Compare commits
11 Commits
eebb4eed69
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5cea378a8e
| Author | SHA1 | Date | |
|---|---|---|---|
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5cea378a8e | ||
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30fef8e96e | ||
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9cb5f5689b | ||
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a205ec374b | ||
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aab9b58542 | ||
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daa648dc40 | ||
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1024aa8757 | ||
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13388e972a | ||
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1eb78872d8 | ||
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fe9fe2a10f | ||
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6d78e71fc7 |
@@ -3,6 +3,7 @@
|
||||
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageVersion Include="Alimer.Bindings.SDL" Version="3.7.1" />
|
||||
<PackageVersion Include="Avalonia" Version="11.0.13" />
|
||||
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.13" />
|
||||
<PackageVersion Include="Avalonia.Desktop" Version="11.0.13" />
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||||
|
||||
@@ -75,6 +75,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryuj
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||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
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||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Input.SDL3", "src\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj", "{3BF24278-547D-42C2-9D43-182B978F54DD}"
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EndProject
|
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
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@@ -259,6 +261,10 @@ Global
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{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -2480,6 +2480,7 @@
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010081C0191D8000,"Rune Factory 3 Special",,playable,2023-10-15 08:32:49
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010051D00E3A4000,"Rune Factory 4 Special",32-bit;crash;nvdec,ingame,2023-05-06 08:49:17
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010014D01216E000,"Rune Factory 5 (JP)",gpu,ingame,2021-06-01 12:00:36
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010071E0145F8000,"Rustler",,playable,2025-02-10 20:17:12
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0100E21013908000,"RWBY: Grimm Eclipse - Definitive Edition",online-broken,playable,2022-11-03 10:44:01
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010012C0060F0000,"RXN -Raijin-",nvdec,playable,2021-01-10 16:05:43
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0100B8B012ECA000,"S.N.I.P.E.R. - Hunter Scope",,playable,2021-04-19 15:58:09
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|
@@ -56,6 +56,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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return motionBackendType switch
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{
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MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
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MotionInputBackendType.Handheld => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
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MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, _serializerContext.CemuHookMotionConfigController),
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_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
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};
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@@ -66,6 +67,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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switch (value.MotionBackend)
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{
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case MotionInputBackendType.GamepadDriver:
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case MotionInputBackendType.Handheld:
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JsonSerializer.Serialize(writer, value as StandardMotionConfigController, _serializerContext.StandardMotionConfigController);
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break;
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case MotionInputBackendType.CemuHook:
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@@ -9,5 +9,6 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
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Invalid,
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GamepadDriver,
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CemuHook,
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Handheld,
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}
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}
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||||
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@@ -219,6 +219,7 @@ namespace Ryujinx.Common
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//Misc Games
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"010056e00853a000", // A Hat in Time
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"0100fd1014726000", // Baldurs Gate: Dark Alliance
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||||
"01008c2019598000", // Bluey: The Video Game
|
||||
"0100c6800b934000", // Brawlhalla
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||||
"0100dbf01000a000", // Burnout Paradise Remastered
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||||
"0100744001588000", // Cars 3: Driven to Win
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||||
|
||||
13
src/Ryujinx.Input.SDL3/Ryujinx.Input.SDL3.csproj
Normal file
13
src/Ryujinx.Input.SDL3/Ryujinx.Input.SDL3.csproj
Normal file
@@ -0,0 +1,13 @@
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||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
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<TargetFramework>net9.0</TargetFramework>
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||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
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<PackageReference Include="Alimer.Bindings.SDL" />
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</ItemGroup>
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||||
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</Project>
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85
src/Ryujinx.Input.SDL3/SDL3MotionDriver.cs
Normal file
85
src/Ryujinx.Input.SDL3/SDL3MotionDriver.cs
Normal file
@@ -0,0 +1,85 @@
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using SDL3;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using static SDL3.SDL3;
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namespace Ryujinx.Input.SDL3
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{
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public unsafe class SDL3MotionDriver : IHandheld, IDisposable
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{
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private readonly Dictionary<SDL_SensorType, SDL_Sensor> sensors;
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private bool _disposed;
|
||||
|
||||
public SDL3MotionDriver()
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{
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int result = SDL_Init(SDL_InitFlags.Sensor);
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if (result < 0)
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||||
{
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||||
throw new InvalidOperationException($"SDL sensor initialization failed: {SDL_GetError()}");
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}
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||||
sensors = SDL_GetSensors().ToArray().ToDictionary(SDL_GetSensorTypeForID, SDL_OpenSensor);
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||||
}
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||||
|
||||
~SDL3MotionDriver()
|
||||
{
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||||
Dispose(false);
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||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
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||||
GC.SuppressFinalize(this);
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||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
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||||
{
|
||||
if (_disposed)
|
||||
{
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||||
return;
|
||||
}
|
||||
|
||||
if (disposing && sensors != null)
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||||
{
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foreach (var sensor in sensors.Values)
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||||
{
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if (sensor != IntPtr.Zero)
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||||
{
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SDL_CloseSensor(sensor);
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||||
}
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||||
}
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||||
}
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||||
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||||
_disposed = true;
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||||
}
|
||||
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public Vector3 GetMotionData(MotionInputId inputType)
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{
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ObjectDisposedException.ThrowIf(_disposed, this);
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return inputType switch
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{
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MotionInputId.Gyroscope => GetSensorVector(SDL_SensorType.Gyro) * 180 / MathF.PI,
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MotionInputId.Accelerometer => GetSensorVector(SDL_SensorType.Accel) / SDL_STANDARD_GRAVITY,
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_ => Vector3.Zero
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||||
};
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||||
}
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||||
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private Vector3 GetSensorVector(SDL_SensorType sensorType)
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||||
{
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||||
if (!sensors.TryGetValue(sensorType, out SDL_Sensor sensor))
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||||
{
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||||
return Vector3.Zero;
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||||
}
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||||
|
||||
var data = stackalloc float[3];
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||||
if (SDL_GetSensorData(sensor, data, 3) < 0)
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||||
{
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||||
return Vector3.Zero;
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||||
}
|
||||
|
||||
return new Vector3(data[0], data[1], data[2]);
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||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,12 +2,13 @@ using System;
|
||||
|
||||
namespace Ryujinx.Input.HLE
|
||||
{
|
||||
public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
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||||
public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IHandheld handheld)
|
||||
: IDisposable
|
||||
{
|
||||
public IGamepadDriver KeyboardDriver { get; } = keyboardDriver;
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||||
public IGamepadDriver GamepadDriver { get; } = gamepadDriver;
|
||||
public IGamepadDriver MouseDriver { get; private set; }
|
||||
public IHandheld Handheld { get; } = handheld;
|
||||
|
||||
public void SetMouseDriver(IGamepadDriver mouseDriver)
|
||||
{
|
||||
@@ -18,7 +19,7 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
public NpadManager CreateNpadManager()
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||||
{
|
||||
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
|
||||
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver, Handheld);
|
||||
}
|
||||
|
||||
public TouchScreenManager CreateTouchScreenManager()
|
||||
@@ -38,6 +39,7 @@ namespace Ryujinx.Input.HLE
|
||||
KeyboardDriver?.Dispose();
|
||||
GamepadDriver?.Dispose();
|
||||
MouseDriver?.Dispose();
|
||||
Handheld?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -218,12 +218,14 @@ namespace Ryujinx.Input.HLE
|
||||
public string Id { get; private set; }
|
||||
|
||||
private readonly CemuHookClient _cemuHookClient;
|
||||
private readonly IHandheld _handheld;
|
||||
|
||||
public NpadController(CemuHookClient cemuHookClient)
|
||||
public NpadController(CemuHookClient cemuHookClient, IHandheld handheld)
|
||||
{
|
||||
State = default;
|
||||
Id = null;
|
||||
_cemuHookClient = cemuHookClient;
|
||||
_handheld = handheld;
|
||||
}
|
||||
|
||||
public bool UpdateDriverConfiguration(IGamepadDriver gamepadDriver, InputConfig config)
|
||||
@@ -287,6 +289,18 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion)
|
||||
{
|
||||
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.Handheld)
|
||||
{
|
||||
Vector3 accelerometer = _handheld.GetMotionData(MotionInputId.Accelerometer);
|
||||
Vector3 gyroscope = _handheld.GetMotionData(MotionInputId.Gyroscope);
|
||||
|
||||
accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y);
|
||||
gyroscope = new Vector3(gyroscope.X, -gyroscope.Z, gyroscope.Y);
|
||||
|
||||
_leftMotionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
|
||||
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
|
||||
{
|
||||
if (gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion))
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace Ryujinx.Input.HLE
|
||||
private readonly IGamepadDriver _keyboardDriver;
|
||||
private readonly IGamepadDriver _gamepadDriver;
|
||||
private readonly IGamepadDriver _mouseDriver;
|
||||
private readonly IHandheld _handheld;
|
||||
private bool _isDisposed;
|
||||
|
||||
private List<InputConfig> _inputConfig;
|
||||
@@ -38,7 +39,7 @@ namespace Ryujinx.Input.HLE
|
||||
private bool _enableMouse;
|
||||
private Switch _device;
|
||||
|
||||
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
|
||||
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver, IHandheld handheld)
|
||||
{
|
||||
_controllers = new NpadController[MaxControllers];
|
||||
_cemuHookClient = new CemuHookClient(this);
|
||||
@@ -47,6 +48,7 @@ namespace Ryujinx.Input.HLE
|
||||
_gamepadDriver = gamepadDriver;
|
||||
_mouseDriver = mouseDriver;
|
||||
_inputConfig = [];
|
||||
_handheld = handheld;
|
||||
|
||||
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
|
||||
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
|
||||
@@ -139,7 +141,7 @@ namespace Ryujinx.Input.HLE
|
||||
}
|
||||
else
|
||||
{
|
||||
controller = new(_cemuHookClient);
|
||||
controller = new(_cemuHookClient, _handheld);
|
||||
}
|
||||
|
||||
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
|
||||
|
||||
10
src/Ryujinx.Input/IHandheld.cs
Normal file
10
src/Ryujinx.Input/IHandheld.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Input
|
||||
{
|
||||
public interface IHandheld : IDisposable
|
||||
{
|
||||
Vector3 GetMotionData(MotionInputId gyroscope);
|
||||
}
|
||||
}
|
||||
@@ -3350,26 +3350,101 @@
|
||||
{
|
||||
"ID": "SettingsTabGeneralCheckUpdatesOnLaunch",
|
||||
"Translations": {
|
||||
"ar_SA": "التحقق من وجود تحديثات عند التشغيل",
|
||||
"de_DE": "Beim Start nach Updates suchen",
|
||||
"el_GR": "Έλεγχος για Ενημερώσεις στην Εκκίνηση",
|
||||
"en_US": "Check for Updates on Launch",
|
||||
"es_ES": "Buscar actualizaciones al iniciar",
|
||||
"fr_FR": "Vérifier les mises à jour au démarrage",
|
||||
"he_IL": "בדוק אם קיימים עדכונים בהפעלה",
|
||||
"it_IT": "Controlla aggiornamenti all'avvio",
|
||||
"ja_JP": "起動時にアップデートを確認する",
|
||||
"ko_KR": "시작 시, 업데이트 확인",
|
||||
"no_NO": "Se etter oppdateringer ved oppstart",
|
||||
"pl_PL": "Sprawdzaj aktualizacje przy uruchomieniu",
|
||||
"pt_BR": "Verificar se há atualizações ao iniciar",
|
||||
"ru_RU": "Проверять наличие обновлений при запуске",
|
||||
"sv_SE": "Leta efter uppdatering vid uppstart",
|
||||
"th_TH": "ตรวจหาการอัปเดตเมื่อเปิดโปรแกรม",
|
||||
"tr_TR": "Her Açılışta Güncellemeleri Denetle",
|
||||
"uk_UA": "Перевіряти наявність оновлень під час запуску",
|
||||
"zh_CN": "启动时检查更新",
|
||||
"zh_TW": "啟動時檢查更新"
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Check for Updates:",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabGeneralCheckUpdatesOnLaunchOff",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Off",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabGeneralCheckUpdatesOnLaunchPromptAtStartup",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Prompt",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabGeneralCheckUpdatesOnLaunchBackground",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Background",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -7922,6 +7997,31 @@
|
||||
"zh_TW": "使用與 CemuHook 相容的體感"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "ControllerSettingsMotionUseHandheldCompatibleMotion",
|
||||
"Translations": {
|
||||
"ar_SA": "استخدام الحركة المتوافقة مع Hendheld",
|
||||
"de_DE": "Hendheld kompatible Bewegungssteuerung",
|
||||
"el_GR": "Κίνηση συμβατή με Hendheld",
|
||||
"en_US": "Use Hendheld compatible motion",
|
||||
"es_ES": "Usar movimiento compatible con Hendheld",
|
||||
"fr_FR": "Utiliser un capteur de mouvements Hendheld",
|
||||
"he_IL": "השתמש בתנועת Hendheld תואמת ",
|
||||
"it_IT": "Usa sensore compatibile con Hendheld",
|
||||
"ja_JP": "Hendheld 互換モーションを使用",
|
||||
"ko_KR": "Hendheld 호환 모션 사용",
|
||||
"no_NO": "Bruk Hendheld kompatibel bevegelse",
|
||||
"pl_PL": "Użyj ruchu zgodnego z Hendheld",
|
||||
"pt_BR": "Usar sensor compatível com Hendheld",
|
||||
"ru_RU": "Включить совместимость с Hendheld",
|
||||
"sv_SE": "Använd Hendheld-kompatibel rörelse",
|
||||
"th_TH": "ใช้การเคลื่อนไหวที่เข้ากันได้กับ Hendheld",
|
||||
"tr_TR": "Hendheld uyumlu hareket kullan",
|
||||
"uk_UA": "Використовувати рух, сумісний з Hendheld",
|
||||
"zh_CN": "使用 Hendheld 兼容的体感协议",
|
||||
"zh_TW": "使用與 Hendheld 相容的體感"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "ControllerSettingsMotionControllerSlot",
|
||||
"Translations": {
|
||||
@@ -17672,6 +17772,31 @@
|
||||
"zh_TW": "更新已停用!"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "UpdaterBackgroundStatusBarButtonText",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Update Available!",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "ControllerSettingsRotate90",
|
||||
"Translations": {
|
||||
@@ -23798,4 +23923,4 @@
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.HLE;
|
||||
using Ryujinx.Input.SDL2;
|
||||
using Ryujinx.Input.SDL3;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -182,7 +183,7 @@ namespace Ryujinx.Headless
|
||||
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
|
||||
_userChannelPersistence = new UserChannelPersistence();
|
||||
|
||||
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
|
||||
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver(), new SDL3MotionDriver());
|
||||
|
||||
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
|
||||
|
||||
|
||||
@@ -76,6 +76,7 @@
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
public partial class GamepadInputConfig : BaseModel
|
||||
{
|
||||
public bool EnableCemuHookMotion { get; set; }
|
||||
public bool EnableHandheldMotion { get; set; }
|
||||
public string DsuServerHost { get; set; }
|
||||
public int DsuServerPort { get; set; }
|
||||
public int Slot { get; set; }
|
||||
@@ -162,7 +163,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
EnableMotion = controllerInput.Motion.EnableMotion;
|
||||
GyroDeadzone = controllerInput.Motion.GyroDeadzone;
|
||||
Sensitivity = controllerInput.Motion.Sensitivity;
|
||||
|
||||
EnableHandheldMotion = controllerInput.Motion.MotionBackend == MotionInputBackendType.Handheld;
|
||||
if (controllerInput.Motion is CemuHookMotionConfigController cemuHook)
|
||||
{
|
||||
EnableCemuHookMotion = true;
|
||||
@@ -285,7 +286,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
config.Motion = new StandardMotionConfigController
|
||||
{
|
||||
EnableMotion = EnableMotion,
|
||||
MotionBackend = MotionInputBackendType.GamepadDriver,
|
||||
MotionBackend = EnableHandheldMotion ? MotionInputBackendType.Handheld : MotionInputBackendType.GamepadDriver,
|
||||
GyroDeadzone = GyroDeadzone,
|
||||
Sensitivity = Sensitivity,
|
||||
};
|
||||
|
||||
@@ -18,6 +18,34 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
|
||||
[ObservableProperty] private double _gyroDeadzone;
|
||||
|
||||
[ObservableProperty] private bool _enableCemuHookMotion;
|
||||
private bool _enableCemuHookMotion;
|
||||
public bool EnableCemuHookMotion
|
||||
{
|
||||
get => _enableCemuHookMotion;
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
EnableHandheldMotion = false;
|
||||
}
|
||||
_enableCemuHookMotion = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enableHandheldMotion;
|
||||
public bool EnableHandheldMotion
|
||||
{
|
||||
get => _enableHandheldMotion;
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
EnableCemuHookMotion = false;
|
||||
}
|
||||
_enableHandheldMotion = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using Avalonia.Media.Imaging;
|
||||
using Avalonia.Platform.Storage;
|
||||
using Avalonia.Threading;
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using CommunityToolkit.Mvvm.Input;
|
||||
using DynamicData;
|
||||
using DynamicData.Binding;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
@@ -104,6 +105,13 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
[ObservableProperty] private bool _isSubMenuOpen;
|
||||
[ObservableProperty] private ApplicationContextMenu _listAppContextMenu;
|
||||
[ObservableProperty] private ApplicationContextMenu _gridAppContextMenu;
|
||||
[ObservableProperty] private bool _updateAvailable;
|
||||
|
||||
public static AsyncRelayCommand UpdateCommand { get; } = Commands.Create(async () =>
|
||||
{
|
||||
if (Updater.CanUpdate(true))
|
||||
await Updater.BeginUpdateAsync(true);
|
||||
});
|
||||
|
||||
private bool _showLoadProgress;
|
||||
private bool _isGameRunning;
|
||||
|
||||
@@ -13,6 +13,7 @@ using Ryujinx.Ava.UI.Models.Input;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Ava.Utilities.Configuration;
|
||||
using Ryujinx.Ava.Utilities.Configuration.System;
|
||||
using Ryujinx.Ava.Utilities.Configuration.UI;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Multiplayer;
|
||||
using Ryujinx.Common.GraphicsDriver;
|
||||
@@ -121,6 +122,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public bool RememberWindowState { get; set; }
|
||||
public bool ShowTitleBar { get; set; }
|
||||
public int HideCursor { get; set; }
|
||||
public int UpdateCheckerType { get; set; }
|
||||
public bool EnableDockedMode { get; set; }
|
||||
public bool EnableKeyboard { get; set; }
|
||||
public bool EnableMouse { get; set; }
|
||||
@@ -476,6 +478,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
RememberWindowState = config.RememberWindowState;
|
||||
ShowTitleBar = config.ShowTitleBar;
|
||||
HideCursor = (int)config.HideCursor.Value;
|
||||
UpdateCheckerType = (int)config.UpdateCheckerType.Value;
|
||||
|
||||
GameDirectories.Clear();
|
||||
GameDirectories.AddRange(config.UI.GameDirs.Value);
|
||||
@@ -582,6 +585,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.RememberWindowState.Value = RememberWindowState;
|
||||
config.ShowTitleBar.Value = ShowTitleBar;
|
||||
config.HideCursor.Value = (HideCursorMode)HideCursor;
|
||||
config.UpdateCheckerType.Value = (UpdaterType)UpdateCheckerType;
|
||||
|
||||
if (GameDirectoryChanged)
|
||||
{
|
||||
|
||||
@@ -61,6 +61,17 @@
|
||||
Margin="5, 0"
|
||||
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
|
||||
</StackPanel>
|
||||
<Separator
|
||||
Height="1"
|
||||
Margin="0,5" />
|
||||
<CheckBox
|
||||
Margin="5"
|
||||
IsChecked="{Binding EnableHandheldMotion}">
|
||||
<TextBlock
|
||||
Margin="0,3,0,0"
|
||||
VerticalAlignment="Center"
|
||||
Text="{ext:Locale ControllerSettingsMotionUseHandheldCompatibleMotion}" />
|
||||
</CheckBox>
|
||||
<Separator
|
||||
Height="1"
|
||||
Margin="0,5" />
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
Sensitivity = config.Sensitivity,
|
||||
GyroDeadzone = config.GyroDeadzone,
|
||||
EnableCemuHookMotion = config.EnableCemuHookMotion,
|
||||
EnableHandheldMotion = config.EnableHandheldMotion,
|
||||
};
|
||||
|
||||
InitializeComponent();
|
||||
@@ -58,6 +59,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
config.DsuServerHost = content._viewModel.DsuServerHost;
|
||||
config.DsuServerPort = content._viewModel.DsuServerPort;
|
||||
config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
|
||||
config.EnableHandheldMotion = content._viewModel.EnableHandheldMotion;
|
||||
config.MirrorInput = content._viewModel.MirrorInput;
|
||||
};
|
||||
|
||||
|
||||
@@ -51,12 +51,8 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
XciTrimmerMenuItem.Command = Commands.Create(XCITrimmerWindow.Show);
|
||||
AboutWindowMenuItem.Command = Commands.Create(AboutWindow.Show);
|
||||
CompatibilityListMenuItem.Command = Commands.Create(() => CompatibilityList.Show());
|
||||
|
||||
UpdateMenuItem.Command = Commands.Create(async () =>
|
||||
{
|
||||
if (Updater.CanUpdate(true))
|
||||
await Updater.BeginUpdateAsync(true);
|
||||
});
|
||||
|
||||
UpdateMenuItem.Command = MainWindowViewModel.UpdateCommand;
|
||||
|
||||
FaqMenuItem.Command =
|
||||
SetupGuideMenuItem.Command =
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
Background="{DynamicResource ThemeContentBackgroundColor}"
|
||||
DockPanel.Dock="Bottom"
|
||||
IsVisible="{Binding ShowMenuAndStatusBar}"
|
||||
ColumnDefinitions="Auto,Auto,*,Auto,Auto">
|
||||
ColumnDefinitions="Auto,Auto,*,Auto,Auto,Auto">
|
||||
<StackPanel
|
||||
Grid.Column="0"
|
||||
Margin="5"
|
||||
@@ -280,9 +280,31 @@
|
||||
Text="{Binding GpuNameText}"
|
||||
TextAlignment="Start" />
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
<StackPanel
|
||||
Grid.Column="4"
|
||||
Margin="0,0,5,0"
|
||||
Orientation="Horizontal">
|
||||
<StackPanel.IsVisible>
|
||||
<MultiBinding Converter="{x:Static BoolConverters.And}">
|
||||
<Binding Path="EnableNonGameRunningControls" />
|
||||
<Binding Path="UpdateAvailable" />
|
||||
</MultiBinding>
|
||||
</StackPanel.IsVisible>
|
||||
<Button Margin="0, 0, 5, 0"
|
||||
Command="{Binding UpdateCommand}"
|
||||
Background="{DynamicResource SystemAccentColor}">
|
||||
<TextBlock
|
||||
Margin="-5"
|
||||
Foreground="Black"
|
||||
HorizontalAlignment="Right"
|
||||
VerticalAlignment="Center"
|
||||
Text="{ext:Locale UpdaterBackgroundStatusBarButtonText}" />
|
||||
</Button>
|
||||
<controls:MiniVerticalSeparator Margin="5,0,0,0"/>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Grid.Column="5"
|
||||
Margin="0,0,5,0"
|
||||
VerticalAlignment="Center"
|
||||
IsVisible="{Binding ShowFirmwareStatus}"
|
||||
Orientation="Horizontal">
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
||||
mc:Ignorable="d"
|
||||
x:DataType="viewModels:SettingsViewModel">
|
||||
<Design.DataContext>
|
||||
@@ -30,18 +31,33 @@
|
||||
ToolTip.Tip="{ext:Locale ToggleDiscordTooltip}"
|
||||
Text="{ext:Locale SettingsTabGeneralEnableDiscordRichPresence}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding CheckUpdatesOnStart}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunch}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding ShowConfirmExit}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralShowConfirmExitDialog}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding RememberWindowState}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralRememberWindowState}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding ShowTitleBar}" Name="ShowTitleBarBox">
|
||||
<CheckBox IsChecked="{Binding ShowTitleBar}" IsVisible="{x:Static helper:RunningPlatform.IsWindows}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralShowTitleBar}" />
|
||||
</CheckBox>
|
||||
<StackPanel Margin="0, 15, 0, 0" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunch}"
|
||||
Width="150" />
|
||||
<ComboBox SelectedIndex="{Binding UpdateCheckerType}"
|
||||
HorizontalContentAlignment="Left"
|
||||
MinWidth="100">
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunchOff}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunchPromptAtStartup}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunchBackground}" />
|
||||
</ComboBoxItem>
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0, 15, 0, 0" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="{ext:Locale SettingsTabGeneralHideCursor}"
|
||||
|
||||
@@ -21,7 +21,6 @@ namespace Ryujinx.Ava.UI.Views.Settings
|
||||
public SettingsUiView()
|
||||
{
|
||||
InitializeComponent();
|
||||
ShowTitleBarBox.IsVisible = OperatingSystem.IsWindows();
|
||||
AddGameDirButton.Command =
|
||||
Commands.Create(() => AddDirButton(GameDirPathBox, ViewModel.GameDirectories, true));
|
||||
AddAutoloadDirButton.Command =
|
||||
|
||||
@@ -19,6 +19,7 @@ using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.Utilities;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using Ryujinx.Ava.Utilities.Configuration;
|
||||
using Ryujinx.Ava.Utilities.Configuration.UI;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Helper;
|
||||
using Ryujinx.Common.Logging;
|
||||
@@ -29,6 +30,7 @@ using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.Input.HLE;
|
||||
using Ryujinx.Input.SDL2;
|
||||
using Ryujinx.Input.SDL3;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -107,7 +109,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
|
||||
if (Program.PreviewerDetached)
|
||||
{
|
||||
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
|
||||
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver(), new SDL3MotionDriver());
|
||||
|
||||
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
|
||||
this.ScalingChanged += OnScalingChanged;
|
||||
@@ -400,10 +402,21 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
await Dispatcher.UIThread.InvokeAsync(async () => await UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys));
|
||||
}
|
||||
|
||||
if (ConfigurationState.Instance.CheckUpdatesOnStart && !CommandLineState.HideAvailableUpdates && Updater.CanUpdate())
|
||||
if (!Updater.CanUpdate() || CommandLineState.HideAvailableUpdates)
|
||||
return;
|
||||
|
||||
switch (ConfigurationState.Instance.UpdateCheckerType.Value)
|
||||
{
|
||||
await Updater.BeginUpdateAsync()
|
||||
.Catch(task => Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}"));
|
||||
case UpdaterType.PromptAtStartup:
|
||||
await Updater.BeginUpdateAsync()
|
||||
.Catch(task => Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}"));
|
||||
break;
|
||||
case UpdaterType.CheckInBackground:
|
||||
if ((await Updater.CheckVersionAsync()).TryGet(out (Version Current, Version Incoming) versions))
|
||||
{
|
||||
Dispatcher.UIThread.Post(() => RyujinxApp.MainWindow.ViewModel.UpdateAvailable = versions.Current < versions.Incoming);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -43,7 +43,18 @@ namespace Ryujinx.Ava
|
||||
private const int ConnectionCount = 4;
|
||||
|
||||
private static string _buildVer;
|
||||
private static string _platformExt;
|
||||
|
||||
private static readonly string _platformExt =
|
||||
RunningPlatform.IsMacOS
|
||||
? "macos_universal.app.tar.gz"
|
||||
: RunningPlatform.IsWindows
|
||||
? "win_x64.zip"
|
||||
: RunningPlatform.IsX64Linux
|
||||
? "linux_x64.tar.gz"
|
||||
: RunningPlatform.IsArmLinux
|
||||
? "linux_arm64.tar.gz"
|
||||
: throw new PlatformNotSupportedException();
|
||||
|
||||
private static string _buildUrl;
|
||||
private static long _buildSize;
|
||||
private static bool _updateSuccessful;
|
||||
@@ -51,30 +62,8 @@ namespace Ryujinx.Ava
|
||||
|
||||
private static readonly string[] _windowsDependencyDirs = [];
|
||||
|
||||
public static async Task BeginUpdateAsync(bool showVersionUpToDate = false)
|
||||
public static async Task<Optional<(Version Current, Version Incoming)>> CheckVersionAsync(bool showVersionUpToDate = false)
|
||||
{
|
||||
if (_running)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_running = true;
|
||||
|
||||
// Detect current platform
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
_platformExt = "macos_universal.app.tar.gz";
|
||||
}
|
||||
else if (OperatingSystem.IsWindows())
|
||||
{
|
||||
_platformExt = "win_x64.zip";
|
||||
}
|
||||
else if (OperatingSystem.IsLinux())
|
||||
{
|
||||
string arch = RuntimeInformation.OSArchitecture == Architecture.Arm64 ? "arm64" : "x64";
|
||||
_platformExt = $"linux_{arch}.tar.gz";
|
||||
}
|
||||
|
||||
if (!Version.TryParse(Program.Version, out Version currentVersion))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Failed to convert the current {RyujinxApp.FullAppName} version!");
|
||||
@@ -85,7 +74,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
_running = false;
|
||||
|
||||
return;
|
||||
return default;
|
||||
}
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, "Checking for updates.");
|
||||
@@ -123,7 +112,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
_running = false;
|
||||
|
||||
return;
|
||||
return default;
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -149,7 +138,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
_running = false;
|
||||
|
||||
return;
|
||||
return default;
|
||||
}
|
||||
}
|
||||
catch (Exception exception)
|
||||
@@ -161,7 +150,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
_running = false;
|
||||
|
||||
return;
|
||||
return default;
|
||||
}
|
||||
|
||||
if (!Version.TryParse(_buildVer, out Version newVersion))
|
||||
@@ -174,9 +163,27 @@ namespace Ryujinx.Ava
|
||||
|
||||
_running = false;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
return (currentVersion, newVersion);
|
||||
}
|
||||
|
||||
public static async Task BeginUpdateAsync(bool showVersionUpToDate = false)
|
||||
{
|
||||
if (_running)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_running = true;
|
||||
|
||||
Optional<(Version, Version)> versionTuple = await CheckVersionAsync(showVersionUpToDate);
|
||||
|
||||
if (_running is false || !versionTuple.HasValue) return;
|
||||
|
||||
(Version currentVersion, Version newVersion) = versionTuple.Value;
|
||||
|
||||
if (newVersion <= currentVersion)
|
||||
{
|
||||
if (showVersionUpToDate)
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 64;
|
||||
public const int CurrentVersion = 65;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the configuration file format
|
||||
@@ -163,9 +163,14 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
public bool EnableDiscordIntegration { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Checks for updates when Ryujinx starts when enabled
|
||||
/// DEPRECATED: Checks for updates when Ryujinx starts when enabled
|
||||
/// </summary>
|
||||
public bool CheckUpdatesOnStart { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Checks for updates when Ryujinx starts when enabled, either prompting when an update is found or just showing a notification.
|
||||
/// </summary>
|
||||
public UpdaterType UpdateCheckerType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Show "Confirm Exit" Dialog
|
||||
|
||||
@@ -45,6 +45,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
|
||||
EnableDiscordIntegration.Value = cff.EnableDiscordIntegration;
|
||||
CheckUpdatesOnStart.Value = cff.CheckUpdatesOnStart;
|
||||
UpdateCheckerType.Value = cff.UpdateCheckerType;
|
||||
ShowConfirmExit.Value = cff.ShowConfirmExit;
|
||||
RememberWindowState.Value = cff.RememberWindowState;
|
||||
ShowTitleBar.Value = cff.ShowTitleBar;
|
||||
@@ -431,7 +432,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
}),
|
||||
(62, static cff => cff.RainbowSpeed = 1f),
|
||||
(63, static cff => cff.MatchSystemTime = false),
|
||||
(64, static cff => cff.LoggingEnableAvalonia = false)
|
||||
(64, static cff => cff.LoggingEnableAvalonia = false),
|
||||
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using ARMeilleure;
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Utilities.Configuration.System;
|
||||
using Ryujinx.Ava.Utilities.Configuration.UI;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
@@ -767,6 +768,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// Checks for updates when Ryujinx starts when enabled
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Checks for updates when Ryujinx starts when enabled, either prompting when an update is found or just showing a notification.
|
||||
/// </summary>
|
||||
public ReactiveObject<UpdaterType> UpdateCheckerType { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Show "Confirm Exit" Dialog
|
||||
@@ -804,6 +810,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
Hacks = new HacksSection();
|
||||
EnableDiscordIntegration = new ReactiveObject<bool>();
|
||||
CheckUpdatesOnStart = new ReactiveObject<bool>();
|
||||
UpdateCheckerType = new ReactiveObject<UpdaterType>();
|
||||
ShowConfirmExit = new ReactiveObject<bool>();
|
||||
RememberWindowState = new ReactiveObject<bool>();
|
||||
ShowTitleBar = new ReactiveObject<bool>();
|
||||
|
||||
@@ -56,6 +56,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
DockedMode = System.EnableDockedMode,
|
||||
EnableDiscordIntegration = EnableDiscordIntegration,
|
||||
CheckUpdatesOnStart = CheckUpdatesOnStart,
|
||||
UpdateCheckerType = UpdateCheckerType,
|
||||
ShowConfirmExit = ShowConfirmExit,
|
||||
RememberWindowState = RememberWindowState,
|
||||
ShowTitleBar = ShowTitleBar,
|
||||
@@ -175,7 +176,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
System.SystemTimeOffset.Value = 0;
|
||||
System.EnableDockedMode.Value = true;
|
||||
EnableDiscordIntegration.Value = true;
|
||||
CheckUpdatesOnStart.Value = true;
|
||||
UpdateCheckerType.Value = UpdaterType.PromptAtStartup;
|
||||
ShowConfirmExit.Value = true;
|
||||
RememberWindowState.Value = true;
|
||||
ShowTitleBar.Value = !OperatingSystem.IsWindows();
|
||||
|
||||
13
src/Ryujinx/Utilities/Configuration/UI/UpdaterType.cs
Normal file
13
src/Ryujinx/Utilities/Configuration/UI/UpdaterType.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.Configuration.UI
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<UpdaterType>))]
|
||||
public enum UpdaterType
|
||||
{
|
||||
Off,
|
||||
PromptAtStartup,
|
||||
CheckInBackground
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user