Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
16 lines
311 B
C#
16 lines
311 B
C#
using Ryujinx.Memory.Range;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// GPU Vertex Buffer information.
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/// </summary>
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struct VertexBuffer
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{
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public BufferCache BufferCache;
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public MultiRange Range;
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public int Stride;
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public int Divisor;
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}
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}
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