Files
Ryujinx-greemdev/src/Ryujinx/UI/Models/StatusUpdatedEventArgs.cs
Keaton 2e6794e69b Add custom refresh rate mode to VSync option (#238)
Rebased @jcm93's refreshinterval branch:
https://github.com/jcm93/Ryujinx/tree/refreshinterval

The option is placed under System/Hacks. Disabled, it's the default
Ryujinx behavior. Enabled, the behavior is shown in the attached
screenshots. If a framerate is too high or low, you can adjust the value
where you normally toggle VSync on and off. It will also cycle through
the default on/off toggles.

Also, in order to reduce clutter, I made an adjustment to remove the
target FPS and only show the percentage.

---------

Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
2024-11-25 13:39:09 -06:00

27 lines
870 B
C#

using System;
namespace Ryujinx.Ava.UI.Models
{
internal class StatusUpdatedEventArgs : EventArgs
{
public string VSyncMode { get; }
public string VolumeStatus { get; }
public string AspectRatio { get; }
public string DockedMode { get; }
public string FifoStatus { get; }
public string GameStatus { get; }
public uint ShaderCount { get; }
public StatusUpdatedEventArgs(string vSyncMode, string volumeStatus, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, uint shaderCount)
{
VSyncMode = vSyncMode;
VolumeStatus = volumeStatus;
DockedMode = dockedMode;
AspectRatio = aspectRatio;
GameStatus = gameStatus;
FifoStatus = fifoStatus;
ShaderCount = shaderCount;
}
}
}