namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp { internal static class TxfmCommon { // Constants used by all idct/dct functions public const int DctConstBits = 14; public const int DctConstRounding = 1 << (DctConstBits - 1); public const int UnitQuantShift = 2; public const int UnitQuantFactor = 1 << UnitQuantShift; // Constants: // for (int i = 1; i < 32; ++i) // Console.WriteLine("public const short CosPi{0}_64 = {1};", i, MathF.Round(16384 * MathF.Cos(i * MathF.PI / 64))); // Note: sin(k * Pi / 64) = cos((32 - k) * Pi / 64) public const short CosPi164 = 16364; public const short CosPi264 = 16305; public const short CosPi364 = 16207; public const short CosPi464 = 16069; public const short CosPi564 = 15893; public const short CosPi664 = 15679; public const short CosPi764 = 15426; public const short CosPi864 = 15137; public const short CosPi964 = 14811; public const short CosPi1064 = 14449; public const short CosPi1164 = 14053; public const short CosPi1264 = 13623; public const short CosPi1364 = 13160; public const short CosPi1464 = 12665; public const short CosPi1564 = 12140; public const short CosPi1664 = 11585; public const short CosPi1764 = 11003; public const short CosPi1864 = 10394; public const short CosPi1964 = 9760; public const short CosPi2064 = 9102; public const short CosPi2164 = 8423; public const short CosPi2264 = 7723; public const short CosPi2364 = 7005; public const short CosPi2464 = 6270; public const short CosPi2564 = 5520; public const short CosPi2664 = 4756; public const short CosPi2764 = 3981; public const short CosPi2864 = 3196; public const short CosPi2964 = 2404; public const short CosPi3064 = 1606; public const short CosPi3164 = 804; // 16384 * sqrt(2) * sin(kPi / 9) * 2 / 3 public const short SinPi19 = 5283; public const short SinPi29 = 9929; public const short SinPi39 = 13377; public const short SinPi49 = 15212; } }