Files
Ryujinx-greemdev/src/Ryujinx.Audio/Renderer/Utils/FileHardwareDevice.cs
TSRBerry 515fc32b21 [Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

100 lines
2.7 KiB
C#

using Ryujinx.Audio.Integration;
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Utils
{
/// <summary>
/// A <see cref="IHardwareDevice"/> that outputs to a wav file.
/// </summary>
public class FileHardwareDevice : IHardwareDevice
{
private FileStream _stream;
private readonly uint _channelCount;
private readonly uint _sampleRate;
private const int HeaderSize = 44;
public FileHardwareDevice(string path, uint channelCount, uint sampleRate)
{
_stream = File.OpenWrite(path);
_channelCount = channelCount;
_sampleRate = sampleRate;
_stream.Seek(HeaderSize, SeekOrigin.Begin);
}
private void UpdateHeader()
{
var writer = new BinaryWriter(_stream);
long currentPos = writer.Seek(0, SeekOrigin.Current);
writer.Seek(0, SeekOrigin.Begin);
writer.Write("RIFF"u8);
writer.Write((int)(writer.BaseStream.Length - 8));
writer.Write("WAVE"u8);
writer.Write("fmt "u8);
writer.Write(16);
writer.Write((short)1);
writer.Write((short)GetChannelCount());
writer.Write(GetSampleRate());
writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short));
writer.Write((short)(GetChannelCount() * sizeof(short)));
writer.Write((short)(sizeof(short) * 8));
writer.Write("data"u8);
writer.Write((int)(writer.BaseStream.Length - HeaderSize));
writer.Seek((int)currentPos, SeekOrigin.Begin);
}
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
{
_stream.Write(MemoryMarshal.Cast<short, byte>(data));
UpdateHeader();
_stream.Flush();
}
public void SetVolume(float volume)
{
// Do nothing, volume is not used for FileHardwareDevice at the moment.
}
public float GetVolume()
{
// FileHardwareDevice does not incorporate volume.
return 0;
}
public uint GetChannelCount()
{
return _channelCount;
}
public uint GetSampleRate()
{
return _sampleRate;
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_stream?.Flush();
_stream?.Dispose();
_stream = null;
}
}
}
}