using System; using System.Runtime.Versioning; namespace Ryujinx.Graphics.Metal { [SupportedOSPlatform("macos")] internal class PersistentFlushBuffer : IDisposable { private readonly MetalRenderer _renderer; private readonly Pipeline _pipeline; private BufferHolder _flushStorage; public PersistentFlushBuffer(MetalRenderer renderer, Pipeline pipeline) { _renderer = renderer; _pipeline = pipeline; } private BufferHolder ResizeIfNeeded(int size) { var flushStorage = _flushStorage; if (flushStorage == null || size > _flushStorage.Size) { flushStorage?.Dispose(); flushStorage = _renderer.BufferManager.Create(size); _flushStorage = flushStorage; } return flushStorage; } public Span GetBufferData(CommandBufferPool cbp, BufferHolder buffer, int offset, int size) { var flushStorage = ResizeIfNeeded(size); Auto srcBuffer; using (var cbs = cbp.Rent()) { srcBuffer = buffer.GetBuffer(); var dstBuffer = flushStorage.GetBuffer(); if (srcBuffer.TryIncrementReferenceCount()) { BufferHolder.Copy(_pipeline, cbs, srcBuffer, dstBuffer, offset, 0, size, registerSrcUsage: false); } else { // Source buffer is no longer alive, don't copy anything to flush storage. srcBuffer = null; } } flushStorage.WaitForFences(); srcBuffer?.DecrementReferenceCount(); return flushStorage.GetDataStorage(0, size); } public void Dispose() { _flushStorage.Dispose(); } } }