Files
Ryujinx-greemdev/src/Ryujinx/UI/ViewModels/Input/LedInputViewModel.cs

54 lines
1.5 KiB
C#

using Avalonia.Media;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Ryujinx.Ava.UI.Helpers;
namespace Ryujinx.Ava.UI.ViewModels.Input
{
public partial class LedInputViewModel : BaseModel
{
public required InputViewModel ParentModel { get; init; }
public RelayCommand LedDisabledChanged => Commands.Create(() =>
{
if (!EnableLedChanging) return;
if (TurnOffLed)
ParentModel.SelectedGamepad.ClearLed();
else
ParentModel.SelectedGamepad.SetLed(LedColor.ToUInt32());
});
[ObservableProperty] private bool _enableLedChanging;
[ObservableProperty] private Color _ledColor;
public bool ShowLedColorPicker => !TurnOffLed && !UseRainbowLed;
private bool _turnOffLed;
public bool TurnOffLed
{
get => _turnOffLed;
set
{
_turnOffLed = value;
OnPropertyChanged();
OnPropertyChanged(nameof(ShowLedColorPicker));
}
}
private bool _useRainbowLed;
public bool UseRainbowLed
{
get => _useRainbowLed;
set
{
_useRainbowLed = value;
OnPropertyChanged();
OnPropertyChanged(nameof(ShowLedColorPicker));
}
}
}
}