Rebased @jcm93's refreshinterval branch: https://github.com/jcm93/Ryujinx/tree/refreshinterval The option is placed under System/Hacks. Disabled, it's the default Ryujinx behavior. Enabled, the behavior is shown in the attached screenshots. If a framerate is too high or low, you can adjust the value where you normally toggle VSync on and off. It will also cycle through the default on/off toggles. Also, in order to reduce clutter, I made an adjustment to remove the target FPS and only show the percentage. --------- Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
27 lines
870 B
C#
27 lines
870 B
C#
using System;
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namespace Ryujinx.Ava.UI.Models
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{
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internal class StatusUpdatedEventArgs : EventArgs
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{
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public string VSyncMode { get; }
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public string VolumeStatus { get; }
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public string AspectRatio { get; }
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public string DockedMode { get; }
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public string FifoStatus { get; }
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public string GameStatus { get; }
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public uint ShaderCount { get; }
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public StatusUpdatedEventArgs(string vSyncMode, string volumeStatus, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, uint shaderCount)
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{
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VSyncMode = vSyncMode;
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VolumeStatus = volumeStatus;
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DockedMode = dockedMode;
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AspectRatio = aspectRatio;
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GameStatus = gameStatus;
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FifoStatus = fifoStatus;
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ShaderCount = shaderCount;
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}
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}
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}
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