Files
Ryujinx-greemdev/src/Ryujinx/UI/Renderer/RendererHost.cs
Evan Husted 2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00

78 lines
2.2 KiB
C#

using Avalonia;
using Avalonia.Controls;
using Avalonia.Media;
using Ryujinx.Ava.Systems.Configuration;
using Ryujinx.Common.Configuration;
using System;
namespace Ryujinx.Ava.UI.Renderer
{
public class RendererHost : UserControl, IDisposable
{
public readonly EmbeddedWindow EmbeddedWindow;
public event EventHandler<EventArgs> WindowCreated;
public event Action<object, Size> BoundsChanged;
public RendererHost()
{
Focusable = true;
FlowDirection = FlowDirection.LeftToRight;
EmbeddedWindow = ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch
{
GraphicsBackend.OpenGl => new EmbeddedWindowOpenGL(),
GraphicsBackend.Vulkan => new EmbeddedWindowVulkan(),
_ => throw new NotSupportedException()
};
Initialize();
}
public GraphicsBackend Backend =>
EmbeddedWindow switch
{
EmbeddedWindowVulkan => GraphicsBackend.Vulkan,
EmbeddedWindowOpenGL => GraphicsBackend.OpenGl,
_ => throw new NotImplementedException()
};
private void Initialize()
{
EmbeddedWindow.WindowCreated += CurrentWindow_WindowCreated;
EmbeddedWindow.BoundsChanged += CurrentWindow_BoundsChanged;
Content = EmbeddedWindow;
}
public void Dispose()
{
if (EmbeddedWindow != null)
{
EmbeddedWindow.WindowCreated -= CurrentWindow_WindowCreated;
EmbeddedWindow.BoundsChanged -= CurrentWindow_BoundsChanged;
}
GC.SuppressFinalize(this);
}
protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnDetachedFromVisualTree(e);
Dispose();
}
private void CurrentWindow_BoundsChanged(object sender, Size e)
{
BoundsChanged?.Invoke(sender, e);
}
private void CurrentWindow_WindowCreated(object sender, nint e)
{
WindowCreated?.Invoke(this, EventArgs.Empty);
}
}
}