Files
Ryujinx-greemdev/src/Ryujinx/UI/ViewModels/CompatibilityViewModel.cs
Evan Husted 2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00

66 lines
2.1 KiB
C#

using Gommon;
using Ryujinx.Ava.Systems;
using Ryujinx.Ava.Systems.AppLibrary;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.UI.ViewModels
{
public class CompatibilityViewModel : BaseModel
{
private bool _onlyShowOwnedGames = true;
private IEnumerable<CompatibilityEntry> _currentEntries = CompatibilityCsv.Entries;
private string[] _ownedGameTitleIds = [];
public IEnumerable<CompatibilityEntry> CurrentEntries => OnlyShowOwnedGames
? _currentEntries.Where(x =>
x.TitleId.Check(tid => _ownedGameTitleIds.ContainsIgnoreCase(tid)))
: _currentEntries;
public CompatibilityViewModel() {}
public CompatibilityViewModel(ApplicationLibrary appLibrary)
{
appLibrary.ApplicationCountUpdated += (_, _)
=> _ownedGameTitleIds = appLibrary.Applications.Keys.Select(x => x.ToString("X16")).ToArray();
_ownedGameTitleIds = appLibrary.Applications.Keys.Select(x => x.ToString("X16")).ToArray();
}
public bool OnlyShowOwnedGames
{
get => _onlyShowOwnedGames;
set
{
OnPropertyChanging();
OnPropertyChanging(nameof(CurrentEntries));
_onlyShowOwnedGames = value;
OnPropertyChanged();
OnPropertyChanged(nameof(CurrentEntries));
}
}
public void Search(string searchTerm)
{
if (string.IsNullOrEmpty(searchTerm))
{
SetEntries(CompatibilityCsv.Entries);
return;
}
SetEntries(CompatibilityCsv.Entries.Where(x =>
x.GameName.ContainsIgnoreCase(searchTerm)
|| x.TitleId.Check(tid => tid.ContainsIgnoreCase(searchTerm))));
}
private void SetEntries(IEnumerable<CompatibilityEntry> entries)
{
#pragma warning disable MVVMTK0034
_currentEntries = entries.ToList();
#pragma warning restore MVVMTK0034
OnPropertyChanged(nameof(CurrentEntries));
}
}
}