Commit Graph

  • c2ac45adc5 Fix depth clamp enable bit, unit scale for polygon offset. (#1178) riperiperi 2020-04-30 02:47:24 +01:00
  • ec620e2de0 Create log folder if not exists fixes #1143 (#1146) Patrick Grabensteiner 2020-04-28 03:50:36 +02:00
  • 486f3163f3 Fix hbl 2.3.1 and hbmenu 3.3.0 (#1171) Thog 2020-04-28 03:44:29 +02:00
  • 59145acd7c Revert package include condition (#1164) Xpl0itR 2020-04-27 14:08:13 +01:00
  • 10a2b9dca3 Fix shadow RAM affecting MME methods (#1168) gdkchan 2020-04-26 19:22:18 -03:00
  • 3dfa4232f8 Fix building of previous commit Thog 2020-04-25 16:17:22 +02:00
  • 9261ec6bc8 Fix MME shadow RAM implementation (#1051) gdkchan 2020-04-25 10:56:56 -03:00
  • 1c9aba6de1 Fix mode and Reg08.H1 decoding on XMAD instruction (#1156) gdkchan 2020-04-25 10:40:29 -03:00
  • 34d19f381c Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) gdkchan 2020-04-25 10:40:20 -03:00
  • bcc5b0d21e Fix kernel memory allocator block coalescing (#1155) gdkchan 2020-04-25 10:25:22 -03:00
  • 74f8a9bd79 UI: Implement interactive search on GameTable (#1148) Thog 2020-04-25 15:02:44 +02:00
  • 3cb1fa0e85 Implement texture buffers (#1152) gdkchan 2020-04-25 10:02:18 -03:00
  • a065dc1626 Log Ryujinx Version, OS Name, CPU Name and RAM size (#1102) Xpl0itR 2020-04-25 14:01:32 +01:00
  • fe5bb439f1 Do temp constant copy for CompareAndSwap, other improvements to PreAllocator (#1126) gdkchan 2020-04-25 10:00:54 -03:00
  • a728610b40 Implement Constant Color blends (#1119) mageven 2020-04-25 18:30:43 +05:30
  • 75ec30c962 SurfaceFlinger: fix SetPreallocatedBuffer correctness (#1153) Thog 2020-04-25 12:08:50 +02:00
  • fba8651213 ui: Make ExtractSection supports updates (#1150) Thog 2020-04-23 21:21:32 +02:00
  • 72b560d15c Fix metadata.json JsonParsingException crash (#1062) Xpl0itR 2020-04-23 13:01:23 +01:00
  • cdbb689b80 Add support for dynamic docking/undocking (#1147) Thog 2020-04-23 13:59:11 +02:00
  • 21a0b0ebeb SurfaceFlinger: Invalid GraphicBuffer in SetPreallocatedBuffer (#1145) Thog 2020-04-22 21:18:53 +02:00
  • ff86494d68 Remove leftover of debugging code for shader texture format (#1141) gdkchan 2020-04-22 11:02:07 -03:00
  • 6bfe4715f0 Initial conditional rendering support (#1012) gdkchan 2020-04-22 03:00:11 -03:00
  • c46edfab85 Update .NET Core to 3.1, and update NuGet Packages (#1121) Michael Kuklinski 2020-04-21 23:13:41 -05:00
  • 36749c358d SurfaceFlinger v2 (#981) Thog 2020-04-22 06:10:27 +02:00
  • 03711dd7b5 Implement SULD shader instruction (#1117) gdkchan 2020-04-21 20:35:28 -03:00
  • 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) Cristallix 2020-04-20 23:59:59 +02:00
  • 91fa1debd4 Report more realistic GPU timestamps when FastGpuTime is enabled (#1139) gdkchan 2020-04-20 09:41:07 -03:00
  • ca8745fc8e Avoid temporaries when pre-allocating Store %x, imm8/16/32 (#1123) Ficture Seven 2020-04-20 16:40:13 +04:00
  • 644de99e86 Implement GPU syncpoints (#980) Thog 2020-04-19 03:25:57 +02:00
  • 4960ab85f8 Implement Depth Clamping (#1120) mageven 2020-04-17 06:46:49 +05:30
  • 0a7c6caedf System Time Offset Implementation (#1101) CJ Bok 2020-04-17 01:18:54 +02:00
  • e4ee61d6c3 Improve V128 (#1097) Ficture Seven 2020-04-17 02:19:20 +04:00
  • dfecbbe1f4 Fix oversight in depth range initialization from PR #1093 (#1112) mageven 2020-04-16 08:51:58 +05:30
  • 6a94538b6d Ensure account save data exists when launching an extracted game (#1108) Alex Barney 2020-04-14 17:10:27 -07:00
  • 92cc37e365 Fix negation of HADD2 constant buffer source (#1116) gdkchan 2020-04-14 20:01:26 -03:00
  • ad3d2fb5a9 Implement update loader and log loaded application info (#1023) Xpl0itR 2020-04-12 22:02:37 +01:00
  • 6052aa17f2 Print the result name in SetTerminateResult if possible (#1105) Alex Barney 2020-04-12 05:13:23 -07:00
  • 496db602ff Optimize %x ^ %x = 0 (#1094) Ficture Seven 2020-04-09 03:36:19 +04:00
  • dc144d2e19 Use libhac for loading NSO and KIP (#1047) Elise 2020-04-08 00:41:02 +02:00
  • 468d8f841f Simple GPU fixes (#1093) mageven 2020-04-07 14:49:45 +05:30
  • e99e6d0ad1 Use the jump table for HighCq tail continues. (#1088) riperiperi 2020-04-04 09:05:11 +01:00
  • f70cc96464 libhac: use ApplicationControlProperty instead of Nacp (#1073) Thog 2020-04-03 12:01:26 +02:00
  • 4d93f97408 Revert SwKbd Applet ReadStruct and fix IApplet's ReadStruct to catch (#1087) mageven 2020-04-03 12:23:06 +05:30
  • e93ca84b14 Better IPA shader instruction implementation (#1082) gdkchan 2020-04-02 21:20:47 -03:00
  • 2365ddfc36 HID SharedMem Rework (#1003) mageven 2020-04-03 05:40:02 +05:30
  • 5b5239ab5b Remove output interpolation qualifier (#1070) gdkchan 2020-04-01 22:24:55 -03:00
  • 45c7424f7c fix tooltip (#1080) Xpl0itR 2020-03-31 19:44:05 +01:00
  • 92b17fc228 Set default width and height based on monitor resolution (#1046) Xpl0itR 2020-03-30 23:10:13 +01:00
  • 6a7b58e256 Add warning with an option to disable for settings that impact performance (#1002) Xpl0itR 2020-03-30 22:39:46 +01:00
  • 12d49c37d2 Make max anisotropy configurable (#1043) Xpl0itR 2020-03-30 22:38:52 +01:00
  • 5a52ca5071 Retrigger CI Thog 2020-03-30 13:54:38 +02:00
  • d599fba711 Implement FCMP shader instruction (#1067) gdkchan 2020-03-30 07:04:00 -03:00
  • 9948a7be53 Support constant attributes (with a value of zero) (#1066) gdkchan 2020-03-29 23:11:24 -03:00
  • 8f21db810d Reduce requirements for running homebrew (#1053) Thog 2020-03-29 23:23:05 +02:00
  • f9c859c8ba Index constant buffer vec4s using ternary expressions. (#1015) riperiperi 2020-03-29 17:24:54 +01:00
  • b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) gdkchan 2020-03-29 09:48:39 -03:00
  • 5c1757f7c2 Escape key now brings up a dialog to confirm you want to stop emulation (#1044) Elise 2020-03-29 14:47:37 +02:00
  • 7ad8b3ef75 Move the OpActivator to OpCodeTable class for improve performance (#1001) Chenj168 2020-03-29 16:52:56 +08:00
  • 2816b2bf17 Discord Rich Presence update (#1029) Xpl0itR 2020-03-29 04:25:54 +01:00
  • ab4867505e Implement GPU scissors (#1058) gdkchan 2020-03-29 00:02:58 -03:00
  • 06bf25521f Implement NOP and stub DEPBAR shader instructions (#1041) Elise 2020-03-26 23:30:16 +01:00
  • 0dd38028cb Make Device Location Name configuration (custom TZ) (#1031) Thog 2020-03-25 23:23:21 +01:00
  • 82c3df83c4 prepo: Add a MessagePack object formatter (#1034) jduncanator 2020-03-26 08:33:18 +11:00
  • 5423daea56 ui: Make it possible to open the device save directory (#1040) Thog 2020-03-25 18:09:38 +01:00
  • d5670aff77 Fix unhandled UnauthorizedAccessException causing crash while listing… (#1025) Elise 2020-03-25 17:17:54 +01:00
  • 1586450a38 Implement VMNMX shader instruction (#1032) gdkchan 2020-03-25 11:49:10 -03:00
  • 56374c8633 prepo: Implement RequestImmediateTransmission and GetTransmissionStatus (#1033) Ac_K 2020-03-25 12:28:15 +01:00
  • 21c9c04f9f Add IMultiCommitManager (#1011) Alex Barney 2020-03-25 01:14:35 -07:00
  • f695a215ad Add Fast Paths for Crypto instructions (A32/A64) (#1026) riperiperi 2020-03-25 06:20:29 +00:00
  • a40d8d4a17 Fix gpu vendor name parsing (#1030) Ac_K 2020-03-25 00:12:01 +01:00
  • daecb1193d prepo: Resolve JSON parsing issues in prepo report handling (#1022) jduncanator 2020-03-25 09:26:37 +11:00
  • 17200214df Add GPU name in status bar (#984) HorrorTroll 2020-03-25 04:54:09 +07:00
  • 1de16f7653 Add Fcvtas_S/V & Fcvtau_S/V. (#1018) LDj3SNuD 2020-03-24 22:53:49 +01:00
  • d0960e75aa Fix the item name cannot be displayed in profiler view. (#1021) Chenj168 2020-03-25 02:48:03 +09:00
  • e590262531 friends: Stub GetBlockedUserListIds (#1017) Thog 2020-03-23 22:19:45 +01:00
  • b2d307d34f Fix Prepo parsing reports (#1016) Ac_K 2020-03-23 21:58:41 +01:00
  • 6edc929894 Implement ICMP shader instruction (#1010) gdkchan 2020-03-23 13:32:30 -03:00
  • 9a208c4fb5 Keep sRGB enabled for texture blits (#1009) gdkchan 2020-03-22 19:34:26 -03:00
  • 49d7b1c7d8 Implement textureQueryLevels (#1007) gdkchan 2020-03-22 18:31:31 -03:00
  • 31b94f4641 Move the MakeOp to OpCodeTable class, for reduce the use of ConcurrentDictionary (#996) Chenj168 2020-03-20 13:15:37 +09:00
  • 8e64984158 Support partial invalidation on texture access (#1000) gdkchan 2020-03-20 00:17:11 -03:00
  • 32d3f3f690 Implement GetRegionCode and add the RegionCode to settings (#999) Ac_K 2020-03-19 23:37:55 +01:00
  • 561d64e5bf Modify TranslatedFunction.GetPointer () to optimize performance (#995) Chenj168 2020-03-20 07:11:20 +09:00
  • 8226997bc7 CodeGen Optimisations (LSRA and Translator) (#978) riperiperi 2020-03-18 11:44:32 +00:00
  • 7475e180b4 audren: Accept REV8 (#993) Thog 2020-03-17 23:43:47 +01:00
  • 8bb64ac69c Improve shader sampler type selection (#989) gdkchan 2020-03-14 21:24:45 -03:00
  • 8ce3993afa Fix GTK window crash by using 24 bit surface on unix, 32 bit on windows. (#976) riperiperi 2020-03-14 21:36:56 +00:00
  • dd433c1296 Implement AESMC, AESIMC, AESE, AESD and VEOR AArch32 instructions (#982) riperiperi 2020-03-13 23:29:58 +00:00
  • ff2bac9c90 Implement MME shadow RAM (#987) gdkchan 2020-03-12 22:30:26 -03:00
  • d904706fc0 Use a Jump Table for direct and indirect calls/jumps, removing transitions to managed (#975) riperiperi 2020-03-12 03:20:55 +00:00
  • c26f3774bd Implement VMULL, VMLSL, VRSHR, VQRSHRN, VQRSHRUN AArch32 instructions + other fixes (#977) gdkchan 2020-03-10 21:49:27 -03:00
  • 89ccec197e Implement VMOVL and VORR.I32 AArch32 SIMD instructions (#960) gdkchan 2020-03-10 02:17:30 -03:00
  • 08c0e3829b Insert the SD card by default (#968) Alex Barney 2020-03-09 15:34:35 -07:00
  • 61d79facd1 Optimize x64 loads and stores using complex addressing modes (#972) gdkchan 2020-03-09 19:29:34 -03:00
  • e2bb5e8091 Move status information from the title bar to the new status bar (#948) Xpl0itR 2020-03-07 02:40:06 +00:00
  • ab3b6ea6d4 A64 SIMD LDP and STP with size = 0b11 is undefined (#971) gdkchan 2020-03-06 23:39:52 -03:00
  • 54501962f6 Fix branch with CC and predicate, and a case of SYNC propagation (#967) jduncanator 2020-03-06 11:09:49 +11:00
  • 68e15c1a74 Implement Fast Paths for most A32 SIMD instructions (#952) jduncanator 2020-03-05 11:41:33 +11:00
  • d9ed827696 Don't decode blocks starting outside mapped memory & undefined instead of throw on invalid sysreg coprocessor (#964) gdkchan 2020-03-04 16:25:27 -03:00
  • 25c3b8b356 Implement some calls of ISelfController (#965) Ac_K 2020-03-04 04:41:41 +01:00