193 lines
5.7 KiB
C#
193 lines
5.7 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Input.SDL3;
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using Ryujinx.SDL3.Common;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using static SDL3.SDL;
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namespace Ryujinx.Input.SDL3
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{
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public class SDL3GamepadDriver : IGamepadDriver
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{
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private readonly Dictionary<uint, string> _gamepadsInstanceIdsMapping;
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private readonly List<string> _gamepadsIds;
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private readonly Lock _lock = new();
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public ReadOnlySpan<string> GamepadsIds
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{
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get
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{
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lock (_lock)
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{
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return _gamepadsIds.ToArray();
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}
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}
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}
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public string DriverName => "SDL3";
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public event Action<string> OnGamepadConnected;
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public event Action<string> OnGamepadDisconnected;
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public SDL3GamepadDriver()
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{
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_gamepadsInstanceIdsMapping = new Dictionary<uint, string>();
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_gamepadsIds = new List<string>();
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SDL3Driver.Instance.Initialize();
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SDL3Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL3Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL3Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
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}
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private string GenerateGamepadId(uint joystickId)
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{
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int bufferSize = 33;
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Span<byte> pszGuid = stackalloc byte[bufferSize];
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SDL_GUIDToString(SDL_GetJoystickGUIDForID(joystickId), pszGuid, bufferSize);
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var guid = Encoding.UTF8.GetString(pszGuid);
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string id;
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lock (_lock)
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{
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int guidIndex = 0;
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id = guidIndex + guid;
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while (_gamepadsIds.Contains(id))
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{
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id = (++guidIndex) + "-" + guid;
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}
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}
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return id;
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}
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private KeyValuePair<uint,string> GetGamepadInfoByGamepadId(string id)
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{
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lock (_lock)
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{
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return _gamepadsInstanceIdsMapping.FirstOrDefault(gamepadId => gamepadId.Value == id);
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}
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}
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private void HandleJoyStickDisconnected(uint joystickId)
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{
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bool joyConPairDisconnected = false;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickId, out string id))
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return;
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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if (!SDL3JoyConPair.IsCombinable(_gamepadsInstanceIdsMapping))
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{
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_gamepadsIds.Remove(SDL3JoyConPair.Id);
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joyConPairDisconnected = true;
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(SDL3JoyConPair.Id);
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}
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}
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private void HandleJoyStickConnected(uint joystickId)
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{
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bool joyConPairConnected = false;
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickId))
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{
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// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
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// so it is rejected to avoid doubling the entries.
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return;
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}
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string id = GenerateGamepadId(joystickId);
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if (id == null)
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{
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return;
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}
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if (_gamepadsInstanceIdsMapping.TryAdd(joystickId, id))
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{
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lock (_lock)
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{
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_gamepadsIds.Add(id);
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if (SDL3JoyConPair.IsCombinable(_gamepadsInstanceIdsMapping))
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{
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_gamepadsIds.Remove(SDL3JoyConPair.Id);
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_gamepadsIds.Add(SDL3JoyConPair.Id);
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joyConPairConnected = true;
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}
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}
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OnGamepadConnected?.Invoke(id);
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if (joyConPairConnected)
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{
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OnGamepadConnected?.Invoke(SDL3JoyConPair.Id);
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}
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}
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}
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private void HandleJoyBatteryUpdated(uint joystickId, SDL_JoyBatteryEvent joyBatteryEvent)
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{
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Logger.Info?.Print(LogClass.Hid,
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$"{SDL_GetGamepadNameForID(joystickId)}, Battery percent: {joyBatteryEvent.percent}");
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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SDL3Driver.Instance.OnJoyStickConnected -= HandleJoyStickConnected;
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SDL3Driver.Instance.OnJoystickDisconnected -= HandleJoyStickDisconnected;
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// Simulate a full disconnect when disposing
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foreach (string id in _gamepadsIds)
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{
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OnGamepadDisconnected?.Invoke(id);
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}
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lock (_lock)
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{
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_gamepadsIds.Clear();
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}
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SDL3Driver.Instance.Dispose();
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}
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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public IGamepad GetGamepad(string id)
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{
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if (id == SDL3JoyConPair.Id)
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{
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lock (_lock)
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{
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return SDL3JoyConPair.GetGamepad(_gamepadsInstanceIdsMapping);
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}
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}
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var gamepadInfo = GetGamepadInfoByGamepadId(id);
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if (SDL3JoyCon.IsJoyCon(gamepadInfo.Key))
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{
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return new SDL3JoyCon(gamepadInfo.Key, gamepadInfo.Value);
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}
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return new SDL3Gamepad(gamepadInfo.Key, gamepadInfo.Value);
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}
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}
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}
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