This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
32 lines
799 B
C#
32 lines
799 B
C#
using System;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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/// <summary>
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/// Features used by the shader that are important for the code generator to know in advance.
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/// These typically change the declarations in the shader header.
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/// </summary>
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[Flags]
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public enum FeatureFlags
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{
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None = 0,
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// Affected by resolution scaling.
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FragCoordXY = 1 << 1,
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Bindless = 1 << 2,
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InstanceId = 1 << 3,
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DrawParameters = 1 << 4,
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RtLayer = 1 << 5,
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Shuffle = 1 << 6,
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ViewportIndex = 1 << 7,
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ViewportMask = 1 << 8,
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FixedFuncAttr = 1 << 9,
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LocalMemory = 1 << 10,
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SharedMemory = 1 << 11,
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Store = 1 << 12,
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VtgAsCompute = 1 << 13,
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Precise = 1 << 14,
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}
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}
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