* Add hooks to ApplicationLibrary for loading DLC/updates * Trigger DLC/update load on games refresh * Initial moving of DLC/updates to UI.Common * Use new models in ApplicationLibrary * Make dlc/updates records; use ApplicationLibrary for loading logic * Fix a bug with DLC window; rework some logic * Auto-load bundled DLC on startup * Autoload DLC * Add setting for autoloading dlc/updates * Remove dead code; bind to AppLibrary apps directly in mainwindow * Stub out bulk dlc menu item * Add localization; stub out bulk load updates * Set autoload dirs explicitly * Begin extracting updates to match DLC refactors * Add title update autoloading * Reduce size of settings sections * Better cache lookup for apps * Dont reload entire library on game version change * Remove ApplicationAdded event; always enumerate nsp when autoloading
13 lines
527 B
C#
13 lines
527 B
C#
namespace Ryujinx.UI.Common.Models
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{
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// NOTE: most consuming code relies on this model being value-comparable
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public record DownloadableContentModel(ulong TitleId, string ContainerPath, string FullPath)
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{
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public bool IsBundled { get; } = System.IO.Path.GetExtension(ContainerPath)?.ToLower() == ".xci";
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public string FileName => System.IO.Path.GetFileName(ContainerPath);
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public string TitleIdStr => TitleId.ToString("x16");
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public ulong TitleIdBase => TitleId & ~0x1FFFUL;
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}
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}
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