Files
Ryujinx-greemdev/src/Ryujinx.Input.SDL3/SDL3GamepadDriver.cs
madwind 55d7584d0f sdl3
2025-01-17 13:09:25 +08:00

193 lines
5.7 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.Input.SDL3;
using Ryujinx.SDL3.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using static SDL3.SDL;
namespace Ryujinx.Input.SDL3
{
public class SDL3GamepadDriver : IGamepadDriver
{
private readonly Dictionary<uint, string> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds;
private readonly Lock _lock = new();
public ReadOnlySpan<string> GamepadsIds
{
get
{
lock (_lock)
{
return _gamepadsIds.ToArray();
}
}
}
public string DriverName => "SDL3";
public event Action<string> OnGamepadConnected;
public event Action<string> OnGamepadDisconnected;
public SDL3GamepadDriver()
{
_gamepadsInstanceIdsMapping = new Dictionary<uint, string>();
_gamepadsIds = new List<string>();
SDL3Driver.Instance.Initialize();
SDL3Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL3Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
SDL3Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
}
private string GenerateGamepadId(uint joystickId)
{
int bufferSize = 33;
Span<byte> pszGuid = stackalloc byte[bufferSize];
SDL_GUIDToString(SDL_GetJoystickGUIDForID(joystickId), pszGuid, bufferSize);
var guid = Encoding.UTF8.GetString(pszGuid);
string id;
lock (_lock)
{
int guidIndex = 0;
id = guidIndex + guid;
while (_gamepadsIds.Contains(id))
{
id = (++guidIndex) + "-" + guid;
}
}
return id;
}
private KeyValuePair<uint,string> GetGamepadInfoByGamepadId(string id)
{
lock (_lock)
{
return _gamepadsInstanceIdsMapping.FirstOrDefault(gamepadId => gamepadId.Value == id);
}
}
private void HandleJoyStickDisconnected(uint joystickId)
{
bool joyConPairDisconnected = false;
if (!_gamepadsInstanceIdsMapping.Remove(joystickId, out string id))
return;
lock (_lock)
{
_gamepadsIds.Remove(id);
if (!SDL3JoyConPair.IsCombinable(_gamepadsInstanceIdsMapping))
{
_gamepadsIds.Remove(SDL3JoyConPair.Id);
joyConPairDisconnected = true;
}
}
OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL3JoyConPair.Id);
}
}
private void HandleJoyStickConnected(uint joystickId)
{
bool joyConPairConnected = false;
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickId))
{
// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
// so it is rejected to avoid doubling the entries.
return;
}
string id = GenerateGamepadId(joystickId);
if (id == null)
{
return;
}
if (_gamepadsInstanceIdsMapping.TryAdd(joystickId, id))
{
lock (_lock)
{
_gamepadsIds.Add(id);
if (SDL3JoyConPair.IsCombinable(_gamepadsInstanceIdsMapping))
{
_gamepadsIds.Remove(SDL3JoyConPair.Id);
_gamepadsIds.Add(SDL3JoyConPair.Id);
joyConPairConnected = true;
}
}
OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
OnGamepadConnected?.Invoke(SDL3JoyConPair.Id);
}
}
}
private void HandleJoyBatteryUpdated(uint joystickId, SDL_JoyBatteryEvent joyBatteryEvent)
{
Logger.Info?.Print(LogClass.Hid,
$"{SDL_GetGamepadNameForID(joystickId)}, Battery percent: {joyBatteryEvent.percent}");
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
SDL3Driver.Instance.OnJoyStickConnected -= HandleJoyStickConnected;
SDL3Driver.Instance.OnJoystickDisconnected -= HandleJoyStickDisconnected;
// Simulate a full disconnect when disposing
foreach (string id in _gamepadsIds)
{
OnGamepadDisconnected?.Invoke(id);
}
lock (_lock)
{
_gamepadsIds.Clear();
}
SDL3Driver.Instance.Dispose();
}
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
public IGamepad GetGamepad(string id)
{
if (id == SDL3JoyConPair.Id)
{
lock (_lock)
{
return SDL3JoyConPair.GetGamepad(_gamepadsInstanceIdsMapping);
}
}
var gamepadInfo = GetGamepadInfoByGamepadId(id);
if (SDL3JoyCon.IsJoyCon(gamepadInfo.Key))
{
return new SDL3JoyCon(gamepadInfo.Key, gamepadInfo.Value);
}
return new SDL3Gamepad(gamepadInfo.Key, gamepadInfo.Value);
}
}
}