Files
Ryujinx-greemdev/src/Ryujinx.Graphics.Gpu/Window.cs
2025-02-06 03:48:54 -06:00

432 lines
14 KiB
C#

using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.Graphics.Gpu
{
using Texture = Image.Texture;
public record TextureData(int Width, int Height, byte[] Data);
/// <summary>
/// GPU image presentation window.
/// </summary>
public class Window
{
private const int CaptureTextureWidth = 1280;
private const int CaptureTextureHeight = 720;
private readonly GpuContext _context;
/// <summary>
/// Texture presented on the window.
/// </summary>
private readonly struct PresentationTexture
{
/// <summary>
/// Texture cache where the texture might be located.
/// </summary>
public TextureCache Cache { get; }
/// <summary>
/// Texture information.
/// </summary>
public TextureInfo Info { get; }
/// <summary>
/// Physical memory locations where the texture data is located.
/// </summary>
public MultiRange Range { get; }
/// <summary>
/// Texture crop region.
/// </summary>
public ImageCrop Crop { get; }
/// <summary>
/// Texture acquire callback.
/// </summary>
public Action<GpuContext, object> AcquireCallback { get; }
/// <summary>
/// Texture release callback.
/// </summary>
public Action<object> ReleaseCallback { get; }
/// <summary>
/// User defined object, passed to the various callbacks.
/// </summary>
public object UserObj { get; }
/// <summary>
/// Creates a new instance of the presentation texture.
/// </summary>
/// <param name="cache">Texture cache used to look for the texture to be presented</param>
/// <param name="info">Information of the texture to be presented</param>
/// <param name="range">Physical memory locations where the texture data is located</param>
/// <param name="crop">Texture crop region</param>
/// <param name="acquireCallback">Texture acquire callback</param>
/// <param name="releaseCallback">Texture release callback</param>
/// <param name="userObj">User defined object passed to the release callback, can be used to identify the texture</param>
public PresentationTexture(
TextureCache cache,
TextureInfo info,
MultiRange range,
ImageCrop crop,
Action<GpuContext, object> acquireCallback,
Action<object> releaseCallback,
object userObj)
{
Cache = cache;
Info = info;
Range = range;
Crop = crop;
AcquireCallback = acquireCallback;
ReleaseCallback = releaseCallback;
UserObj = userObj;
}
}
private class PresentedTexture
{
public readonly Texture Texture;
public readonly ImageCrop Crop;
public PresentedTexture(Texture texture, ImageCrop crop)
{
Texture = texture;
Crop = crop;
}
}
private readonly ConcurrentQueue<PresentationTexture> _frameQueue;
private PresentedTexture _lastPresentedTexture;
private ITexture _captureTexture;
private int _framesAvailable;
public bool IsFrameAvailable => _framesAvailable != 0;
/// <summary>
/// Creates a new instance of the GPU presentation window.
/// </summary>
/// <param name="context">GPU emulation context</param>
public Window(GpuContext context)
{
_context = context;
_frameQueue = new ConcurrentQueue<PresentationTexture>();
}
/// <summary>
/// Enqueues a frame for presentation.
/// This method is thread safe and can be called from any thread.
/// When the texture is presented and not needed anymore, the release callback is called.
/// It's an error to modify the texture after calling this method, before the release callback is called.
/// </summary>
/// <param name="pid">Process ID of the process that owns the texture pointed to by <paramref name="address"/></param>
/// <param name="address">CPU virtual address of the texture data</param>
/// <param name="width">Texture width</param>
/// <param name="height">Texture height</param>
/// <param name="stride">Texture stride for linear texture, should be zero otherwise</param>
/// <param name="isLinear">Indicates if the texture is linear, normally false</param>
/// <param name="gobBlocksInY">GOB blocks in the Y direction, for block linear textures</param>
/// <param name="format">Texture format</param>
/// <param name="bytesPerPixel">Texture format bytes per pixel (must match the format)</param>
/// <param name="crop">Texture crop region</param>
/// <param name="acquireCallback">Texture acquire callback</param>
/// <param name="releaseCallback">Texture release callback</param>
/// <param name="userObj">User defined object passed to the release callback</param>
/// <exception cref="ArgumentException">Thrown when <paramref name="pid"/> is invalid</exception>
/// <returns>True if the frame was added to the queue, false otherwise</returns>
public bool EnqueueFrameThreadSafe(
ulong pid,
ulong address,
int width,
int height,
int stride,
bool isLinear,
int gobBlocksInY,
Format format,
byte bytesPerPixel,
ImageCrop crop,
Action<GpuContext, object> acquireCallback,
Action<object> releaseCallback,
object userObj)
{
if (!_context.PhysicalMemoryRegistry.TryGetValue(pid, out PhysicalMemory physicalMemory))
{
return false;
}
FormatInfo formatInfo = new(format, 1, 1, bytesPerPixel, 4);
TextureInfo info = new(
0UL,
width,
height,
1,
1,
1,
1,
stride,
isLinear,
gobBlocksInY,
1,
1,
Target.Texture2D,
formatInfo);
int size = SizeCalculator.GetBlockLinearTextureSize(
width,
height,
1,
1,
1,
1,
1,
bytesPerPixel,
gobBlocksInY,
1,
1).TotalSize;
MultiRange range = new(address, (ulong)size);
_frameQueue.Enqueue(new PresentationTexture(
physicalMemory.TextureCache,
info,
range,
crop,
acquireCallback,
releaseCallback,
userObj));
return true;
}
public TextureData GetLastPresentedData()
{
PresentedTexture pt = Volatile.Read(ref _lastPresentedTexture);
if (pt != null)
{
byte[] inputData = CaptureLastFrame(pt.Texture.HostTexture, pt.Crop);
int size = SizeCalculator.GetBlockLinearTextureSize(
CaptureTextureWidth,
CaptureTextureHeight,
1,
1,
1,
1,
1,
4,
16,
1,
1).TotalSize;
byte[] data = new byte[size];
LayoutConverter.ConvertLinearToBlockLinear(data, CaptureTextureWidth, CaptureTextureHeight, CaptureTextureWidth * 4, 4, 16, inputData);
return new TextureData(CaptureTextureWidth, CaptureTextureHeight, data);
}
return new TextureData(0, 0, Array.Empty<byte>());
}
public TextureData GetLastPresentedDataLinear()
{
PresentedTexture pt = Volatile.Read(ref _lastPresentedTexture);
if (pt != null)
{
byte[] inputData = CaptureLastFrame(pt.Texture.HostTexture, new ImageCrop());
return new TextureData(pt.Texture.Info.Width, pt.Texture.Info.Height, inputData);
}
return new TextureData(0, 0, Array.Empty<byte>());
}
/// <summary>
/// Presents a texture on the queue.
/// If the queue is empty, then no texture is presented.
/// </summary>
/// <param name="swapBuffersCallback">Callback method to call when a new texture should be presented on the screen</param>
public void Present(Action swapBuffersCallback)
{
_context.AdvanceSequence();
if (_frameQueue.TryDequeue(out PresentationTexture pt))
{
pt.AcquireCallback(_context, pt.UserObj);
Image.Texture texture = pt.Cache.FindOrCreateTexture(null, TextureSearchFlags.WithUpscale, pt.Info, 0, range: pt.Range);
pt.Cache.Tick();
EnsureCaptureTexture();
Volatile.Write(ref _lastPresentedTexture, new PresentedTexture(texture, pt.Crop));
texture.SynchronizeMemory();
ImageCrop crop = new(
(int)(pt.Crop.Left * texture.ScaleFactor),
(int)MathF.Ceiling(pt.Crop.Right * texture.ScaleFactor),
(int)(pt.Crop.Top * texture.ScaleFactor),
(int)MathF.Ceiling(pt.Crop.Bottom * texture.ScaleFactor),
pt.Crop.FlipX,
pt.Crop.FlipY,
pt.Crop.IsStretched,
pt.Crop.AspectRatioX,
pt.Crop.AspectRatioY);
if (texture.Info.Width > pt.Info.Width || texture.Info.Height > pt.Info.Height)
{
int top = crop.Top;
int bottom = crop.Bottom;
int left = crop.Left;
int right = crop.Right;
if (top == 0 && bottom == 0)
{
bottom = Math.Min(texture.Info.Height, pt.Info.Height);
}
if (left == 0 && right == 0)
{
right = Math.Min(texture.Info.Width, pt.Info.Width);
}
crop = new ImageCrop(left, right, top, bottom, crop.FlipX, crop.FlipY, crop.IsStretched, crop.AspectRatioX, crop.AspectRatioY);
}
_context.Renderer.Window.Present(texture.HostTexture, crop, swapBuffersCallback);
pt.ReleaseCallback(pt.UserObj);
}
}
private void EnsureCaptureTexture()
{
if (_captureTexture == null)
{
_captureTexture = _context.Renderer.CreateTexture(new TextureCreateInfo(
1280,
720,
1,
1,
1,
1,
1,
4,
Format.R8G8B8A8Unorm,
DepthStencilMode.Depth,
Target.Texture2D,
SwizzleComponent.Red,
SwizzleComponent.Green,
SwizzleComponent.Blue,
SwizzleComponent.Alpha));
}
}
private byte[] CaptureLastFrame(ITexture lastFrame, ImageCrop crop)
{
int cropLeft, cropRight, cropTop, cropBottom;
if (crop.Left == 0 && crop.Right == 0)
{
cropLeft = 0;
cropRight = lastFrame.Width;
}
else
{
cropLeft = crop.Left;
cropRight = crop.Right;
}
if (crop.Top == 0 && crop.Bottom == 0)
{
cropTop = 0;
cropBottom = lastFrame.Height;
}
else
{
cropTop = crop.Top;
cropBottom = crop.Bottom;
}
int x1, y1, x2, y2;
if (crop.FlipX)
{
x1 = cropRight;
x2 = cropLeft;
}
else
{
x1 = cropLeft;
x2 = cropRight;
}
if (crop.FlipY)
{
y1 = cropBottom;
y2 = cropTop;
}
else
{
y1 = cropTop;
y2 = cropBottom;
}
Extents2D srcRegion = new(x1, y1, x2, y2);
Extents2D dstRegion = new(0, 0, CaptureTextureWidth, CaptureTextureHeight);
byte[] outputData = null;
_context.Renderer.BackgroundContextAction(() =>
{
lastFrame.CopyTo(_captureTexture, srcRegion, dstRegion, true);
using var data = _captureTexture.GetData();
outputData = data.Get().ToArray();
});
return outputData;
}
/// <summary>
/// Indicate that a frame on the queue is ready to be acquired.
/// </summary>
public void SignalFrameReady()
{
Interlocked.Increment(ref _framesAvailable);
}
/// <summary>
/// Determine if any frames are available, and decrement the available count if there are.
/// </summary>
/// <returns>True if a frame is available, false otherwise</returns>
public bool ConsumeFrameAvailable()
{
if (Interlocked.CompareExchange(ref _framesAvailable, 0, 0) != 0)
{
Interlocked.Decrement(ref _framesAvailable);
return true;
}
return false;
}
}
}