Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Image;
|
|
using Ryujinx.Graphics.Shader;
|
|
using Ryujinx.Memory.Range;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
/// <summary>
|
|
/// A buffer binding to apply to a buffer texture.
|
|
/// </summary>
|
|
readonly struct BufferTextureBinding
|
|
{
|
|
/// <summary>
|
|
/// Shader stage accessing the texture.
|
|
/// </summary>
|
|
public ShaderStage Stage { get; }
|
|
|
|
/// <summary>
|
|
/// The buffer texture.
|
|
/// </summary>
|
|
public ITexture Texture { get; }
|
|
|
|
/// <summary>
|
|
/// Buffer cache that owns the buffer.
|
|
/// </summary>
|
|
public BufferCache BufferCache { get; }
|
|
|
|
/// <summary>
|
|
/// Physical ranges of memory where the buffer texture data is located.
|
|
/// </summary>
|
|
public MultiRange Range { get; }
|
|
|
|
/// <summary>
|
|
/// The image or sampler binding info for the buffer texture.
|
|
/// </summary>
|
|
public TextureBindingInfo BindingInfo { get; }
|
|
|
|
/// <summary>
|
|
/// Whether the binding is for an image or a sampler.
|
|
/// </summary>
|
|
public bool IsImage { get; }
|
|
|
|
/// <summary>
|
|
/// Create a new buffer texture binding.
|
|
/// </summary>
|
|
/// <param name="stage">Shader stage accessing the texture</param>
|
|
/// <param name="texture">Buffer texture</param>
|
|
/// <param name="bufferCache">Buffer cache that owns the buffer</param>
|
|
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
|
/// <param name="bindingInfo">Binding info</param>
|
|
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
|
|
public BufferTextureBinding(
|
|
ShaderStage stage,
|
|
ITexture texture,
|
|
BufferCache bufferCache,
|
|
MultiRange range,
|
|
TextureBindingInfo bindingInfo,
|
|
bool isImage)
|
|
{
|
|
Stage = stage;
|
|
Texture = texture;
|
|
BufferCache = bufferCache;
|
|
Range = range;
|
|
BindingInfo = bindingInfo;
|
|
IsImage = isImage;
|
|
}
|
|
}
|
|
}
|