
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foreach (FormatterSpecBase formatSpec in spec.ValueFormatters.OrderBy(x => x.Priority))
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{
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if (!playReport.ReportData.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
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if (!formatSpec.Format(appMeta, playReport, out FormattedValue value))
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continue;
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return formatSpec.Formatter(new SingleValue(valuePackObject)
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{
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Application = appMeta,
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PlayReport = playReport
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});
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}
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foreach (MultiFormatterSpec formatSpec in spec.MultiValueFormatters.OrderBy(x => x.Priority))
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{
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List<MessagePackObject> packedObjects = [];
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foreach (var reportKey in formatSpec.ReportKeys)
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{
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if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
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continue;
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packedObjects.Add(valuePackObject);
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}
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if (packedObjects.Count != formatSpec.ReportKeys.Length)
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return FormattedValue.Unhandled;
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return formatSpec.Formatter(new MultiValue(packedObjects)
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{
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Application = appMeta,
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PlayReport = playReport
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});
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}
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foreach (SparseMultiFormatterSpec formatSpec in spec.SparseMultiValueFormatters.OrderBy(x => x.Priority))
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{
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Dictionary<string, MessagePackObject> packedObjects = [];
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foreach (var reportKey in formatSpec.ReportKeys)
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{
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if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
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continue;
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packedObjects.Add(reportKey, valuePackObject);
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}
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return formatSpec.Formatter(
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new SparseMultiValue(packedObjects)
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{
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Application = appMeta,
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PlayReport = playReport
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});
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return value;
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}
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return FormattedValue.Unhandled;
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@@ -10,7 +10,7 @@
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/// <br/>
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/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
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/// </summary>
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public delegate FormattedValue ValueFormatter(SingleValue value);
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public delegate FormattedValue SingleValueFormatter(SingleValue value);
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/// <summary>
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/// The delegate type that powers multiple value formatters.<br/>
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@@ -7,7 +7,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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{
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public abstract class MatchedValue<T>
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{
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public MatchedValue(T matched)
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protected MatchedValue(T matched)
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{
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Matched = matched;
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}
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@@ -29,7 +29,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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}
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/// <summary>
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/// The input data to a <see cref="ValueFormatter"/>,
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/// The input data to a <see cref="SingleValueFormatter"/>,
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/// containing the currently running application's <see cref="ApplicationMetadata"/>,
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/// and the matched <see cref="MessagePackObject"/> from the Play Report.
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/// </summary>
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@@ -38,8 +38,6 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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public SingleValue(Value matched) : base(matched)
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{
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}
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public static implicit operator SingleValue(MessagePackObject mpo) => new(mpo);
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}
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/// <summary>
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@@ -56,9 +54,6 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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public MultiValue(IEnumerable<MessagePackObject> matched) : base(Value.ConvertPackedObjects(matched))
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{
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}
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public static implicit operator MultiValue(List<MessagePackObject> matched)
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=> new(matched.Select(x => new Value(x)).ToArray());
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}
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/// <summary>
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@@ -75,13 +70,5 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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public SparseMultiValue(Dictionary<string, MessagePackObject> matched) : base(Value.ConvertPackedObjectMap(matched))
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{
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}
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public static implicit operator SparseMultiValue(Dictionary<string, MessagePackObject> matched)
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=> new(matched
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.ToDictionary(
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x => x.Key,
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x => new Value(x.Value)
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)
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);
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}
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}
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296
src/Ryujinx/Utilities/PlayReport/PlayReports.Formatters.cs
Normal file
296
src/Ryujinx/Utilities/PlayReport/PlayReports.Formatters.cs
Normal file
@@ -0,0 +1,296 @@
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using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Ava.Utilities.PlayReport
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{
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public partial class PlayReports
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{
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private static FormattedValue BreathOfTheWild_MasterMode(SingleValue value)
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=> value.Matched.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
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private static FormattedValue TearsOfTheKingdom_CurrentField(SingleValue value) =>
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value.Matched.DoubleValue switch
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{
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> 800d => "Exploring the Sky Islands",
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< -201d => "Exploring the Depths",
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_ => "Roaming Hyrule"
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};
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private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
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=> value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
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private static FormattedValue SuperMarioOdysseyChina_AssistMode(SingleValue value)
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=> value.Matched.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
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private static FormattedValue SuperMario3DWorldOrBowsersFury(SingleValue value)
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=> value.Matched.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
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private static FormattedValue MarioKart8Deluxe_Mode(SingleValue value)
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=> value.Matched.StringValue switch
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{
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// Single Player
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"Single" => "Single Player",
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// Multiplayer
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"Multi-2players" => "Multiplayer 2 Players",
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"Multi-3players" => "Multiplayer 3 Players",
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"Multi-4players" => "Multiplayer 4 Players",
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// Wireless/LAN Play
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"Local-Single" => "Wireless/LAN Play",
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"Local-2players" => "Wireless/LAN Play 2 Players",
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// CC Classes
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"50cc" => "50cc",
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"100cc" => "100cc",
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"150cc" => "150cc",
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"Mirror" => "Mirror (150cc)",
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"200cc" => "200cc",
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// Modes
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"GrandPrix" => "Grand Prix",
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"TimeAttack" => "Time Trials",
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"VS" => "VS Races",
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"Battle" => "Battle Mode",
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"RaceStart" => "Selecting a Course",
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"Race" => "Racing",
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_ => FormattedValue.ForceReset
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};
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private static FormattedValue PokemonSVUnionCircle(SingleValue value)
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=> value.Matched.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
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private static FormattedValue PokemonSVArea(SingleValue value)
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=> value.Matched.StringValue switch
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{
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// Base Game Locations
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"a_w01" => "South Area One",
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"a_w02" => "Mesagoza",
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"a_w03" => "The Pokemon League",
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"a_w04" => "South Area Two",
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"a_w05" => "South Area Four",
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"a_w06" => "South Area Six",
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"a_w07" => "South Area Five",
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"a_w08" => "South Area Three",
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"a_w09" => "West Area One",
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"a_w10" => "Asado Desert",
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"a_w11" => "West Area Two",
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"a_w12" => "Medali",
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"a_w13" => "Tagtree Thicket",
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"a_w14" => "East Area Three",
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"a_w15" => "Artazon",
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"a_w16" => "East Area Two",
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"a_w18" => "Casseroya Lake",
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"a_w19" => "Glaseado Mountain",
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"a_w20" => "North Area Three",
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"a_w21" => "North Area One",
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"a_w22" => "North Area Two",
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"a_w23" => "The Great Crater of Paldea",
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"a_w24" => "South Paldean Sea",
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"a_w25" => "West Paldean Sea",
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"a_w26" => "East Paldean Sea",
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"a_w27" => "Nouth Paldean Sea",
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//TODO DLC Locations
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_ => FormattedValue.ForceReset
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};
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private static FormattedValue SuperSmashBrosUltimate_Mode(SparseMultiValue values)
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{
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// Check if the PlayReport is for a challenger approach or an achievement.
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if (values.Matched.TryGetValue("fighter", out Value fighter) && values.Matched.ContainsKey("reason"))
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{
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return $"Challenger Approaches - {SuperSmashBrosUltimate_Character(fighter)}";
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}
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if (values.Matched.TryGetValue("fighter", out fighter) && values.Matched.ContainsKey("challenge_count"))
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{
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return $"Fighter Unlocked - {SuperSmashBrosUltimate_Character(fighter)}";
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}
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if (values.Matched.TryGetValue("anniversary", out Value anniversary))
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{
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return $"Achievement Unlocked - ID: {anniversary}";
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}
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if (values.Matched.ContainsKey("adv_slot"))
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{
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return "Playing Adventure Mode"; // Doing this as it can be a placeholder until we can grab the character.
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}
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// Check if we have a match_mode at this point, if not, go to default.
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if (!values.Matched.TryGetValue("match_mode", out Value matchMode))
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{
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return "Smashing";
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}
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return matchMode.BoxedValue switch
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{
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0 when values.Matched.TryGetValue("player_1_fighter", out Value player) &&
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values.Matched.TryGetValue("player_2_fighter", out Value challenger)
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=> $"Last Smashed: {SuperSmashBrosUltimate_Character(challenger)}'s Fighter Challenge - {SuperSmashBrosUltimate_Character(player)}",
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1 => $"Last Smashed: Normal Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
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2 when values.Matched.TryGetValue("player_1_rank", out Value team)
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=> team.BoxedValue is 0
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? "Last Smashed: Squad Strike - Red Team Wins"
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: "Last Smashed: Squad Strike - Blue Team Wins",
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3 => $"Last Smashed: Custom Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
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4 => $"Last Smashed: Super Sudden Death - {SuperSmashBrosUltimate_PlayerListing(values)}",
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5 => $"Last Smashed: Smashdown - {SuperSmashBrosUltimate_PlayerListing(values)}",
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6 => $"Last Smashed: Tourney Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
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7 when values.Matched.TryGetValue("player_1_fighter", out Value player)
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=> $"Last Smashed: Spirit Board Battle as {SuperSmashBrosUltimate_Character(player)}",
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8 when values.Matched.TryGetValue("player_1_fighter", out Value player)
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=> $"Playing Adventure Mode as {SuperSmashBrosUltimate_Character(player)}",
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10 when values.Matched.TryGetValue("match_submode", out Value battle) &&
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values.Matched.TryGetValue("player_1_fighter", out Value player)
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=> $"Last Smashed: Classic Mode, Battle {(int)battle.BoxedValue + 1}/8 as {SuperSmashBrosUltimate_Character(player)}",
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12 => $"Last Smashed: Century Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
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13 => $"Last Smashed: All-Star Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
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14 => $"Last Smashed: Cruel Smash - {SuperSmashBrosUltimate_PlayerListing(values)}",
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15 when values.Matched.TryGetValue("player_1_fighter", out Value player)
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=> $"Last Smashed: Home-Run Contest - {SuperSmashBrosUltimate_Character(player)}",
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16 when values.Matched.TryGetValue("player_1_fighter", out Value player1) &&
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values.Matched.TryGetValue("player_2_fighter", out Value player2)
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=> $"Last Smashed: Home-Run Content (Co-op) - {SuperSmashBrosUltimate_Character(player1)} and {SuperSmashBrosUltimate_Character(player2)}",
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17 => $"Last Smashed: Home-Run Contest (Versus) - {SuperSmashBrosUltimate_PlayerListing(values)}",
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18 when values.Matched.TryGetValue("player_1_fighter", out Value player1) &&
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values.Matched.TryGetValue("player_2_fighter", out Value player2)
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=> $"Fresh out of Training mode - {SuperSmashBrosUltimate_Character(player1)} with {SuperSmashBrosUltimate_Character(player2)}",
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58 => $"Last Smashed: LDN Battle - {SuperSmashBrosUltimate_PlayerListing(values)}",
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63 when values.Matched.TryGetValue("player_1_fighter", out Value player)
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=> $"Last Smashed: DLC Spirit Board Battle as {SuperSmashBrosUltimate_Character(player)}",
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_ => "Smashing"
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};
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}
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private static string SuperSmashBrosUltimate_Character(Value value) =>
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BinaryPrimitives.ReverseEndianness(
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BitConverter.ToInt64(((MsgPack.MessagePackExtendedTypeObject)value.BoxedValue).GetBody(), 0)) switch
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{
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0x0 => "Mario",
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0x1 => "Donkey Kong",
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0x2 => "Link",
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0x3 => "Samus",
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0x4 => "Dark Samus",
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0x5 => "Yoshi",
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0x6 => "Kirby",
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0x7 => "Fox",
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0x8 => "Pikachu",
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0x9 => "Luigi",
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0xA => "Ness",
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0xB => "Captain Falcon",
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0xC => "Jigglypuff",
|
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0xD => "Peach",
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0xE => "Daisy",
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0xF => "Bowser",
|
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0x10 => "Ice Climbers",
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0x11 => "Sheik",
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0x12 => "Zelda",
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0x13 => "Dr. Mario",
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0x14 => "Pichu",
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0x15 => "Falco",
|
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0x16 => "Marth",
|
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0x17 => "Lucina",
|
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0x18 => "Young Link",
|
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0x19 => "Ganondorf",
|
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0x1A => "Mewtwo",
|
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0x1B => "Roy",
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0x1C => "Chrom",
|
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0x1D => "Mr Game & Watch",
|
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0x1E => "Meta Knight",
|
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0x1F => "Pit",
|
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0x20 => "Dark Pit",
|
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0x21 => "Zero Suit Samus",
|
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0x22 => "Wario",
|
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0x23 => "Snake",
|
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0x24 => "Ike",
|
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0x25 => "Pokémon Trainer",
|
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0x26 => "Diddy Kong",
|
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0x27 => "Lucas",
|
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0x28 => "Sonic",
|
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0x29 => "King Dedede",
|
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0x2A => "Olimar",
|
||||
0x2B => "Lucario",
|
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0x2C => "R.O.B.",
|
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0x2D => "Toon Link",
|
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0x2E => "Wolf",
|
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0x2F => "Villager",
|
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0x30 => "Mega Man",
|
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0x31 => "Wii Fit Trainer",
|
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0x32 => "Rosalina & Luma",
|
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0x33 => "Little Mac",
|
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0x34 => "Greninja",
|
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0x35 => "Palutena",
|
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0x36 => "Pac-Man",
|
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0x37 => "Robin",
|
||||
0x38 => "Shulk",
|
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0x39 => "Bowser Jr.",
|
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0x3A => "Duck Hunt",
|
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0x3B => "Ryu",
|
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0x3C => "Ken",
|
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0x3D => "Cloud",
|
||||
0x3E => "Corrin",
|
||||
0x3F => "Bayonetta",
|
||||
0x40 => "Richter",
|
||||
0x41 => "Inkling",
|
||||
0x42 => "Ridley",
|
||||
0x43 => "King K. Rool",
|
||||
0x44 => "Simon",
|
||||
0x45 => "Isabelle",
|
||||
0x46 => "Incineroar",
|
||||
0x47 => "Mii Brawler",
|
||||
0x48 => "Mii Swordfighter",
|
||||
0x49 => "Mii Gunner",
|
||||
0x4A => "Piranha Plant",
|
||||
0x4B => "Joker",
|
||||
0x4C => "Hero",
|
||||
0x4D => "Banjo",
|
||||
0x4E => "Terry",
|
||||
0x4F => "Byleth",
|
||||
0x50 => "Min Min",
|
||||
0x51 => "Steve",
|
||||
0x52 => "Sephiroth",
|
||||
0x53 => "Pyra/Mythra",
|
||||
0x54 => "Kazuya",
|
||||
0x55 => "Sora",
|
||||
0xFE => "Random",
|
||||
0xFF => "Scripted Entity",
|
||||
_ => "Unknown"
|
||||
};
|
||||
|
||||
private static string SuperSmashBrosUltimate_PlayerListing(SparseMultiValue values)
|
||||
{
|
||||
List<(string Character, int PlayerNumber, int? Rank)> players = [];
|
||||
|
||||
foreach (KeyValuePair<string, Value> player in values.Matched)
|
||||
{
|
||||
if (player.Key.StartsWith("player_") && player.Key.EndsWith("_fighter") &&
|
||||
player.Value.BoxedValue is not null)
|
||||
{
|
||||
if (!int.TryParse(player.Key.Split('_')[1], out int playerNumber))
|
||||
continue;
|
||||
|
||||
string character = SuperSmashBrosUltimate_Character(player.Value);
|
||||
int? rank = values.Matched.TryGetValue($"player_{playerNumber}_rank", out Value rankValue)
|
||||
? rankValue.IntValue
|
||||
: null;
|
||||
|
||||
players.Add((character, playerNumber, rank));
|
||||
}
|
||||
}
|
||||
|
||||
players = players.OrderBy(p => p.Rank ?? int.MaxValue).ToList();
|
||||
|
||||
return players.Count > 4
|
||||
? $"{players.Count} Players - " + string.Join(", ",
|
||||
players.Take(3).Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}"))
|
||||
: string.Join(", ", players.Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}"));
|
||||
|
||||
string RankMedal(int? rank) => rank switch
|
||||
{
|
||||
0 => "🥇",
|
||||
1 => "🥈",
|
||||
2 => "🥉",
|
||||
_ => ""
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,11 @@
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
public static class PlayReports
|
||||
public static partial class PlayReports
|
||||
{
|
||||
public static Analyzer Analyzer { get; } = new Analyzer()
|
||||
.AddSpec(
|
||||
@@ -37,91 +42,23 @@
|
||||
spec => spec
|
||||
.AddValueFormatter("area_no", PokemonSVArea)
|
||||
.AddValueFormatter("team_circle", PokemonSVUnionCircle)
|
||||
).AddSpec(
|
||||
"01006a800016e000",
|
||||
spec => spec
|
||||
.AddSparseMultiValueFormatter(
|
||||
[
|
||||
// Metadata to figure out what PlayReport we have.
|
||||
"match_mode", "match_submode", "anniversary", "fighter", "reason", "challenge_count",
|
||||
"adv_slot",
|
||||
// List of Fighters
|
||||
"player_1_fighter", "player_2_fighter", "player_3_fighter", "player_4_fighter",
|
||||
"player_5_fighter", "player_6_fighter", "player_7_fighter", "player_8_fighter",
|
||||
// List of rankings/placements
|
||||
"player_1_rank", "player_2_rank", "player_3_rank", "player_4_rank", "player_5_rank",
|
||||
"player_6_rank", "player_7_rank", "player_8_rank"
|
||||
],
|
||||
SuperSmashBrosUltimate_Mode
|
||||
)
|
||||
);
|
||||
|
||||
private static FormattedValue BreathOfTheWild_MasterMode(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
|
||||
|
||||
private static FormattedValue TearsOfTheKingdom_CurrentField(SingleValue value) =>
|
||||
value.Matched.DoubleValue switch
|
||||
{
|
||||
> 800d => "Exploring the Sky Islands",
|
||||
< -201d => "Exploring the Depths",
|
||||
_ => "Roaming Hyrule"
|
||||
};
|
||||
|
||||
private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
|
||||
|
||||
private static FormattedValue SuperMarioOdysseyChina_AssistMode(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
|
||||
|
||||
private static FormattedValue SuperMario3DWorldOrBowsersFury(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
|
||||
|
||||
private static FormattedValue MarioKart8Deluxe_Mode(SingleValue value)
|
||||
=> value.Matched.StringValue switch
|
||||
{
|
||||
// Single Player
|
||||
"Single" => "Single Player",
|
||||
// Multiplayer
|
||||
"Multi-2players" => "Multiplayer 2 Players",
|
||||
"Multi-3players" => "Multiplayer 3 Players",
|
||||
"Multi-4players" => "Multiplayer 4 Players",
|
||||
// Wireless/LAN Play
|
||||
"Local-Single" => "Wireless/LAN Play",
|
||||
"Local-2players" => "Wireless/LAN Play 2 Players",
|
||||
// CC Classes
|
||||
"50cc" => "50cc",
|
||||
"100cc" => "100cc",
|
||||
"150cc" => "150cc",
|
||||
"Mirror" => "Mirror (150cc)",
|
||||
"200cc" => "200cc",
|
||||
// Modes
|
||||
"GrandPrix" => "Grand Prix",
|
||||
"TimeAttack" => "Time Trials",
|
||||
"VS" => "VS Races",
|
||||
"Battle" => "Battle Mode",
|
||||
"RaceStart" => "Selecting a Course",
|
||||
"Race" => "Racing",
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
|
||||
private static FormattedValue PokemonSVUnionCircle(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
|
||||
|
||||
private static FormattedValue PokemonSVArea(SingleValue value)
|
||||
=> value.Matched.StringValue switch
|
||||
{
|
||||
// Base Game Locations
|
||||
"a_w01" => "South Area One",
|
||||
"a_w02" => "Mesagoza",
|
||||
"a_w03" => "The Pokemon League",
|
||||
"a_w04" => "South Area Two",
|
||||
"a_w05" => "South Area Four",
|
||||
"a_w06" => "South Area Six",
|
||||
"a_w07" => "South Area Five",
|
||||
"a_w08" => "South Area Three",
|
||||
"a_w09" => "West Area One",
|
||||
"a_w10" => "Asado Desert",
|
||||
"a_w11" => "West Area Two",
|
||||
"a_w12" => "Medali",
|
||||
"a_w13" => "Tagtree Thicket",
|
||||
"a_w14" => "East Area Three",
|
||||
"a_w15" => "Artazon",
|
||||
"a_w16" => "East Area Two",
|
||||
"a_w18" => "Casseroya Lake",
|
||||
"a_w19" => "Glaseado Mountain",
|
||||
"a_w20" => "North Area Three",
|
||||
"a_w21" => "North Area One",
|
||||
"a_w22" => "North Area Two",
|
||||
"a_w23" => "The Great Crater of Paldea",
|
||||
"a_w24" => "South Paldean Sea",
|
||||
"a_w25" => "West Paldean Sea",
|
||||
"a_w26" => "East Paldean Sea",
|
||||
"a_w27" => "Nouth Paldean Sea",
|
||||
//TODO DLC Locations
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
using FluentAvalonia.Core;
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
@@ -11,10 +14,11 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
/// </summary>
|
||||
public class GameSpec
|
||||
{
|
||||
private int _lastPriority;
|
||||
|
||||
public required string[] TitleIds { get; init; }
|
||||
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
|
||||
public List<MultiFormatterSpec> MultiValueFormatters { get; } = [];
|
||||
public List<SparseMultiFormatterSpec> SparseMultiValueFormatters { get; } = [];
|
||||
|
||||
public List<FormatterSpecBase> ValueFormatters { get; } = [];
|
||||
|
||||
|
||||
/// <summary>
|
||||
@@ -24,8 +28,8 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddValueFormatter(string reportKey, ValueFormatter valueFormatter)
|
||||
=> AddValueFormatter(SimpleValueFormatters.Count, reportKey, valueFormatter);
|
||||
public GameSpec AddValueFormatter(string reportKey, SingleValueFormatter valueFormatter)
|
||||
=> AddValueFormatter(_lastPriority++, reportKey, valueFormatter);
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
@@ -36,11 +40,11 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddValueFormatter(int priority, string reportKey,
|
||||
ValueFormatter valueFormatter)
|
||||
SingleValueFormatter valueFormatter)
|
||||
{
|
||||
SimpleValueFormatters.Add(new FormatterSpec
|
||||
ValueFormatters.Add(new FormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKey = reportKey, Formatter = valueFormatter
|
||||
Priority = priority, ReportKeys = [reportKey], Formatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
@@ -53,7 +57,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
|
||||
=> AddMultiValueFormatter(MultiValueFormatters.Count, reportKeys, valueFormatter);
|
||||
=> AddMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
@@ -66,7 +70,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
|
||||
MultiValueFormatter valueFormatter)
|
||||
{
|
||||
MultiValueFormatters.Add(new MultiFormatterSpec
|
||||
ValueFormatters.Add(new MultiFormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
|
||||
});
|
||||
@@ -84,7 +88,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddSparseMultiValueFormatter(string[] reportKeys, SparseMultiValueFormatter valueFormatter)
|
||||
=> AddSparseMultiValueFormatter(SparseMultiValueFormatters.Count, reportKeys, valueFormatter);
|
||||
=> AddSparseMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
@@ -100,7 +104,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
public GameSpec AddSparseMultiValueFormatter(int priority, string[] reportKeys,
|
||||
SparseMultiValueFormatter valueFormatter)
|
||||
{
|
||||
SparseMultiValueFormatters.Add(new SparseMultiFormatterSpec
|
||||
ValueFormatters.Add(new SparseMultiFormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
|
||||
});
|
||||
@@ -111,30 +115,101 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
|
||||
/// </summary>
|
||||
public struct FormatterSpec
|
||||
public class FormatterSpec : FormatterSpecBase
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string ReportKey { get; init; }
|
||||
public ValueFormatter Formatter { get; init; }
|
||||
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
|
||||
{
|
||||
if (!playReport.ReportData.AsDictionary().TryGetValue(ReportKeys[0], out MessagePackObject valuePackObject))
|
||||
{
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
result = valuePackObject;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
|
||||
/// </summary>
|
||||
public struct MultiFormatterSpec
|
||||
public class MultiFormatterSpec : FormatterSpecBase
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string[] ReportKeys { get; init; }
|
||||
public MultiValueFormatter Formatter { get; init; }
|
||||
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
|
||||
{
|
||||
List<MessagePackObject> packedObjects = [];
|
||||
foreach (var reportKey in ReportKeys)
|
||||
{
|
||||
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
|
||||
{
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
packedObjects.Add(valuePackObject);
|
||||
}
|
||||
|
||||
result = packedObjects;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their sparsely populated potential values.
|
||||
/// </summary>
|
||||
public struct SparseMultiFormatterSpec
|
||||
public class SparseMultiFormatterSpec : FormatterSpecBase
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string[] ReportKeys { get; init; }
|
||||
public SparseMultiValueFormatter Formatter { get; init; }
|
||||
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
|
||||
{
|
||||
Dictionary<string, MessagePackObject> packedObjects = [];
|
||||
foreach (var reportKey in ReportKeys)
|
||||
{
|
||||
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
|
||||
continue;
|
||||
|
||||
packedObjects.Add(reportKey, valuePackObject);
|
||||
}
|
||||
|
||||
result = packedObjects;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class FormatterSpecBase
|
||||
{
|
||||
public abstract bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object data);
|
||||
|
||||
public int Priority { get; init; }
|
||||
public string[] ReportKeys { get; init; }
|
||||
public Delegate Formatter { get; init; }
|
||||
|
||||
public bool Format(ApplicationMetadata appMeta, Horizon.Prepo.Types.PlayReport playReport, out FormattedValue formattedValue)
|
||||
{
|
||||
formattedValue = default;
|
||||
if (!GetData(playReport, out object data))
|
||||
return false;
|
||||
|
||||
if (data is FormattedValue fv)
|
||||
{
|
||||
formattedValue = fv;
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (Formatter)
|
||||
{
|
||||
case SingleValueFormatter svf when data is MessagePackObject mpo:
|
||||
formattedValue = svf(new SingleValue(mpo) { Application = appMeta, PlayReport = playReport });
|
||||
return true;
|
||||
case MultiValueFormatter mvf when data is List<MessagePackObject> messagePackObjects:
|
||||
formattedValue = mvf(new MultiValue(messagePackObjects) { Application = appMeta, PlayReport = playReport });
|
||||
return true;
|
||||
case SparseMultiValueFormatter smvf when
|
||||
data is Dictionary<string, MessagePackObject> sparseMessagePackObjects:
|
||||
formattedValue = smvf(new SparseMultiValue(sparseMessagePackObjects) { Application = appMeta, PlayReport = playReport });
|
||||
return true;
|
||||
default:
|
||||
throw new InvalidOperationException("Formatter delegate is not of a known type!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -7,8 +6,7 @@ using System.Linq;
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
/// <summary>
|
||||
/// The input data to a <see cref="ValueFormatter"/>,
|
||||
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
|
||||
/// The base input data to a ValueFormatter delegate,
|
||||
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
|
||||
/// </summary>
|
||||
public readonly struct Value
|
||||
@@ -70,7 +68,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A potential formatted value returned by a <see cref="ValueFormatter"/>.
|
||||
/// A potential formatted value returned by a ValueFormatter delegate.
|
||||
/// </summary>
|
||||
public readonly struct FormattedValue
|
||||
{
|
||||
@@ -116,28 +114,47 @@ namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
/// <summary>
|
||||
/// Return this to tell the caller there is no value to return.
|
||||
/// </summary>
|
||||
public static FormattedValue Unhandled => default;
|
||||
public static readonly FormattedValue Unhandled = default;
|
||||
|
||||
/// <summary>
|
||||
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
|
||||
public static readonly FormattedValue ForceReset = new() { Handled = true, Reset = true };
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="ValueFormatter"/>.
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="SingleValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly ValueFormatter SingleAlwaysResets = _ => ForceReset;
|
||||
public static readonly SingleValueFormatter SingleAlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="MultiValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly MultiValueFormatter MultiAlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="SparseMultiValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly SparseMultiValueFormatter SparseMultiAlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="ValueFormatter"/>.
|
||||
/// <paramref name="formattedValue"/> in a <see cref="SingleValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static ValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
public static SingleValueFormatter SingleAlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="MultiValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static MultiValueFormatter MultiAlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="SparseMultiValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static SparseMultiValueFormatter SparseMultiAlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user