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...

37 Commits

Author SHA1 Message Date
uncavo-hdmi
aa9a37bfea merge with upstream 2025-03-01 09:11:06 +01:00
uncavo-hdmi
f024c8a695 fix incorrect ReloadConfiguration placement 2025-02-28 17:16:55 +01:00
Danik2343
e104ee6be3 Update: Russian Language (Some missing strings) (#732) 2025-02-27 16:53:18 -06:00
Nicola
e65d1ec6c9 JoyCon to Joy-Con (#729)
Joy-Con is the official name
2025-02-26 20:00:35 -06:00
Evan Husted
534f92506b misc: chore: Add warning logs for invalid ips patch attempts 2025-02-26 02:31:18 -06:00
Daniel Nylander
10d20c1ae3 Update Swedish locale (#720) 2025-02-26 02:02:07 -06:00
Evan Husted
e294a79975 UI: dev: [ci skip] Add Avalonia DevTools support to all Windows defined by Ryujinx, accessible via Ctrl + F12 when running in Debug. 2025-02-25 23:12:57 -06:00
Evan Husted
ec06a86899 UI: Increase default size for setting windows to include autoload setting & the bottom of the input settings 2025-02-25 22:51:26 -06:00
uncavo-hdmi
6ecdf690be removed unnecessary logging, formatting and imports. 2025-02-22 18:51:00 +01:00
uncavo-hdmi
c6e82046dd minor fixes 2025-02-22 18:37:01 +01:00
uncavo-hdmi
538a9c83bd class to static; added a controller check on GetConfiguredControllers 2025-02-22 17:04:42 +01:00
uncavo-hdmi
c3bfa67393 updated locales.json AutoAssignTooltip description 2025-02-22 10:28:14 +01:00
uncavo-hdmi
72c3ca7769 changed var name; fixed class name; removed hashset argument from GetConfiguredController function. 2025-02-22 10:15:41 +01:00
uncavo-hdmi
da268ebbee merge with upstream 2025-02-19 20:03:35 +01:00
uncavo-hdmi
55f3a4b7ff simplified logic 2025-02-18 14:43:00 +01:00
uncavo-hdmi
cc905280cd fixed some problems with rainbow led. also, rainbow won't be visible in settings (no easy way to constantly update it) 2025-02-18 14:38:30 +01:00
uncavo-hdmi
38ecb3d5bc added function to handle gamepad led while in settings; added rainbow color handling in the new function. 2025-02-18 13:40:34 +01:00
uncavo-hdmi
fd9bce0f6b fixed led live update while in settings 2025-02-18 11:27:30 +01:00
uncavo-hdmi
b8cb70ef32 possible refactor. to be tested 2025-02-17 22:17:54 +01:00
uncavo-hdmi
e238ea85c9 fixed save config logic 2025-02-17 20:59:51 +01:00
uncavo-hdmi
8cc74dab08 Improved assignment logic in AutoAssignController.cs 2025-02-12 19:44:16 +01:00
uncavo-hdmi
62dfbb5dcb edited NpadManager to better support auto-assign; updated initialization methods; changed some settings for LED color 2025-02-09 18:10:32 +01:00
uncavo-hdmi
5b88a2dd89 enhance AutoAssignController to trigger configuration updates on gamepad connection changes; improve controller assignment logic and ensure proper LED color settings 2025-02-09 16:07:12 +01:00
uncavo-hdmi
5034ef18c9 minor fix: swapped LoadConfiguration() and LoadDevice(). The previous order caused the configuration to load incorrectly. 2025-02-07 15:23:07 +01:00
uncavo-hdmi
287d68c2cc namespace correction 2025-02-07 14:51:46 +01:00
uncavo-hdmi
f07efb751e Relocate AutoAssignController.cs to a more appropriate directory 2025-02-07 14:45:29 +01:00
uncavo-hdmi
6c8a60db08 enhance AutoAssignController to set player colors and enable LED functionality; update gamepad connection handling to load configuration while in Input settings. 2025-02-04 17:02:25 +01:00
uncavo-hdmi
7999a973f3 update GetOrderedConfig to return if new controllers connected and conditionally update configuration 2025-02-04 14:51:48 +01:00
uncavo-hdmi
5513de93e5 code clean up; fix not loading EnableAutoAssign.Value from config file on startup 2025-02-04 11:50:08 +01:00
uncavo-hdmi
9cccaac9d3 minor fix to RefreshControllers logic 2025-02-02 22:56:34 +01:00
uncavo-hdmi
9b7dc6f4ee simplify RefreshControllers logic and introduce GetOrderedConfig for better controller management 2025-02-02 22:40:47 +01:00
uncavo-hdmi
3ff9d1e128 refactor: enhance AutoAssignController to utilize ViewModel and improve controller refresh logic 2025-02-02 16:35:30 +01:00
uncavo-hdmi
ab4bb0a885 refactor: remove auto-assign option from NpadManager initialization and update related components 2025-02-01 19:36:55 +01:00
uncavo-hdmi
97be01d473 refactor: streamline configuration creation for controllers in NpadManager 2025-01-28 22:47:55 +01:00
uncavo-hdmi
24cef89b6c refactor: clean up logging and improve IgnoreApplet logic in settings 2025-01-26 23:52:44 +01:00
uncavo-hdmi
2fe157e2b2 Merge remote-tracking branch 'upstream/master' into auto-assign-controller 2025-01-26 21:23:37 +01:00
uncavo-hdmi
186ed4f984 feat: add option for automatic controller assignment in settings 2025-01-26 21:20:27 +01:00
31 changed files with 611 additions and 106 deletions

View File

@@ -97,7 +97,7 @@ If you are planning to contribute or just want to learn more about this project
- **Input** - **Input**
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. We currently have support for keyboard, mouse, touch input, Joy-Con input support, and nearly all controllers.
Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
In all scenarios, you can set up everything inside the input configuration menu. In all scenarios, you can set up everything inside the input configuration menu.

View File

@@ -71,16 +71,24 @@ namespace Ryujinx.HLE.Loaders.Mods
int patchOffset = (int)offset; int patchOffset = (int)offset;
int patchSize = patch.Length; int patchSize = patch.Length;
if (patchOffset < protectedOffset || patchOffset > memory.Length) if (patchOffset < protectedOffset)
{ {
continue; // Add warning? Logger.Warning?.Print(LogClass.ModLoader, $"Attempted to patch protected memory ({patchOffset:x} is within protected boundary of {protectedOffset:x}).");
continue;
}
if (patchOffset > memory.Length)
{
Logger.Warning?.Print(LogClass.ModLoader, $"Attempted to patch out of bounds memory (offset {patchOffset} ({patchOffset:x}) exceeds memory buffer length {memory.Length}).");
continue;
} }
patchOffset -= protectedOffset; patchOffset -= protectedOffset;
if (patchOffset + patchSize > memory.Length) if (patchOffset + patchSize > memory.Length)
{ {
patchSize = memory.Length - patchOffset; // Add warning? Logger.Warning?.Print(LogClass.ModLoader, $"Patch offset ({patchOffset:x}) + size ({patchSize}) is greater than the size of the memory buffer ({memory.Length}). Attempting to fix this...");
patchSize = memory.Length - patchOffset;
} }
Logger.Info?.Print(LogClass.ModLoader, $"Patching address offset {patchOffset:x} <= {BitConverter.ToString(patch).Replace('-', ' ')} len={patchSize}"); Logger.Info?.Print(LogClass.ModLoader, $"Patching address offset {patchOffset:x} <= {BitConverter.ToString(patch).Replace('-', ' ')} len={patchSize}");

View File

@@ -95,7 +95,7 @@ namespace Ryujinx.Input.SDL2
} }
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId) private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
{ {
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE) if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
{ {
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId)) if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))

View File

@@ -14,6 +14,7 @@ using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex; using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex;
using Switch = Ryujinx.HLE.Switch; using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Input.HLE namespace Ryujinx.Input.HLE
{ {
public class NpadManager : IDisposable public class NpadManager : IDisposable
@@ -38,6 +39,8 @@ namespace Ryujinx.Input.HLE
private bool _enableMouse; private bool _enableMouse;
private Switch _device; private Switch _device;
public bool AutoAssignEnabled { get; set; } = false;
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver) public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
{ {
_controllers = new NpadController[MaxControllers]; _controllers = new NpadController[MaxControllers];
@@ -84,12 +87,14 @@ namespace Ryujinx.Input.HLE
} }
} }
if (AutoAssignEnabled) return;
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse); ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
} }
} }
private void HandleOnGamepadConnected(string id) private void HandleOnGamepadConnected(string id)
{ {
if (AutoAssignEnabled) return;
// Force input reload // Force input reload
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse); ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
} }
@@ -171,7 +176,7 @@ namespace Ryujinx.Input.HLE
_device.Hid.RefreshInputConfig(validInputs); _device.Hid.RefreshInputConfig(validInputs);
} }
} }
public void UnblockInputUpdates() public void UnblockInputUpdates()
{ {
lock (_lock) lock (_lock)
@@ -202,11 +207,13 @@ namespace Ryujinx.Input.HLE
} }
} }
public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse) public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
{ {
_device = device; _device = device;
_device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE; _device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
AutoAssignEnabled = enableAutoAssign;
ReloadConfiguration(inputConfig, enableKeyboard, enableMouse); ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
} }

View File

@@ -463,7 +463,7 @@ namespace Ryujinx.Ava
DisplaySleep.Prevent(); DisplaySleep.Prevent();
NpadManager.Initialize(Device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse); NpadManager.Initialize(Device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse, ConfigurationState.Instance.Hid.EnableAutoAssign);
TouchScreenManager.Initialize(Device); TouchScreenManager.Initialize(Device);
_viewModel.IsGameRunning = true; _viewModel.IsGameRunning = true;

View File

@@ -147,6 +147,31 @@
"zh_TW": "滑鼠直接存取" "zh_TW": "滑鼠直接存取"
} }
}, },
{
"ID": "SettingsTabInputAutoAssign",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Auto-assign controllers",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "Assegnamento controller automatico",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{ {
"ID": "SettingsTabSystemMemoryManagerMode", "ID": "SettingsTabSystemMemoryManagerMode",
"Translations": { "Translations": {
@@ -464,7 +489,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Abrir Pasta de Capturas de Tela", "pt_BR": "Abrir Pasta de Capturas de Tela",
"ru_RU": "Открыть папку со скриншотами", "ru_RU": "Открыть папку со скриншотами",
"sv_SE": "", "sv_SE": "Öppna skärmbildsmappen",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Відкрити теку скріншотів", "uk_UA": "Відкрити теку скріншотів",
@@ -1564,7 +1589,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Desenvolvido por {0}", "pt_BR": "Desenvolvido por {0}",
"ru_RU": "Разработана {0}", "ru_RU": "Разработана {0}",
"sv_SE": "", "sv_SE": "Utvecklat av {0}",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Розроблено: {0}", "uk_UA": "Розроблено: {0}",
@@ -1864,7 +1889,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Compatibilidade:", "pt_BR": "Compatibilidade:",
"ru_RU": "Совместимость:", "ru_RU": "Совместимость:",
"sv_SE": "", "sv_SE": "Kompatibilitet:",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Сумісність:", "uk_UA": "Сумісність:",
@@ -1889,7 +1914,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "ID do Título:", "pt_BR": "ID do Título:",
"ru_RU": "ID приложения", "ru_RU": "ID приложения",
"sv_SE": "", "sv_SE": "Titel-id:",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "ID гри:", "uk_UA": "ID гри:",
@@ -1914,7 +1939,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Jogos Hospedados: {0}", "pt_BR": "Jogos Hospedados: {0}",
"ru_RU": "Запущенно игр: {0}", "ru_RU": "Запущенно игр: {0}",
"sv_SE": "", "sv_SE": "Värdskap för spel: {0}",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Розміщені ігри: {0}", "uk_UA": "Розміщені ігри: {0}",
@@ -1939,7 +1964,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Jogadores Online: {0}", "pt_BR": "Jogadores Online: {0}",
"ru_RU": "Игроков онлайн: {0}", "ru_RU": "Игроков онлайн: {0}",
"sv_SE": "", "sv_SE": "Online-spelare: {0}",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Гравців онлайн: {0}", "uk_UA": "Гравців онлайн: {0}",
@@ -2289,7 +2314,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Limpar Cache PPTC", "pt_BR": "Limpar Cache PPTC",
"ru_RU": "Очистить кэш PPTC", "ru_RU": "Очистить кэш PPTC",
"sv_SE": "", "sv_SE": "Rensa PPTC-cache",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Очистити кеш PPTC", "uk_UA": "Очистити кеш PPTC",
@@ -2314,7 +2339,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Apaga os arquivos de cache PPTC do aplicativo", "pt_BR": "Apaga os arquivos de cache PPTC do aplicativo",
"ru_RU": "Удаляет все файлы кэша PPTC для приложения", "ru_RU": "Удаляет все файлы кэша PPTC для приложения",
"sv_SE": "", "sv_SE": "Tar bort alla PPTC-cachefiler för applikationen",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Видаляє всі файли кешу PPTC для застосунку", "uk_UA": "Видаляє всі файли кешу PPTC для застосунку",
@@ -2763,7 +2788,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Создать пользовательскую конфигурацию",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -2788,7 +2813,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Изменить пользовательскую конфигурацию",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -2863,7 +2888,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Отредактировать существующую независимую конфигурацию для выбранной игры.",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -2889,7 +2914,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Mostrar Dados de Compatibilidade", "pt_BR": "Mostrar Dados de Compatibilidade",
"ru_RU": "Показать записи о совместимости", "ru_RU": "Показать записи о совместимости",
"sv_SE": "", "sv_SE": "Visa kompatibilitetspost",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Iнформація про сумісність", "uk_UA": "Iнформація про сумісність",
@@ -2914,7 +2939,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Exibe o jogo selecionado na Lista de Compatibilidade, que normalmente pode ser acessada pelo menu Ajuda.", "pt_BR": "Exibe o jogo selecionado na Lista de Compatibilidade, que normalmente pode ser acessada pelo menu Ajuda.",
"ru_RU": "Отобразить выбранную игру в списке совместимости, доступ к которому вы обычно можете получить через меню Справки.", "ru_RU": "Отобразить выбранную игру в списке совместимости, доступ к которому вы обычно можете получить через меню Справки.",
"sv_SE": "", "sv_SE": "Visa valt spel i kompatibilitetslistan som du normalt sett kan komma åt via hjälpmenyn.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Показати цю гру в Списку Сумісності. Список сумісності також можна зайти в меню Довідки.", "uk_UA": "Показати цю гру в Списку Сумісності. Список сумісності також можна зайти в меню Довідки.",
@@ -2939,7 +2964,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Mostrar Informações do Jogo", "pt_BR": "Mostrar Informações do Jogo",
"ru_RU": "Показать информацию об игре", "ru_RU": "Показать информацию об игре",
"sv_SE": "", "sv_SE": "Visa spelinformation",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Інформація про гру", "uk_UA": "Інформація про гру",
@@ -2964,7 +2989,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Exibe estatísticas e detalhes sobre o jogo selecionado.", "pt_BR": "Exibe estatísticas e detalhes sobre o jogo selecionado.",
"ru_RU": "Показывать статистику и подробную информацию о выбранной игре.", "ru_RU": "Показывать статистику и подробную информацию о выбранной игре.",
"sv_SE": "", "sv_SE": "Visa statistik och detaljer om det aktuella spelet.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Показати статистику та деталі обраної гри.", "uk_UA": "Показати статистику та деталі обраної гри.",
@@ -3514,7 +3539,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Verificar Atualizações:", "pt_BR": "Verificar Atualizações:",
"ru_RU": "Проверка наличия обновлений", "ru_RU": "Проверка наличия обновлений",
"sv_SE": "", "sv_SE": "Leta efter uppdateringar:",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Перевірка оновлень:", "uk_UA": "Перевірка оновлень:",
@@ -3539,7 +3564,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Desligado", "pt_BR": "Desligado",
"ru_RU": "Отключить", "ru_RU": "Отключить",
"sv_SE": "", "sv_SE": "Av",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Вимкнути", "uk_UA": "Вимкнути",
@@ -3564,7 +3589,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Ao Abrir", "pt_BR": "Ao Abrir",
"ru_RU": "При запуске", "ru_RU": "При запуске",
"sv_SE": "", "sv_SE": "Fråga",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Запитувати щоразу", "uk_UA": "Запитувати щоразу",
@@ -3589,7 +3614,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "2° Plano", "pt_BR": "2° Plano",
"ru_RU": "В фоне", "ru_RU": "В фоне",
"sv_SE": "", "sv_SE": "Bakgrund",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Оновлювати в фоні", "uk_UA": "Оновлювати в фоні",
@@ -3614,7 +3639,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Ao Perder o Foco:", "pt_BR": "Ao Perder o Foco:",
"ru_RU": "При выходе эмулятора из фокуса", "ru_RU": "При выходе эмулятора из фокуса",
"sv_SE": "", "sv_SE": "När emulatorn tappar fokus:",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "При втраті фокуса емулятором:", "uk_UA": "При втраті фокуса емулятором:",
@@ -3639,7 +3664,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Não Fazer Nada", "pt_BR": "Não Fazer Nada",
"ru_RU": "Ничего не делать", "ru_RU": "Ничего не делать",
"sv_SE": "", "sv_SE": "Gör ingenting",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Нічого не робити", "uk_UA": "Нічого не робити",
@@ -3664,7 +3689,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Bloquear Controles", "pt_BR": "Bloquear Controles",
"ru_RU": "Блокировать управление", "ru_RU": "Блокировать управление",
"sv_SE": "", "sv_SE": "Blockera inmatning",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Блокувати введення", "uk_UA": "Блокувати введення",
@@ -3689,7 +3714,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Ficar Mudo", "pt_BR": "Ficar Mudo",
"ru_RU": "Отключить звук", "ru_RU": "Отключить звук",
"sv_SE": "", "sv_SE": "Stäng av ljudet",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Вимкнути звук", "uk_UA": "Вимкнути звук",
@@ -3714,7 +3739,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Bloquear Controles & Ficar Mudo", "pt_BR": "Bloquear Controles & Ficar Mudo",
"ru_RU": "Блокировать управление и отключить звук", "ru_RU": "Блокировать управление и отключить звук",
"sv_SE": "", "sv_SE": "Blockera inmatningar och stäng av ljudet",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Блокувати введення та Вимкнути звук", "uk_UA": "Блокувати введення та Вимкнути звук",
@@ -3739,7 +3764,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Pausar a Emulação", "pt_BR": "Pausar a Emulação",
"ru_RU": "Поставить паузу", "ru_RU": "Поставить паузу",
"sv_SE": "", "sv_SE": "Pausa emuleringen",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Поставити на паузу", "uk_UA": "Поставити на паузу",
@@ -3814,7 +3839,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Desativar Controles Quando Estiver Fora de Foco", "pt_BR": "Desativar Controles Quando Estiver Fora de Foco",
"ru_RU": "Отключает управление при выходе из фокуса", "ru_RU": "Отключает управление при выходе из фокуса",
"sv_SE": "", "sv_SE": "Inaktivera inmatning när fokus tappas",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
@@ -4839,7 +4864,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Sincronizar com o Sistema PC", "pt_BR": "Sincronizar com o Sistema PC",
"ru_RU": "Соответствовать времени в системе", "ru_RU": "Соответствовать времени в системе",
"sv_SE": "", "sv_SE": "Matcha systemtid",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
@@ -5013,7 +5038,7 @@
"no_NO": "Lyd Inn/Ut", "no_NO": "Lyd Inn/Ut",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Выход/Вход звука",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -5264,7 +5289,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Ignorar Applet do Controlador", "pt_BR": "Ignorar Applet do Controlador",
"ru_RU": "Игнорировать апплет контроллера", "ru_RU": "Игнорировать апплет контроллера",
"sv_SE": "", "sv_SE": "Ignorera kontroller-applet",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Ігнорувати Аплет Контролера", "uk_UA": "Ігнорувати Аплет Контролера",
@@ -6114,7 +6139,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Habilitar Logs da IU", "pt_BR": "Habilitar Logs da IU",
"ru_RU": "Включить журнал интерфейса", "ru_RU": "Включить журнал интерфейса",
"sv_SE": "", "sv_SE": "Aktivera gränssnittsloggar",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Увімкнути журнали інтерфейсу", "uk_UA": "Увімкнути журнали інтерфейсу",
@@ -6514,7 +6539,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Redefinir Configurações", "pt_BR": "Redefinir Configurações",
"ru_RU": "Сбросить настройки", "ru_RU": "Сбросить настройки",
"sv_SE": "", "sv_SE": "Nollställ inställningar",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Скинути налаштування", "uk_UA": "Скинути налаштування",
@@ -6539,7 +6564,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Quero redefinir minhas configurações.", "pt_BR": "Quero redefinir minhas configurações.",
"ru_RU": "Я хочу сбросить свои настройки.", "ru_RU": "Я хочу сбросить свои настройки.",
"sv_SE": "", "sv_SE": "Jag vill nollställa mina inställningar.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Я хочу скинути налаштування.", "uk_UA": "Я хочу скинути налаштування.",
@@ -6563,7 +6588,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Ок",
"sv_SE": "Ok", "sv_SE": "Ok",
"th_TH": "ตกลง", "th_TH": "ตกลง",
"tr_TR": "Tamam", "tr_TR": "Tamam",
@@ -7013,7 +7038,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "Pro Kontroler", "pl_PL": "Pro Kontroler",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Pro контроллер",
"sv_SE": "", "sv_SE": "",
"th_TH": "โปรคอนโทรลเลอร์", "th_TH": "โปรคอนโทรลเลอร์",
"tr_TR": "Profesyonel Kumanda", "tr_TR": "Profesyonel Kumanda",
@@ -8514,7 +8539,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Velocidade do Arco-íris", "pt_BR": "Velocidade do Arco-íris",
"ru_RU": "Скорость переливания", "ru_RU": "Скорость переливания",
"sv_SE": "", "sv_SE": "Regnbågshastighet",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "", "uk_UA": "",
@@ -13814,7 +13839,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Você está prestes a limpar todos os dados PPTC de:\n\n{0}\n\nTem certeza de que deseja continuar?", "pt_BR": "Você está prestes a limpar todos os dados PPTC de:\n\n{0}\n\nTem certeza de que deseja continuar?",
"ru_RU": "Вы собираетесь удалить все данные PPTC из:\n\n{0}\n\nВы уверены, что хотите продолжить?", "ru_RU": "Вы собираетесь удалить все данные PPTC из:\n\n{0}\n\nВы уверены, что хотите продолжить?",
"sv_SE": "", "sv_SE": "Du är på väg att ta bort allt PPTC-data från:\n\n{0}\n\nÄr du säker på att du vill fortsätta?",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Ви збираєтесь видалити всі дані PPTC з:\n\n{0}\n\nБажаєте продовжити цю операцію?", "uk_UA": "Ви збираєтесь видалити всі дані PPTC з:\n\n{0}\n\nБажаєте продовжити цю операцію?",
@@ -16222,6 +16247,31 @@
"zh_TW": "支援滑鼠直接存取 (HID)。遊戲可將滑鼠作為指向裝置使用。\n\n僅適用於在 Switch 硬體上原生支援滑鼠控制的遊戲,這類遊戲很少。\n\n啟用後觸控螢幕功能可能無法使用。\n\n如果不確定請保持關閉狀態。" "zh_TW": "支援滑鼠直接存取 (HID)。遊戲可將滑鼠作為指向裝置使用。\n\n僅適用於在 Switch 硬體上原生支援滑鼠控制的遊戲,這類遊戲很少。\n\n啟用後觸控螢幕功能可能無法使用。\n\n如果不確定請保持關閉狀態。"
} }
}, },
{
"ID": "AutoAssignTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Automatic controllers assignment support.\n\nAutomatically assigns connected controllers to each player.\n\nManual configuration remains available, even when this option is activated.\n\nLeave OFF if you prefer to manually assign controllers.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "Supporto per l'assegnazione automatica dei controller.\n\nAssegna automaticamente i controller connessi a ciascun giocatore.\n\nÈ possibile configurare manualmente i controller anche quando questa opzione è attivata.\n\nLascia disattivato se preferisci assegnare i controller manualmente.",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": "。"
}
},
{ {
"ID": "RegionTooltip", "ID": "RegionTooltip",
"Translations": { "Translations": {
@@ -16664,7 +16714,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "A caixa de diálogo do Applet do controlador não aparecerá se o controle for desconectado enquanto um aplicativo estiver em execução.\n\nDeixe a opção DESLIGADO se não tiver certeza.", "pt_BR": "A caixa de diálogo do Applet do controlador não aparecerá se o controle for desconectado enquanto um aplicativo estiver em execução.\n\nDeixe a opção DESLIGADO se não tiver certeza.",
"ru_RU": "Диалоговое окно апплета контроллера не будет отображаться, если геймпад отключен во время работы приложения.\n\nОставьте выключенным, если не уверены.", "ru_RU": "Диалоговое окно апплета контроллера не будет отображаться, если геймпад отключен во время работы приложения.\n\nОставьте выключенным, если не уверены.",
"sv_SE": "", "sv_SE": "Handkontroller-appleten kommer inte att visas om gamepaden är frånkopplad under tiden en applikation körs.\n\nLämna AV om du är osäker.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Діалогове вікно Аплету Контролера не з'явиться, якщо геймпад було відключено під час роботи програми.\n\nЗалиште вимкненим якщо не впевнені.", "uk_UA": "Діалогове вікно Аплету Контролера не з'явиться, якщо геймпад було відключено під час роботи програми.\n\nЗалиште вимкненим якщо не впевнені.",
@@ -17139,7 +17189,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Imprime mensagens de log do Avalonia (UI) no console.", "pt_BR": "Imprime mensagens de log do Avalonia (UI) no console.",
"ru_RU": "Выводит сообщения журнала Avalonia (интерфейс) в консоли.", "ru_RU": "Выводит сообщения журнала Avalonia (интерфейс) в консоли.",
"sv_SE": "", "sv_SE": "Skriver ut loggmeddelanden från Avalonia (användargränssnittet) i konsollen.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Виводити повідомлення журналу Avalonia (UI) в консоль", "uk_UA": "Виводити повідомлення журналу Avalonia (UI) в консоль",
@@ -17339,7 +17389,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Abre a pasta de capturas de tela do Ryujinx", "pt_BR": "Abre a pasta de capturas de tela do Ryujinx",
"ru_RU": "Открывает папку скриншотов Ryujinx", "ru_RU": "Открывает папку скриншотов Ryujinx",
"sv_SE": "", "sv_SE": "Öppna Ryujinx skärmbildsmapp",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Відкрити теку куди зберігаються скріншоти Ryujinx", "uk_UA": "Відкрити теку куди зберігаються скріншоти Ryujinx",
@@ -18089,7 +18139,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Atualização Disponível!", "pt_BR": "Atualização Disponível!",
"ru_RU": "Доступно обновление!", "ru_RU": "Доступно обновление!",
"sv_SE": "", "sv_SE": "Uppdatering finns tillgänglig!",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Доступне оновлення!", "uk_UA": "Доступне оновлення!",
@@ -20013,7 +20063,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "", "ru_RU": "Амибо",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -24064,7 +24114,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Inicializa e roda sem travamentos ou bugs de GPU de qualquer tipo, e em uma velocidade rápida o suficiente para ser aproveitado em um PC comum.", "pt_BR": "Inicializa e roda sem travamentos ou bugs de GPU de qualquer tipo, e em uma velocidade rápida o suficiente para ser aproveitado em um PC comum.",
"ru_RU": "Запускается и работает без любого рода сбоев или графисечких ошибок и на скорости, достаточной для работы на обычном ПК.", "ru_RU": "Запускается и работает без любого рода сбоев или графисечких ошибок и на скорости, достаточной для работы на обычном ПК.",
"sv_SE": "", "sv_SE": "Startar upp och spelas utan några krascher eller GPU-fel av några slag och med en hastighet som är snabb nog för bra upplevelse på en genomsnittlig PC.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Запускається та оптимально працює (без збоїв або графічних багів) на середньостатистичному комп'ютері.", "uk_UA": "Запускається та оптимально працює (без збоїв або графічних багів) на середньостатистичному комп'ютері.",
@@ -24089,7 +24139,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Inicializa e entra no jogo, mas sofre de um ou mais dos seguintes: travamentos, deadlocks, bugs de GPU, áudio ruim que distrai ou é simplesmente muito lento. O jogo ainda pode ser jogado até o fim, mas não da forma como foi criado para ser jogado.", "pt_BR": "Inicializa e entra no jogo, mas sofre de um ou mais dos seguintes: travamentos, deadlocks, bugs de GPU, áudio ruim que distrai ou é simplesmente muito lento. O jogo ainda pode ser jogado até o fim, mas não da forma como foi criado para ser jogado.",
"ru_RU": "Запускается и работает, но возникает одна или несколько из следующих проблем: сбои, взаимоблокировки, ошибки GPU, отвлекающие звуки или просто слишком медленная работа. Возможно, игру всё же удастся пройти до конца, но не так, как она задумана.", "ru_RU": "Запускается и работает, но возникает одна или несколько из следующих проблем: сбои, взаимоблокировки, ошибки GPU, отвлекающие звуки или просто слишком медленная работа. Возможно, игру всё же удастся пройти до конца, но не так, как она задумана.",
"sv_SE": "", "sv_SE": "Startar och går in i spelet men lider av ett eller flera av följande: kraschar, deadlocks, GPU-buggar, distraherande dåligt ljud eller är helt enkelt för långsamt. Spelet kan fortfarande spelas hela vägen igenom, men inte så som spelet är avsett att spelas.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Запускається, але в грі на вас чекатимуть одна або декілька наступних проблем: збої, зависання, графічні баги, спотворений звук або ж гра загалом працюватиме надто повільно. Можливо, її все ще можна пройти, але досвід буде не найкращим.", "uk_UA": "Запускається, але в грі на вас чекатимуть одна або декілька наступних проблем: збої, зависання, графічні баги, спотворений звук або ж гра загалом працюватиме надто повільно. Можливо, її все ще можна пройти, але досвід буде не найкращим.",
@@ -24114,7 +24164,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Inicializa e passa da tela de título, mas não entra no jogo principal.", "pt_BR": "Inicializa e passa da tela de título, mas não entra no jogo principal.",
"ru_RU": "Загружается титульный экран и можно перейти дальше, но сама игра не работает.", "ru_RU": "Загружается титульный экран и можно перейти дальше, но сама игра не работает.",
"sv_SE": "", "sv_SE": "Startar upp och går förbi titelskärmen men tar sig inte in i huvudspelet.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Запускається та проходить початковий екран, але пограти не вийде.", "uk_UA": "Запускається та проходить початковий екран, але пограти не вийде.",
@@ -24139,7 +24189,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Inizializa, mas não passa da tela de título.", "pt_BR": "Inizializa, mas não passa da tela de título.",
"ru_RU": "Загружается, но не проходит дальше титульного экрана.", "ru_RU": "Загружается, но не проходит дальше титульного экрана.",
"sv_SE": "", "sv_SE": "Startar upp men tar sig inte förbi titelskärmen.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Запускається, але не відображає навіть початкового екрану.", "uk_UA": "Запускається, але не відображає навіть початкового екрану.",
@@ -24164,7 +24214,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Não inicializa ou não mostra sinais de atividade.", "pt_BR": "Não inicializa ou não mostra sinais de atividade.",
"ru_RU": "Не запускается или не подаёт признаков жизни.", "ru_RU": "Не запускается или не подаёт признаков жизни.",
"sv_SE": "", "sv_SE": "Startar inte upp eller visar någon form av aktivitet.",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Взагалі не запускається.", "uk_UA": "Взагалі не запускається.",
@@ -24264,7 +24314,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Imagem da Presença do Discord", "pt_BR": "Imagem da Presença do Discord",
"ru_RU": "Изображение для статуса активности", "ru_RU": "Изображение для статуса активности",
"sv_SE": "", "sv_SE": "Bild för Rich Presence",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Зображення картки активності Discord", "uk_UA": "Зображення картки активності Discord",
@@ -24289,7 +24339,7 @@
"pl_PL": "", "pl_PL": "",
"pt_BR": "Presença Dinâmica do Discord", "pt_BR": "Presença Dinâmica do Discord",
"ru_RU": "Динамический статус активности", "ru_RU": "Динамический статус активности",
"sv_SE": "", "sv_SE": "Dynamisk Rich Presence",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Динамічна картка активності Discord", "uk_UA": "Динамічна картка активності Discord",
@@ -24298,4 +24348,4 @@
} }
} }
] ]
} }

View File

@@ -46,6 +46,7 @@ namespace Ryujinx.Headless
private static List<InputConfig> _inputConfiguration = []; private static List<InputConfig> _inputConfiguration = [];
private static bool _enableKeyboard; private static bool _enableKeyboard;
private static bool _enableMouse; private static bool _enableMouse;
private static bool _enableAutoAssign;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
@@ -230,6 +231,7 @@ namespace Ryujinx.Headless
_inputConfiguration ??= []; _inputConfiguration ??= [];
_enableKeyboard = option.EnableKeyboard; _enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse; _enableMouse = option.EnableMouse;
_enableAutoAssign = option.EnableAutoAssign;
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1); LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2); LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
@@ -371,7 +373,7 @@ namespace Ryujinx.Headless
DisplaySleep.Prevent(); DisplaySleep.Prevent();
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse); _window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse, _enableAutoAssign);
_window.Execute(); _window.Execute();

View File

@@ -26,6 +26,9 @@ namespace Ryujinx.Headless
if (NeedsOverride(nameof(EnableMouse))) if (NeedsOverride(nameof(EnableMouse)))
EnableMouse = configurationState.Hid.EnableMouse; EnableMouse = configurationState.Hid.EnableMouse;
if (NeedsOverride(nameof(EnableAutoAssign)))
EnableAutoAssign = configurationState.Hid.EnableAutoAssign;
if (NeedsOverride(nameof(HideCursorMode))) if (NeedsOverride(nameof(HideCursorMode)))
HideCursorMode = configurationState.HideCursor; HideCursorMode = configurationState.HideCursor;
@@ -272,6 +275,9 @@ namespace Ryujinx.Headless
[Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")] [Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")]
public bool EnableMouse { get; set; } public bool EnableMouse { get; set; }
[Option("enable-auto-assign", Required = false, Default = false, HelpText = "Enable or disable auto-assigning controllers to players.")]
public bool EnableAutoAssign { get; set; }
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")] [Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
public HideCursorMode HideCursorMode { get; set; } public HideCursorMode HideCursorMode { get; set; }

View File

@@ -119,7 +119,7 @@ namespace Ryujinx.Headless
SDL2Driver.Instance.Initialize(); SDL2Driver.Instance.Initialize();
} }
public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse) public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
{ {
Device = device; Device = device;
@@ -132,7 +132,7 @@ namespace Ryujinx.Headless
Renderer = renderer; Renderer = renderer;
NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse); NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse, enableAutoAssign);
TouchScreenManager.Initialize(device); TouchScreenManager.Initialize(device);
} }

View File

@@ -0,0 +1,75 @@
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Input
{
public class AutoAssignController
{
private readonly InputManager _inputManager;
private readonly MainWindowViewModel _viewModel;
private readonly ConfigurationState _configurationState;
public event Action ConfigurationUpdated;
public AutoAssignController(InputManager inputManager, MainWindowViewModel mainWindowViewModel)
{
_inputManager = inputManager;
_viewModel = mainWindowViewModel;
_configurationState = ConfigurationState.Instance;
_inputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_inputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
RefreshControllers();
}
private void HandleOnGamepadConnected(string id)
{
Logger.Warning?.Print(LogClass.Application, $"Gamepad connected: {id}");
RefreshControllers();
}
private void HandleOnGamepadDisconnected(string id)
{
Logger.Warning?.Print(LogClass.Application, $"Gamepad disconnected: {id}");
RefreshControllers();
}
public void RefreshControllers()
{
if (!_configurationState.Hid.EnableAutoAssign) return;
List<IGamepad> controllers = _inputManager.GamepadDriver.GetGamepads().ToList();
List<InputConfig> oldConfig = _configurationState.Hid.InputConfig.Value.Where(x => x != null).ToList();
List<InputConfig> newConfig = ControllerAssignmentManager.GetConfiguredControllers(
controllers, oldConfig, out bool hasNewControllersConnected);
_viewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, _configurationState.Hid.EnableKeyboard, _configurationState.Hid.EnableMouse);
if (!hasNewControllersConnected)
{
// there is no *new* controller, we must switch the order of the controllers in
// oldConfig to match the new order since probably a controller was disconnected
// or an old controller was reconnected
newConfig = ControllerAssignmentManager.ReorderControllers(newConfig, oldConfig);
}
_configurationState.Hid.InputConfig.Value = newConfig;
// we want to save the configuration only if a *new* controller was connected
if(hasNewControllersConnected)
{
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
ConfigurationUpdated?.Invoke();
}
}
}

View File

@@ -0,0 +1,274 @@
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Logging;
using Ryujinx.Input;
using System.Collections.Generic;
using System.Linq;
using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
namespace Ryujinx.Ava.Input
{
public static class ControllerAssignmentManager
{
private static readonly uint[] _playerColors =
[
0xFF0000FF, // Player 1 - Blue
0xFFFF0000, // Player 2 - Red
0xFF00FF00, // Player 3 - Green
0xFFFFFF00, // Player 4 - Yellow
0xFFFF00FF, // Player 5 - Magenta
0xFFFFA500, // Player 6 - Orange
0xFF00FFFF, // Player 7 - Cyan
0xFF800080 // Player 8 - Purple
];
private const int MaxControllers = 9;
public static List<InputConfig> ReorderControllers(List<InputConfig> newConfig, List<InputConfig> oldConfig)
{
if(newConfig == null || oldConfig == null || newConfig.Count == 0 || oldConfig.Count == 0) return [];
List<InputConfig> reorderedConfig = oldConfig.Select(config => new GamepadInputConfig(config).GetConfig()).ToList();
foreach (var config in newConfig)
{
InputConfig substitute = reorderedConfig.FirstOrDefault(x => x.Id == config.Id);
InputConfig toBeReplaced = reorderedConfig.FirstOrDefault(x => x.PlayerIndex == config.PlayerIndex);
if (substitute == null || toBeReplaced == null || substitute.PlayerIndex == toBeReplaced.PlayerIndex) continue;
(substitute.PlayerIndex, toBeReplaced.PlayerIndex) = (toBeReplaced.PlayerIndex, substitute.PlayerIndex);
}
return reorderedConfig;
}
public static List<InputConfig> GetConfiguredControllers(
List<IGamepad> controllers,
List<InputConfig> oldConfig,
out bool hasNewControllersConnected)
{
if(controllers == null || controllers.Count == 0)
{
hasNewControllersConnected = false;
return [];
}
Dictionary<string, InputConfig> oldConfigMap = oldConfig
.Where(c => c?.Id != null)
.ToDictionary(x => x.Id);
Dictionary<int, InputConfig> playerIndexMap = new();
HashSet<int> usedIndices = [];
int recognizedControllersCount = 0;
List<IGamepad> remainingControllers = controllers.Where(c => c?.Id != null).ToList();
// Add controllers with existing configurations
AddExistingControllers(remainingControllers, oldConfigMap, playerIndexMap, usedIndices, ref recognizedControllersCount);
// Add new controllers
AddNewControllers(remainingControllers, playerIndexMap, usedIndices);
List<InputConfig> orderedConfigs = playerIndexMap
.OrderBy(x => x.Key)
.Select(x => x.Value)
.ToList();
// Update player indices and LED colors
UpdatePlayerIndicesAndLEDs(orderedConfigs);
hasNewControllersConnected = controllers.Count > recognizedControllersCount;
return orderedConfigs;
}
private static void AddExistingControllers(
List<IGamepad> controllers,
Dictionary<string, InputConfig> oldConfigMap,
Dictionary<int, InputConfig> playerIndexMap,
HashSet<int> usedIndices,
ref int recognizedControllersCount)
{
foreach (var controller in controllers.ToList())
{
if (!oldConfigMap.TryGetValue(controller.Id, out InputConfig existingConfig))
{
continue;
}
int desiredIndex = (int)existingConfig.PlayerIndex;
// Ensure the index is valid and available
if (desiredIndex < 0 || desiredIndex >= MaxControllers || usedIndices.Contains(desiredIndex))
{
desiredIndex = GetFirstAvailableIndex(usedIndices);
}
if(desiredIndex == -1) continue;
InputConfig config = new GamepadInputConfig(existingConfig).GetConfig();
config.PlayerIndex = (PlayerIndex)desiredIndex;
usedIndices.Add(desiredIndex);
playerIndexMap[desiredIndex] = config;
recognizedControllersCount++;
controllers.Remove(controller);
}
}
private static void AddNewControllers(
List<IGamepad> controllers,
Dictionary<int, InputConfig> playerIndexMap,
HashSet<int> usedIndices)
{
foreach (var controller in controllers)
{
InputConfig config = CreateConfigFromController(controller);
int freeIndex = GetFirstAvailableIndex(usedIndices);
config.PlayerIndex = (PlayerIndex)freeIndex;
usedIndices.Add(freeIndex);
playerIndexMap[freeIndex] = config;
}
}
private static int GetFirstAvailableIndex(HashSet<int> usedIndices)
{
for (int i = 0; i < MaxControllers; i++)
{
if (!usedIndices.Contains(i)) return i;
}
return -1; // Should not happen unless MaxControllers is exceeded
}
private static void UpdatePlayerIndicesAndLEDs(List<InputConfig> orderedConfigs)
{
for (int index = 0; index < orderedConfigs.Count; index++)
{
orderedConfigs[index].PlayerIndex = (PlayerIndex)index;
if (orderedConfigs[index] is not StandardControllerInputConfig standardConfig ||
standardConfig.Led.UseRainbow)
{
continue;
}
Logger.Warning?.Print(LogClass.Application, $"Setting color for Player{index + 1}");
standardConfig.Led = new LedConfigController
{
EnableLed = true,
LedColor = _playerColors[index]
};
}
}
private static InputConfig CreateConfigFromController(IGamepad controller)
{
if (controller == null) return null;
Logger.Warning?.Print(LogClass.Application, $"Creating config for controller: {controller.Id}");
string id = controller.Id.Split(" ")[0];
bool isNintendoStyle = controller.Name.Contains("Nintendo");
ControllerType controllerType;
if (isNintendoStyle && !controller.Name.Contains("(L/R)"))
{
if (controller.Name.Contains("(L)"))
{
controllerType = ControllerType.JoyconLeft;
}
else if (controller.Name.Contains("(R)"))
{
controllerType = ControllerType.JoyconRight;
}
else
{
controllerType = ControllerType.ProController;
}
}
else
{
// if it's not a nintendo controller, we assume it's a pro controller or a joy-con pair
controllerType = ControllerType.ProController;
}
InputConfig config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = id,
ControllerType = controllerType,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<GamepadInputId>
{
DpadUp = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.Y : GamepadInputId.DpadUp,
DpadDown = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.A : GamepadInputId.DpadDown,
DpadLeft = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.B : GamepadInputId.DpadLeft,
DpadRight = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.X : GamepadInputId.DpadRight,
ButtonMinus = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.Plus : GamepadInputId.Minus,
ButtonL = GamepadInputId.LeftShoulder,
ButtonZl = GamepadInputId.LeftTrigger,
ButtonSl = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.LeftShoulder : GamepadInputId.Unbound,
ButtonSr = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.RightShoulder : GamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
{
Joystick = StickInputId.Left,
StickButton = GamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = (controllerType == ControllerType.JoyconLeft),
},
RightJoycon = new RightJoyconCommonConfig<GamepadInputId>
{
ButtonA = GamepadInputId.B,
ButtonB = (controllerType == ControllerType.JoyconRight) ? GamepadInputId.Y : GamepadInputId.A,
ButtonX = (controllerType == ControllerType.JoyconRight) ? GamepadInputId.A : GamepadInputId.Y,
ButtonY = GamepadInputId.X,
ButtonPlus = GamepadInputId.Plus,
ButtonR = GamepadInputId.RightShoulder,
ButtonZr = GamepadInputId.RightTrigger,
ButtonSl = (controllerType == ControllerType.JoyconRight) ? GamepadInputId.LeftShoulder : GamepadInputId.Unbound,
ButtonSr = (controllerType == ControllerType.JoyconRight) ? GamepadInputId.RightShoulder : GamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
{
Joystick = (controllerType == ControllerType.JoyconRight) ? StickInputId.Left : StickInputId.Right,
StickButton = GamepadInputId.RightStick,
InvertStickX = (controllerType == ControllerType.JoyconRight),
InvertStickY = (controllerType == ControllerType.JoyconRight),
Rotate90CW = (controllerType == ControllerType.JoyconRight),
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
Led = new LedConfigController
{
EnableLed = true,
TurnOffLed = false,
UseRainbow = false,
LedColor = 0,
},
};
return config;
}
}
}

View File

@@ -134,7 +134,7 @@ namespace Ryujinx.Ava
SDL2Driver.MainThreadDispatcher = action => Dispatcher.UIThread.InvokeAsync(action, DispatcherPriority.Input); SDL2Driver.MainThreadDispatcher = action => Dispatcher.UIThread.InvokeAsync(action, DispatcherPriority.Input);
ReloadConfig(); ReloadConfig();
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor(); WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
// Logging system information. // Logging system information.
@@ -158,16 +158,6 @@ namespace Ryujinx.Ava
} }
} }
public static bool FindGameConfig(string gameDir)
{
if (File.Exists(gameDir))
{
return true;
}
return false;
}
public static string GetDirGameUserConfig(string gameId, bool rememberGlobalDir = false, bool changeFolderForGame = false) public static string GetDirGameUserConfig(string gameId, bool rememberGlobalDir = false, bool changeFolderForGame = false)
{ {
if (string.IsNullOrEmpty(gameId)) if (string.IsNullOrEmpty(gameId))

View File

@@ -95,7 +95,7 @@ namespace Ryujinx.Ava.UI.Applet
_parent.SettingsWindow = _parent.SettingsWindow =
new SettingsWindow(_parent.VirtualFileSystem, _parent.ContentManager); new SettingsWindow(_parent.VirtualFileSystem, _parent.ContentManager);
await _parent.SettingsWindow.ShowDialog(window); await StyleableAppWindow.ShowAsync(_parent.SettingsWindow, window);
_parent.SettingsWindow = null; _parent.SettingsWindow = null;

View File

@@ -91,11 +91,14 @@ namespace Ryujinx.Ava.UI.Controls
public async void OpenCheatManager_Click(object sender, RoutedEventArgs args) public async void OpenCheatManager_Click(object sender, RoutedEventArgs args)
{ {
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel }) if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
await new CheatWindow( await StyleableAppWindow.ShowAsync(
viewModel.VirtualFileSystem, new CheatWindow(
viewModel.SelectedApplication.IdString, viewModel.VirtualFileSystem,
viewModel.SelectedApplication.Name, viewModel.SelectedApplication.IdString,
viewModel.SelectedApplication.Path).ShowDialog((Window)viewModel.TopLevel); viewModel.SelectedApplication.Name,
viewModel.SelectedApplication.Path
)
);
} }
public void OpenModsDirectory_Click(object sender, RoutedEventArgs args) public void OpenModsDirectory_Click(object sender, RoutedEventArgs args)
@@ -391,9 +394,9 @@ namespace Ryujinx.Ava.UI.Controls
{ {
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel }) if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
{ {
await new GameSpecificSettingsWindow(viewModel).ShowDialog((Window)viewModel.TopLevel); await StyleableAppWindow.ShowAsync(new GameSpecificSettingsWindow(viewModel));
//just checking for file presence // just checking for file presence
viewModel.SelectedApplication.HasIndependentConfiguration = File.Exists(Program.GetDirGameUserConfig(viewModel.SelectedApplication.IdString,false,false)); viewModel.SelectedApplication.HasIndependentConfiguration = File.Exists(Program.GetDirGameUserConfig(viewModel.SelectedApplication.IdString,false,false));
viewModel.RefreshView(); viewModel.RefreshView();

View File

@@ -1,6 +1,7 @@
using Avalonia; using Avalonia;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Input;
using Avalonia.Layout; using Avalonia.Layout;
using Avalonia.Media; using Avalonia.Media;
using Avalonia.Threading; using Avalonia.Threading;
@@ -384,6 +385,10 @@ namespace Ryujinx.Ava.UI.Helpers
Position = parent.PointToScreen(new Point()), Position = parent.PointToScreen(new Point()),
ShowInTaskbar = false, ShowInTaskbar = false,
}; };
#if DEBUG
_contentDialogOverlayWindow.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Control));
#endif
parent.PositionChanged += OverlayOnPositionChanged; parent.PositionChanged += OverlayOnPositionChanged;

View File

@@ -252,6 +252,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
_mainWindow.InputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected; _mainWindow.InputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected; _mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
_mainWindow.AutoAssignController.ConfigurationUpdated += OnConfigurationUpdated;
_mainWindow.ViewModel.AppHost?.NpadManager.BlockInputUpdates(); _mainWindow.ViewModel.AppHost?.NpadManager.BlockInputUpdates();
_isLoaded = false; _isLoaded = false;
@@ -365,14 +367,47 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
private void HandleOnGamepadDisconnected(string id) private void HandleOnGamepadDisconnected(string id)
{ {
if(ConfigurationState.Instance.Hid.EnableAutoAssign) return;
Dispatcher.UIThread.Post(LoadDevices); Dispatcher.UIThread.Post(LoadDevices);
} }
private void HandleOnGamepadConnected(string id) private void HandleOnGamepadConnected(string id)
{ {
if(ConfigurationState.Instance.Hid.EnableAutoAssign) return;
Dispatcher.UIThread.Post(LoadDevices); Dispatcher.UIThread.Post(LoadDevices);
} }
private void OnConfigurationUpdated()
{
Dispatcher.UIThread.Post(() => {
LoadDevices();
_isLoaded = false;
LoadConfiguration();
LoadDevice();
_isLoaded = true;
UpdateGamepadLed();
});
}
private void UpdateGamepadLed()
{
if (ConfigViewModel is not ControllerInputViewModel controllerInputViewModel) return;
GamepadInputConfig inputConfig = controllerInputViewModel.Config;
if (inputConfig is not { EnableLedChanging: true }) return;
if (inputConfig.TurnOffLed)
{
SelectedGamepad.ClearLed();
}
if (!inputConfig.TurnOffLed && !inputConfig.UseRainbowLed)
{
SelectedGamepad.SetLed(inputConfig.LedColor.ToUInt32());
}
}
private string GetCurrentGamepadId() private string GetCurrentGamepadId()
{ {
if (_device < 0) if (_device < 0)
@@ -859,6 +894,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
} }
} }
if (_mainWindow.ViewModel.AppHost != null)
{
_mainWindow.ViewModel.AppHost.NpadManager.AutoAssignEnabled =
ConfigurationState.Instance.Hid.EnableAutoAssign;
}
_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse); _mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
// Atomically replace and signal input change. // Atomically replace and signal input change.
@@ -890,6 +931,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
_mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected; _mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected; _mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
_mainWindow.AutoAssignController.ConfigurationUpdated -= OnConfigurationUpdated;
_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates(); _mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();

View File

@@ -1747,7 +1747,7 @@ namespace Ryujinx.Ava.UI.ViewModels
string titleId = AppHost.Device.Processes.ActiveApplication.ProgramIdText.ToUpper(); string titleId = AppHost.Device.Processes.ActiveApplication.ProgramIdText.ToUpper();
AmiiboWindow window = new(ShowAll, LastScannedAmiiboId, titleId); AmiiboWindow window = new(ShowAll, LastScannedAmiiboId, titleId);
await window.ShowDialog(Window); await StyleableAppWindow.ShowAsync(window);
if (window.IsScanned) if (window.IsScanned)
{ {

View File

@@ -140,6 +140,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableDockedMode { get; set; } public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; } public bool EnableKeyboard { get; set; }
public bool EnableMouse { get; set; } public bool EnableMouse { get; set; }
public bool EnableAutoAssign { get; set; }
public bool DisableInputWhenOutOfFocus { get; set; } public bool DisableInputWhenOutOfFocus { get; set; }
public int FocusLostActionType { get; set; } public int FocusLostActionType { get; set; }
@@ -563,6 +564,7 @@ namespace Ryujinx.Ava.UI.ViewModels
EnableDockedMode = config.System.EnableDockedMode; EnableDockedMode = config.System.EnableDockedMode;
EnableKeyboard = config.Hid.EnableKeyboard; EnableKeyboard = config.Hid.EnableKeyboard;
EnableMouse = config.Hid.EnableMouse; EnableMouse = config.Hid.EnableMouse;
EnableAutoAssign = config.Hid.EnableAutoAssign;
DisableInputWhenOutOfFocus = config.Hid.DisableInputWhenOutOfFocus; DisableInputWhenOutOfFocus = config.Hid.DisableInputWhenOutOfFocus;
// Keyboard Hotkeys // Keyboard Hotkeys
@@ -668,6 +670,8 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.EnableDockedMode.Value = EnableDockedMode; config.System.EnableDockedMode.Value = EnableDockedMode;
config.Hid.EnableKeyboard.Value = EnableKeyboard; config.Hid.EnableKeyboard.Value = EnableKeyboard;
config.Hid.EnableMouse.Value = EnableMouse; config.Hid.EnableMouse.Value = EnableMouse;
bool activatingAutoAssign = EnableAutoAssign && !config.Hid.EnableAutoAssign;
config.Hid.EnableAutoAssign.Value = EnableAutoAssign;
config.Hid.DisableInputWhenOutOfFocus.Value = DisableInputWhenOutOfFocus; config.Hid.DisableInputWhenOutOfFocus.Value = DisableInputWhenOutOfFocus;
// Keyboard Hotkeys // Keyboard Hotkeys
@@ -690,7 +694,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks; config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
config.System.DramSize.Value = DramSize; config.System.DramSize.Value = DramSize;
config.System.IgnoreMissingServices.Value = IgnoreMissingServices; config.System.IgnoreMissingServices.Value = IgnoreMissingServices;
config.System.IgnoreControllerApplet.Value = IgnoreApplet; config.System.IgnoreControllerApplet.Value = (EnableAutoAssign) || IgnoreApplet;
// CPU // CPU
config.System.EnablePtc.Value = EnablePptc; config.System.EnablePtc.Value = EnablePptc;
@@ -766,7 +770,14 @@ namespace Ryujinx.Ava.UI.ViewModels
MainWindow.UpdateGraphicsConfig(); MainWindow.UpdateGraphicsConfig();
RyujinxApp.MainWindow.ViewModel.VSyncModeSettingChanged(); RyujinxApp.MainWindow.ViewModel.VSyncModeSettingChanged();
SaveSettingsEvent?.Invoke(); if(activatingAutoAssign)
{
RyujinxApp.MainWindow.AutoAssignController.RefreshControllers();
}
else
{
SaveSettingsEvent?.Invoke();
}
GameListNeedsRefresh = false; GameListNeedsRefresh = false;
} }

View File

@@ -19,6 +19,7 @@ using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption; using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
@@ -133,20 +134,20 @@ namespace Ryujinx.Ava.UI.Views.Main
if (ViewModel.SelectedApplication is null) // Checks if game data exists if (ViewModel.SelectedApplication is null) // Checks if game data exists
{ {
await Window.SettingsWindow.ShowDialog(Window); await StyleableAppWindow.ShowAsync(Window.SettingsWindow);
} }
else else
{ {
bool userConfigExist = Program.FindGameConfig(Program.GetDirGameUserConfig(ViewModel.SelectedApplication.IdString, false, false)); bool customConfigExists = File.Exists(Program.GetDirGameUserConfig(ViewModel.SelectedApplication.IdString));
if (!ViewModel.IsGameRunning || !userConfigExist) if (!ViewModel.IsGameRunning || !customConfigExists)
{ {
await Window.SettingsWindow.ShowDialog(Window); // The game is not running, or if the user configuration does not exist await Window.SettingsWindow.ShowDialog(Window); // The game is not running, or if the user configuration does not exist
} }
else else
{ {
// If there is a custom configuration in the folder // If there is a custom configuration in the folder
await new GameSpecificSettingsWindow(ViewModel, userConfigExist).ShowDialog((Window)ViewModel.TopLevel); await StyleableAppWindow.ShowAsync(new GameSpecificSettingsWindow(ViewModel, customConfigExists));
} }
} }
@@ -175,11 +176,13 @@ namespace Ryujinx.Ava.UI.Views.Main
string name = ViewModel.AppHost.Device.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)ViewModel.AppHost.Device.System.State.DesiredTitleLanguage].NameString.ToString(); string name = ViewModel.AppHost.Device.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)ViewModel.AppHost.Device.System.State.DesiredTitleLanguage].NameString.ToString();
await new CheatWindow( await StyleableAppWindow.ShowAsync(
Window.VirtualFileSystem, new CheatWindow(
ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText, Window.VirtualFileSystem,
name, ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText,
ViewModel.SelectedApplication.Path).ShowDialog(Window); name,
ViewModel.SelectedApplication.Path)
);
ViewModel.AppHost.Device.EnableCheats(); ViewModel.AppHost.Device.EnableCheats();
} }

View File

@@ -58,6 +58,12 @@
<TextBlock <TextBlock
Text="{ext:Locale SettingsTabInputDirectMouseAccess}" /> Text="{ext:Locale SettingsTabInputDirectMouseAccess}" />
</CheckBox> </CheckBox>
<CheckBox
ToolTip.Tip="{ext:Locale AutoAssignTooltip}"
IsChecked="{Binding EnableAutoAssign}">
<TextBlock
Text="{ext:Locale SettingsTabInputAutoAssign}" />
</CheckBox>
</StackPanel> </StackPanel>
</StackPanel> </StackPanel>
</Grid> </Grid>

View File

@@ -319,6 +319,7 @@
<TextBlock Text="{ext:Locale SettingsTabSystemIgnoreMissingServices}" /> <TextBlock Text="{ext:Locale SettingsTabSystemIgnoreMissingServices}" />
</CheckBox> </CheckBox>
<CheckBox <CheckBox
IsEnabled="{Binding !EnableAutoAssign}"
IsChecked="{Binding IgnoreApplet}" IsChecked="{Binding IgnoreApplet}"
ToolTip.Tip="{ext:Locale IgnoreControllerAppletTooltip}"> ToolTip.Tip="{ext:Locale IgnoreControllerAppletTooltip}">
<TextBlock Text="{ext:Locale SettingsTabSystemIgnoreControllerApplet}" /> <TextBlock Text="{ext:Locale SettingsTabSystemIgnoreControllerApplet}" />

View File

@@ -12,7 +12,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers" xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common" xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
Width="1100" Width="1100"
Height="768" Height="910"
MinWidth="800" MinWidth="800"
MinHeight="480" MinHeight="480"
WindowStartupLocation="CenterOwner" WindowStartupLocation="CenterOwner"

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@@ -47,11 +47,6 @@ namespace Ryujinx.Ava.UI.Windows
InitializeComponent(); InitializeComponent();
Load(); Load();
#if DEBUG
this.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Alt));
#endif
} }
public void SaveSettings() public void SaveSettings()
@@ -65,7 +60,6 @@ namespace Ryujinx.Ava.UI.Windows
Pages.Children.Clear(); Pages.Children.Clear();
NavPanel.SelectionChanged += NavPanelOnSelectionChanged; NavPanel.SelectionChanged += NavPanelOnSelectionChanged;
NavPanel.SelectedItem = NavPanel.MenuItems.ElementAt(0); NavPanel.SelectedItem = NavPanel.MenuItems.ElementAt(0);
} }
private void NavPanelOnSelectionChanged(object sender, NavigationViewSelectionChangedEventArgs e) private void NavPanelOnSelectionChanged(object sender, NavigationViewSelectionChangedEventArgs e)

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@@ -64,6 +64,7 @@ namespace Ryujinx.Ava.UI.Windows
public LibHacHorizonManager LibHacHorizonManager { get; private set; } public LibHacHorizonManager LibHacHorizonManager { get; private set; }
public InputManager InputManager { get; private set; } public InputManager InputManager { get; private set; }
public AutoAssignController AutoAssignController { get; private set; }
public SettingsWindow SettingsWindow { get; set; } public SettingsWindow SettingsWindow { get; set; }
@@ -110,6 +111,7 @@ namespace Ryujinx.Ava.UI.Windows
if (Program.PreviewerDetached) if (Program.PreviewerDetached)
{ {
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver()); InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
AutoAssignController = new AutoAssignController(InputManager, ViewModel);
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it); _ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
this.ScalingChanged += OnScalingChanged; this.ScalingChanged += OnScalingChanged;

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@@ -12,7 +12,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers" xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common" xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
Width="1100" Width="1100"
Height="768" Height="918"
MinWidth="800" MinWidth="800"
MinHeight="480" MinHeight="480"
WindowStartupLocation="CenterOwner" WindowStartupLocation="CenterOwner"

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@@ -1,6 +1,4 @@
using Avalonia;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Input;
using FluentAvalonia.UI.Controls; using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.ViewModels;
@@ -8,7 +6,6 @@ using Ryujinx.HLE.FileSystem;
using Ryujinx.Input; using Ryujinx.Input;
using System; using System;
using System.Linq; using System.Linq;
using Key = Avalonia.Input.Key;
namespace Ryujinx.Ava.UI.Windows namespace Ryujinx.Ava.UI.Windows
{ {
@@ -27,10 +24,6 @@ namespace Ryujinx.Ava.UI.Windows
InitializeComponent(); InitializeComponent();
Load(); Load();
#if DEBUG
this.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Alt));
#endif
} }
public SettingsWindow() public SettingsWindow()

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@@ -1,15 +1,26 @@
using Avalonia;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Controls.Primitives; using Avalonia.Controls.Primitives;
using Avalonia.Input;
using Avalonia.Media; using Avalonia.Media;
using Avalonia.Platform; using Avalonia.Platform;
using FluentAvalonia.UI.Windowing; using FluentAvalonia.UI.Windowing;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.ViewModels;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows namespace Ryujinx.Ava.UI.Windows
{ {
public abstract class StyleableAppWindow : AppWindow public abstract class StyleableAppWindow : AppWindow
{ {
public static async Task ShowAsync(StyleableAppWindow appWindow, Window owner = null)
{
#if DEBUG
appWindow.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Control));
#endif
await appWindow.ShowDialog(owner ?? RyujinxApp.MainWindow);
}
protected StyleableAppWindow() protected StyleableAppWindow()
{ {
WindowStartupLocation = WindowStartupLocation.CenterOwner; WindowStartupLocation = WindowStartupLocation.CenterOwner;
@@ -36,6 +47,14 @@ namespace Ryujinx.Ava.UI.Windows
public abstract class StyleableWindow : Window public abstract class StyleableWindow : Window
{ {
public static async Task ShowAsync(StyleableWindow window, Window owner = null)
{
#if DEBUG
window.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Control));
#endif
await window.ShowDialog(owner ?? RyujinxApp.MainWindow);
}
protected StyleableWindow() protected StyleableWindow()
{ {
WindowStartupLocation = WindowStartupLocation.CenterOwner; WindowStartupLocation = WindowStartupLocation.CenterOwner;

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@@ -389,6 +389,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// </summary> /// </summary>
public bool EnableMouse { get; set; } public bool EnableMouse { get; set; }
/// <summary>
/// Enable or disable automatic controller assignment for players
/// </summary>
public bool EnableAutoAssign { get; set; }
/// <summary> /// <summary>
/// Enable/disable the ability to control Ryujinx when it's not the currently focused window. /// Enable/disable the ability to control Ryujinx when it's not the currently focused window.
/// </summary> /// </summary>

View File

@@ -144,6 +144,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
Hid.EnableKeyboard.Value = cff.EnableKeyboard; Hid.EnableKeyboard.Value = cff.EnableKeyboard;
Hid.EnableMouse.Value = cff.EnableMouse; Hid.EnableMouse.Value = cff.EnableMouse;
Hid.EnableAutoAssign.Value = cff.EnableAutoAssign;
Hid.DisableInputWhenOutOfFocus.Value = shouldLoadFromFile ? cff.DisableInputWhenOutOfFocus: Hid.DisableInputWhenOutOfFocus.Value; // Get from global config only Hid.DisableInputWhenOutOfFocus.Value = shouldLoadFromFile ? cff.DisableInputWhenOutOfFocus: Hid.DisableInputWhenOutOfFocus.Value; // Get from global config only
Hid.Hotkeys.Value = shouldLoadFromFile ? cff.Hotkeys : Hid.Hotkeys.Value; // Get from global config only Hid.Hotkeys.Value = shouldLoadFromFile ? cff.Hotkeys : Hid.Hotkeys.Value; // Get from global config only
Hid.InputConfig.Value = cff.InputConfig ?? []; Hid.InputConfig.Value = cff.InputConfig ?? [];

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@@ -449,6 +449,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// </summary> /// </summary>
public ReactiveObject<bool> EnableMouse { get; private set; } public ReactiveObject<bool> EnableMouse { get; private set; }
/// <summary>
/// Enable or disable auto-assigning controllers to players
/// </summary>
public ReactiveObject<bool> EnableAutoAssign { get; private set; }
/// <summary> /// <summary>
/// Enable/disable the ability to control Ryujinx when it's not the currently focused window. /// Enable/disable the ability to control Ryujinx when it's not the currently focused window.
/// </summary> /// </summary>
@@ -475,6 +480,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
{ {
EnableKeyboard = new ReactiveObject<bool>(); EnableKeyboard = new ReactiveObject<bool>();
EnableMouse = new ReactiveObject<bool>(); EnableMouse = new ReactiveObject<bool>();
EnableAutoAssign = new ReactiveObject<bool>();
DisableInputWhenOutOfFocus = new ReactiveObject<bool>(); DisableInputWhenOutOfFocus = new ReactiveObject<bool>();
Hotkeys = new ReactiveObject<KeyboardHotkeys>(); Hotkeys = new ReactiveObject<KeyboardHotkeys>();
InputConfig = new ReactiveObject<List<InputConfig>>(); InputConfig = new ReactiveObject<List<InputConfig>>();

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@@ -133,6 +133,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
ShowConsole = UI.ShowConsole, ShowConsole = UI.ShowConsole,
EnableKeyboard = Hid.EnableKeyboard, EnableKeyboard = Hid.EnableKeyboard,
EnableMouse = Hid.EnableMouse, EnableMouse = Hid.EnableMouse,
EnableAutoAssign = Hid.EnableAutoAssign,
DisableInputWhenOutOfFocus = Hid.DisableInputWhenOutOfFocus, DisableInputWhenOutOfFocus = Hid.DisableInputWhenOutOfFocus,
Hotkeys = Hid.Hotkeys, Hotkeys = Hid.Hotkeys,
InputConfig = Hid.InputConfig, InputConfig = Hid.InputConfig,
@@ -249,6 +250,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
UI.WindowStartup.WindowMaximized.Value = false; UI.WindowStartup.WindowMaximized.Value = false;
Hid.EnableKeyboard.Value = false; Hid.EnableKeyboard.Value = false;
Hid.EnableMouse.Value = false; Hid.EnableMouse.Value = false;
Hid.EnableAutoAssign.Value = false;
Hid.DisableInputWhenOutOfFocus.Value = false; Hid.DisableInputWhenOutOfFocus.Value = false;
Hid.Hotkeys.Value = new KeyboardHotkeys Hid.Hotkeys.Value = new KeyboardHotkeys
{ {