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31 Commits

Author SHA1 Message Date
IvonWei ec68d87db5 Merge 30e790ced4 into 534f92506b 2025-02-26 16:35:47 +08:00
Evan Husted 30e790ced4 Merge branch 'master' into master 2025-02-14 00:45:06 -06:00
Evan Husted 5e8af26516 Merge branch 'master' into master 2025-02-04 20:28:40 -06:00
madwind 9356b68f26 Add a '*' to label the virtual controller. 2025-01-13 08:41:32 +08:00
IvonWei 14aafebaa6 Merge branch 'Ryubing:master' into master 2025-01-13 08:33:30 +08:00
Evan Husted 4518666a04 Merge branch 'master' into master 2025-01-10 21:39:41 -06:00
madwind 4399edaa9f Fix typo: SQL_JOYBATTERYUPDATED => SDL_JOYBATTERYUPDATED 2025-01-02 11:50:20 +08:00
Evan Husted 4e77bcb55a Merge branch 'master' into master 2025-01-01 21:19:02 -06:00
IvonWei 3cbd7dc1a1 Merge branch 'Ryubing:master' into master 2024-12-31 19:21:10 +08:00
IvonWei 536f792558 Merge branch 'Ryubing:master' into master 2024-12-30 22:04:08 +08:00
madwind 7a451ab160 fix GetMappedStateSnapshot 2024-12-30 22:01:21 +08:00
IvonWei 99c7c3fb14 Merge branch 'Ryubing:master' into master 2024-12-29 18:37:03 +08:00
Evan Husted 09e7b660f4 Merge branch 'master' into master 2024-12-29 03:42:20 -06:00
madwind 69dfd8c60e fix right Stick 2024-12-29 02:11:31 +08:00
madwind 8e50dd9fa6 fix right JoyCon stick 2024-12-29 01:49:25 +08:00
madwind 68c03051ad For the JoyCon controller, wrap SDL2Gamepad as SDL2JoyCon to use a suitable layout and correct the motion sensing and joystick orientation. 2024-12-29 00:56:03 +08:00
Evan Husted a837294b11 Merge branch 'master' into master 2024-12-28 06:01:06 -06:00
IvonWei f1c0cc8076 Merge branch 'Ryubing:master' into master 2024-12-28 09:09:10 +08:00
madwind 6dec7ff8ba fix motionData 2024-12-28 09:07:22 +08:00
madwind 20fdbff964 clean log 2024-12-26 14:47:40 +08:00
IvonWei e426680cb0 Merge branch 'GreemDev:master' into master 2024-12-26 11:58:50 +08:00
madwind 7863e97cb0 invoke OnGamepadConnected and OnGamepadDisconnected 2024-12-26 11:58:00 +08:00
madwind c4dea0ee28 add SQL_JOYBATTERYUPDATED , OnJoyBatteryUpdated 2024-12-26 11:54:52 +08:00
IvonWei e0b6a01e9d Merge branch 'GreemDev:master' into master 2024-12-25 17:00:53 +08:00
madwind e509ffa716 delay 2000ms before ShowPowerLevel 2024-12-25 16:57:36 +08:00
IvonWei 714c68b548 Merge branch 'GreemDev:master' into master 2024-12-25 10:41:20 +08:00
madwind fec197d9ec log powerLevel 2024-12-25 10:39:07 +08:00
IvonWei a4b2feef79 Merge branch 'GreemDev:master' into master 2024-12-23 22:13:47 +08:00
IvonWei ad7d9d1ce0 Update NpadController.cs
add ?
2024-12-23 18:55:49 +08:00
IvonWei 86f9544910 Update NpadController.cs
back to Debug
2024-12-23 18:54:11 +08:00
madwind e9ecbd44fc Add a virtual controller to merge Joy-Cons. 2024-12-23 17:57:55 +08:00
34 changed files with 950 additions and 570 deletions
+1 -1
View File
@@ -97,7 +97,7 @@ If you are planning to contribute or just want to learn more about this project
- **Input** - **Input**
We currently have support for keyboard, mouse, touch input, Joy-Con input support, and nearly all controllers. We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers.
Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
In all scenarios, you can set up everything inside the input configuration menu. In all scenarios, you can set up everything inside the input configuration menu.
+1 -5
View File
@@ -631,7 +631,6 @@
010030D012FF6000,"Bus Driver Simulator",,playable,2022-10-17 13:55:27 010030D012FF6000,"Bus Driver Simulator",,playable,2022-10-17 13:55:27
0100A9101418C000,"BUSTAFELLOWS",nvdec,playable,2020-10-17 20:04:41 0100A9101418C000,"BUSTAFELLOWS",nvdec,playable,2020-10-17 20:04:41
0100177005C8A000,"BUTCHER",,playable,2021-01-11 18:50:17 0100177005C8A000,"BUTCHER",,playable,2021-01-11 18:50:17
01008c2019598000,"Bluey: The Videogame",,playable,2025-02-11 04:38:00
01000B900D8B0000,"Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda",slow;nvdec,playable,2024-04-01 22:43:40 01000B900D8B0000,"Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda",slow;nvdec,playable,2024-04-01 22:43:40
010065700EE06000,"Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda Demo",demo;gpu;nvdec,ingame,2021-02-14 21:48:15 010065700EE06000,"Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda Demo",demo;gpu;nvdec,ingame,2021-02-14 21:48:15
01005C00117A8000,"Café Enchanté",,playable,2020-11-13 14:54:25 01005C00117A8000,"Café Enchanté",,playable,2020-11-13 14:54:25
@@ -1383,9 +1382,6 @@
0100763015C2E000,"Gunvolt Chronicles: Luminous Avenger iX 2",crash;Needs Update,nothing,2022-04-29 15:34:34 0100763015C2E000,"Gunvolt Chronicles: Luminous Avenger iX 2",crash;Needs Update,nothing,2022-04-29 15:34:34
01002C8018554000,"Gurimugurimoa OnceMore Demo",,playable,2022-07-29 22:07:31 01002C8018554000,"Gurimugurimoa OnceMore Demo",,playable,2022-07-29 22:07:31
0100AC601DCA8000,"GYLT",crash,ingame,2024-03-18 20:16:51 0100AC601DCA8000,"GYLT",crash,ingame,2024-03-18 20:16:51
0100c3c012718000,"Grand Theft Auto: III The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
0100182014022000,"Grand Theft Auto: Vice City The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
010065a014024000,"Grand Theft Auto: San Andreas The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
0100822012D76000,"HAAK",gpu,ingame,2023-02-19 14:31:05 0100822012D76000,"HAAK",gpu,ingame,2023-02-19 14:31:05
01007E100EFA8000,"Habroxia",,playable,2020-06-16 23:04:42 01007E100EFA8000,"Habroxia",,playable,2020-06-16 23:04:42
0100535012974000,"Hades",vulkan,playable,2022-10-05 10:45:21 0100535012974000,"Hades",vulkan,playable,2022-10-05 10:45:21
@@ -2733,7 +2729,7 @@
0100C2500FC20000,"Splatoon™ 3",ldn-works;opengl-backend-bug;LAN;amd-vendor-bug,playable,2024-08-04 23:49:11 0100C2500FC20000,"Splatoon™ 3",ldn-works;opengl-backend-bug;LAN;amd-vendor-bug,playable,2024-08-04 23:49:11
0100BA0018500000,"Splatoon™ 3: Splatfest World Premiere",gpu;online-broken;demo,ingame,2022-09-19 03:17:12 0100BA0018500000,"Splatoon™ 3: Splatfest World Premiere",gpu;online-broken;demo,ingame,2022-09-19 03:17:12
010062800D39C000,"SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated",online-broken;UE4;ldn-broken;vulkan-backend-bug,playable,2023-08-01 19:29:34 010062800D39C000,"SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated",online-broken;UE4;ldn-broken;vulkan-backend-bug,playable,2023-08-01 19:29:34
01009FB0172F4000,"SpongeBob SquarePants: The Cosmic Shake",gpu;UE4,ingame,2024-03-04 16:35:00 01009FB0172F4000,"SpongeBob SquarePants: The Cosmic Shake",gpu;UE4,ingame,2023-08-01 19:29:53
010097C01336A000,"Spooky Chase",,playable,2022-11-04 12:17:44 010097C01336A000,"Spooky Chase",,playable,2022-11-04 12:17:44
0100C6100D75E000,"Spooky Ghosts Dot Com",,playable,2021-06-15 15:16:11 0100C6100D75E000,"Spooky Ghosts Dot Com",,playable,2021-06-15 15:16:11
0100DE9005170000,"Sports Party",nvdec,playable,2021-03-05 13:40:42 0100DE9005170000,"Sports Party",nvdec,playable,2021-03-05 13:40:42
1 title_id game_name labels status last_updated
631 010030D012FF6000 Bus Driver Simulator playable 2022-10-17 13:55:27
632 0100A9101418C000 BUSTAFELLOWS nvdec playable 2020-10-17 20:04:41
633 0100177005C8A000 BUTCHER playable 2021-01-11 18:50:17
01008c2019598000 Bluey: The Videogame playable 2025-02-11 04:38:00
634 01000B900D8B0000 Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda slow;nvdec playable 2024-04-01 22:43:40
635 010065700EE06000 Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda Demo demo;gpu;nvdec ingame 2021-02-14 21:48:15
636 01005C00117A8000 Café Enchanté playable 2020-11-13 14:54:25
1382 0100763015C2E000 Gunvolt Chronicles: Luminous Avenger iX 2 crash;Needs Update nothing 2022-04-29 15:34:34
1383 01002C8018554000 Gurimugurimoa OnceMore Demo playable 2022-07-29 22:07:31
1384 0100AC601DCA8000 GYLT crash ingame 2024-03-18 20:16:51
0100c3c012718000 Grand Theft Auto: III – The Definitive Edition gpu;UE4 ingame 2022-10-31 20:13:52
0100182014022000 Grand Theft Auto: Vice City – The Definitive Edition gpu;UE4 ingame 2022-10-31 20:13:52
010065a014024000 Grand Theft Auto: San Andreas – The Definitive Edition gpu;UE4 ingame 2022-10-31 20:13:52
1385 0100822012D76000 HAAK gpu ingame 2023-02-19 14:31:05
1386 01007E100EFA8000 Habroxia playable 2020-06-16 23:04:42
1387 0100535012974000 Hades vulkan playable 2022-10-05 10:45:21
2729 0100C2500FC20000 Splatoon™ 3 ldn-works;opengl-backend-bug;LAN;amd-vendor-bug playable 2024-08-04 23:49:11
2730 0100BA0018500000 Splatoon™ 3: Splatfest World Premiere gpu;online-broken;demo ingame 2022-09-19 03:17:12
2731 010062800D39C000 SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated online-broken;UE4;ldn-broken;vulkan-backend-bug playable 2023-08-01 19:29:34
2732 01009FB0172F4000 SpongeBob SquarePants: The Cosmic Shake gpu;UE4 ingame 2024-03-04 16:35:00 2023-08-01 19:29:53
2733 010097C01336A000 Spooky Chase playable 2022-11-04 12:17:44
2734 0100C6100D75E000 Spooky Ghosts Dot Com playable 2021-06-15 15:16:11
2735 0100DE9005170000 Sports Party nvdec playable 2021-03-05 13:40:42
+42 -1
View File
@@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
SDL2Driver.Instance.Initialize(); SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected; SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected; SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
// Add already connected gamepads // Add already connected gamepads
int numJoysticks = SDL_NumJoysticks(); int numJoysticks = SDL_NumJoysticks();
@@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
private void HandleJoyStickDisconnected(int joystickInstanceId) private void HandleJoyStickDisconnected(int joystickInstanceId)
{ {
bool joyConPairDisconnected = false;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id)) if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
return; return;
lock (_lock) lock (_lock)
{ {
_gamepadsIds.Remove(id); _gamepadsIds.Remove(id);
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(SDL2JoyConPair.Id);
joyConPairDisconnected = true;
}
} }
OnGamepadDisconnected?.Invoke(id); OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
}
} }
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId) private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
{ {
bool joyConPairConnected = false;
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE) if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
{ {
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId)) if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
@@ -120,13 +133,29 @@ namespace Ryujinx.Input.SDL2
_gamepadsIds.Insert(joystickDeviceId, id); _gamepadsIds.Insert(joystickDeviceId, id);
else else
_gamepadsIds.Add(id); _gamepadsIds.Add(id);
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(SDL2JoyConPair.Id);
_gamepadsIds.Add(SDL2JoyConPair.Id);
joyConPairConnected = true;
}
} }
OnGamepadConnected?.Invoke(id); OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
}
} }
} }
} }
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
{
Logger.Info?.Print(LogClass.Hid,
$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
}
protected virtual void Dispose(bool disposing) protected virtual void Dispose(bool disposing)
{ {
if (disposing) if (disposing)
@@ -157,6 +186,14 @@ namespace Ryujinx.Input.SDL2
public IGamepad GetGamepad(string id) public IGamepad GetGamepad(string id)
{ {
if (id == SDL2JoyConPair.Id)
{
lock (_lock)
{
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
}
}
int joystickIndex = GetJoystickIndexByGamepadId(id); int joystickIndex = GetJoystickIndexByGamepadId(id);
if (joystickIndex == -1) if (joystickIndex == -1)
@@ -165,12 +202,16 @@ namespace Ryujinx.Input.SDL2
} }
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex); nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
if (gamepadHandle == nint.Zero) if (gamepadHandle == nint.Zero)
{ {
return null; return null;
} }
if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
{
return new SDL2JoyCon(gamepadHandle, id);
}
return new SDL2Gamepad(gamepadHandle, id); return new SDL2Gamepad(gamepadHandle, id);
} }
+409
View File
@@ -0,0 +1,409 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Threading;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyCon : IGamepad
{
private bool HasConfiguration => _configuration != null;
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
{
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
}
private StandardControllerInputConfig _configuration;
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
{
{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
};
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
{
{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
};
private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
private readonly Lock _userMappingLock = new();
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
{
StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
};
public GamepadFeaturesFlag Features { get; }
private nint _gamepadHandle;
private enum JoyConType
{
Left, Right
}
public const string Prefix = "Nintendo Switch Joy-Con";
public const string LeftName = "Nintendo Switch Joy-Con (L)";
public const string RightName = "Nintendo Switch Joy-Con (R)";
private readonly JoyConType _joyConType;
public SDL2JoyCon(nint gamepadHandle, string driverId)
{
_gamepadHandle = gamepadHandle;
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
Name = SDL_GameControllerName(_gamepadHandle);
Id = driverId;
Features = GetFeaturesFlag();
// Enable motion tracking
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
{
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
SDL_bool.SDL_TRUE) != 0)
{
Logger.Error?.Print(LogClass.Hid,
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
}
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
SDL_bool.SDL_TRUE) != 0)
{
Logger.Error?.Print(LogClass.Hid,
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
}
}
switch (Name)
{
case LeftName:
{
_buttonsDriverMapping = _leftButtonsDriverMapping;
_joyConType = JoyConType.Left;
break;
}
case RightName:
{
_buttonsDriverMapping = _rightButtonsDriverMapping;
_joyConType = JoyConType.Right;
break;
}
}
}
private GamepadFeaturesFlag GetFeaturesFlag()
{
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
{
result |= GamepadFeaturesFlag.Motion;
}
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
if (error == 0)
{
result |= GamepadFeaturesFlag.Rumble;
}
return result;
}
public string Id { get; }
public string Name { get; }
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
protected virtual void Dispose(bool disposing)
{
if (disposing && _gamepadHandle != nint.Zero)
{
SDL_GameControllerClose(_gamepadHandle);
_gamepadHandle = nint.Zero;
}
}
public void Dispose()
{
Dispose(true);
}
public void SetTriggerThreshold(float triggerThreshold)
{
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
return;
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
if (durationMs == uint.MaxValue)
{
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
0)
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
else if (durationMs > SDL_HAPTIC_INFINITY)
{
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
}
else
{
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
}
public Vector3 GetMotionData(MotionInputId inputId)
{
SDL_SensorType sensorType = inputId switch
{
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
_ => SDL_SensorType.SDL_SENSOR_INVALID
};
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
return Vector3.Zero;
const int ElementCount = 3;
unsafe
{
float* values = stackalloc float[ElementCount];
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
if (result != 0)
return Vector3.Zero;
Vector3 value = _joyConType switch
{
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
};
return inputId switch
{
MotionInputId.Gyroscope => RadToDegree(value),
MotionInputId.Accelerometer => GsToMs2(value),
_ => value
};
}
}
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
public void SetConfiguration(InputConfig configuration)
{
lock (_userMappingLock)
{
_configuration = (StandardControllerInputConfig)configuration;
_buttonsUserMapping.Clear();
// First update sticks
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
switch (_joyConType)
{
case JoyConType.Left:
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
break;
case JoyConType.Right:
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
break;
default:
throw new ArgumentOutOfRangeException();
}
SetTriggerThreshold(_configuration.TriggerThreshold);
}
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
GamepadStateSnapshot rawState = GetStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (_buttonsUserMapping.Count == 0)
return rawState;
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
{
if (!entry.IsValid)
continue;
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
}
return result;
}
private static float ConvertRawStickValue(short value)
{
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
return value * ConvertRate;
}
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
GetLogicalJoyStickConfig(StickInputId inputId)
{
switch (inputId)
{
case StickInputId.Left:
if (_configuration.RightJoyconStick.Joystick ==
Common.Configuration.Hid.Controller.StickInputId.Left)
return _configuration.RightJoyconStick;
else
return _configuration.LeftJoyconStick;
case StickInputId.Right:
if (_configuration.LeftJoyconStick.Joystick ==
Common.Configuration.Hid.Controller.StickInputId.Right)
return _configuration.LeftJoyconStick;
else
return _configuration.RightJoyconStick;
}
return null;
}
public (float, float) GetStick(StickInputId inputId)
{
if (inputId == StickInputId.Unbound)
return (0.0f, 0.0f);
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
{
return (0.0f, 0.0f);
}
(short stickX, short stickY) = GetStickXY();
float resultX = ConvertRawStickValue(stickX);
float resultY = -ConvertRawStickValue(stickY);
if (HasConfiguration)
{
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
if (joyconStickConfig != null)
{
if (joyconStickConfig.InvertStickX)
resultX = -resultX;
if (joyconStickConfig.InvertStickY)
resultY = -resultY;
if (joyconStickConfig.Rotate90CW)
{
float temp = resultX;
resultX = resultY;
resultY = -temp;
}
}
}
return inputId switch
{
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
_ => (0.0f, 0.0f)
};
}
private (short, short) GetStickXY()
{
return (
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
}
public bool IsPressed(GamepadButtonInputId inputId)
{
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
{
return false;
}
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
}
}
}
+142
View File
@@ -0,0 +1,142 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
{
private StandardControllerInputConfig _configuration;
private readonly StickInputId[] _stickUserMapping =
[
StickInputId.Unbound,
StickInputId.Left,
StickInputId.Right
];
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
(right?.Features ?? GamepadFeaturesFlag.None);
public const string Id = "JoyConPair";
string IGamepad.Id => Id;
public string Name => "* Nintendo Switch Joy-Con (L/R)";
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
public void Dispose()
{
left?.Dispose();
right?.Dispose();
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
return GetStateSnapshot();
}
public Vector3 GetMotionData(MotionInputId inputId)
{
return inputId switch
{
MotionInputId.Accelerometer or
MotionInputId.Gyroscope => left.GetMotionData(inputId),
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
_ => Vector3.Zero
};
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public (float, float) GetStick(StickInputId inputId)
{
return inputId switch
{
StickInputId.Left => left.GetStick(StickInputId.Left),
StickInputId.Right => right.GetStick(StickInputId.Right),
_ => (0, 0)
};
}
public bool IsPressed(GamepadButtonInputId inputId)
{
return left.IsPressed(inputId) || right.IsPressed(inputId);
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (lowFrequency != 0)
{
right.Rumble(lowFrequency, lowFrequency, durationMs);
}
if (highFrequency != 0)
{
left.Rumble(highFrequency, highFrequency, durationMs);
}
if (lowFrequency == 0 && highFrequency == 0)
{
left.Rumble(0, 0, durationMs);
right.Rumble(0, 0, durationMs);
}
}
public void SetConfiguration(InputConfig configuration)
{
left.SetConfiguration(configuration);
right.SetConfiguration(configuration);
}
public void SetTriggerThreshold(float triggerThreshold)
{
left.SetTriggerThreshold(triggerThreshold);
right.SetTriggerThreshold(triggerThreshold);
}
public static bool IsCombinable(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
return leftIndex >= 0 && rightIndex >= 0;
}
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
{
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
return (leftIndex, rightIndex);
}
public static IGamepad GetGamepad(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
if (leftIndex == -1 || rightIndex == -1)
{
return null;
}
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
{
return null;
}
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
}
}
}
+16 -1
View File
@@ -269,6 +269,7 @@ namespace Ryujinx.Input.HLE
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook) if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
{ {
_leftMotionInput = new MotionInput(); _leftMotionInput = new MotionInput();
_rightMotionInput = new MotionInput();
} }
else else
{ {
@@ -301,7 +302,20 @@ namespace Ryujinx.Input.HLE
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair) if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
{ {
_rightMotionInput = _leftMotionInput; if (gamepad.Id== "JoyConPair")
{
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
}
else
{
_rightMotionInput = _leftMotionInput;
}
} }
} }
} }
@@ -336,6 +350,7 @@ namespace Ryujinx.Input.HLE
// Reset states // Reset states
State = default; State = default;
_leftMotionInput = null; _leftMotionInput = null;
_rightMotionInput = null;
} }
} }
+12
View File
@@ -21,5 +21,17 @@ namespace Ryujinx.Input
/// </summary> /// </summary>
/// <remarks>Values are in degrees</remarks> /// <remarks>Values are in degrees</remarks>
Gyroscope, Gyroscope,
/// <summary>
/// Second accelerometer.
/// </summary>
/// <remarks>Values are in m/s^2</remarks>
SecondAccelerometer,
/// <summary>
/// Second gyroscope.
/// </summary>
/// <remarks>Values are in degrees</remarks>
SecondGyroscope
} }
} }
+14 -4
View File
@@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
public static Action<Action> MainThreadDispatcher { get; set; } public static Action<Action> MainThreadDispatcher { get; set; }
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO; private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
private bool _isRunning; private bool _isRunning;
private uint _refereceCount; private uint _refereceCount;
private Thread _worker; private Thread _worker;
private const uint SDL_JOYBATTERYUPDATED = 1543;
public event Action<int, int> OnJoyStickConnected; public event Action<int, int> OnJoyStickConnected;
public event Action<int> OnJoystickDisconnected; public event Action<int> OnJoystickDisconnected;
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers; private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
@@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
// First ensure that we only enable joystick events (for connected/disconnected). // First ensure that we only enable joystick events (for connected/disconnected).
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE) if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
{ {
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events."); Logger.Error?.PrintMsg(LogClass.Application,
"Couldn't change the state of game controller events.");
} }
if (SDL_JoystickEventState(SDL_ENABLE) < 0) if (SDL_JoystickEventState(SDL_ENABLE) < 0)
{ {
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}"); Logger.Error?.PrintMsg(LogClass.Application,
$"Failed to enable joystick event polling: {SDL_GetError()}");
} }
// Disable all joysticks information, we don't need them no need to flood the event queue for that. // Disable all joysticks information, we don't need them no need to flood the event queue for that.
@@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
OnJoystickDisconnected?.Invoke(evnt.cbutton.which); OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
} }
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP) else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
{
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
}
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
or SDL_EventType.SDL_MOUSEBUTTONUP)
{ {
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler)) if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
{ {
+7 -7
View File
@@ -2763,7 +2763,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "Создать пользовательскую конфигурацию", "ru_RU": "",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -2788,7 +2788,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "Изменить пользовательскую конфигурацию", "ru_RU": "",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -2863,7 +2863,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "Отредактировать существующую независимую конфигурацию для выбранной игры.", "ru_RU": "",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -5013,7 +5013,7 @@
"no_NO": "Lyd Inn/Ut", "no_NO": "Lyd Inn/Ut",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "Выход/Вход звука", "ru_RU": "",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -6563,7 +6563,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "Ок", "ru_RU": "",
"sv_SE": "Ok", "sv_SE": "Ok",
"th_TH": "ตกลง", "th_TH": "ตกลง",
"tr_TR": "Tamam", "tr_TR": "Tamam",
@@ -7013,7 +7013,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "Pro Kontroler", "pl_PL": "Pro Kontroler",
"pt_BR": "", "pt_BR": "",
"ru_RU": "Pro контроллер", "ru_RU": "",
"sv_SE": "", "sv_SE": "",
"th_TH": "โปรคอนโทรลเลอร์", "th_TH": "โปรคอนโทรลเลอร์",
"tr_TR": "Profesyonel Kumanda", "tr_TR": "Profesyonel Kumanda",
@@ -20013,7 +20013,7 @@
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
"ru_RU": "Амибо", "ru_RU": "",
"sv_SE": "", "sv_SE": "",
"th_TH": "", "th_TH": "",
"tr_TR": "", "tr_TR": "",
@@ -17,8 +17,12 @@
<viewModels:ProfileSelectorDialogViewModel /> <viewModels:ProfileSelectorDialogViewModel />
</Design.DataContext> </Design.DataContext>
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" RowDefinitions="*,Auto"> <Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Border <Border
CornerRadius="5" CornerRadius="5"
BorderBrush="{DynamicResource AppListHoverBackgroundColor}" BorderBrush="{DynamicResource AppListHoverBackgroundColor}"
@@ -14,7 +14,10 @@
mc:Ignorable="d" mc:Ignorable="d"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels" xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
x:DataType="viewModels:MainWindowViewModel"> x:DataType="viewModels:MainWindowViewModel">
<Grid RowDefinitions="*"> <Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<ListBox <ListBox
Grid.Row="0" Grid.Row="0"
Padding="8" Padding="8"
@@ -54,7 +57,11 @@
Classes.small="{Binding $parent[UserControl].((viewModels:MainWindowViewModel)DataContext).IsGridSmall}" Classes.small="{Binding $parent[UserControl].((viewModels:MainWindowViewModel)DataContext).IsGridSmall}"
ClipToBounds="True" ClipToBounds="True"
CornerRadius="4"> CornerRadius="4">
<Grid RowDefinitions="Auto,Auto"> <Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Image <Image
Grid.Row="0" Grid.Row="0"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
@@ -13,7 +13,10 @@
mc:Ignorable="d" mc:Ignorable="d"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels" xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
x:DataType="viewModels:MainWindowViewModel"> x:DataType="viewModels:MainWindowViewModel">
<Grid RowDefinitions="*"> <Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<ListBox <ListBox
Name="GameListBox" Name="GameListBox"
Grid.Row="0" Grid.Row="0"
@@ -13,7 +13,15 @@
<Grid <Grid
Margin="20" Margin="20"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" ColumnDefinitions="Auto,*" RowDefinitions="Auto,Auto"> VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Image <Image
Grid.Row="1" Grid.Row="1"
Height="70" Height="70"
@@ -1,260 +0,0 @@
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.ViewModels.Input;
using Ryujinx.Input;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Models.Input
{
public class StickVisualizer : BaseModel, IDisposable
{
public const int DrawStickPollRate = 50; // Milliseconds per poll.
public const int DrawStickCircumference = 5;
public const float DrawStickScaleFactor = DrawStickCanvasCenter;
public const int DrawStickCanvasSize = 100;
public const int DrawStickBorderSize = DrawStickCanvasSize + 5;
public const float DrawStickCanvasCenter = (DrawStickCanvasSize - DrawStickCircumference) / 2;
public const float MaxVectorLength = DrawStickCanvasSize / 2;
public CancellationTokenSource PollTokenSource;
public CancellationToken PollToken;
private static float _vectorLength;
private static float _vectorMultiplier;
private bool disposedValue;
private DeviceType _type;
public DeviceType Type
{
get => _type;
set
{
_type = value;
OnPropertyChanged();
}
}
private GamepadInputConfig _gamepadConfig;
public GamepadInputConfig GamepadConfig
{
get => _gamepadConfig;
set
{
_gamepadConfig = value;
OnPropertyChanged();
}
}
private KeyboardInputConfig _keyboardConfig;
public KeyboardInputConfig KeyboardConfig
{
get => _keyboardConfig;
set
{
_keyboardConfig = value;
OnPropertyChanged();
}
}
private (float, float) _uiStickLeft;
public (float, float) UiStickLeft
{
get => (_uiStickLeft.Item1 * DrawStickScaleFactor, _uiStickLeft.Item2 * DrawStickScaleFactor);
set
{
_uiStickLeft = value;
OnPropertyChanged();
OnPropertyChanged(nameof(UiStickRightX));
OnPropertyChanged(nameof(UiStickRightY));
OnPropertyChanged(nameof(UiDeadzoneRight));
}
}
private (float, float) _uiStickRight;
public (float, float) UiStickRight
{
get => (_uiStickRight.Item1 * DrawStickScaleFactor, _uiStickRight.Item2 * DrawStickScaleFactor);
set
{
_uiStickRight = value;
OnPropertyChanged();
OnPropertyChanged(nameof(UiStickLeftX));
OnPropertyChanged(nameof(UiStickLeftY));
OnPropertyChanged(nameof(UiDeadzoneLeft));
}
}
public float UiStickLeftX => ClampVector(UiStickLeft).Item1;
public float UiStickLeftY => ClampVector(UiStickLeft).Item2;
public float UiStickRightX => ClampVector(UiStickRight).Item1;
public float UiStickRightY => ClampVector(UiStickRight).Item2;
public int UiStickCircumference => DrawStickCircumference;
public int UiCanvasSize => DrawStickCanvasSize;
public int UiStickBorderSize => DrawStickBorderSize;
public float? UiDeadzoneLeft => _gamepadConfig?.DeadzoneLeft * DrawStickCanvasSize - DrawStickCircumference;
public float? UiDeadzoneRight => _gamepadConfig?.DeadzoneRight * DrawStickCanvasSize - DrawStickCircumference;
private InputViewModel Parent;
public StickVisualizer(InputViewModel parent)
{
Parent = parent;
PollTokenSource = new CancellationTokenSource();
PollToken = PollTokenSource.Token;
Task.Run(Initialize, PollToken);
}
public void UpdateConfig(object config)
{
if (config is ControllerInputViewModel padConfig)
{
GamepadConfig = padConfig.Config;
Type = DeviceType.Controller;
return;
}
else if (config is KeyboardInputViewModel keyConfig)
{
KeyboardConfig = keyConfig.Config;
Type = DeviceType.Keyboard;
return;
}
Type = DeviceType.None;
}
public async Task Initialize()
{
(float, float) leftBuffer;
(float, float) rightBuffer;
while (!PollToken.IsCancellationRequested)
{
leftBuffer = (0f, 0f);
rightBuffer = (0f, 0f);
switch (Type)
{
case DeviceType.Keyboard:
IKeyboard keyboard = (IKeyboard)Parent.AvaloniaKeyboardDriver.GetGamepad("0");
if (keyboard != null)
{
KeyboardStateSnapshot snapshot = keyboard.GetKeyboardStateSnapshot();
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickRight))
{
leftBuffer.Item1 += 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickLeft))
{
leftBuffer.Item1 -= 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickUp))
{
leftBuffer.Item2 += 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickDown))
{
leftBuffer.Item2 -= 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickRight))
{
rightBuffer.Item1 += 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickLeft))
{
rightBuffer.Item1 -= 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickUp))
{
rightBuffer.Item2 += 1;
}
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickDown))
{
rightBuffer.Item2 -= 1;
}
UiStickLeft = leftBuffer;
UiStickRight = rightBuffer;
}
break;
case DeviceType.Controller:
IGamepad controller = Parent.SelectedGamepad;
if (controller != null)
{
leftBuffer = controller.GetStick((StickInputId)GamepadConfig.LeftJoystick);
rightBuffer = controller.GetStick((StickInputId)GamepadConfig.RightJoystick);
}
break;
case DeviceType.None:
break;
default:
throw new ArgumentException($"Unable to poll device type \"{Type}\"");
}
UiStickLeft = leftBuffer;
UiStickRight = rightBuffer;
await Task.Delay(DrawStickPollRate, PollToken);
}
PollTokenSource.Dispose();
}
public static (float, float) ClampVector((float, float) vect)
{
_vectorMultiplier = 1;
_vectorLength = MathF.Sqrt((vect.Item1 * vect.Item1) + (vect.Item2 * vect.Item2));
if (_vectorLength > MaxVectorLength)
{
_vectorMultiplier = MaxVectorLength / _vectorLength;
}
vect.Item1 = vect.Item1 * _vectorMultiplier + DrawStickCanvasCenter;
vect.Item2 = vect.Item2 * _vectorMultiplier + DrawStickCanvasCenter;
return vect;
}
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
PollTokenSource.Cancel();
}
KeyboardConfig = null;
GamepadConfig = null;
Parent = null;
disposedValue = true;
}
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}
@@ -1,9 +1,5 @@
using Avalonia.Svg.Skia; using Avalonia.Svg.Skia;
using CommunityToolkit.Mvvm.ComponentModel; using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models.Input; using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.Views.Input; using Ryujinx.Ava.UI.Views.Input;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
@@ -14,30 +10,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{ {
public partial class ControllerInputViewModel : BaseModel public partial class ControllerInputViewModel : BaseModel
{ {
private GamepadInputConfig _config; [ObservableProperty] private GamepadInputConfig _config;
public GamepadInputConfig Config
{
get => _config;
set
{
_config = value;
OnPropertyChanged();
}
}
private StickVisualizer _visualizer;
public StickVisualizer Visualizer
{
get => _visualizer;
set
{
_visualizer = value;
OnPropertyChanged();
}
}
private bool _isLeft; private bool _isLeft;
public bool IsLeft public bool IsLeft
{ {
@@ -63,15 +37,14 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
} }
public bool HasSides => IsLeft ^ IsRight; public bool HasSides => IsLeft ^ IsRight;
[ObservableProperty] private SvgImage _image; [ObservableProperty] private SvgImage _image;
public InputViewModel ParentModel { get; } public InputViewModel ParentModel { get; }
public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config, StickVisualizer visualizer) public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config)
{ {
ParentModel = model; ParentModel = model;
Visualizer = visualizer;
model.NotifyChangesEvent += OnParentModelChanged; model.NotifyChangesEvent += OnParentModelChanged;
OnParentModelChanged(); OnParentModelChanged();
config.PropertyChanged += (_, args) => config.PropertyChanged += (_, args) =>
@@ -49,7 +49,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
private int _controller; private int _controller;
private string _controllerImage; private string _controllerImage;
private int _device; private int _device;
private object _configViewModel; [ObservableProperty] private object _configViewModel;
[ObservableProperty] private string _profileName; [ObservableProperty] private string _profileName;
private bool _isLoaded; private bool _isLoaded;
@@ -74,7 +74,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
OnPropertiesChanged(nameof(HasLed), nameof(CanClearLed)); OnPropertiesChanged(nameof(HasLed), nameof(CanClearLed));
} }
} }
public StickVisualizer VisualStick { get; private set; }
public ObservableCollection<PlayerModel> PlayerIndexes { get; set; } public ObservableCollection<PlayerModel> PlayerIndexes { get; set; }
public ObservableCollection<(DeviceType Type, string Id, string Name)> Devices { get; set; } public ObservableCollection<(DeviceType Type, string Id, string Name)> Devices { get; set; }
@@ -95,19 +94,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public bool IsModified { get; set; } public bool IsModified { get; set; }
public event Action NotifyChangesEvent; public event Action NotifyChangesEvent;
public object ConfigViewModel
{
get => _configViewModel;
set
{
_configViewModel = value;
VisualStick.UpdateConfig(value);
OnPropertyChanged();
}
}
public PlayerIndex PlayerIdChoose public PlayerIndex PlayerIdChoose
{ {
get => _playerIdChoose; get => _playerIdChoose;
@@ -283,7 +269,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
Devices = []; Devices = [];
ProfilesList = []; ProfilesList = [];
DeviceList = []; DeviceList = [];
VisualStick = new StickVisualizer(this);
ControllerImage = ProControllerResource; ControllerImage = ProControllerResource;
@@ -304,12 +289,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
if (Config is StandardKeyboardInputConfig keyboardInputConfig) if (Config is StandardKeyboardInputConfig keyboardInputConfig)
{ {
ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig), VisualStick); ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig));
} }
if (Config is StandardControllerInputConfig controllerInputConfig) if (Config is StandardControllerInputConfig controllerInputConfig)
{ {
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig), VisualStick); ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig));
} }
} }
@@ -908,8 +893,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates(); _mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();
VisualStick.Dispose();
SelectedGamepad?.Dispose(); SelectedGamepad?.Dispose();
AvaloniaKeyboardDriver.Dispose(); AvaloniaKeyboardDriver.Dispose();
@@ -6,29 +6,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{ {
public partial class KeyboardInputViewModel : BaseModel public partial class KeyboardInputViewModel : BaseModel
{ {
private KeyboardInputConfig _config; [ObservableProperty] private KeyboardInputConfig _config;
public KeyboardInputConfig Config
{
get => _config;
set
{
_config = value;
OnPropertyChanged();
}
}
private StickVisualizer _visualizer;
public StickVisualizer Visualizer
{
get => _visualizer;
set
{
_visualizer = value;
OnPropertyChanged();
}
}
private bool _isLeft; private bool _isLeft;
public bool IsLeft public bool IsLeft
@@ -60,10 +38,9 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public readonly InputViewModel ParentModel; public readonly InputViewModel ParentModel;
public KeyboardInputViewModel(InputViewModel model, KeyboardInputConfig config, StickVisualizer visualizer) public KeyboardInputViewModel(InputViewModel model, KeyboardInputConfig config)
{ {
ParentModel = model; ParentModel = model;
Visualizer = visualizer;
model.NotifyChangesEvent += OnParentModelChanged; model.NotifyChangesEvent += OnParentModelChanged;
OnParentModelChanged(); OnParentModelChanged();
Config = config; Config = config;
@@ -34,7 +34,12 @@
<!-- Button / JoyStick Settings --> <!-- Button / JoyStick Settings -->
<Grid <Grid
Name="SettingButtons" Name="SettingButtons"
MinHeight="450" ColumnDefinitions="Auto,*,Auto"> MinHeight="450">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<!-- Left Controls --> <!-- Left Controls -->
<StackPanel <StackPanel
Orientation="Vertical" Orientation="Vertical"
@@ -49,7 +54,15 @@
CornerRadius="5"> CornerRadius="5">
<Grid <Grid
Margin="10" Margin="10"
HorizontalAlignment="Stretch" ColumnDefinitions="*,*" RowDefinitions="*,*"> HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
<StackPanel <StackPanel
Grid.Column="0" Grid.Column="0"
Grid.Row="0" Grid.Row="0"
@@ -303,99 +316,17 @@
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"> VerticalAlignment="Stretch">
<!-- Controller Picture --> <!-- Controller Picture -->
<Image
Margin="0,10"
MaxHeight="300"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Source="{Binding Image}" />
<Border <Border
BorderBrush="{DynamicResource ThemeControlBorderColor}" BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1" BorderThickness="1"
CornerRadius="5" CornerRadius="5"
Margin="0,0, 0, 5"
MinHeight="90"> MinHeight="90">
<StackPanel Orientation="Vertical">
<Image
Margin="5,10"
MaxHeight="300"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Source="{Binding Image}" />
<StackPanel
Margin="10"
Orientation="Horizontal"
Spacing="20"
HorizontalAlignment="Center">
<Border
BorderBrush="Transparent"
Height="{Binding Visualizer.UiStickBorderSize}"
Width="{Binding Visualizer.UiStickBorderSize}"
IsVisible="{Binding IsLeft}">
<Canvas
Background="{DynamicResource ThemeBackgroundColor}"
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}">
<Grid
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}"
Background="{DynamicResource ThemeBackgroundColor}">
<Ellipse
HorizontalAlignment="Center"
Stroke="{DynamicResource ThemeControlBorderColor}"
StrokeThickness="1"
Width="{Binding Visualizer.UiCanvasSize}"
Height="{Binding Visualizer.UiCanvasSize}" />
<Ellipse
HorizontalAlignment="Center"
Fill="Black"
Opacity="100"
Height="{Binding Visualizer.UiDeadzoneLeft}"
Width="{Binding Visualizer.UiDeadzoneLeft}" />
</Grid>
<Ellipse
Fill="{DynamicResource Warning}"
Width="{Binding Visualizer.UiStickCircumference}"
Height="{Binding Visualizer.UiStickCircumference}"
Canvas.Bottom="{Binding Visualizer.UiStickLeftY}"
Canvas.Left="{Binding Visualizer.UiStickLeftX}" />
</Canvas>
</Border>
<Border
BorderBrush="Transparent"
Height="{Binding Visualizer.UiStickBorderSize}"
Width="{Binding Visualizer.UiStickBorderSize}"
IsVisible="{Binding IsRight}">
<Canvas
Background="{DynamicResource ThemeBackgroundColor}"
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}">
<Grid
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}"
Background="{DynamicResource ThemeBackgroundColor}">
<Ellipse
HorizontalAlignment="Center"
Stroke="{DynamicResource ThemeControlBorderColor}"
StrokeThickness="1"
Width="{Binding Visualizer.UiCanvasSize}"
Height="{Binding Visualizer.UiCanvasSize}" />
<Ellipse
HorizontalAlignment="Center"
Fill="Black"
Opacity="100"
Height="{Binding Visualizer.UiDeadzoneRight}"
Width="{Binding Visualizer.UiDeadzoneRight}" />
</Grid>
<Ellipse
Fill="{DynamicResource Warning}"
Width="{Binding Visualizer.UiStickCircumference}"
Height="{Binding Visualizer.UiStickCircumference}"
Canvas.Bottom="{Binding Visualizer.UiStickRightY}"
Canvas.Left="{Binding Visualizer.UiStickRightX}" />
</Canvas>
</Border>
</StackPanel>
</StackPanel>
</Border>
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5">
<StackPanel <StackPanel
Margin="8" Margin="8"
Orientation="Vertical"> Orientation="Vertical">
@@ -414,8 +345,8 @@
Minimum="0" Minimum="0"
Value="{Binding Config.TriggerThreshold, Mode=TwoWay}" /> Value="{Binding Config.TriggerThreshold, Mode=TwoWay}" />
<TextBlock <TextBlock
Width="25" Width="25"
Text="{Binding Config.TriggerThreshold, StringFormat=\{0:0.00\}}" /> Text="{Binding Config.TriggerThreshold, StringFormat=\{0:0.00\}}" />
</StackPanel> </StackPanel>
<StackPanel <StackPanel
Orientation="Vertical" Orientation="Vertical"
@@ -497,7 +428,7 @@
</Border> </Border>
<!-- Motion, Rumble, LED --> <!-- Motion, Rumble, LED -->
<StackPanel <StackPanel
Margin="0,5,0,0" Margin="0,10,0,0"
Spacing="5" Spacing="5"
Orientation="Vertical" Orientation="Vertical"
VerticalAlignment="Bottom"> VerticalAlignment="Bottom">
@@ -507,7 +438,11 @@
CornerRadius="5" CornerRadius="5"
VerticalAlignment="Bottom" VerticalAlignment="Bottom"
HorizontalAlignment="Stretch"> HorizontalAlignment="Stretch">
<Grid ColumnDefinitions="*,Auto"> <Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<CheckBox <CheckBox
Margin="10" Margin="10"
MinWidth="0" MinWidth="0"
@@ -529,7 +464,11 @@
CornerRadius="5" CornerRadius="5"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
Margin="0,-1,0,0"> Margin="0,-1,0,0">
<Grid ColumnDefinitions="*,Auto"> <Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<CheckBox <CheckBox
Margin="10" Margin="10"
MinWidth="0" MinWidth="0"
@@ -551,7 +490,11 @@
CornerRadius="5" CornerRadius="5"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
Margin="0,-1,0,0"> Margin="0,-1,0,0">
<Grid IsVisible="{Binding ParentModel.HasLed}" ColumnDefinitions="*,Auto"> <Grid IsVisible="{Binding ParentModel.HasLed}">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<CheckBox <CheckBox
Margin="10, 10, 5, 10" Margin="10, 10, 5, 10"
MinWidth="0" MinWidth="0"
@@ -583,7 +526,15 @@
CornerRadius="5"> CornerRadius="5">
<Grid <Grid
Margin="10" Margin="10"
HorizontalAlignment="Stretch" ColumnDefinitions="*,*" RowDefinitions="*,*"> HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
<StackPanel <StackPanel
Grid.Column="1" Grid.Column="1"
Grid.Row="0" Grid.Row="0"
+36 -6
View File
@@ -35,13 +35,22 @@
Margin="0 0 0 5" Margin="0 0 0 5"
Orientation="Vertical" Orientation="Vertical"
Spacing="5"> Spacing="5">
<Grid ColumnDefinitions="*,10,*"> <Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="10" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<!-- Player Selection --> <!-- Player Selection -->
<Grid <Grid
Grid.Column="0" Grid.Column="0"
Margin="2" Margin="2"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Center" ColumnDefinitions="Auto,*"> VerticalAlignment="Center">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<TextBlock <TextBlock
Margin="5,0,10,0" Margin="5,0,10,0"
Width="90" Width="90"
@@ -68,7 +77,14 @@
Grid.Column="2" Grid.Column="2"
Margin="2" Margin="2"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Center" ColumnDefinitions="Auto,*,Auto,Auto,Auto"> VerticalAlignment="Center">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock <TextBlock
Margin="5,0,10,0" Margin="5,0,10,0"
Width="90" Width="90"
@@ -123,12 +139,22 @@
</Grid> </Grid>
</Grid> </Grid>
<Separator /> <Separator />
<Grid ColumnDefinitions="*,10,*"> <Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="10" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<!-- Input Device --> <!-- Input Device -->
<Grid <Grid
Grid.Column="0" Grid.Column="0"
Margin="2" Margin="2"
HorizontalAlignment="Stretch" ColumnDefinitions="Auto,*,Auto"> HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock <TextBlock
Grid.Column="0" Grid.Column="0"
Margin="5,0,10,0" Margin="5,0,10,0"
@@ -160,7 +186,11 @@
Grid.Column="2" Grid.Column="2"
Margin="2" Margin="2"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Center" ColumnDefinitions="Auto,*"> VerticalAlignment="Center">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<TextBlock <TextBlock
Margin="5,0,10,0" Margin="5,0,10,0"
Width="90" Width="90"
@@ -32,7 +32,12 @@
<!-- Button / JoyStick Settings --> <!-- Button / JoyStick Settings -->
<Grid <Grid
Name="SettingButtons" Name="SettingButtons"
MinHeight="450" ColumnDefinitions="Auto,*,Auto"> MinHeight="450">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<!-- Left Controls --> <!-- Left Controls -->
<StackPanel <StackPanel
Orientation="Vertical" Orientation="Vertical"
@@ -47,7 +52,15 @@
CornerRadius="5"> CornerRadius="5">
<Grid <Grid
Margin="10" Margin="10"
HorizontalAlignment="Stretch" ColumnDefinitions="*,*" RowDefinitions="*,*"> HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
<StackPanel <StackPanel
Grid.Column="0" Grid.Column="0"
Grid.Row="0" Grid.Row="0"
@@ -296,79 +309,12 @@
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"> VerticalAlignment="Stretch">
<!-- Controller Picture --> <!-- Controller Picture -->
<Border <Image
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
Margin="0,10" Margin="0,10"
MinHeight="90"> MaxHeight="300"
<StackPanel HorizontalAlignment="Stretch"
Margin="10" VerticalAlignment="Stretch"
Orientation="Horizontal" Source="{Binding Image}" />
Spacing="20"
HorizontalAlignment="Center">
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
Height="{Binding Visualizer.UiStickBorderSize}"
Width="{Binding Visualizer.UiStickBorderSize}"
IsVisible="{Binding IsLeft}">
<Canvas
Background="{DynamicResource ThemeBackgroundColor}"
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}">
<Grid
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}"
Background="{DynamicResource ThemeBackgroundColor}">
<Ellipse
HorizontalAlignment="Center"
Stroke="Black"
StrokeThickness="1"
Width="{Binding Visualizer.UiCanvasSize}"
Height="{Binding Visualizer.UiCanvasSize}"/>
</Grid>
<Ellipse
Fill="Red"
Width="{Binding Visualizer.UiStickCircumference}"
Height="{Binding Visualizer.UiStickCircumference}"
Canvas.Bottom="{Binding Visualizer.UiStickLeftY}"
Canvas.Left="{Binding Visualizer.UiStickLeftX}" />
</Canvas>
</Border>
<Border
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
Height="{Binding Visualizer.UiStickBorderSize}"
Width="{Binding Visualizer.UiStickBorderSize}"
IsVisible="{Binding IsRight}">
<Canvas
Background="{DynamicResource ThemeBackgroundColor}"
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}">
<Grid
Height="{Binding Visualizer.UiCanvasSize}"
Width="{Binding Visualizer.UiCanvasSize}"
Background="{DynamicResource ThemeBackgroundColor}">
<Ellipse
HorizontalAlignment="Center"
Stroke="Black"
StrokeThickness="1"
Width="{Binding Visualizer.UiCanvasSize}"
Height="{Binding Visualizer.UiCanvasSize}"/>
</Grid>
<Ellipse
Fill="Red"
Width="{Binding Visualizer.UiStickCircumference}"
Height="{Binding Visualizer.UiStickCircumference}"
Canvas.Bottom="{Binding Visualizer.UiStickRightY}"
Canvas.Left="{Binding Visualizer.UiStickRightX}" />
</Canvas>
</Border>
</StackPanel>
</Border>
<Border <Border
BorderBrush="{DynamicResource ThemeControlBorderColor}" BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1" BorderThickness="1"
@@ -467,7 +413,15 @@
CornerRadius="5"> CornerRadius="5">
<Grid <Grid
Margin="10" Margin="10"
HorizontalAlignment="Stretch" ColumnDefinitions="*,*" RowDefinitions="*,*"> HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
<StackPanel <StackPanel
Grid.Column="1" Grid.Column="1"
Grid.Row="0" Grid.Row="0"
@@ -11,7 +11,11 @@
x:Class="Ryujinx.Ava.UI.Views.Input.MotionInputView" x:Class="Ryujinx.Ava.UI.Views.Input.MotionInputView"
x:DataType="viewModels:MotionInputViewModel" x:DataType="viewModels:MotionInputViewModel"
Focusable="True"> Focusable="True">
<Grid Margin="10" RowDefinitions="Auto,*"> <Grid Margin="10">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition />
</Grid.RowDefinitions>
<StackPanel Orientation="Vertical"> <StackPanel Orientation="Vertical">
<StackPanel <StackPanel
Orientation="Horizontal" Orientation="Horizontal"
@@ -76,7 +80,11 @@
BorderThickness="1" BorderThickness="1"
CornerRadius="5" CornerRadius="5"
HorizontalAlignment="Stretch"> HorizontalAlignment="Stretch">
<Grid VerticalAlignment="Top" RowDefinitions="Auto,*"> <Grid VerticalAlignment="Top">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<StackPanel <StackPanel
Grid.Row="1" Grid.Row="1"
HorizontalAlignment="Center" HorizontalAlignment="Center"
@@ -110,7 +118,15 @@
Text="{Binding DsuServerPort, Mode=TwoWay}" /> Text="{Binding DsuServerPort, Mode=TwoWay}" />
</StackPanel> </StackPanel>
<StackPanel Orientation="Vertical"> <StackPanel Orientation="Vertical">
<Grid RowDefinitions="*,*" ColumnDefinitions="*,*"> <Grid>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<TextBlock <TextBlock
Margin="0,10,0,0" Margin="0,10,0,0"
VerticalAlignment="Center" VerticalAlignment="Center"
@@ -10,7 +10,11 @@
x:Class="Ryujinx.Ava.UI.Views.Input.RumbleInputView" x:Class="Ryujinx.Ava.UI.Views.Input.RumbleInputView"
x:DataType="viewModels:RumbleInputViewModel" x:DataType="viewModels:RumbleInputViewModel"
Focusable="True"> Focusable="True">
<Grid Margin="10" RowDefinitions="Auto,*"> <Grid Margin="10">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition />
</Grid.RowDefinitions>
<StackPanel Orientation="Vertical"> <StackPanel Orientation="Vertical">
<StackPanel Orientation="Horizontal"> <StackPanel Orientation="Horizontal">
<TextBlock <TextBlock
@@ -21,7 +21,12 @@
<Border Classes="settings"> <Border Classes="settings">
<Panel <Panel
Margin="10"> Margin="10">
<Grid RowDefinitions="Auto,*,Auto"> <Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<views:InputView <views:InputView
Grid.Row="0" Grid.Row="0"
Name="InputView" /> Name="InputView" />
@@ -177,7 +177,12 @@
</Style> </Style>
</ListBox.Styles> </ListBox.Styles>
</ListBox> </ListBox>
<Grid HorizontalAlignment="Stretch" ColumnDefinitions="*,Auto,Auto"> <Grid HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBox <TextBox
Name="GameDirPathBox" Name="GameDirPathBox"
Margin="0" Margin="0"
@@ -230,7 +235,12 @@
</Style> </Style>
</ListBox.Styles> </ListBox.Styles>
</ListBox> </ListBox>
<Grid HorizontalAlignment="Stretch" ColumnDefinitions="*,Auto,Auto"> <Grid HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBox <TextBox
Name="AutoloadDirPathBox" Name="AutoloadDirPathBox"
Margin="0" Margin="0"
@@ -14,7 +14,15 @@
mc:Ignorable="d" mc:Ignorable="d"
Focusable="True" Focusable="True"
x:DataType="models:TempProfile"> x:DataType="models:TempProfile">
<Grid Margin="0" ColumnDefinitions="Auto,*" RowDefinitions="*,Auto"> <Grid Margin="0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<StackPanel <StackPanel
Grid.Row="0" Grid.Row="0"
Grid.Column="0" Grid.Column="0"
@@ -20,7 +20,13 @@
<Grid <Grid
Margin="0" Margin="0"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" RowDefinitions="Auto,*,Auto,Auto"> VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<ListBox <ListBox
Grid.Row="1" Grid.Row="1"
BorderThickness="0" BorderThickness="0"
@@ -17,7 +17,12 @@
</Design.DataContext> </Design.DataContext>
<Grid <Grid
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
VerticalAlignment="Center" RowDefinitions="Auto,70,Auto"> VerticalAlignment="Center">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="70" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TextBlock <TextBlock
Grid.Row="0" Grid.Row="0"
TextWrapping="Wrap" TextWrapping="Wrap"
@@ -18,7 +18,11 @@
<viewModels:UserProfileViewModel /> <viewModels:UserProfileViewModel />
</Design.DataContext> </Design.DataContext>
<Grid HorizontalAlignment="Stretch" <Grid HorizontalAlignment="Stretch"
VerticalAlignment="Stretch" RowDefinitions="*,Auto"> VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Border <Border
CornerRadius="5" CornerRadius="5"
BorderBrush="{DynamicResource AppListHoverBackgroundColor}" BorderBrush="{DynamicResource AppListHoverBackgroundColor}"
@@ -37,7 +41,11 @@
VerticalAlignment="Stretch" VerticalAlignment="Stretch"
ClipToBounds="True" ClipToBounds="True"
CornerRadius="5"> CornerRadius="5">
<Grid Margin="0" ColumnDefinitions="*,Auto"> <Grid Margin="0">
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock <TextBlock
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
Text="{Binding UserId}" Text="{Binding UserId}"
@@ -19,10 +19,19 @@
<Design.DataContext> <Design.DataContext>
<viewModels:UserSaveManagerViewModel /> <viewModels:UserSaveManagerViewModel />
</Design.DataContext> </Design.DataContext>
<Grid RowDefinitions="Auto,*,Auto"> <Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid <Grid
Grid.Row="0" Grid.Row="0"
HorizontalAlignment="Stretch" ColumnDefinitions="Auto,*"> HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<StackPanel <StackPanel
Spacing="10" Spacing="10"
Orientation="Horizontal" Orientation="Horizontal"
@@ -71,7 +80,11 @@
<Grid <Grid
Grid.Column="1" Grid.Column="1"
HorizontalAlignment="Stretch" HorizontalAlignment="Stretch"
Margin="10,0, 0, 0" ColumnDefinitions="Auto,*"> Margin="10,0, 0, 0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Label Content="{ext:Locale Search}" VerticalAlignment="Center" /> <Label Content="{ext:Locale Search}" VerticalAlignment="Center" />
<TextBox <TextBox
Margin="5,0,0,0" Margin="5,0,0,0"
@@ -105,7 +118,11 @@
</ListBox.Styles> </ListBox.Styles>
<ListBox.ItemTemplate> <ListBox.ItemTemplate>
<DataTemplate x:DataType="models:SaveModel"> <DataTemplate x:DataType="models:SaveModel">
<Grid HorizontalAlignment="Stretch" ColumnDefinitions="*,Auto"> <Grid HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<StackPanel <StackPanel
Grid.Column="0" Grid.Column="0"
Orientation="Horizontal" Orientation="Horizontal"
@@ -18,7 +18,11 @@
<Design.DataContext> <Design.DataContext>
<viewModels:UserProfileViewModel /> <viewModels:UserProfileViewModel />
</Design.DataContext> </Design.DataContext>
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" RowDefinitions="*,Auto"> <Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Border <Border
CornerRadius="5" CornerRadius="5"
BorderBrush="{DynamicResource AppListHoverBackgroundColor}" BorderBrush="{DynamicResource AppListHoverBackgroundColor}"
@@ -53,12 +53,18 @@
<!-- For image --> <!-- For image -->
<ui:NavigationView.PaneHeader> <ui:NavigationView.PaneHeader>
<Grid HorizontalAlignment="Center" VerticalAlignment="Center" RowDefinitions="Auto,Auto,Auto,5"> <Grid HorizontalAlignment="Center" VerticalAlignment="Center">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="5"/>
</Grid.RowDefinitions>
<TextBlock Text="{Binding GameId}" <TextBlock Text="{Binding GameId}"
HorizontalAlignment="Center" HorizontalAlignment="Center"
VerticalAlignment="Center" VerticalAlignment="Center"
Margin="0,0,0,10" Margin="0,0,0,10"
TextAlignment="Center" Grid.Row="0" /> TextAlignment="Center" Grid.Row="0" />
<Image Source="{Binding GameIcon}" <Image Source="{Binding GameIcon}"
Width="160" Width="160"
Height="160" Height="160"
@@ -70,7 +70,11 @@
<DataTemplate <DataTemplate
DataType="models:ModModel"> DataType="models:ModModel">
<Panel Margin="10"> <Panel Margin="10">
<Grid ColumnDefinitions="*,Auto"> <Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock <TextBlock
HorizontalAlignment="Left" HorizontalAlignment="Left"
VerticalAlignment="Center" VerticalAlignment="Center"
+1 -1
View File
@@ -12,7 +12,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers" xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common" xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
Width="1100" Width="1100"
Height="927" Height="918"
MinWidth="800" MinWidth="800"
MinHeight="480" MinHeight="480"
WindowStartupLocation="CenterOwner" WindowStartupLocation="CenterOwner"
+38 -6
View File
@@ -13,7 +13,14 @@
x:DataType="viewModels:XCITrimmerViewModel" x:DataType="viewModels:XCITrimmerViewModel"
Focusable="True" Focusable="True"
mc:Ignorable="d"> mc:Ignorable="d">
<Grid Margin="20 0 20 0" RowDefinitions="Auto,Auto,*,Auto,Auto"> <Grid Margin="20 0 20 0">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Panel <Panel
Margin="10 10 10 10" Margin="10 10 10 10"
Grid.Row="0"> Grid.Row="0">
@@ -23,7 +30,12 @@
Margin="0 0 10 10" Margin="0 0 10 10"
IsVisible="{Binding !Processing}" IsVisible="{Binding !Processing}"
Grid.Row="1"> Grid.Row="1">
<Grid ColumnDefinitions="Auto,*,Auto"> <Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<StackPanel <StackPanel
Grid.Column="0" Grid.Column="0"
Orientation="Horizontal"> Orientation="Horizontal">
@@ -133,7 +145,11 @@
<DataTemplate <DataTemplate
DataType="models:XCITrimmerFileModel"> DataType="models:XCITrimmerFileModel">
<Panel Margin="10"> <Panel Margin="10">
<Grid ColumnDefinitions="65*,35*"> <Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="65*" />
<ColumnDefinition Width="35*" />
</Grid.ColumnDefinitions>
<TextBlock <TextBlock
Grid.Column="0" Grid.Column="0"
Margin="10 0 10 0" Margin="10 0 10 0"
@@ -144,7 +160,11 @@
TextTrimming="CharacterEllipsis" TextTrimming="CharacterEllipsis"
Text="{Binding Name}"> Text="{Binding Name}">
</TextBlock> </TextBlock>
<Grid Grid.Column="1" ColumnDefinitions="45*,55*"> <Grid Grid.Column="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="45*" />
<ColumnDefinition Width="55*" />
</Grid.ColumnDefinitions>
<ProgressBar <ProgressBar
Height="10" Height="10"
Margin="10 0 10 0" Margin="10 0 10 0"
@@ -206,7 +226,15 @@
BorderThickness="1" BorderThickness="1"
CornerRadius="5" CornerRadius="5"
Padding="2.5"> Padding="2.5">
<Grid ColumnDefinitions="Auto,*" RowDefinitions="Auto,Auto"> <Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TextBlock <TextBlock
Grid.Column="0" Grid.Column="0"
Grid.Row="0" Grid.Row="0"
@@ -246,7 +274,11 @@
<Panel <Panel
Grid.Row="4" Grid.Row="4"
HorizontalAlignment="Stretch"> HorizontalAlignment="Stretch">
<Grid ColumnDefinitions="*,Auto"> <Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<StackPanel <StackPanel
Grid.Column="0" Grid.Column="0"
Orientation="Horizontal" Orientation="Horizontal"