namespace Ryujinx.Graphics.GAL.Multithreading.Commands { struct SetFaceCullingCommand : IGALCommand, IGALCommand { public readonly CommandType CommandType => CommandType.SetFaceCulling; private Face _face; public void Set(Face face) { _face = face; } public static void Run(ref SetFaceCullingCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.Pipeline.SetFaceCulling(command._face); } } }