Files
Ryujinx-greemdev/src/Ryujinx.HLE/HOS/Kernel/Common/KResourceLimit.cs
TSRBerry 326749498b [Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
2023-07-16 19:31:14 +02:00

189 lines
5.1 KiB
C#

using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel.Common
{
class KResourceLimit : KAutoObject
{
private const int DefaultTimeoutMs = 10000; // 10s
private readonly long[] _current;
private readonly long[] _limit;
private readonly long[] _current2;
private readonly long[] _peak;
private readonly object _lock;
private readonly LinkedList<KThread> _waitingThreads;
private int _waitingThreadsCount;
public KResourceLimit(KernelContext context) : base(context)
{
_current = new long[(int)LimitableResource.Count];
_limit = new long[(int)LimitableResource.Count];
_current2 = new long[(int)LimitableResource.Count];
_peak = new long[(int)LimitableResource.Count];
_lock = new object();
_waitingThreads = new LinkedList<KThread>();
}
public bool Reserve(LimitableResource resource, ulong amount)
{
return Reserve(resource, (long)amount);
}
public bool Reserve(LimitableResource resource, long amount)
{
return Reserve(resource, amount, KTimeManager.ConvertMillisecondsToNanoseconds(DefaultTimeoutMs));
}
public bool Reserve(LimitableResource resource, long amount, long timeout)
{
long endTimePoint = KTimeManager.ConvertNanosecondsToMilliseconds(timeout);
endTimePoint += PerformanceCounter.ElapsedMilliseconds;
bool success = false;
int index = GetIndex(resource);
lock (_lock)
{
if (_current2[index] >= _limit[index])
{
return false;
}
long newCurrent = _current[index] + amount;
while (newCurrent > _limit[index] && _current2[index] + amount <= _limit[index])
{
_waitingThreadsCount++;
KConditionVariable.Wait(KernelContext, _waitingThreads, _lock, timeout);
_waitingThreadsCount--;
newCurrent = _current[index] + amount;
if (timeout >= 0 && PerformanceCounter.ElapsedMilliseconds > endTimePoint)
{
break;
}
}
if (newCurrent <= _limit[index])
{
_current[index] = newCurrent;
_current2[index] += amount;
if (_current[index] > _peak[index])
{
_peak[index] = _current[index];
}
success = true;
}
}
return success;
}
public void Release(LimitableResource resource, ulong amount)
{
Release(resource, (long)amount);
}
public void Release(LimitableResource resource, long amount)
{
Release(resource, amount, amount);
}
public void Release(LimitableResource resource, long amount, long amount2)
{
int index = GetIndex(resource);
lock (_lock)
{
_current[index] -= amount;
_current2[index] -= amount2;
if (_waitingThreadsCount > 0)
{
KConditionVariable.NotifyAll(KernelContext, _waitingThreads);
}
}
}
public long GetRemainingValue(LimitableResource resource)
{
int index = GetIndex(resource);
lock (_lock)
{
return _limit[index] - _current[index];
}
}
public long GetCurrentValue(LimitableResource resource)
{
int index = GetIndex(resource);
lock (_lock)
{
return _current[index];
}
}
public long GetLimitValue(LimitableResource resource)
{
int index = GetIndex(resource);
lock (_lock)
{
return _limit[index];
}
}
public long GetPeakValue(LimitableResource resource)
{
int index = GetIndex(resource);
lock (_lock)
{
return _peak[index];
}
}
public Result SetLimitValue(LimitableResource resource, long limit)
{
int index = GetIndex(resource);
lock (_lock)
{
if (_current[index] <= limit)
{
_limit[index] = limit;
_peak[index] = _current[index];
return Result.Success;
}
else
{
return KernelResult.InvalidState;
}
}
}
private static int GetIndex(LimitableResource resource)
{
return (int)resource;
}
}
}