* Move encoder state to be tied to command buffer, so preload and background cbs have their own encoder state * Texture buffer/data flush, blit shader fix
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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readonly struct CommandBufferScoped : IDisposable
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{
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private readonly CommandBufferPool _pool;
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public MTLCommandBuffer CommandBuffer { get; }
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public CommandBufferEncoder Encoders { get; }
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public int CommandBufferIndex { get; }
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public CommandBufferScoped(CommandBufferPool pool, MTLCommandBuffer commandBuffer, CommandBufferEncoder encoders, int commandBufferIndex)
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{
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_pool = pool;
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CommandBuffer = commandBuffer;
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Encoders = encoders;
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CommandBufferIndex = commandBufferIndex;
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}
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public void AddDependant(IAuto dependant)
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{
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_pool.AddDependant(CommandBufferIndex, dependant);
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}
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public void AddWaitable(MultiFenceHolder waitable)
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{
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_pool.AddWaitable(CommandBufferIndex, waitable);
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}
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public FenceHolder GetFence()
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{
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return _pool.GetFence(CommandBufferIndex);
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}
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public void Dispose()
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{
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_pool?.Return(this);
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}
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}
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}
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