Files
Ryujinx-greemdev/src/Ryujinx.Audio/Renderer/Server/Voice/WaveBuffer.cs
TSRBerry 515fc32b21 [Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

106 lines
3.4 KiB
C#

using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Voice
{
/// <summary>
/// A wavebuffer used for server update.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x58, Pack = 1)]
public struct WaveBuffer
{
/// <summary>
/// The <see cref="AddressInfo"/> of the sample data of the wavebuffer.
/// </summary>
public AddressInfo BufferAddressInfo;
/// <summary>
/// The <see cref="AddressInfo"/> of the context of the wavebuffer.
/// </summary>
/// <remarks>Only used by <see cref="Common.SampleFormat.Adpcm"/>.</remarks>
public AddressInfo ContextAddressInfo;
/// <summary>
/// First sample to play of the wavebuffer.
/// </summary>
public uint StartSampleOffset;
/// <summary>
/// Last sample to play of the wavebuffer.
/// </summary>
public uint EndSampleOffset;
/// <summary>
/// Set to true if the wavebuffer is looping.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool ShouldLoop;
/// <summary>
/// Set to true if the wavebuffer is the end of stream.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsEndOfStream;
/// <summary>
/// Set to true if the wavebuffer wasn't sent to the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsSendToAudioProcessor;
/// <summary>
/// First sample to play when looping the wavebuffer.
/// </summary>
public uint LoopStartSampleOffset;
/// <summary>
/// Last sample to play when looping the wavebuffer.
/// </summary>
public uint LoopEndSampleOffset;
/// <summary>
/// The max loop count.
/// </summary>
public int LoopCount;
/// <summary>
/// Create a new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
/// <param name="version">The target version of the wavebuffer.</param>
/// <returns>A new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.</returns>
public Common.WaveBuffer ToCommon(int version)
{
Common.WaveBuffer waveBuffer = new()
{
Buffer = BufferAddressInfo.GetReference(true),
BufferSize = (uint)BufferAddressInfo.Size,
};
if (ContextAddressInfo.CpuAddress != 0)
{
waveBuffer.Context = ContextAddressInfo.GetReference(true);
waveBuffer.ContextSize = (uint)ContextAddressInfo.Size;
}
waveBuffer.StartSampleOffset = StartSampleOffset;
waveBuffer.EndSampleOffset = EndSampleOffset;
waveBuffer.Looping = ShouldLoop;
waveBuffer.IsEndOfStream = IsEndOfStream;
if (version == 2)
{
waveBuffer.LoopCount = LoopCount;
waveBuffer.LoopStartSampleOffset = LoopStartSampleOffset;
waveBuffer.LoopEndSampleOffset = LoopEndSampleOffset;
}
else
{
waveBuffer.LoopCount = -1;
}
return waveBuffer;
}
}
}