59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation.Optimizations;
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using System.Collections.Generic;
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using System.Diagnostics;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Translation.Transforms
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{
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class SharedAtomicSignedCas : ITransformPass
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{
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public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
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{
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return targetLanguage != TargetLanguage.Spirv && stage == ShaderStage.Compute && usedFeatures.HasFlag(FeatureFlags.SharedMemory);
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}
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public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
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{
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Operation operation = (Operation)node.Value;
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HelperFunctionName name;
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if (operation.Inst == Instruction.AtomicMaxS32)
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{
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name = HelperFunctionName.SharedAtomicMaxS32;
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}
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else if (operation.Inst == Instruction.AtomicMinS32)
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{
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name = HelperFunctionName.SharedAtomicMinS32;
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}
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else
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{
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return node;
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}
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if (operation.StorageKind != StorageKind.SharedMemory)
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{
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return node;
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}
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Operand result = operation.Dest;
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Operand memoryId = operation.GetSource(0);
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Operand byteOffset = operation.GetSource(1);
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Operand value = operation.GetSource(2);
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Debug.Assert(memoryId.Type == OperandType.Constant);
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int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
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Operand[] callArgs = [Const(functionId), byteOffset, value];
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LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
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Utils.DeleteNode(node, operation);
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return newNode;
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}
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}
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}
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