Files
Ryujinx-greemdev/src/Ryujinx.SDL3.Common/SDL3Driver.cs
madwind 241b0152ad update
2025-01-11 00:24:53 +08:00

211 lines
7.1 KiB
C#

using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using static SDL3.SDL;
namespace Ryujinx.SDL3.Common
{
public class SDL3Driver : IDisposable
{
private static SDL3Driver _instance;
public static SDL3Driver Instance
{
get
{
_instance ??= new SDL3Driver();
return _instance;
}
}
public static Action<Action> MainThreadDispatcher { get; set; }
private const SDL_InitFlags SdlInitFlags = SDL_InitFlags.SDL_INIT_GAMEPAD | SDL_InitFlags.SDL_INIT_AUDIO;
private bool _isRunning;
private uint _refereceCount;
private Thread _worker;
public event Action<uint> OnJoyStickConnected;
public event Action<uint> OnJoystickDisconnected;
public event Action<uint, SDL_JoyBatteryEvent> OnJoyBatteryUpdated;
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
private readonly Lock _lock = new();
private SDL3Driver() { }
public void Initialize()
{
lock (_lock)
{
_refereceCount++;
if (_isRunning)
{
return;
}
SDL_SetHint(SDL_HINT_APP_NAME, "Ryujinx");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
//
//
// // NOTE: As of SDL2 2.24.0, joycons are combined by default but the motion source only come from one of them.
// // We disable this behavior for now.
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "0");
if (!SDL_Init(SdlInitFlags))
{
string errorMessage = $"SDL3 initialization failed with error \"{SDL_GetError()}\"";
Logger.Error?.Print(LogClass.Application, errorMessage);
throw new Exception(errorMessage);
}
// First ensure that we only enable joystick events (for connected/disconnected).
if (!SDL_GamepadEventsEnabled())
{
Logger.Error?.PrintMsg(LogClass.Application,
"Couldn't change the state of game controller events.");
}
if (!SDL_JoystickEventsEnabled())
{
Logger.Error?.PrintMsg(LogClass.Application,
$"Failed to enable joystick event polling: {SDL_GetError()}");
}
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
SDL_SetEventEnabled((uint)SDL_EventType.SDL_EVENT_JOYSTICK_AXIS_MOTION, false);
SDL_SetEventEnabled((uint)SDL_EventType.SDL_EVENT_JOYSTICK_BALL_MOTION, false);
SDL_SetEventEnabled((uint)SDL_EventType.SDL_EVENT_JOYSTICK_HAT_MOTION, false);
SDL_SetEventEnabled((uint)SDL_EventType.SDL_EVENT_JOYSTICK_BUTTON_DOWN, false);
SDL_SetEventEnabled((uint)SDL_EventType.SDL_EVENT_JOYSTICK_BUTTON_UP, false);
SDL_SetEventEnabled((uint)SDL_EventType.SDL_EVENT_GAMEPAD_SENSOR_UPDATE, false);
string gamepadDbPath = Path.Combine(AppDataManager.BaseDirPath, "SDL_GameControllerDB.txt");
if (File.Exists(gamepadDbPath))
{
SDL_AddGamepadMappingsFromFile(gamepadDbPath);
}
_registeredWindowHandlers = new ConcurrentDictionary<uint, Action<SDL_Event>>();
_worker = new Thread(EventWorker);
_isRunning = true;
_worker.Start();
}
}
public bool RegisterWindow(uint windowId, Action<SDL_Event> windowEventHandler)
{
return _registeredWindowHandlers.TryAdd(windowId, windowEventHandler);
}
public void UnregisterWindow(uint windowId)
{
_registeredWindowHandlers.Remove(windowId, out _);
}
private void HandleSDLEvent(ref SDL_Event evnt)
{
var type = (SDL_EventType)evnt.type;
if (type == SDL_EventType.SDL_EVENT_JOYSTICK_ADDED)
{
uint instanceId = evnt.jdevice.which;
Logger.Debug?.Print(LogClass.Application, $"Added joystick instance id {instanceId}");
OnJoyStickConnected?.Invoke(instanceId);
}
else if (type == SDL_EventType.SDL_EVENT_JOYSTICK_REMOVED)
{
uint instanceId = evnt.jdevice.which;
Logger.Debug?.Print(LogClass.Application, $"Removed joystick instance id {instanceId}");
OnJoystickDisconnected?.Invoke(instanceId);
}
else if (type == SDL_EventType.SDL_EVENT_JOYSTICK_BATTERY_UPDATED)
{
OnJoyBatteryUpdated?.Invoke(evnt.jbattery.which, evnt.jbattery);
}
else if (type is >= SDL_EventType.SDL_EVENT_WINDOW_FIRST and <= SDL_EventType.SDL_EVENT_WINDOW_LAST or SDL_EventType.SDL_EVENT_MOUSE_BUTTON_DOWN
or SDL_EventType.SDL_EVENT_MOUSE_BUTTON_UP)
{
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
{
handler(evnt);
}
}
}
private void EventWorker()
{
const int WaitTimeMs = 10;
using ManualResetEventSlim waitHandle = new(false);
while (_isRunning)
{
MainThreadDispatcher?.Invoke(() =>
{
while (SDL_PollEvent(out SDL_Event evnt))
{
HandleSDLEvent(ref evnt);
}
});
waitHandle.Wait(WaitTimeMs);
}
}
protected virtual void Dispose(bool disposing)
{
if (!disposing)
{
return;
}
lock (_lock)
{
if (_isRunning)
{
_refereceCount--;
if (_refereceCount == 0)
{
_isRunning = false;
_worker?.Join();
SDL_Quit();
OnJoyStickConnected = null;
OnJoystickDisconnected = null;
}
}
}
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
}
}