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8a98905b2f
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8a98905b2f | ||
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3b5f6170d1 | ||
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a076410d02 |
@@ -42,7 +42,7 @@
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<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
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<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
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<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
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<PackageVersion Include="Gommon" Version="2.7.0.2" />
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<PackageVersion Include="Gommon" Version="2.7.1" />
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<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
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<PackageVersion Include="Sep" Version="0.6.0" />
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<PackageVersion Include="shaderc.net" Version="0.1.0" />
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@@ -105,6 +105,7 @@ namespace Ryujinx.Common
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"0100b04011742000", // Monster Hunter Rise
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//Mario Franchise
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"010021d00812a000", // Arcade Archives VS. SUPER MARIO BROS.
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"01006d0017f7a000", // Mario & Luigi: Brothership
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"010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
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"010067300059a000", // Mario + Rabbids: Kingdom Battle
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@@ -212,32 +213,41 @@ namespace Ryujinx.Common
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//Misc Games
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"010056e00853a000", // A Hat in Time
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"0100fd1014726000", // Baldurs Gate: Dark Alliance
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"0100c6800b934000", // Brawlhalla
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"0100dbf01000a000", // Burnout Paradise Remastered
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"0100744001588000", // Cars 3: Driven to Win
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"0100b41013c82000", // Cruis'n Blast
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"010085900337e000", // Death Squared
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"01001b300b9be000", // Diablo III: Eternal Collection
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"010027400cdc6000", // Divinity Original 2 - Definitive Edition
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"01008c8012920000", // Dying Light Platinum Edition
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"01001cc01b2d4000", // Goat Simulator 3
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"01003620068ea000", // Hand of Fate 2
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"010085500130a000", // Lego City: Undercover
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"010073c01af34000", // LEGO Horizon Adventures
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"0100d71004694000", // Minecraft
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"01007430037f6000", // Monopoly
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"0100853015e86000", // No Man's Sky
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"01007bb017812000", // Portal
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"0100abd01785c000", // Portal 2
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"01008e200c5c2000", // Muse Dash
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"01007820196a6000", // Red Dead Redemption
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"0100e8300a67a000", // Risk
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"01002f7013224000", // Rune Factory 5
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"01008d100d43e000", // Saints Row IV
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"0100de600beee000", // Saints Row: The Third - The Full Package
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"01001180021fa000", // Shovel Knight: Specter of Torment
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"0100e65002bb8000", // Stardew Valley
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"0100d7a01b7a2000", // Star Wars: Bounty Hunter
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"0100800015926000", // Suika Game
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"01007ad00013e000", // Super Bomberman R
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"0100e46006708000", // Terraria
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"0100605008268000", // Titan Quest
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"01000a10041ea000", // The Elder Scrolls V: Skyrim
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"010057a01e4d4000", // TSUKIHIME -A piece of blue glass moon-
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"010080b00ad66000", // Undertale
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"010069401adb8000", // Unicorn Overlord
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"01005c600ac68000", // Valkyria Chronicles 4
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"0100534009ff2000", // Yonder - The cloud catcher chronicles
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];
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}
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@@ -1,40 +1,62 @@
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using System;
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using Gommon;
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using System;
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using System.Drawing;
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using System.Threading.Tasks;
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namespace Ryujinx.Common.Utilities
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{
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public class Rainbow
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public static class Rainbow
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{
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public static bool CyclingEnabled { get; set; }
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public static void Enable()
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{
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if (!CyclingEnabled)
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{
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CyclingEnabled = true;
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Executor.ExecuteBackgroundAsync(async () =>
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{
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while (CyclingEnabled)
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{
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await Task.Delay(15);
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Tick();
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}
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});
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}
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}
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public static void Disable()
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{
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CyclingEnabled = false;
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}
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public static float Speed { get; set; } = 1;
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public static Color Color { get; private set; } = Color.Blue;
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private static float _lastHue;
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public static void Tick()
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{
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float currentHue = Color.GetHue();
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float nextHue = currentHue;
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if (currentHue >= 360)
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nextHue = 0;
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else
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nextHue += Speed;
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Color = HsbToRgb((Color.GetHue() + Speed) / 360);
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Color = HsbToRgb(
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nextHue / 360,
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1,
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1
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);
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_lastHue = currentHue;
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RainbowColorUpdated?.Invoke(Color.ToArgb());
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UpdatedHandler.Call(Color.ToArgb());
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}
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public static event Action<int> RainbowColorUpdated;
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public static void Reset()
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{
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Color = Color.Blue;
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UpdatedHandler.Clear();
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}
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private static Color HsbToRgb(float hue, float saturation, float brightness)
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public static event Action<int> Updated
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{
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add => UpdatedHandler.Add(value);
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remove => UpdatedHandler.Remove(value);
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}
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internal static Event<int> UpdatedHandler = new();
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private static Color HsbToRgb(float hue, float saturation = 1, float brightness = 1)
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{
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int r = 0, g = 0, b = 0;
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if (saturation == 0)
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@@ -148,6 +148,8 @@ namespace Ryujinx.Input.SDL2
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{
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if (disposing && _gamepadHandle != nint.Zero)
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{
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Rainbow.Updated -= RainbowColorChanged;
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SDL_GameControllerClose(_gamepadHandle);
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_gamepadHandle = nint.Zero;
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@@ -232,6 +234,8 @@ namespace Ryujinx.Input.SDL2
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SetLed((uint)packedRgb);
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}
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private bool _rainbowColorEnabled;
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public void SetConfiguration(InputConfig configuration)
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{
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@@ -243,13 +247,20 @@ namespace Ryujinx.Input.SDL2
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{
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if (_configuration.Led.TurnOffLed)
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(this as IGamepad).ClearLed();
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else if (_configuration.Led.UseRainbow)
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Rainbow.RainbowColorUpdated += RainbowColorChanged;
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else
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SetLed(_configuration.Led.LedColor);
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else switch (_configuration.Led.UseRainbow)
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{
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case true when !_rainbowColorEnabled:
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Rainbow.Updated += RainbowColorChanged;
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_rainbowColorEnabled = true;
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break;
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case false when _rainbowColorEnabled:
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Rainbow.Updated -= RainbowColorChanged;
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_rainbowColorEnabled = false;
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break;
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}
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if (!_configuration.Led.UseRainbow)
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Rainbow.RainbowColorUpdated -= RainbowColorChanged;
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if (!_configuration.Led.TurnOffLed && !_rainbowColorEnabled)
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SetLed(_configuration.Led.LedColor);
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}
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_buttonsUserMapping.Clear();
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@@ -168,8 +168,6 @@ namespace Ryujinx.SDL2.Common
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HandleSDLEvent(ref evnt);
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}
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});
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Rainbow.Tick();
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waitHandle.Wait(WaitTimeMs);
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}
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@@ -501,6 +501,8 @@ namespace Ryujinx.Ava
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_renderingThread.Start();
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_viewModel.Volume = ConfigurationState.Instance.System.AudioVolume.Value;
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Rainbow.Enable();
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MainLoop();
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@@ -590,7 +592,11 @@ namespace Ryujinx.Ava
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foreach (IGamepad gamepad in RyujinxApp.MainWindow.InputManager.GamepadDriver.GetGamepads())
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{
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gamepad?.ClearLed();
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gamepad?.Dispose();
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}
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Rainbow.Disable();
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Rainbow.Reset();
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_isStopped = true;
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Stop();
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Reference in New Issue
Block a user