Significant changes include LDN functionality from @Vudjun (no more separate build!) and an XCI trimmer from @amurgshere. Merged PRs in this release (in the order they were merged): #183, #150, #105, #160, #188, #98, #158, #13, #216, #73, #217, #122, #228, #65, #226, #236, #247, #243, #249, #242, #260, #273, #272, #262, #259, #241 ## Versioning: There now exists "stable" (release branch) and ["canary" (master branch)](https://github.com/GreemDev/Ryujinx-Canary/releases) versions. Instead of everyone using the same emulator, getting updates for every code change, you now *opt-in* to the more frequent updates by using the Canary version. Use stable and you'll get about an update a week, but that update will be MUCH more significant as it's the entire previous week's changes & PR merges. ## LDN LDN functionality is now merged! Use [this](https://github.com/GreemDev/Ryujinx/wiki/Multiplayer%E2%80%90(LDN%E2%80%90Local%E2%80%90Wireless)%E2%80%90Guide) to get started. Please note that LDN is only for local wireless; **this is not a Nintendo Switch Online emulation feature**. ## UI - Added an XCI trimmer (#105). - You can use this feature to trim dead bytes & the embedded firmware out of your dumped XCIs, to make them smaller. - If you right-click an XCI and the trim button it is greyed out, that means your XCI is already as small as possible. - Fix for fullscreen not being really fullscreen (#150) - Fix window sizing calculations when Show Title Bar is enabled (#247) - The "Install/Uninstall file types" buttons will be enabled/disabled depending on which one you contextually need; install will be clickable when they aren't installed, and vice versa. - Fix for showing default config screen when swapping players in controller settings (#122) - Command-line argument to prevent update checking `--hide-updates` (#272) - # RPC: - Added a LOT of game images to Discord RPC. - Play time will now show the time unit hours at a maximum. ## Localization - Update outdated/incorrect & added missing translations for zh-TW (#158) - Add many missing locale strings to all languages (#160) - Update & improve Korean translation (#226) - Minor fixes & add missing translations to Spanish translation (#242) ## Headless - Added `ignore-controller-applet` as an option you can configure via headless command-line options. ## Graphics Backend - ### Vulkan - fix divide-by-zero when recovering from missed draw (#235) - fixes crash in 'Baldo: The Guardian Owls' opening cutscene ## Horizon - fix crash that occurs when launching an NSP forwarder generated by Nro2Nsp (#237) # Nerd Zone Slightly more technical information. If you don't understand what's under here, no worry. - Updater now uses the release's Tag Name instead of its Name for version checking. - Baked in value change logging into ReactiveObject. - Split ConfigurationState into 3, smaller partial classes of the same name. - Specify if the current version is Canary in the version log line --------- Co-authored-by: James Duarte <GarnetSunset@users.noreply.github.com> Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com> Co-authored-by: TheToid <amurgshere@gmail.com> Co-authored-by: GabCoolGuy <gabrielfreville@proton.me> Co-authored-by: Kekschen <52585984+Kek5chen@users.noreply.github.com> Co-authored-by: WilliamWsyHK <WilliamWsyHK@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Jacobwasbeast <38381609+Jacobwasbeast@users.noreply.github.com> Co-authored-by: Piplup <100526773+piplup55@users.noreply.github.com> Co-authored-by: Vladimir Sokolov <tehnicalmailone@gmail.com> Co-authored-by: Jonas Henriksson <gr3ger@gmail.com> Co-authored-by: Vudjun <Vudjun@users.noreply.github.com> Co-authored-by: extherian <extherian@gmail.com> Co-authored-by: Hack茶ん <120134269+Hackjjang@users.noreply.github.com> Co-authored-by: EmulationEnjoyer <144477224+EmulationEnjoyer@users.noreply.github.com> Co-authored-by: Nicola <61830443+nicola02nb@users.noreply.github.com> Co-authored-by: jzumaran <juan.zumaran@gitz.cl> Co-authored-by: Pitchoune <yrigaud@icloud.com> Co-authored-by: Narugakuruga <31060534+Narugakuruga@users.noreply.github.com>
96 lines
3.0 KiB
C#
96 lines
3.0 KiB
C#
using ARMeilleure.IntermediateRepresentation;
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using System.Diagnostics;
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namespace ARMeilleure.Translation
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{
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static class Dominance
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{
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// Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
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// https://www.cs.rice.edu/~keith/EMBED/dom.pdf
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public static void FindDominators(ControlFlowGraph cfg)
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{
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BasicBlock Intersect(BasicBlock block1, BasicBlock block2)
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{
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while (block1 != block2)
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{
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while (cfg.PostOrderMap[block1.Index] < cfg.PostOrderMap[block2.Index])
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{
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block1 = block1.ImmediateDominator;
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}
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while (cfg.PostOrderMap[block2.Index] < cfg.PostOrderMap[block1.Index])
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{
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block2 = block2.ImmediateDominator;
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}
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}
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return block1;
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}
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cfg.Entry.ImmediateDominator = cfg.Entry;
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Debug.Assert(cfg.Entry == cfg.PostOrderBlocks[^1]);
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bool modified;
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do
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{
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modified = false;
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for (int blkIndex = cfg.PostOrderBlocks.Length - 2; blkIndex >= 0; blkIndex--)
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{
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BasicBlock block = cfg.PostOrderBlocks[blkIndex];
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BasicBlock newIDom = null;
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foreach (BasicBlock predecessor in block.Predecessors)
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{
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if (predecessor.ImmediateDominator != null)
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{
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if (newIDom != null)
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{
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newIDom = Intersect(predecessor, newIDom);
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}
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else
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{
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newIDom = predecessor;
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}
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}
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}
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if (block.ImmediateDominator != newIDom)
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{
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block.ImmediateDominator = newIDom;
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modified = true;
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}
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}
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}
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while (modified);
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}
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public static void FindDominanceFrontiers(ControlFlowGraph cfg)
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{
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for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
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{
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if (block.Predecessors.Count < 2)
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{
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continue;
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}
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for (int pBlkIndex = 0; pBlkIndex < block.Predecessors.Count; pBlkIndex++)
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{
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BasicBlock current = block.Predecessors[pBlkIndex];
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while (current != block.ImmediateDominator)
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{
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current.DominanceFrontiers.Add(block);
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current = current.ImmediateDominator;
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}
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}
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}
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}
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}
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}
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