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37 Commits

Author SHA1 Message Date
IvonWei 5c46aa76fd Merge 30e790ced4 into e104ee6be3 2025-02-27 20:38:42 -06:00
Danik2343 e104ee6be3 Update: Russian Language (Some missing strings) (#732) 2025-02-27 16:53:18 -06:00
Nicola e65d1ec6c9 JoyCon to Joy-Con (#729)
Joy-Con is the official name
2025-02-26 20:00:35 -06:00
Evan Husted 534f92506b misc: chore: Add warning logs for invalid ips patch attempts 2025-02-26 02:31:18 -06:00
Daniel Nylander 10d20c1ae3 Update Swedish locale (#720) 2025-02-26 02:02:07 -06:00
Evan Husted e294a79975 UI: dev: [ci skip] Add Avalonia DevTools support to all Windows defined by Ryujinx, accessible via Ctrl + F12 when running in Debug. 2025-02-25 23:12:57 -06:00
Evan Husted ec06a86899 UI: Increase default size for setting windows to include autoload setting & the bottom of the input settings 2025-02-25 22:51:26 -06:00
Evan Husted 30e790ced4 Merge branch 'master' into master 2025-02-14 00:45:06 -06:00
Evan Husted 5e8af26516 Merge branch 'master' into master 2025-02-04 20:28:40 -06:00
madwind 9356b68f26 Add a '*' to label the virtual controller. 2025-01-13 08:41:32 +08:00
IvonWei 14aafebaa6 Merge branch 'Ryubing:master' into master 2025-01-13 08:33:30 +08:00
Evan Husted 4518666a04 Merge branch 'master' into master 2025-01-10 21:39:41 -06:00
madwind 4399edaa9f Fix typo: SQL_JOYBATTERYUPDATED => SDL_JOYBATTERYUPDATED 2025-01-02 11:50:20 +08:00
Evan Husted 4e77bcb55a Merge branch 'master' into master 2025-01-01 21:19:02 -06:00
IvonWei 3cbd7dc1a1 Merge branch 'Ryubing:master' into master 2024-12-31 19:21:10 +08:00
IvonWei 536f792558 Merge branch 'Ryubing:master' into master 2024-12-30 22:04:08 +08:00
madwind 7a451ab160 fix GetMappedStateSnapshot 2024-12-30 22:01:21 +08:00
IvonWei 99c7c3fb14 Merge branch 'Ryubing:master' into master 2024-12-29 18:37:03 +08:00
Evan Husted 09e7b660f4 Merge branch 'master' into master 2024-12-29 03:42:20 -06:00
madwind 69dfd8c60e fix right Stick 2024-12-29 02:11:31 +08:00
madwind 8e50dd9fa6 fix right JoyCon stick 2024-12-29 01:49:25 +08:00
madwind 68c03051ad For the JoyCon controller, wrap SDL2Gamepad as SDL2JoyCon to use a suitable layout and correct the motion sensing and joystick orientation. 2024-12-29 00:56:03 +08:00
Evan Husted a837294b11 Merge branch 'master' into master 2024-12-28 06:01:06 -06:00
IvonWei f1c0cc8076 Merge branch 'Ryubing:master' into master 2024-12-28 09:09:10 +08:00
madwind 6dec7ff8ba fix motionData 2024-12-28 09:07:22 +08:00
madwind 20fdbff964 clean log 2024-12-26 14:47:40 +08:00
IvonWei e426680cb0 Merge branch 'GreemDev:master' into master 2024-12-26 11:58:50 +08:00
madwind 7863e97cb0 invoke OnGamepadConnected and OnGamepadDisconnected 2024-12-26 11:58:00 +08:00
madwind c4dea0ee28 add SQL_JOYBATTERYUPDATED , OnJoyBatteryUpdated 2024-12-26 11:54:52 +08:00
IvonWei e0b6a01e9d Merge branch 'GreemDev:master' into master 2024-12-25 17:00:53 +08:00
madwind e509ffa716 delay 2000ms before ShowPowerLevel 2024-12-25 16:57:36 +08:00
IvonWei 714c68b548 Merge branch 'GreemDev:master' into master 2024-12-25 10:41:20 +08:00
madwind fec197d9ec log powerLevel 2024-12-25 10:39:07 +08:00
IvonWei a4b2feef79 Merge branch 'GreemDev:master' into master 2024-12-23 22:13:47 +08:00
IvonWei ad7d9d1ce0 Update NpadController.cs
add ?
2024-12-23 18:55:49 +08:00
IvonWei 86f9544910 Update NpadController.cs
back to Debug
2024-12-23 18:54:11 +08:00
madwind e9ecbd44fc Add a virtual controller to merge Joy-Cons. 2024-12-23 17:57:55 +08:00
20 changed files with 745 additions and 101 deletions
+1 -1
View File
@@ -97,7 +97,7 @@ If you are planning to contribute or just want to learn more about this project
- **Input** - **Input**
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. We currently have support for keyboard, mouse, touch input, Joy-Con input support, and nearly all controllers.
Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
In all scenarios, you can set up everything inside the input configuration menu. In all scenarios, you can set up everything inside the input configuration menu.
+11 -3
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@@ -71,16 +71,24 @@ namespace Ryujinx.HLE.Loaders.Mods
int patchOffset = (int)offset; int patchOffset = (int)offset;
int patchSize = patch.Length; int patchSize = patch.Length;
if (patchOffset < protectedOffset || patchOffset > memory.Length) if (patchOffset < protectedOffset)
{ {
continue; // Add warning? Logger.Warning?.Print(LogClass.ModLoader, $"Attempted to patch protected memory ({patchOffset:x} is within protected boundary of {protectedOffset:x}).");
continue;
}
if (patchOffset > memory.Length)
{
Logger.Warning?.Print(LogClass.ModLoader, $"Attempted to patch out of bounds memory (offset {patchOffset} ({patchOffset:x}) exceeds memory buffer length {memory.Length}).");
continue;
} }
patchOffset -= protectedOffset; patchOffset -= protectedOffset;
if (patchOffset + patchSize > memory.Length) if (patchOffset + patchSize > memory.Length)
{ {
patchSize = memory.Length - patchOffset; // Add warning? Logger.Warning?.Print(LogClass.ModLoader, $"Patch offset ({patchOffset:x}) + size ({patchSize}) is greater than the size of the memory buffer ({memory.Length}). Attempting to fix this...");
patchSize = memory.Length - patchOffset;
} }
Logger.Info?.Print(LogClass.ModLoader, $"Patching address offset {patchOffset:x} <= {BitConverter.ToString(patch).Replace('-', ' ')} len={patchSize}"); Logger.Info?.Print(LogClass.ModLoader, $"Patching address offset {patchOffset:x} <= {BitConverter.ToString(patch).Replace('-', ' ')} len={patchSize}");
+42 -1
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@@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
SDL2Driver.Instance.Initialize(); SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected; SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected; SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
// Add already connected gamepads // Add already connected gamepads
int numJoysticks = SDL_NumJoysticks(); int numJoysticks = SDL_NumJoysticks();
@@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
private void HandleJoyStickDisconnected(int joystickInstanceId) private void HandleJoyStickDisconnected(int joystickInstanceId)
{ {
bool joyConPairDisconnected = false;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id)) if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
return; return;
lock (_lock) lock (_lock)
{ {
_gamepadsIds.Remove(id); _gamepadsIds.Remove(id);
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(SDL2JoyConPair.Id);
joyConPairDisconnected = true;
}
} }
OnGamepadDisconnected?.Invoke(id); OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
}
} }
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId) private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
{ {
bool joyConPairConnected = false;
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE) if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
{ {
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId)) if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
@@ -120,13 +133,29 @@ namespace Ryujinx.Input.SDL2
_gamepadsIds.Insert(joystickDeviceId, id); _gamepadsIds.Insert(joystickDeviceId, id);
else else
_gamepadsIds.Add(id); _gamepadsIds.Add(id);
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(SDL2JoyConPair.Id);
_gamepadsIds.Add(SDL2JoyConPair.Id);
joyConPairConnected = true;
}
} }
OnGamepadConnected?.Invoke(id); OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
}
} }
} }
} }
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
{
Logger.Info?.Print(LogClass.Hid,
$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
}
protected virtual void Dispose(bool disposing) protected virtual void Dispose(bool disposing)
{ {
if (disposing) if (disposing)
@@ -157,6 +186,14 @@ namespace Ryujinx.Input.SDL2
public IGamepad GetGamepad(string id) public IGamepad GetGamepad(string id)
{ {
if (id == SDL2JoyConPair.Id)
{
lock (_lock)
{
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
}
}
int joystickIndex = GetJoystickIndexByGamepadId(id); int joystickIndex = GetJoystickIndexByGamepadId(id);
if (joystickIndex == -1) if (joystickIndex == -1)
@@ -165,12 +202,16 @@ namespace Ryujinx.Input.SDL2
} }
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex); nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
if (gamepadHandle == nint.Zero) if (gamepadHandle == nint.Zero)
{ {
return null; return null;
} }
if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
{
return new SDL2JoyCon(gamepadHandle, id);
}
return new SDL2Gamepad(gamepadHandle, id); return new SDL2Gamepad(gamepadHandle, id);
} }
+409
View File
@@ -0,0 +1,409 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Threading;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyCon : IGamepad
{
private bool HasConfiguration => _configuration != null;
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
{
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
}
private StandardControllerInputConfig _configuration;
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
{
{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
};
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
{
{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
};
private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
private readonly Lock _userMappingLock = new();
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
{
StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
};
public GamepadFeaturesFlag Features { get; }
private nint _gamepadHandle;
private enum JoyConType
{
Left, Right
}
public const string Prefix = "Nintendo Switch Joy-Con";
public const string LeftName = "Nintendo Switch Joy-Con (L)";
public const string RightName = "Nintendo Switch Joy-Con (R)";
private readonly JoyConType _joyConType;
public SDL2JoyCon(nint gamepadHandle, string driverId)
{
_gamepadHandle = gamepadHandle;
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
Name = SDL_GameControllerName(_gamepadHandle);
Id = driverId;
Features = GetFeaturesFlag();
// Enable motion tracking
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
{
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
SDL_bool.SDL_TRUE) != 0)
{
Logger.Error?.Print(LogClass.Hid,
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
}
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
SDL_bool.SDL_TRUE) != 0)
{
Logger.Error?.Print(LogClass.Hid,
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
}
}
switch (Name)
{
case LeftName:
{
_buttonsDriverMapping = _leftButtonsDriverMapping;
_joyConType = JoyConType.Left;
break;
}
case RightName:
{
_buttonsDriverMapping = _rightButtonsDriverMapping;
_joyConType = JoyConType.Right;
break;
}
}
}
private GamepadFeaturesFlag GetFeaturesFlag()
{
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
{
result |= GamepadFeaturesFlag.Motion;
}
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
if (error == 0)
{
result |= GamepadFeaturesFlag.Rumble;
}
return result;
}
public string Id { get; }
public string Name { get; }
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
protected virtual void Dispose(bool disposing)
{
if (disposing && _gamepadHandle != nint.Zero)
{
SDL_GameControllerClose(_gamepadHandle);
_gamepadHandle = nint.Zero;
}
}
public void Dispose()
{
Dispose(true);
}
public void SetTriggerThreshold(float triggerThreshold)
{
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
return;
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
if (durationMs == uint.MaxValue)
{
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
0)
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
else if (durationMs > SDL_HAPTIC_INFINITY)
{
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
}
else
{
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
}
public Vector3 GetMotionData(MotionInputId inputId)
{
SDL_SensorType sensorType = inputId switch
{
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
_ => SDL_SensorType.SDL_SENSOR_INVALID
};
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
return Vector3.Zero;
const int ElementCount = 3;
unsafe
{
float* values = stackalloc float[ElementCount];
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
if (result != 0)
return Vector3.Zero;
Vector3 value = _joyConType switch
{
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
};
return inputId switch
{
MotionInputId.Gyroscope => RadToDegree(value),
MotionInputId.Accelerometer => GsToMs2(value),
_ => value
};
}
}
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
public void SetConfiguration(InputConfig configuration)
{
lock (_userMappingLock)
{
_configuration = (StandardControllerInputConfig)configuration;
_buttonsUserMapping.Clear();
// First update sticks
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
switch (_joyConType)
{
case JoyConType.Left:
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
break;
case JoyConType.Right:
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
break;
default:
throw new ArgumentOutOfRangeException();
}
SetTriggerThreshold(_configuration.TriggerThreshold);
}
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
GamepadStateSnapshot rawState = GetStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (_buttonsUserMapping.Count == 0)
return rawState;
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
{
if (!entry.IsValid)
continue;
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
}
return result;
}
private static float ConvertRawStickValue(short value)
{
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
return value * ConvertRate;
}
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
GetLogicalJoyStickConfig(StickInputId inputId)
{
switch (inputId)
{
case StickInputId.Left:
if (_configuration.RightJoyconStick.Joystick ==
Common.Configuration.Hid.Controller.StickInputId.Left)
return _configuration.RightJoyconStick;
else
return _configuration.LeftJoyconStick;
case StickInputId.Right:
if (_configuration.LeftJoyconStick.Joystick ==
Common.Configuration.Hid.Controller.StickInputId.Right)
return _configuration.LeftJoyconStick;
else
return _configuration.RightJoyconStick;
}
return null;
}
public (float, float) GetStick(StickInputId inputId)
{
if (inputId == StickInputId.Unbound)
return (0.0f, 0.0f);
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
{
return (0.0f, 0.0f);
}
(short stickX, short stickY) = GetStickXY();
float resultX = ConvertRawStickValue(stickX);
float resultY = -ConvertRawStickValue(stickY);
if (HasConfiguration)
{
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
if (joyconStickConfig != null)
{
if (joyconStickConfig.InvertStickX)
resultX = -resultX;
if (joyconStickConfig.InvertStickY)
resultY = -resultY;
if (joyconStickConfig.Rotate90CW)
{
float temp = resultX;
resultX = resultY;
resultY = -temp;
}
}
}
return inputId switch
{
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
_ => (0.0f, 0.0f)
};
}
private (short, short) GetStickXY()
{
return (
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
}
public bool IsPressed(GamepadButtonInputId inputId)
{
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
{
return false;
}
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
}
}
}
+142
View File
@@ -0,0 +1,142 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
{
private StandardControllerInputConfig _configuration;
private readonly StickInputId[] _stickUserMapping =
[
StickInputId.Unbound,
StickInputId.Left,
StickInputId.Right
];
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
(right?.Features ?? GamepadFeaturesFlag.None);
public const string Id = "JoyConPair";
string IGamepad.Id => Id;
public string Name => "* Nintendo Switch Joy-Con (L/R)";
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
public void Dispose()
{
left?.Dispose();
right?.Dispose();
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
return GetStateSnapshot();
}
public Vector3 GetMotionData(MotionInputId inputId)
{
return inputId switch
{
MotionInputId.Accelerometer or
MotionInputId.Gyroscope => left.GetMotionData(inputId),
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
_ => Vector3.Zero
};
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public (float, float) GetStick(StickInputId inputId)
{
return inputId switch
{
StickInputId.Left => left.GetStick(StickInputId.Left),
StickInputId.Right => right.GetStick(StickInputId.Right),
_ => (0, 0)
};
}
public bool IsPressed(GamepadButtonInputId inputId)
{
return left.IsPressed(inputId) || right.IsPressed(inputId);
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (lowFrequency != 0)
{
right.Rumble(lowFrequency, lowFrequency, durationMs);
}
if (highFrequency != 0)
{
left.Rumble(highFrequency, highFrequency, durationMs);
}
if (lowFrequency == 0 && highFrequency == 0)
{
left.Rumble(0, 0, durationMs);
right.Rumble(0, 0, durationMs);
}
}
public void SetConfiguration(InputConfig configuration)
{
left.SetConfiguration(configuration);
right.SetConfiguration(configuration);
}
public void SetTriggerThreshold(float triggerThreshold)
{
left.SetTriggerThreshold(triggerThreshold);
right.SetTriggerThreshold(triggerThreshold);
}
public static bool IsCombinable(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
return leftIndex >= 0 && rightIndex >= 0;
}
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
{
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
return (leftIndex, rightIndex);
}
public static IGamepad GetGamepad(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
if (leftIndex == -1 || rightIndex == -1)
{
return null;
}
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
{
return null;
}
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
}
}
}
+16 -1
View File
@@ -269,6 +269,7 @@ namespace Ryujinx.Input.HLE
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook) if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
{ {
_leftMotionInput = new MotionInput(); _leftMotionInput = new MotionInput();
_rightMotionInput = new MotionInput();
} }
else else
{ {
@@ -301,7 +302,20 @@ namespace Ryujinx.Input.HLE
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair) if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
{ {
_rightMotionInput = _leftMotionInput; if (gamepad.Id== "JoyConPair")
{
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
}
else
{
_rightMotionInput = _leftMotionInput;
}
} }
} }
} }
@@ -336,6 +350,7 @@ namespace Ryujinx.Input.HLE
// Reset states // Reset states
State = default; State = default;
_leftMotionInput = null; _leftMotionInput = null;
_rightMotionInput = null;
} }
} }
+12
View File
@@ -21,5 +21,17 @@ namespace Ryujinx.Input
/// </summary> /// </summary>
/// <remarks>Values are in degrees</remarks> /// <remarks>Values are in degrees</remarks>
Gyroscope, Gyroscope,
/// <summary>
/// Second accelerometer.
/// </summary>
/// <remarks>Values are in m/s^2</remarks>
SecondAccelerometer,
/// <summary>
/// Second gyroscope.
/// </summary>
/// <remarks>Values are in degrees</remarks>
SecondGyroscope
} }
} }
+14 -4
View File
@@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
public static Action<Action> MainThreadDispatcher { get; set; } public static Action<Action> MainThreadDispatcher { get; set; }
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO; private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
private bool _isRunning; private bool _isRunning;
private uint _refereceCount; private uint _refereceCount;
private Thread _worker; private Thread _worker;
private const uint SDL_JOYBATTERYUPDATED = 1543;
public event Action<int, int> OnJoyStickConnected; public event Action<int, int> OnJoyStickConnected;
public event Action<int> OnJoystickDisconnected; public event Action<int> OnJoystickDisconnected;
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers; private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
@@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
// First ensure that we only enable joystick events (for connected/disconnected). // First ensure that we only enable joystick events (for connected/disconnected).
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE) if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
{ {
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events."); Logger.Error?.PrintMsg(LogClass.Application,
"Couldn't change the state of game controller events.");
} }
if (SDL_JoystickEventState(SDL_ENABLE) < 0) if (SDL_JoystickEventState(SDL_ENABLE) < 0)
{ {
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}"); Logger.Error?.PrintMsg(LogClass.Application,
$"Failed to enable joystick event polling: {SDL_GetError()}");
} }
// Disable all joysticks information, we don't need them no need to flood the event queue for that. // Disable all joysticks information, we don't need them no need to flood the event queue for that.
@@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
OnJoystickDisconnected?.Invoke(evnt.cbutton.which); OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
} }
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP) else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
{
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
}
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
or SDL_EventType.SDL_MOUSEBUTTONUP)
{ {
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler)) if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
{ {
+48 -48
View File
@@ -464,7 +464,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Abrir Pasta de Capturas de Tela", "pt_BR": "Abrir Pasta de Capturas de Tela",
"ru_RU": "Открыть папку со скриншотами", "ru_RU": "Открыть папку со скриншотами",
"sv_SE": "", "sv_SE": "Öppna skärmbildsmappen",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Відкрити теку скріншотів", "uk_UA": "Відкрити теку скріншотів",
@@ -1564,7 +1564,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Desenvolvido por {0}", "pt_BR": "Desenvolvido por {0}",
"ru_RU": "Разработана {0}", "ru_RU": "Разработана {0}",
"sv_SE": "", "sv_SE": "Utvecklat av {0}",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Розроблено: {0}", "uk_UA": "Розроблено: {0}",
@@ -1864,7 +1864,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Compatibilidade:", "pt_BR": "Compatibilidade:",
"ru_RU": "Совместимость:", "ru_RU": "Совместимость:",
"sv_SE": "", "sv_SE": "Kompatibilitet:",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Сумісність:", "uk_UA": "Сумісність:",
@@ -1889,7 +1889,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "ID do Título:", "pt_BR": "ID do Título:",
"ru_RU": "ID приложения", "ru_RU": "ID приложения",
"sv_SE": "", "sv_SE": "Titel-id:",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "ID гри:", "uk_UA": "ID гри:",
@@ -1914,7 +1914,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Jogos Hospedados: {0}", "pt_BR": "Jogos Hospedados: {0}",
"ru_RU": "Запущенно игр: {0}", "ru_RU": "Запущенно игр: {0}",
"sv_SE": "", "sv_SE": "Värdskap för spel: {0}",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Розміщені ігри: {0}", "uk_UA": "Розміщені ігри: {0}",
@@ -1939,7 +1939,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Jogadores Online: {0}", "pt_BR": "Jogadores Online: {0}",
"ru_RU": "Игроков онлайн: {0}", "ru_RU": "Игроков онлайн: {0}",
"sv_SE": "", "sv_SE": "Online-spelare: {0}",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Гравців онлайн: {0}", "uk_UA": "Гравців онлайн: {0}",
@@ -2289,7 +2289,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Limpar Cache PPTC", "pt_BR": "Limpar Cache PPTC",
"ru_RU": "Очистить кэш PPTC", "ru_RU": "Очистить кэш PPTC",
"sv_SE": "", "sv_SE": "Rensa PPTC-cache",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Очистити кеш PPTC", "uk_UA": "Очистити кеш PPTC",
@@ -2314,7 +2314,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Apaga os arquivos de cache PPTC do aplicativo", "pt_BR": "Apaga os arquivos de cache PPTC do aplicativo",
"ru_RU": "Удаляет все файлы кэша PPTC для приложения", "ru_RU": "Удаляет все файлы кэша PPTC для приложения",
"sv_SE": "", "sv_SE": "Tar bort alla PPTC-cachefiler för applikationen",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Видаляє всі файли кешу PPTC для застосунку", "uk_UA": "Видаляє всі файли кешу PPTC для застосунку",
@@ -2763,7 +2763,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Создать пользовательскую конфигурацию",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -2788,7 +2788,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Изменить пользовательскую конфигурацию",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -2863,7 +2863,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Отредактировать существующую независимую конфигурацию для выбранной игры.",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -2889,7 +2889,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Mostrar Dados de Compatibilidade", "pt_BR": "Mostrar Dados de Compatibilidade",
"ru_RU": "Показать записи о совместимости", "ru_RU": "Показать записи о совместимости",
"sv_SE": "", "sv_SE": "Visa kompatibilitetspost",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Iнформація про сумісність", "uk_UA": "Iнформація про сумісність",
@@ -2914,7 +2914,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Exibe o jogo selecionado na Lista de Compatibilidade, que normalmente pode ser acessada pelo menu Ajuda.", "pt_BR": "Exibe o jogo selecionado na Lista de Compatibilidade, que normalmente pode ser acessada pelo menu Ajuda.",
"ru_RU": "Отобразить выбранную игру в списке совместимости, доступ к которому вы обычно можете получить через меню Справки.", "ru_RU": "Отобразить выбранную игру в списке совместимости, доступ к которому вы обычно можете получить через меню Справки.",
"sv_SE": "", "sv_SE": "Visa valt spel i kompatibilitetslistan som du normalt sett kan komma åt via hjälpmenyn.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Показати цю гру в Списку Сумісності. Список сумісності також можна зайти в меню Довідки.", "uk_UA": "Показати цю гру в Списку Сумісності. Список сумісності також можна зайти в меню Довідки.",
@@ -2939,7 +2939,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Mostrar Informações do Jogo", "pt_BR": "Mostrar Informações do Jogo",
"ru_RU": "Показать информацию об игре", "ru_RU": "Показать информацию об игре",
"sv_SE": "", "sv_SE": "Visa spelinformation",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Інформація про гру", "uk_UA": "Інформація про гру",
@@ -2964,7 +2964,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Exibe estatísticas e detalhes sobre o jogo selecionado.", "pt_BR": "Exibe estatísticas e detalhes sobre o jogo selecionado.",
"ru_RU": "Показывать статистику и подробную информацию о выбранной игре.", "ru_RU": "Показывать статистику и подробную информацию о выбранной игре.",
"sv_SE": "", "sv_SE": "Visa statistik och detaljer om det aktuella spelet.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Показати статистику та деталі обраної гри.", "uk_UA": "Показати статистику та деталі обраної гри.",
@@ -3514,7 +3514,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Verificar Atualizações:", "pt_BR": "Verificar Atualizações:",
"ru_RU": "Проверка наличия обновлений", "ru_RU": "Проверка наличия обновлений",
"sv_SE": "", "sv_SE": "Leta efter uppdateringar:",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Перевірка оновлень:", "uk_UA": "Перевірка оновлень:",
@@ -3539,7 +3539,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Desligado", "pt_BR": "Desligado",
"ru_RU": "Отключить", "ru_RU": "Отключить",
"sv_SE": "", "sv_SE": "Av",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Вимкнути", "uk_UA": "Вимкнути",
@@ -3564,7 +3564,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Ao Abrir", "pt_BR": "Ao Abrir",
"ru_RU": "При запуске", "ru_RU": "При запуске",
"sv_SE": "", "sv_SE": "Fråga",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Запитувати щоразу", "uk_UA": "Запитувати щоразу",
@@ -3589,7 +3589,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "2° Plano", "pt_BR": "2° Plano",
"ru_RU": "В фоне", "ru_RU": "В фоне",
"sv_SE": "", "sv_SE": "Bakgrund",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Оновлювати в фоні", "uk_UA": "Оновлювати в фоні",
@@ -3614,7 +3614,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Ao Perder o Foco:", "pt_BR": "Ao Perder o Foco:",
"ru_RU": "При выходе эмулятора из фокуса", "ru_RU": "При выходе эмулятора из фокуса",
"sv_SE": "", "sv_SE": "När emulatorn tappar fokus:",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "При втраті фокуса емулятором:", "uk_UA": "При втраті фокуса емулятором:",
@@ -3639,7 +3639,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Não Fazer Nada", "pt_BR": "Não Fazer Nada",
"ru_RU": "Ничего не делать", "ru_RU": "Ничего не делать",
"sv_SE": "", "sv_SE": "Gör ingenting",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Нічого не робити", "uk_UA": "Нічого не робити",
@@ -3664,7 +3664,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Bloquear Controles", "pt_BR": "Bloquear Controles",
"ru_RU": "Блокировать управление", "ru_RU": "Блокировать управление",
"sv_SE": "", "sv_SE": "Blockera inmatning",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Блокувати введення", "uk_UA": "Блокувати введення",
@@ -3689,7 +3689,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Ficar Mudo", "pt_BR": "Ficar Mudo",
"ru_RU": "Отключить звук", "ru_RU": "Отключить звук",
"sv_SE": "", "sv_SE": "Stäng av ljudet",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Вимкнути звук", "uk_UA": "Вимкнути звук",
@@ -3714,7 +3714,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Bloquear Controles & Ficar Mudo", "pt_BR": "Bloquear Controles & Ficar Mudo",
"ru_RU": "Блокировать управление и отключить звук", "ru_RU": "Блокировать управление и отключить звук",
"sv_SE": "", "sv_SE": "Blockera inmatningar och stäng av ljudet",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Блокувати введення та Вимкнути звук", "uk_UA": "Блокувати введення та Вимкнути звук",
@@ -3739,7 +3739,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Pausar a Emulação", "pt_BR": "Pausar a Emulação",
"ru_RU": "Поставить паузу", "ru_RU": "Поставить паузу",
"sv_SE": "", "sv_SE": "Pausa emuleringen",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Поставити на паузу", "uk_UA": "Поставити на паузу",
@@ -3814,7 +3814,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Desativar Controles Quando Estiver Fora de Foco", "pt_BR": "Desativar Controles Quando Estiver Fora de Foco",
"ru_RU": "Отключает управление при выходе из фокуса", "ru_RU": "Отключает управление при выходе из фокуса",
"sv_SE": "", "sv_SE": "Inaktivera inmatning när fokus tappas",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
@@ -4839,7 +4839,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Sincronizar com o Sistema PC", "pt_BR": "Sincronizar com o Sistema PC",
"ru_RU": "Соответствовать времени в системе", "ru_RU": "Соответствовать времени в системе",
"sv_SE": "", "sv_SE": "Matcha systemtid",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
@@ -5013,7 +5013,7 @@
"no_NO": "Lyd Inn/Ut", "no_NO": "Lyd Inn/Ut",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Выход/Вход звука",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -5264,7 +5264,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Ignorar Applet do Controlador", "pt_BR": "Ignorar Applet do Controlador",
"ru_RU": "Игнорировать апплет контроллера", "ru_RU": "Игнорировать апплет контроллера",
"sv_SE": "", "sv_SE": "Ignorera kontroller-applet",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Ігнорувати Аплет Контролера", "uk_UA": "Ігнорувати Аплет Контролера",
@@ -6114,7 +6114,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Habilitar Logs da IU", "pt_BR": "Habilitar Logs da IU",
"ru_RU": "Включить журнал интерфейса", "ru_RU": "Включить журнал интерфейса",
"sv_SE": "", "sv_SE": "Aktivera gränssnittsloggar",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Увімкнути журнали інтерфейсу", "uk_UA": "Увімкнути журнали інтерфейсу",
@@ -6514,7 +6514,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Redefinir Configurações", "pt_BR": "Redefinir Configurações",
"ru_RU": "Сбросить настройки", "ru_RU": "Сбросить настройки",
"sv_SE": "", "sv_SE": "Nollställ inställningar",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Скинути налаштування", "uk_UA": "Скинути налаштування",
@@ -6539,7 +6539,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Quero redefinir minhas configurações.", "pt_BR": "Quero redefinir minhas configurações.",
"ru_RU": "Я хочу сбросить свои настройки.", "ru_RU": "Я хочу сбросить свои настройки.",
"sv_SE": "", "sv_SE": "Jag vill nollställa mina inställningar.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Я хочу скинути налаштування.", "uk_UA": "Я хочу скинути налаштування.",
@@ -6563,7 +6563,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Ок",
"sv_SE": "Ok", "sv_SE": "Ok",
"th_TH": "ตกลง", "th_TH": "ตกลง",
"tr_TR": "Tamam", "tr_TR": "Tamam",
@@ -7013,7 +7013,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "Pro Kontroler", "pl_PL": "Pro Kontroler",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Pro контроллер",
"sv_SE": "", "sv_SE": "",
"th_TH": "โปรคอนโทรลเลอร์", "th_TH": "โปรคอนโทรลเลอร์",
"tr_TR": "Profesyonel Kumanda", "tr_TR": "Profesyonel Kumanda",
@@ -8514,7 +8514,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Velocidade do Arco-íris", "pt_BR": "Velocidade do Arco-íris",
"ru_RU": "Скорость переливания", "ru_RU": "Скорость переливания",
"sv_SE": "", "sv_SE": "Regnbågshastighet",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
@@ -13814,7 +13814,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Você está prestes a limpar todos os dados PPTC de:\n\n{0}\n\nTem certeza de que deseja continuar?", "pt_BR": "Você está prestes a limpar todos os dados PPTC de:\n\n{0}\n\nTem certeza de que deseja continuar?",
"ru_RU": "Вы собираетесь удалить все данные PPTC из:\n\n{0}\n\nВы уверены, что хотите продолжить?", "ru_RU": "Вы собираетесь удалить все данные PPTC из:\n\n{0}\n\nВы уверены, что хотите продолжить?",
"sv_SE": "", "sv_SE": "Du är på väg att ta bort allt PPTC-data från:\n\n{0}\n\nÄr du säker på att du vill fortsätta?",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Ви збираєтесь видалити всі дані PPTC з:\n\n{0}\n\nБажаєте продовжити цю операцію?", "uk_UA": "Ви збираєтесь видалити всі дані PPTC з:\n\n{0}\n\nБажаєте продовжити цю операцію?",
@@ -16664,7 +16664,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "A caixa de diálogo do Applet do controlador não aparecerá se o controle for desconectado enquanto um aplicativo estiver em execução.\n\nDeixe a opção DESLIGADO se não tiver certeza.", "pt_BR": "A caixa de diálogo do Applet do controlador não aparecerá se o controle for desconectado enquanto um aplicativo estiver em execução.\n\nDeixe a opção DESLIGADO se não tiver certeza.",
"ru_RU": "Диалоговое окно апплета контроллера не будет отображаться, если геймпад отключен во время работы приложения.\n\nОставьте выключенным, если не уверены.", "ru_RU": "Диалоговое окно апплета контроллера не будет отображаться, если геймпад отключен во время работы приложения.\n\nОставьте выключенным, если не уверены.",
"sv_SE": "", "sv_SE": "Handkontroller-appleten kommer inte att visas om gamepaden är frånkopplad under tiden en applikation körs.\n\nLämna AV om du är osäker.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Діалогове вікно Аплету Контролера не з'явиться, якщо геймпад було відключено під час роботи програми.\n\nЗалиште вимкненим якщо не впевнені.", "uk_UA": "Діалогове вікно Аплету Контролера не з'явиться, якщо геймпад було відключено під час роботи програми.\n\nЗалиште вимкненим якщо не впевнені.",
@@ -17139,7 +17139,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Imprime mensagens de log do Avalonia (UI) no console.", "pt_BR": "Imprime mensagens de log do Avalonia (UI) no console.",
"ru_RU": "Выводит сообщения журнала Avalonia (интерфейс) в консоли.", "ru_RU": "Выводит сообщения журнала Avalonia (интерфейс) в консоли.",
"sv_SE": "", "sv_SE": "Skriver ut loggmeddelanden från Avalonia (användargränssnittet) i konsollen.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Виводити повідомлення журналу Avalonia (UI) в консоль", "uk_UA": "Виводити повідомлення журналу Avalonia (UI) в консоль",
@@ -17339,7 +17339,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Abre a pasta de capturas de tela do Ryujinx", "pt_BR": "Abre a pasta de capturas de tela do Ryujinx",
"ru_RU": "Открывает папку скриншотов Ryujinx", "ru_RU": "Открывает папку скриншотов Ryujinx",
"sv_SE": "", "sv_SE": "Öppna Ryujinx skärmbildsmapp",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Відкрити теку куди зберігаються скріншоти Ryujinx", "uk_UA": "Відкрити теку куди зберігаються скріншоти Ryujinx",
@@ -18089,7 +18089,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Atualização Disponível!", "pt_BR": "Atualização Disponível!",
"ru_RU": "Доступно обновление!", "ru_RU": "Доступно обновление!",
"sv_SE": "", "sv_SE": "Uppdatering finns tillgänglig!",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Доступне оновлення!", "uk_UA": "Доступне оновлення!",
@@ -20013,7 +20013,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Амибо",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -24064,7 +24064,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Inicializa e roda sem travamentos ou bugs de GPU de qualquer tipo, e em uma velocidade rápida o suficiente para ser aproveitado em um PC comum.", "pt_BR": "Inicializa e roda sem travamentos ou bugs de GPU de qualquer tipo, e em uma velocidade rápida o suficiente para ser aproveitado em um PC comum.",
"ru_RU": "Запускается и работает без любого рода сбоев или графисечких ошибок и на скорости, достаточной для работы на обычном ПК.", "ru_RU": "Запускается и работает без любого рода сбоев или графисечких ошибок и на скорости, достаточной для работы на обычном ПК.",
"sv_SE": "", "sv_SE": "Startar upp och spelas utan några krascher eller GPU-fel av några slag och med en hastighet som är snabb nog för bra upplevelse på en genomsnittlig PC.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Запускається та оптимально працює (без збоїв або графічних багів) на середньостатистичному комп'ютері.", "uk_UA": "Запускається та оптимально працює (без збоїв або графічних багів) на середньостатистичному комп'ютері.",
@@ -24089,7 +24089,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Inicializa e entra no jogo, mas sofre de um ou mais dos seguintes: travamentos, deadlocks, bugs de GPU, áudio ruim que distrai ou é simplesmente muito lento. O jogo ainda pode ser jogado até o fim, mas não da forma como foi criado para ser jogado.", "pt_BR": "Inicializa e entra no jogo, mas sofre de um ou mais dos seguintes: travamentos, deadlocks, bugs de GPU, áudio ruim que distrai ou é simplesmente muito lento. O jogo ainda pode ser jogado até o fim, mas não da forma como foi criado para ser jogado.",
"ru_RU": "Запускается и работает, но возникает одна или несколько из следующих проблем: сбои, взаимоблокировки, ошибки GPU, отвлекающие звуки или просто слишком медленная работа. Возможно, игру всё же удастся пройти до конца, но не так, как она задумана.", "ru_RU": "Запускается и работает, но возникает одна или несколько из следующих проблем: сбои, взаимоблокировки, ошибки GPU, отвлекающие звуки или просто слишком медленная работа. Возможно, игру всё же удастся пройти до конца, но не так, как она задумана.",
"sv_SE": "", "sv_SE": "Startar och går in i spelet men lider av ett eller flera av följande: kraschar, deadlocks, GPU-buggar, distraherande dåligt ljud eller är helt enkelt för långsamt. Spelet kan fortfarande spelas hela vägen igenom, men inte så som spelet är avsett att spelas.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Запускається, але в грі на вас чекатимуть одна або декілька наступних проблем: збої, зависання, графічні баги, спотворений звук або ж гра загалом працюватиме надто повільно. Можливо, її все ще можна пройти, але досвід буде не найкращим.", "uk_UA": "Запускається, але в грі на вас чекатимуть одна або декілька наступних проблем: збої, зависання, графічні баги, спотворений звук або ж гра загалом працюватиме надто повільно. Можливо, її все ще можна пройти, але досвід буде не найкращим.",
@@ -24114,7 +24114,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Inicializa e passa da tela de título, mas não entra no jogo principal.", "pt_BR": "Inicializa e passa da tela de título, mas não entra no jogo principal.",
"ru_RU": "Загружается титульный экран и можно перейти дальше, но сама игра не работает.", "ru_RU": "Загружается титульный экран и можно перейти дальше, но сама игра не работает.",
"sv_SE": "", "sv_SE": "Startar upp och går förbi titelskärmen men tar sig inte in i huvudspelet.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Запускається та проходить початковий екран, але пограти не вийде.", "uk_UA": "Запускається та проходить початковий екран, але пограти не вийде.",
@@ -24139,7 +24139,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Inizializa, mas não passa da tela de título.", "pt_BR": "Inizializa, mas não passa da tela de título.",
"ru_RU": "Загружается, но не проходит дальше титульного экрана.", "ru_RU": "Загружается, но не проходит дальше титульного экрана.",
"sv_SE": "", "sv_SE": "Startar upp men tar sig inte förbi titelskärmen.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Запускається, але не відображає навіть початкового екрану.", "uk_UA": "Запускається, але не відображає навіть початкового екрану.",
@@ -24164,7 +24164,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Não inicializa ou não mostra sinais de atividade.", "pt_BR": "Não inicializa ou não mostra sinais de atividade.",
"ru_RU": "Не запускается или не подаёт признаков жизни.", "ru_RU": "Не запускается или не подаёт признаков жизни.",
"sv_SE": "", "sv_SE": "Startar inte upp eller visar någon form av aktivitet.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Взагалі не запускається.", "uk_UA": "Взагалі не запускається.",
@@ -24264,7 +24264,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Imagem da Presença do Discord", "pt_BR": "Imagem da Presença do Discord",
"ru_RU": "Изображение для статуса активности", "ru_RU": "Изображение для статуса активности",
"sv_SE": "", "sv_SE": "Bild för Rich Presence",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Зображення картки активності Discord", "uk_UA": "Зображення картки активності Discord",
@@ -24289,7 +24289,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Presença Dinâmica do Discord", "pt_BR": "Presença Dinâmica do Discord",
"ru_RU": "Динамический статус активности", "ru_RU": "Динамический статус активности",
"sv_SE": "", "sv_SE": "Dynamisk Rich Presence",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Динамічна картка активності Discord", "uk_UA": "Динамічна картка активності Discord",
-10
View File
@@ -158,16 +158,6 @@ namespace Ryujinx.Ava
} }
} }
public static bool FindGameConfig(string gameDir)
{
if (File.Exists(gameDir))
{
return true;
}
return false;
}
public static string GetDirGameUserConfig(string gameId, bool rememberGlobalDir = false, bool changeFolderForGame = false) public static string GetDirGameUserConfig(string gameId, bool rememberGlobalDir = false, bool changeFolderForGame = false)
{ {
if (string.IsNullOrEmpty(gameId)) if (string.IsNullOrEmpty(gameId))
+1 -1
View File
@@ -95,7 +95,7 @@ namespace Ryujinx.Ava.UI.Applet
_parent.SettingsWindow = _parent.SettingsWindow =
new SettingsWindow(_parent.VirtualFileSystem, _parent.ContentManager); new SettingsWindow(_parent.VirtualFileSystem, _parent.ContentManager);
await _parent.SettingsWindow.ShowDialog(window); await StyleableAppWindow.ShowAsync(_parent.SettingsWindow, window);
_parent.SettingsWindow = null; _parent.SettingsWindow = null;
@@ -91,11 +91,14 @@ namespace Ryujinx.Ava.UI.Controls
public async void OpenCheatManager_Click(object sender, RoutedEventArgs args) public async void OpenCheatManager_Click(object sender, RoutedEventArgs args)
{ {
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel }) if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
await new CheatWindow( await StyleableAppWindow.ShowAsync(
viewModel.VirtualFileSystem, new CheatWindow(
viewModel.SelectedApplication.IdString, viewModel.VirtualFileSystem,
viewModel.SelectedApplication.Name, viewModel.SelectedApplication.IdString,
viewModel.SelectedApplication.Path).ShowDialog((Window)viewModel.TopLevel); viewModel.SelectedApplication.Name,
viewModel.SelectedApplication.Path
)
);
} }
public void OpenModsDirectory_Click(object sender, RoutedEventArgs args) public void OpenModsDirectory_Click(object sender, RoutedEventArgs args)
@@ -391,9 +394,9 @@ namespace Ryujinx.Ava.UI.Controls
{ {
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel }) if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
{ {
await new GameSpecificSettingsWindow(viewModel).ShowDialog((Window)viewModel.TopLevel); await StyleableAppWindow.ShowAsync(new GameSpecificSettingsWindow(viewModel));
//just checking for file presence // just checking for file presence
viewModel.SelectedApplication.HasIndependentConfiguration = File.Exists(Program.GetDirGameUserConfig(viewModel.SelectedApplication.IdString,false,false)); viewModel.SelectedApplication.HasIndependentConfiguration = File.Exists(Program.GetDirGameUserConfig(viewModel.SelectedApplication.IdString,false,false));
viewModel.RefreshView(); viewModel.RefreshView();
@@ -1,6 +1,7 @@
using Avalonia; using Avalonia;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Input;
using Avalonia.Layout; using Avalonia.Layout;
using Avalonia.Media; using Avalonia.Media;
using Avalonia.Threading; using Avalonia.Threading;
@@ -384,6 +385,10 @@ namespace Ryujinx.Ava.UI.Helpers
Position = parent.PointToScreen(new Point()), Position = parent.PointToScreen(new Point()),
ShowInTaskbar = false, ShowInTaskbar = false,
}; };
#if DEBUG
_contentDialogOverlayWindow.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Control));
#endif
parent.PositionChanged += OverlayOnPositionChanged; parent.PositionChanged += OverlayOnPositionChanged;
@@ -1747,7 +1747,7 @@ namespace Ryujinx.Ava.UI.ViewModels
string titleId = AppHost.Device.Processes.ActiveApplication.ProgramIdText.ToUpper(); string titleId = AppHost.Device.Processes.ActiveApplication.ProgramIdText.ToUpper();
AmiiboWindow window = new(ShowAll, LastScannedAmiiboId, titleId); AmiiboWindow window = new(ShowAll, LastScannedAmiiboId, titleId);
await window.ShowDialog(Window); await StyleableAppWindow.ShowAsync(window);
if (window.IsScanned) if (window.IsScanned)
{ {
@@ -19,6 +19,7 @@ using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption; using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
@@ -133,20 +134,20 @@ namespace Ryujinx.Ava.UI.Views.Main
if (ViewModel.SelectedApplication is null) // Checks if game data exists if (ViewModel.SelectedApplication is null) // Checks if game data exists
{ {
await Window.SettingsWindow.ShowDialog(Window); await StyleableAppWindow.ShowAsync(Window.SettingsWindow);
} }
else else
{ {
bool userConfigExist = Program.FindGameConfig(Program.GetDirGameUserConfig(ViewModel.SelectedApplication.IdString, false, false)); bool customConfigExists = File.Exists(Program.GetDirGameUserConfig(ViewModel.SelectedApplication.IdString));
if (!ViewModel.IsGameRunning || !userConfigExist) if (!ViewModel.IsGameRunning || !customConfigExists)
{ {
await Window.SettingsWindow.ShowDialog(Window); // The game is not running, or if the user configuration does not exist await Window.SettingsWindow.ShowDialog(Window); // The game is not running, or if the user configuration does not exist
} }
else else
{ {
// If there is a custom configuration in the folder // If there is a custom configuration in the folder
await new GameSpecificSettingsWindow(ViewModel, userConfigExist).ShowDialog((Window)ViewModel.TopLevel); await StyleableAppWindow.ShowAsync(new GameSpecificSettingsWindow(ViewModel, customConfigExists));
} }
} }
@@ -175,11 +176,13 @@ namespace Ryujinx.Ava.UI.Views.Main
string name = ViewModel.AppHost.Device.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)ViewModel.AppHost.Device.System.State.DesiredTitleLanguage].NameString.ToString(); string name = ViewModel.AppHost.Device.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)ViewModel.AppHost.Device.System.State.DesiredTitleLanguage].NameString.ToString();
await new CheatWindow( await StyleableAppWindow.ShowAsync(
Window.VirtualFileSystem, new CheatWindow(
ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText, Window.VirtualFileSystem,
name, ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText,
ViewModel.SelectedApplication.Path).ShowDialog(Window); name,
ViewModel.SelectedApplication.Path)
);
ViewModel.AppHost.Device.EnableCheats(); ViewModel.AppHost.Device.EnableCheats();
} }
@@ -12,7 +12,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers" xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common" xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
Width="1100" Width="1100"
Height="768" Height="910"
MinWidth="800" MinWidth="800"
MinHeight="480" MinHeight="480"
WindowStartupLocation="CenterOwner" WindowStartupLocation="CenterOwner"
@@ -47,11 +47,6 @@ namespace Ryujinx.Ava.UI.Windows
InitializeComponent(); InitializeComponent();
Load(); Load();
#if DEBUG
this.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Alt));
#endif
} }
public void SaveSettings() public void SaveSettings()
@@ -65,7 +60,6 @@ namespace Ryujinx.Ava.UI.Windows
Pages.Children.Clear(); Pages.Children.Clear();
NavPanel.SelectionChanged += NavPanelOnSelectionChanged; NavPanel.SelectionChanged += NavPanelOnSelectionChanged;
NavPanel.SelectedItem = NavPanel.MenuItems.ElementAt(0); NavPanel.SelectedItem = NavPanel.MenuItems.ElementAt(0);
} }
private void NavPanelOnSelectionChanged(object sender, NavigationViewSelectionChangedEventArgs e) private void NavPanelOnSelectionChanged(object sender, NavigationViewSelectionChangedEventArgs e)
+1 -1
View File
@@ -12,7 +12,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers" xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common" xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
Width="1100" Width="1100"
Height="768" Height="918"
MinWidth="800" MinWidth="800"
MinHeight="480" MinHeight="480"
WindowStartupLocation="CenterOwner" WindowStartupLocation="CenterOwner"
@@ -1,6 +1,4 @@
using Avalonia;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Input;
using FluentAvalonia.UI.Controls; using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.ViewModels;
@@ -8,7 +6,6 @@ using Ryujinx.HLE.FileSystem;
using Ryujinx.Input; using Ryujinx.Input;
using System; using System;
using System.Linq; using System.Linq;
using Key = Avalonia.Input.Key;
namespace Ryujinx.Ava.UI.Windows namespace Ryujinx.Ava.UI.Windows
{ {
@@ -27,10 +24,6 @@ namespace Ryujinx.Ava.UI.Windows
InitializeComponent(); InitializeComponent();
Load(); Load();
#if DEBUG
this.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Alt));
#endif
} }
public SettingsWindow() public SettingsWindow()
+19
View File
@@ -1,15 +1,26 @@
using Avalonia;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Controls.Primitives; using Avalonia.Controls.Primitives;
using Avalonia.Input;
using Avalonia.Media; using Avalonia.Media;
using Avalonia.Platform; using Avalonia.Platform;
using FluentAvalonia.UI.Windowing; using FluentAvalonia.UI.Windowing;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.ViewModels;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows namespace Ryujinx.Ava.UI.Windows
{ {
public abstract class StyleableAppWindow : AppWindow public abstract class StyleableAppWindow : AppWindow
{ {
public static async Task ShowAsync(StyleableAppWindow appWindow, Window owner = null)
{
#if DEBUG
appWindow.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Control));
#endif
await appWindow.ShowDialog(owner ?? RyujinxApp.MainWindow);
}
protected StyleableAppWindow() protected StyleableAppWindow()
{ {
WindowStartupLocation = WindowStartupLocation.CenterOwner; WindowStartupLocation = WindowStartupLocation.CenterOwner;
@@ -36,6 +47,14 @@ namespace Ryujinx.Ava.UI.Windows
public abstract class StyleableWindow : Window public abstract class StyleableWindow : Window
{ {
public static async Task ShowAsync(StyleableWindow window, Window owner = null)
{
#if DEBUG
window.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Control));
#endif
await window.ShowDialog(owner ?? RyujinxApp.MainWindow);
}
protected StyleableWindow() protected StyleableWindow()
{ {
WindowStartupLocation = WindowStartupLocation.CenterOwner; WindowStartupLocation = WindowStartupLocation.CenterOwner;